...
 
Commits (226)
......@@ -7,27 +7,28 @@
## Data
- Dr. Martin Altmann for providing the Gaia orbit data
- [HYG catalog](https://github.com/astronexus/HYG-Database)
- [Stefan Payne-Wardenaar](http://twitter.com/StefanPWinc) for some of the data used in the Milky Way model
- [DPAC](https://www.cosmos.esa.int/web/gaia/dpac/consortium) and the Gaia Collaboration
- The available catalogs and datasets have their own acknowledgements in the form of links to the original source and/or papers
## Libraries and code
- [Libgdx](libgdx.badlogicgames.com)
- [libgdx-contribs-postprocessing](https://github.com/manuelbua/libgdx-contribs/tree/master/postprocessing)
- [VisUI](https://github.com/kotcrab/vis-editor/wiki/VisUI) for some widgets (licensed under the Apache license)
- [PgsLookAndFeel](http://www.pagosoft.com/projects/pgslookandfeel/)
- [VSOP87 code generator tool](http://neoprogrammics.com/vsop87/source_code_generator_tool/) for the base VSOP87 java code
- Mark Taylor's [STIL](http://www.star.bristol.ac.uk/~mbt/stil/) library
- The [Jython Project](http://www.jython.org/)
- [ernieyu](https://github.com/ernieyu/) for the Java Swing [range slider](https://github.com/ernieyu/Swing-range-slider)
- Sergei Klioner and Robin Geyer (TU Dresden) for the idea and octave implementation of the gravitational waves effect
- [Py4J](https://www.py4j.org)
## Textures, models, music and other assets
- Nick Risinger for the artist’s conception of the Milky Way
- Nick Risinger for the artist’s conception of the Milky Way (not used anymore)
- Andreas Ressl and Georg Hammershmid for the star glow texture
- Tom Patterson (www.shadedrelief.com) for some textures
- [Solar System Scope](http://www.solarsystemscope.com/) for some textures (Mercury, Venus, Earth, Moon)
- [Tom Patterson](www.shadedrelief.com) for some textures
- [Solar System Scope](http://www.solarsystemscope.com/) for some of the planetary and moon textures
- Phil Stooke and Grant Hutchison (http://www.classe.cornell.edu/~seb/celestia/hutchison/index-125.html) for some of the textures
- David Navas for the [simple spaceship](http://www.blendswap.com/user/DeNapes) model
- Terranimperial for the [USS Enterprise NCC-1701-A](https://sketchfab.com/models/75156f5812e34342a3dd5c2ba394d4ed) model, licensed under [CC Attribution](http://creativecommons.org/licenses/by/4.0/)
......@@ -36,7 +37,8 @@
- [DJ Masque](http://sampleswap.org/artist/djmasque) for the 'Oceanic Dawn' track
- [icons8.com](https://icons8.com) for some icons
- [Galaxy Map](http://galaxymap.org/) (Kevin Jardine, [@galaxy_map](https://twitter.com/galaxy_map)) for the isodensity meshes
- ESA/Planck/C. North, [www.chromoscope.net/planck](http://www.chromoscope.net/planck) for the Cosmic Microwave Background images.
- ESA/Planck/C. North, [www.chromoscope.net/planck](http://www.chromoscope.net/planck) for the Cosmic Microwave Background images
- [USGS](https://astrogeology.usgs.gov) for the Moon LRO LOLA Elevation Model and the Mercury MESSENGER Global Digital Elevation Model
## Translations
......
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......@@ -8,7 +8,7 @@
runs on Linux, Windows and macOS. It is developed in the framework of
[ESA](http://www.esa.int/ESA)'s [Gaia mission](http://sci.esa.int/gaia) to chart about 1 billion stars of our Galaxy.
Gaia Sky is described in the paper [Gaia Sky: Navigating the Gaia Catalog](http://dx.doi.org/10.1109/TVCG.2018.2864508).
A part of Gaia Sky is described in the paper [Gaia Sky: Navigating the Gaia Catalog](http://dx.doi.org/10.1109/TVCG.2018.2864508).
<img src="header.jpg" alt="Gaia Sky header" style="max-height: 20em;" />
......@@ -36,15 +36,15 @@ This file contains the following sections:
| **Operating system** | Linux / Windows 7+ / macOS |
| :-------------------: | :----------------------------------------------------------------------------- |
| **CPU** | Intel Core i5 3rd Generation or similar |
| **GPU** | Intel HD 4000, Nvidia GeForce 9800 GT, Radeon HD 5670 / 1 GB VRAM / OpenGL 3.0 |
| **GPU** | Intel HD 4000, Nvidia GeForce 9800 GT, Radeon HD 5670 / 1 GB VRAM / OpenGL 3.3 |
| **Memory** | 4+ GB RAM |
| **Hard drive** | 1 GB of free disk space |
### 1.2 Installation and uninstallation
### 1.2 Download and install
Depending on your system and your personal preferences the installation
procedure may vary. Below is a description of the various installation methods
available. You can download the packages [here](https://zah.uni-heidelberg.de/gaia/outreach/gaiasky/downloads/).
available. You can **download Gaia Sky** [here](https://zah.uni-heidelberg.de/gaia/outreach/gaiasky/downloads/).
