Mario Gonzalez commented on merge request !17 at KOTO L3 / L3 software

Mario Gonzalez
2025-12-18T17:33:43Z

The main reason why I prefer unsigned int is that there are many "unsigned" types in C++ (unsigned long, unsigned int, unsigned short, ...) so having just unsigned in front of a variable name looks ambiguous.

When each bit matters, I prefer uint32_t, etc. because they are more explicit. Otherwise unsigned int, int, etc. are just fine :)

As you say ideally we would want to be consistent throughout the repository, but that could be a separate PR.