#### 1.2.1 Linux
......@@ -133,7 +133,7 @@ you can use the provided uninstaller in the Gaia Sky folder.
#### 1.2.3 macOS
For macOS we provide a `gaiasky_macos_<version>.dmg` file
which is installed by double-clicking on it and following the on-screen instructions. Get it [here](https://zah.uni-heidelberg.de/gaia/outreach/gaiasky/downloads/). Once unpacked, you can run it by clicking on it.
which is installed by double-clicking on it and following the on-screen instructions. Get it [here](https://zah.uni-heidelberg.de/gaia/outreach/gaiasky/downloads/). Once unpacked, you can run it by clicking on the `GaiaSky` icon in your `/Applications` folder.
#### 1.2.4 Compressed (TGZ) package
......@@ -142,7 +142,7 @@ in all systems but you need to unpack it yourself and create the desired
shortcuts.
In **Windows**, use an archiver software (7zip, iZArc, etc.) to unpack it.
When using the `tgz` package, uou need to install the [JRE8](http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html) yourself.
When using the `tgz` package, uou need to install the [JRE11](https://jdk.java.net/java-se-ri/11) yourself.
In **Linux** and **macOS**, you can use:
......@@ -152,17 +152,16 @@ $ tar -zxvf gaiasky-<version>.tgz
## 2. Running instructions
### 2.1 Running Gaia Sky
In order to run the program just click on the shortcut
provided in your operating system or use the CLI command `gaiasky`.
If you want to build the sources and run the repository version, keep reading.
### 2.2 Running from source
### 2.1 Running from source
In order to compile and run Gaia Sky from source, you need the following installed in your system:
- `JDK8`
- `JDK11`
- `git`
First, clone the [GitLab](https://gitlab.com/langurmonkey/gaiasky) repository:
......@@ -171,13 +170,11 @@ First, clone the [GitLab](https://gitlab.com/langurmonkey/gaiasky) repository:
$ git clone https://gitlab.com/langurmonkey/gaiasky.git
```
#### 2.2.2 Running
Finally, run Gaia Sky (Linux, macOS) with the provided script:
Then, run Gaia Sky (Linux, macOS) with the provided script:
```
$ gaiasky
$ cd gaiasky
$ ./gaiasky
```
On Windows, do:
......@@ -189,11 +186,11 @@ On Windows, do:
Et voilà ! The bleeding edge Gaia Sky is running in your machine.
### 2.4 CLI arguments
### 2.2 CLI arguments
Run `gaiasky -h` or `man gaiasky` to find out about how to launch Gaia Sky and what arguments are accepted.
### 2.5 Getting the data
### 2.3 Getting the data
As of version `2.1.0`, Gaia Sky offers an automated way to download all data packs and catalogs from within the application. When Gaia Sky starts, if no base data or catalogs are found, the downloader window will prompt automatically. Otherwise, you can force the download window at startup with the `-d` argument. Just select the data packs and catalogs that you want to download, press `Download now` and wait for the process to finish.
......@@ -220,9 +217,9 @@ The documentation project will be checked out in the `docs/` folder.
## 4. Copyright and licensing information
This software is published and distributed under the MPL 2.0
(Mozilla Public License 2.0). You can find the full license
text here https://gitlab.com/langurmonkey/gaiasky/blob/master/LICENSE.md
or visiting https://opensource.org/licenses/MPL-2.0
(Mozilla Public License 2.0). You can find the [full license
text here](/LICENSE.md)
or visiting https://opensource.org/licenses/MPL-2.0.
## 5. Contact information
......@@ -232,7 +229,7 @@ the latest versions and the latest information on Gaia Sky.
## 6. Acknowledgements
The latest acknowledgements are always in the [ACKNOWLEDGEMENTS.md](https://gitlab.com/langurmonkey/gaiasky/blob/master/ACKNOWLEDGEMENTS.md) file.
The latest acknowledgements are always in the [ACKNOWLEDGEMENTS.md](/ACKNOWLEDGEMENTS.md) file.
## 7. Gaia Sky VR
......
# GAIA SKY CONFIGURATION FILE
properties.version=020200
properties.version=20200
# Multithreading enabled?
global.conf.multithreading=true
......@@ -114,11 +114,17 @@ data.highaccuracy.positions=false
data.limit.mag=20.0
# Location of the skybox within the data folder (data/tex/skybox/[...]/)
data.skybox.location=data/tex/skybox/gaiasky/
# SCENE PROPERTIES
# Graphics quality setting: 0 - high, 1 - normal, 2 - low
scene.graphics.quality=2
# Name of the startup object
scene.object.startup=Earth
# Graphics quality setting: low, normal, high, ultra
scene.graphics.quality=normal
# Camera speed limit
# 0 - 100 km/h
......@@ -190,7 +196,7 @@ scene.star.threshold.point=1.7E-8
scene.star.threshold.none=0.0
# Pixel size of stars. Set to negative to apply default value
scene.star.point.size=3.95
scene.star.point.size=3.75
# radius/distance above which we start painting stars in octant with fade in. Angle in radians.
scene.octant.threshold.0=1.477
......@@ -245,8 +251,13 @@ scene.shadowmapping.resolution=1024
# Number of shadows
scene.shadowmapping.nshadows=3
# Whether to render the galaxy as a 2D texture or as a 3D object
scene.galaxy.3d=true
# Elevation type [tessellation|parallax_mapping|none]
scene.elevation.type=tessellation
# Elevation multiplier, in [0.0, 10.0]
scene.elevation.multiplier=2.5
# Tessellation quality, in [1.0, 7.0]
scene.tessellation.quality=4.0
# Whether to show the crosshair when in focus mode
scene.crosshair=true
......@@ -264,7 +275,7 @@ scene.visibility.Equatorial=false
scene.visibility.Orbits=false
scene.visibility.Constellations=false
scene.visibility.Galactic=false
scene.visibility.Others=false
scene.visibility.Others=true
scene.visibility.Ecliptic=false
scene.visibility.Satellites=true
scene.visibility.Stars=true
......@@ -291,11 +302,8 @@ scene.visibility.VelocityVectors=false
# -2 - NFAA
postprocess.antialiasing=0
# Adds a bloom effect
postprocess.bloom=false
# Intensity of the bloom effect, between 0 and 10
postprocess.bloom.intensity=0.5
postprocess.bloom.intensity=0.1
# Motion blur opacity. Set 0 to disable
postprocess.motionblur=0.0
......@@ -319,18 +327,13 @@ postprocess.hue=1.0
postprocess.saturation=1.0
# Gamma correction value in [0..3], defaults to 1
postprocess.gamma=1.0
# Tone mapping type, string in [auto|exposure|aces|uncharted|filmic|none]
postprocess.tonemapping.type=none
# Exposure tone mapping in [0..n]. Set 0 to disable
postprocess.exposure=0.0
# PROGRAM OPTIONS
# Whether or not to show the tutorial at the beginning
program.tutorial=true
# Path to the default tutorial pointer script
program.tutorial.pointer.script=scripts/tutorial/tutorial-pointer.py
# Path to the default tutorial script
program.tutorial.script=scripts/tutorial/tutorial.py
# Whether to display the catalog chooser dialog at startup
program.catalog.chooser=false
......@@ -369,7 +372,7 @@ program.stereoscopic.profile=2
# The default location of scripts
program.scriptlocation=
# The GUI theme - dark-green | dark-green-x2 | dark-blue | dark-blue-x2 | dark-orange | dark-orange-x2 | bright-green | bright-green-x2
# The GUI theme - dark-green | dark-green-x2 | dark-blue | dark-blue-x2 | dark-orange | dark-orange-x2 | bright-green | bright-green-x2 | night-red | night-red-x2
program.ui.theme=dark-green
# Enable REST API on this TCP port (negative: disabled)
......@@ -389,7 +392,7 @@ program.lastversion=
program.url.versioncheck=https\://gitlab.com/api/v4/projects/langurmonkey%2Fgaiasky/repository/tags
# URL of data descriptor file
program.url.data.descriptor=http\://gaia.ari.uni-heidelberg.de/gaiasky/files/autodownload/gaiasky-data.json
program.url.data.descriptor=http\://gaia.ari.uni-heidelberg.de/gaiasky/files/autodownload/gaiasky-data-020200.json
# CONTROLS OPTIONS
......
......@@ -2,7 +2,7 @@
# It is used for running the app during development
buildtime=01/12/2050 10:00 AM
build=0cbf381
build=devvers
builder=tsagrista
version=Development-version
system=Linux linteum 3.8.0-33-generic Ubuntu Oct 23 09:16:58 UTC 2013 x86_64 GNU/Linux
version=[dev]
system=Linux linteum 5.5.0-00-generic Arch Oct 23 09:16:58 UTC 2050 x86_64 GNU/Linux
This source diff could not be displayed because it is too large. You can view the blob instead.
font.name=Tahoma
font.size=15
font.bold=true
font.name=FreeSans
font.size=25
font.bold=false
font.italic=false
font.gamma=0.0
font.mono=false
......@@ -17,7 +17,7 @@ pad.advance.y=0
glyph.native.rendering=false
glyph.page.width=512
glyph.page.height=128
glyph.page.height=256
glyph.text=AÀÁÄÂBCDEÈÉËÊFGHIÌÍÏÎJKLMNOÒÓÔPQRSTUÙÚÜÛVWXYZÑÇ\naàáäâbcdeèéêëfghiìíîïjklmnoòóôöpqrstuùúûüvwxyzñç\n1234567890\n"!`?'.,;:()[]{}<>|/@\^$-%+=#_&~*\nθωερτψυιοπασδφγηςκλζχξωβνμ\nΘΩΕΡΤΨΥΙΟΠΑΣΔΦΓΗςΚΛΖΧΞΩΒΝΜ\n±∓×·÷√∑∫∮¬∝∞≠≈⇔↔≪≫≤≥\n°ℏÅ⊙ ☉ ☼ ☀¶ß©®£€¼½¾²³\n螚ȎŠ
render_type=0
......
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assets/font/font2d.png
assets/font/font2d.png
assets/font/font2d.png
assets/font/font2d.png
  • 2-up
  • Swipe
  • Onion skin
......@@ -64,9 +64,9 @@ notif.sg.insert=Inserting {0} nodes into the scene graph...
# The scene graph has been initialised with a number of objects. That number is in {0}.
notif.sg.init=Scene graph initialised with {0} objects
# The orbit data of an object has been loaded. The object name is in {0} and the number of points loaded is in {1}.
notif.orbitdataof.loaded=Orbit data of {0} loaded\: {1} points
notif.orbitdataof.loaded={0} orbit generated with {1} points
# A new catalog has been loaded with {0} stars.
notif.catalog.init=Catalog loaded\: {0} objects
notif.catalog.init=Catalog loaded with {0} objects
# We are initialising the icons
notif.icon.initialising=Initialising icons...
# The icons have been initialised. {0} contains the number of icons.
......@@ -106,7 +106,7 @@ notif.camerarecord.done=Camera path recorded to {0} ({1} seconds)
# {0} contains the camera file that is being played
notif.cameraplay.start=Playing camera file {0}
notif.cameraplay.done=Finished playing camera file
notif.gaiasky.exit=Gaia Sky will exit now
# ===========================
# Levels of detail operations
......@@ -136,7 +136,7 @@ notif.attitude.changed=Gaia attitude changed to {0} at time {1}
# Each attitude file
notif.attitude.loadingfile=Loading Gaia attitude file\: {0}
# Loading message
notif.loading.wait=Loading, please wait...
notif.loading.wait=Loading
# ==============
......@@ -181,6 +181,14 @@ gui.controls=Controls
gui.pointer=Mouse pointer
# Search box
gui.objects.search=Search...
# Warnings
gui.objects.search.timerange='{0}' exists but is out of time range
gui.objects.search.timerange.1='{0}' exists but
gui.objects.search.timerange.2=is out of time range
gui.objects.search.invisible='{0}' exists but {1} are invisible
gui.objects.search.invisible.1='{0}' exists but
gui.objects.search.invisible.2={0} are invisible
# ===============
......@@ -309,9 +317,30 @@ gui.hue=Hue
gui.saturation=Saturation
# Gamma correction
gui.gamma=Gamma correction
# Tone mapping type
gui.tonemapping.type=HDR tone mapping type
# Automatic tone mapping
gui.tonemapping.auto=Automatic
# Exposure tone mapping
gui.tonemapping.exposure=Manual exposure
# No tone mapping
gui.tonemapping.none=None
# Exposure tone mapping
gui.exposure=Exposure (tone mapping)
gui.motionblur=Motion blur
gui.lensflare=Lens flare
gui.lightscattering=Star glow
# Elevation
gui.elevation.title=Elevation (height)
# Elevation type (tessellation, parallax mapping, none)
gui.elevation.type=Elevation representation
gui.elevation.type.tessellation=Tessellation
gui.elevation.type.parallax_mapping=Parallax mapping
gui.elevation.type.none=None
# Elevation multiplier
gui.elevation.multiplier=Elevation multiplier
# Tessellation quality
gui.elevation.tessellation.quality=Tessellation quality
# ======================
......@@ -428,6 +457,7 @@ gui.gquality.high=High
gui.gquality.normal=Normal
gui.gquality.low=Low
gui.gquality.info=The graphics quality adjusts the texture size, the complexity of some models and the quality of some effects
gui.gquality.hires.info=Download the high resolution texture pack to enjoy high or\nultra graphics quality modes to the fullest
gui.aa=Anti-aliasing
gui.aa.no=No anti-aliasing
# Do not modify this.
......@@ -517,6 +547,8 @@ gui.frameoutput.enable=Enable frame output
gui.frameoutput.location=Frame save location
# The prefix to add to the name of the image files produced by the frame output system.
gui.frameoutput.prefix=Frame name prefix
gui.frameoutput.sequence=Current sequence number
gui.frameoutput.sequence.reset=Reset sequence number
# ===============
# Camera recorder
......@@ -545,6 +577,8 @@ gui.keyframes.error.input=Error in input
gui.keyframes.removed=Removed keyframe\: {0}
gui.keyframes.preferences=Keyframe preferences
gui.keyframes.interp=Interpolation method
gui.keyframes.normalize=Normalize times to constant speed
gui.keyframes.normalize.done=Keyframe times normalized successfully
# ==================
# Preferences dialog
......@@ -557,6 +591,8 @@ gui.ui.language=Language
# User interface theme. That is the visual theme.
gui.ui.theme=Interface theme
gui.ui.default=System default
# Use HiDPI theme?
gui.ui.theme.hidpi=Scale UI (HiDPI)
# Whether to display the mouse pointer coordinates (RA/DEC or Lat/Lon)
gui.ui.pointercoordinates=Display pointer coordinates
# Data tab
......@@ -615,6 +651,37 @@ gui.lod=Draw distance
gui.lod.fade=Smooth transitions between levels of detail
gui.lod.thresholds=Draw distance angle [deg]
gui.lod.thresholds.info=View angle at which the octant becomes visible (move to right to gain performance at the expense of seeing less stars)
# Debug info
gui.debug.fps.info=Current frame rate
gui.debug.spf.info=Current frame time
gui.debug.runtime=session
gui.debug.runtime.info=Current session runtime
gui.debug.ram=RAM
gui.debug.ram.info=Main memory usage
gui.debug.ram.unit=MB
gui.debug.ram.used=used
gui.debug.ram.free=free
gui.debug.ram.alloc=alloc
gui.debug.ram.total=total
gui.debug.vram=VRAM
gui.debug.vram.info=Graphics memory usage
gui.debug.vram.unit=MB
gui.debug.vram.used=used
gui.debug.vram.total=total
gui.debug.obj=objects
gui.debug.obj.info=Current object counts
gui.debug.obj.display=on display
gui.debug.obj.loaded=loaded
gui.debug.lod=LOD
gui.debug.lod.info=Levels-of-detail observed/queued status
gui.debug.lod.observed=observed
gui.debug.lod.queue=queued
gui.debug.samp=SAMP
gui.debug.samp.info=Simple Application Messaging Protocol status
gui.debug.na=n/a
gui.debug.fps=FPS
gui.debug.ms=ms
# =================
......@@ -755,11 +822,15 @@ gui.dschooser.nocatselected=Select one or more of these available catalogs to lo
# Download manager
# ================
gui.download.title=Data download
gui.download.updates={0} new update(s) available!
gui.download.info=Select the data files you wish to download below.
gui.download.location=Data location
gui.download.download=Download selected
gui.download.pickloc=Pick a location for your data files
gui.download.pickloc.permissions=Read and write permissions required!
gui.download.starting=Starting download: {0}
gui.download.cancelled=Download cancelled: {0}
gui.download.error.httpstatus=HTTP Error (status code {0})
gui.download.downloading=Downloading... {0}%
gui.download.extracting=Extracting... {0}
gui.download.finished=Download finished\: {0}
......@@ -791,6 +862,9 @@ gui.download.status.outdated=Outdated
gui.download.status.failed=Failed
gui.download.status.cancelled=Cancelled
gui.download.status.working=Working
gui.download.manual=Manual download
gui.download.noconnection.title=Can't connect to server
gui.download.noconnection=Can't connect to download server.\nYou are not connected to the internet or server is down.
# =============
......@@ -913,6 +987,23 @@ gui.tooltip.kf.frames={0} frames - @{1}SPF
gui.tooltip.kf.name=Keyframe name
gui.tooltip.kf.goto=Go to keyframe, put camera in this keyframe's state
gui.tooltip.kf.seam=Make a seam, breaking the spline
gui.tooltip.kf.normalize=Recompute keyframe times so that speed is constant and the total time stays the same
# Mouse capture
gui.mousecapture=Mouse capture
# ===============
# Camera modes
# ===============
camera.FREE_MODE=Free
camera.FOCUS_MODE=Focus
camera.GAME_MODE=Game
camera.GAIA_SCENE_MODE=Gaia
camera.SPACECRAFT_MODE=Spacecraft
camera.GAIA_FOV1_MODE=Gaia FoV1
camera.GAIA_FOV2_MODE=Gaia FoV2
camera.GAIA_FOVS_MODE=Gaia FoV1&2
camera.full=Camera: {0}
# =====================================
......
......@@ -62,9 +62,9 @@ notif.sg.insert=Afegint {0} nodes a l'escenògraf...
# The scene graph has been initialised with a number of objects. That number is in {0}.
notif.sg.init=Escenògraf inicialitzat amb {0} objectes
# The orbit data of an object has been loaded. The object name is in {0} and the number of points loaded is in {1}.
notif.orbitdataof.loaded=Dades de la órbita de {0} carregats\: {1} punts
notif.orbitdataof.loaded=Órbita de {0} generada amb {1} punts
# A new catalog has been loaded with {0} stars.
notif.catalog.init=Catáleg carregat\: {0} objectes
notif.catalog.init=Catáleg carregat amb {0} objectes
# We are initialising the icons
notif.icon.initialising=Inicialitzant icones...
# The icons have been initialised. {0} contains the number of icons.
......@@ -132,7 +132,7 @@ notif.attitude.changed=L'actitud de Gaia ha canviat a {0}, {1}
# Each attitude file
notif.attitude.loadingfile=Carregant el fitxer d'actitud de Gaia\: {0}
# Loading message
notif.loading.wait=Carregant, espera un segon...
notif.loading.wait=Carregant
# ==============
......@@ -177,6 +177,9 @@ gui.controls=Controls
gui.pointer=Punter del ratolí
# Search box
gui.objects.search=Cerca...
# Warnings
gui.objects.search.timerange='{0}' existeix però és fora del límit de temps
gui.objects.search.invisible='{0}' existeix però {1} son invisibles
# ===============
......@@ -550,6 +553,8 @@ gui.ui.language=Idioma
# User interface theme. That is the visual theme.
gui.ui.theme=Tema visual
gui.ui.default=Per defecte
# Use HiDPI theme?
gui.ui.theme.hidpi=Escala interfície (HiDPI)
# Whether to display the mouse pointer coordinates (RA/DEC or Lat/Lon)
gui.ui.pointercoordinates=Mostra coordenades del punter
# Data tab
......@@ -907,8 +912,23 @@ gui.tooltip.dataset.highlight=Ressalta conjunt de dades
#gui.tooltip.kf.name=
#gui.tooltip.kf.goto=
#gui.tooltip.kf.seam=
# Mouse capture
gui.mousecapture=Captura de ratolí
# ===============
# Camera modes
# ===============
camera.FREE_MODE=Lliure
camera.FOCUS_MODE=Focus
camera.GAME_MODE=Joc
camera.GAIA_SCENE_MODE=Gaia
camera.SPACECRAFT_MODE=Nau espacial
camera.GAIA_FOV1_MODE=Gaia FoV1
camera.GAIA_FOV2_MODE=Gaia FoV2
camera.GAIA_FOVS_MODE=Gaia FoV1&2
camera.full=Càmera: {0}
# =====================================
# Actions (names shown in key mappings)
# =====================================
......@@ -1025,3 +1045,6 @@ title.solarsystem=El Sistema Solar
title.milkyway=La Via Láctea
title.localgroup=El Grup Local
title.obsuniverse=L'Univers Observable
gui.exposure=Exposició
gui.tonemapping.type=Tipus de mapatge de tons HDR
gui.tonemapping.exposure=Exposició manual
......@@ -62,9 +62,9 @@ notif.sg.insert={0} Knoten in den Szenengraph eingefügt...
# The scene graph has been initialised with a number of objects. That number is in {0}.
notif.sg.init=Szenengraph mit {0} Objekten initialisiert
# The orbit data of an object has been loaded. The object name is in {0} and the number of points loaded is in {1}.
notif.orbitdataof.loaded=Orbit-Daten von {0} geladen\: {1} Punkte
notif.orbitdataof.loaded=Orbit-Daten von {0} geladen mit {1} Punkte
# A new catalog has been loaded with {0} stars.
notif.catalog.init=Katalog geladen\: {0} Objekte
notif.catalog.init=Katalog geladen mit {0} Objekte
# We are initialising the icons
notif.icon.initialising=Initialisiere Icons...
# The icons have been initialised. {0} contains the number of icons.
......@@ -132,7 +132,7 @@ notif.attitude.changed=Gaia-Attitude-Datei zur Zeit {1} auf {0} geändert
# Each attitude file
notif.attitude.loadingfile=Lade Gaia-Attitude-Datei\: {0}
# Loading message
notif.loading.wait=Lade, bitte warten...
notif.loading.wait=Wird geladen
# ==============
......@@ -550,6 +550,8 @@ gui.ui.language=Sprache
# User interface theme. That is the visual theme.
gui.ui.theme=Theme der Oberfläche
gui.ui.default=Standardwert
# Use HiDPI theme?
gui.ui.theme.hidpi=Benutzeroberfläche skalieren (HiDPI)
# Whether to display the mouse pointer coordinates (RA/DEC or Lat/Lon)
gui.ui.pointercoordinates=Zeige Zeigerkoordinaten
# Data tab
......@@ -898,7 +900,7 @@ gui.tooltip.dataset.highlight=Datensatz markieren
#gui.tooltip.kf.add.end=
#gui.tooltip.kf.add.after=
#gui.toolitp.kf.remove=
#gui.tooltip.kf.load=
gui.tooltip.kf.load=
#gui.tooltip.kf.save=
#gui.tooltip.kf.export=
#gui.tooltip.kf.editprefs=
......@@ -908,6 +910,18 @@ gui.tooltip.dataset.highlight=Datensatz markieren
#gui.tooltip.kf.goto=
#gui.tooltip.kf.seam=
# ===============
# Camera modes
# ===============
camera.FREE_MODE=Frei
camera.FOCUS_MODE=Focus
camera.GAME_MODE=Spiel
camera.GAIA_SCENE_MODE=Gaia
camera.SPACECRAFT_MODE=Raumfahrzeug
camera.GAIA_FOV1_MODE=Gaia FoV1
camera.GAIA_FOV2_MODE=Gaia FoV2
camera.GAIA_FOVS_MODE=Gaia FoV1&2
camera.full=Kamera: {0}
# =====================================
# Actions (names shown in key mappings)
......@@ -1025,3 +1039,4 @@ title.solarsystem=Das Sonnensystem
title.milkyway=Die Milchstraße
title.localgroup=Die Lokale Gruppe
title.obsuniverse=Das beobachtbare Universum
gui.exposure=Belichtung
......@@ -62,9 +62,9 @@ notif.sg.insert=Insertando {0} nodos en el escenógrafo...
# The scene graph has been initialised with a number of objects. That number is in {0}.
notif.sg.init=Escenógrafo inicializado {0} objetos
# The orbit data of an object has been loaded. The object name is in {0} and the number of points loaded is in {1}.
notif.orbitdataof.loaded=Datos de la órbita de {0} cargados\: {1} puntos
notif.orbitdataof.loaded=Órbita de {0} generada con {1} puntos
# A new catalog has been loaded with {0} stars.
notif.catalog.init=Catálogo cargado\: {0} objetos
notif.catalog.init=Catálogo cargado con {0} objetos
# We are initialising the icons
notif.icon.initialising=Inicializando iconos...
# The icons have been initialised. {0} contains the number of icons.
......@@ -132,7 +132,7 @@ notif.attitude.changed=Ha cambiado la actitud de Gaia a {0}, {1}
# Each attitude file
notif.attitude.loadingfile=Cargando fichero de actitud de Gaia\: {0}
# Loading message
notif.loading.wait=Cargando, espera un segundo...
notif.loading.wait=Cargando
# ==============
......@@ -177,6 +177,9 @@ gui.controls=Controles
gui.pointer=Puntero del ratón
# Search box
gui.objects.search=Buscar...
# Warnings
gui.objects.search.timerange='{0}' existe pero está fuera de tiempo
gui.objects.search.invisible='{0}' existe pero {1} son invisibles
# ===============
......@@ -550,6 +553,8 @@ gui.ui.language=Idioma
# User interface theme. That is the visual theme.
gui.ui.theme=Tema visual
gui.ui.default=Por defecto
# Use HiDPI theme?
gui.ui.theme.hidpi=Escalar interfície (HiDPI)
# Whether to display the mouse pointer coordinates (RA/DEC or Lat/Lon)
gui.ui.pointercoordinates=Mostrar coordenadas del puntero
# Data tab
......@@ -908,6 +913,18 @@ gui.tooltip.dataset.highlight=Resaltar conjunto de datos
#gui.tooltip.kf.goto=
#gui.tooltip.kf.seam=
# ===============
# Camera modes
# ===============
camera.FREE_MODE=Libre
camera.FOCUS_MODE=Foco
camera.GAME_MODE=Juego
camera.GAIA_SCENE_MODE=Gaia
camera.SPACECRAFT_MODE=Nave espacial
camera.GAIA_FOV1_MODE=Gaia FoV1
camera.GAIA_FOV2_MODE=Gaia FoV2
camera.GAIA_FOVS_MODE=Gaia FoV1&2
camera.full=Cámara: {0}
# =====================================
# Actions (names shown in key mappings)
......@@ -1026,3 +1043,6 @@ title.solarsystem=El Sistema Solar
title.milkyway=La Vía Láctea
title.localgroup=El Grupo Local
title.obsuniverse=El Universo Observable
gui.exposure=Exposición
gui.tonemapping.type=Tipo de mapeo de tonos HDR
gui.tonemapping.exposure=Exposición manual
......@@ -36,7 +36,7 @@ notif.catalog.loading=Chargement du catalogue\: {0}
# Just an error. The error message is in {0} and will not be translated.
notif.error=Erreur\: {0}
# New orbit data has been loaded. The name of the file is in {0} and the number of points loaded is in {1}.
notif.orbitdata.loaded=Chargement des données de l'orbite\: {0} ({1} points)
notif.orbitdata.loaded=Chargement des données de l'orbite: {0} ({1} points)
# A new screenshot has been saved in the location {0}.
notif.screenshot=Capture d'écran sauvegardée en {0}
# Initialisation of constellation boundaries with {0} points.
......@@ -60,9 +60,9 @@ notif.sg.insert={0} nœuds en cours d'insertion dans la scène
# The scene graph has been initialised with a number of objects. That number is in {0}.
notif.sg.init=Scène initialisée avec {0} objets
# The orbit data of an object has been loaded. The object name is in {0} and the number of points loaded is in {1}.
notif.orbitdataof.loaded=Les données de l'orbite de {0} sont chargées\: {1} points
notif.orbitdataof.loaded=Orbite de {0} est chargée avec {1} points
# A new catalog has been loaded with {0} stars.
notif.catalog.init=Un nouveau catalogue a été chargé\: {0} objets
notif.catalog.init=Un nouveau catalogue a été chargé avec {0} objets
# We are initialising the icons
notif.icon.initialising=Initialisation des icônes...
# The icons have been initialised. {0} contains the number of icons.
......@@ -130,7 +130,7 @@ notif.attitude.changed=L'attitude de Gaia a été modifiée en {0} à l'époque
# Each attitude file
notif.attitude.loadingfile=L'attitude de Gaia est en cours de chargement à partir du fichier\: {0}
# Loading message
notif.loading.wait=Chargement en cours, merci de patienter ...
notif.loading.wait=Chargement en cours
# ==============
......@@ -542,6 +542,8 @@ gui.ui.language=Langue
# User interface theme. That is the visual theme.
gui.ui.theme=Thème
gui.ui.default=Paramètres par défaut
# Use HiDPI theme?
gui.ui.theme.hidpi=Échelle UI (HiDPI)
# Whether to display the mouse pointer coordinates (RA/DEC or Lat/Lon)
gui.ui.pointercoordinates=Afficher les coordonnées du pointeur
# Data tab
......@@ -896,6 +898,18 @@ gui.tooltip.resumebg=Resume background loading
#gui.tooltip.kf.goto=
#gui.tooltip.kf.seam=
# ===============
# Camera modes
# ===============
camera.FREE_MODE=Libre
camera.FOCUS_MODE=Foco
camera.GAME_MODE=Jeu
camera.GAIA_SCENE_MODE=Gaia
camera.SPACECRAFT_MODE=Nave espacial
camera.GAIA_FOV1_MODE=Gaia FoV1
camera.GAIA_FOV2_MODE=Gaia FoV2
camera.GAIA_FOVS_MODE=Gaia FoV1&2
camera.full=Caméra: {0}
# =====================================
# Actions (names shown in key mappings)
......@@ -1013,3 +1027,4 @@ title.solarsystem=Le Système Solaire
title.milkyway=La Voie Lactée
title.localgroup=Le Groupe Local
title.obsuniverse=L'Univers Observable
gui.tonemapping.type=Type de mappage de tons HDR
......@@ -130,7 +130,7 @@ notif.attitude.changed=Položaj satelita Gaia se je spremenil v {0} ob času {1}
# Each attitude file
notif.attitude.loadingfile=Berem datoteko z informacijami o položaju Gaia-e\: {0}
# Loading message
notif.loading.wait=Nalagam, prosim počakajte...
notif.loading.wait=Nalagam
# ==============
......
# This file contains the key mappings for Gaia Sky.
# Each line contains an action=keys pair, where action is the
# action id and keys is a list of keys to map to the action.
# If you need to map more than one key combination to the same
# action, just repeat the same action more than once.
# Blank lines and lines starting with '#' are ignored.
# Help
action.help = F1
action.help = H
# Exit
action.exit = ESC
action.exit = CTRL_L Q
# Home
action.home = HOME
# Preferences
action.preferences = P
#action.playcamera = C
# Visibility toggles
action.toggle/element.orbits = SHIFT_L O
action.toggle/element.planets = SHIFT_L P
action.toggle/element.moons = SHIFT_L M
action.toggle/element.stars = SHIFT_L S
action.toggle/element.satellites = SHIFT_L T
action.toggle/element.asteroids = SHIFT_L A
action.toggle/element.labels = SHIFT_L L
action.toggle/element.constellations = SHIFT_L C
action.toggle/element.boundaries = SHIFT_L B
action.toggle/element.equatorial = SHIFT_L Q
action.toggle/element.ecliptic = SHIFT_L E
action.toggle/element.galactic = SHIFT_L G
action.toggle/element.meshes = SHIFT_L H
action.toggle/element.clusters = SHIFT_L V
# Time
action.dividetime = COMMA
action.doubletime = PERIOD
action.pauseresume = SPACE
# Magnitudes
action.incmag = EQUALS
action.decmag = MINUS
action.resetmag = STAR
# Screen modes and effects
action.togglefs = F11
action.fisheye = F4
action.screenshot = F5
action.toggle/element.frameoutput = F6
action.toggle/element.controls = U
action.toggle/element.360 = CTRL_L K
action.toggle/element.projection = CTRL_L SHIFT_L K
action.toggle/element.stereomode = CTRL_L S
action.switchstereoprofile = CTRL_L SHIFT_L S
action.toggle/element.planetarium = CTRL_L P
action.toggle/element.cleanmode = CTRL_L U
action.toggle/gui.mousecapture = CTRL_L SHIFT_L L
# Keyframes
action.keyframe = CTRL_L W
# Camera modes
camera.full/camera.FREE_MODE = NUM_0
camera.full/camera.FOCUS_MODE = NUM_1
camera.full/camera.GAME_MODE = NUM_2
camera.full/camera.GAIA_SCENE_MODE = NUM_3
camera.full/camera.SPACECRAFT_MODE = NUM_4
camera.full/camera.GAIA_FOV1_MODE = NUM_5
camera.full/camera.GAIA_FOV2_MODE = NUM_6
camera.full/camera.GAIA_FOVS_MODE = NUM_7
camera.full/camera.FREE_MODE = NUMPAD_0
camera.full/camera.FOCUS_MODE = NUMPAD_1
camera.full/camera.GAME_MODE = NUMPAD_2
camera.full/camera.GAIA_SCENE_MODE = NUMPAD_3
camera.full/camera.SPACECRAFT_MODE = NUMPAD_4
camera.full/camera.GAIA_FOV1_MODE = NUMPAD_5
camera.full/camera.GAIA_FOV2_MODE = NUMPAD_6
camera.full/camera.GAIA_FOVS_MODE = NUMPAD_7
# Debug info
action.toggle/element.debugmode = CTRL_L D
# Search
action.search = CTRL_L F
action.search = F
action.search = SLASH
# Stars and particles
action.toggle/element.octreeparticlefade = CTRL_L SHIFT_L O
action.starpointsize.reset = CTRL_L SHIFT_L R
# General actions
action.gotoobject = CTRL_L G
action.resettime = CTRL_L R
action.toggle/gui.minimap.title = TAB
# GUI elements
action.expandcollapse.pane/gui.time = ALT_L T
action.expandcollapse.pane/gui.camera = ALT_L C
action.expandcollapse.pane/gui.visibility = ALT_L V
action.expandcollapse.pane/gui.lighting = ALT_L L
action.expandcollapse.pane/gui.dataset.title= ALT_L D
action.expandcollapse.pane/gui.objects = ALT_L O
action.expandcollapse.pane/gui.music = ALT_L M
# AXES
axis.roll=2
axis.pitch=1
axis.yaw=0
axis.move=3
axis.roll=0
axis.pitch=3
axis.yaw=2
axis.move=1
axis.velocityup=13
axis.velocitydown=12
# BUTTONS
button.velocityup=15
button.velocitydown=14
button.velocitytenth=11
......
# AXES
axis.roll=3
axis.pitch=1
axis.yaw=0
axis.move=4
axis.roll=0
axis.pitch=4
axis.yaw=3
axis.move=1
axis.velocityup=5
axis.velocitydown=2
# BUTTONS
button.velocityup=2
button.velocitydown=0
button.velocityup=0
button.velocitydown=1
button.velocitytenth=5
button.velocityhalf=4
\ No newline at end of file
button.velocityhalf=4
button.up=3
button.down=2
button.mode.toggle=10
\ No newline at end of file
# AXES
axis.roll=3
axis.pitch=0
axis.yaw=1
axis.move=2
axis.roll=1
axis.pitch=2
axis.yaw=3