- 10 Mar, 2022 1 commit
-
-
Christopher Snowhill authored
- Update lazyusf2 with even more important fixes for USF sets which use Display Lists, which are expected to initiate a display processor interrupt and otherwise do nothing. Also the new interface function was supposed to call the LLE interpreter if it can't find a matching HLE ABI to use. Fixes several rips, including the re-rip of Mario Kart 64, and Yoshi's Story.
-
- 12 Feb, 2022 1 commit
-
-
Christopher Snowhill authored
- Update lazyusf2 with some important RSP HLE changes, which protect against out of bounds memory access. Fixes a crash with Conker's Bad Fur Day, among others. - Disable RSP HLE warn logging. This was causing sparse41 and sparse43 from Conker's Bad Fur Day to return errors and fail to play with RSP HLE enabled. - Get working with the new SDK
-
- 31 Jan, 2022 1 commit
-
-
Christopher Snowhill authored
-
- 28 Dec, 2020 2 commits
-
-
Christopher Snowhill authored
-
Christopher Snowhill authored
number of USF sets having random pauses when looping for a while, due to an audio interrupt issue causing the emulator to loop for an entire range of the 32 bit system counter - Update component to more recent SDK - Version is now 2.4
-
- 28 Feb, 2020 1 commit
-
-
Christopher Snowhill authored
-
- 02 May, 2019 2 commits
-
-
Christopher Snowhill authored
- Version is now 2.3.4
-
Christopher Snowhill authored
-
- 26 Jan, 2019 1 commit
-
-
Christopher Snowhill authored
- Version is now 2.3.3
-
- 01 Dec, 2018 1 commit
-
-
Christopher Snowhill authored
- Version is now 2.3.2
-
- 18 Oct, 2018 1 commit
-
-
Christopher Snowhill authored
playback errors. This probably solves the memory leak as well. - Fixed some potential memory leaks in the player that would only affect out of memory conditions. - Version is now 2.3.1
-
- 29 Jul, 2018 1 commit
-
-
Christopher Snowhill authored
- Note, while LazyUSF is much slower, it's still sufficiently fast for many times real-time playback speed on most systems. And most rips would need to be re-ripped to work properly with LazyUSF2. - Version is now 2.3
-
- 30 Jan, 2018 1 commit
-
-
Christopher Snowhill authored
- Version is now 2.2.43
-
- 02 Nov, 2017 1 commit
-
-
Christopher Snowhill authored
- Version is now 2.2.42
-
- 30 Oct, 2017 2 commits
-
-
Christopher Snowhill authored
-
Christopher Snowhill authored
- Version is now 2.2.41
-
- 04 Feb, 2017 1 commit
-
-
Christopher Snowhill authored
- Add link to about string - Update links - Version is now 2.2.40
-
- 26 Jun, 2016 1 commit
-
-
Christopher Snowhill authored
-
- 04 Oct, 2015 1 commit
-
-
Christopher Snowhill authored
-
- 01 Aug, 2015 1 commit
-
-
Christopher Snowhill authored
-
- 12 May, 2015 1 commit
-
-
Christopher Snowhill authored
conversion - Report file sample rate to get_info queries, caching the result for subsequent calls - Fixed seeking backwards, which was not resetting the known play position - Version is now 2.2.39
-
- 30 Apr, 2015 1 commit
-
-
Christopher Snowhill authored
- Shuffled around with compiler settings - Changed CPU checkpoint code to try to prevent false alarms, like with Animal Crossing / Animal Forest - Version is now 2.2.37 2015-04-20 05:20 UTC - kode54 - Fixed region setting in save state loader - Version is now 2.2.36
-
- 04 Mar, 2015 1 commit
-
-
Christopher Snowhill authored
Turok: Dinosaur Hunter, Turok 2: Seeds of Evil, and possibly others - Version is now 2.2.35
-
- 02 Mar, 2015 3 commits
-
-
Christopher Snowhill authored
- Version is now 2.2.34
-
Christopher Snowhill authored
- Version is now 2.2.33
-
Christopher Snowhill authored
- Version is now 2.2.32
-
- 28 Feb, 2015 2 commits
-
-
Christopher Snowhill authored
- Support resampling to an arbitrary sample rate, enabled by default - Version is now 2.2.31
-
Christopher Snowhill authored
- Now properly checks for decoder errors from the buffer thread or container so errors will actually halt playback - Version is now 2.2.30
-
- 22 Feb, 2015 1 commit
-
-
Christopher Snowhill authored
in real time playback - Version is now 2.2.29
-
- 16 Feb, 2015 1 commit
-
-
Christopher Snowhill authored
buffer, and adding a .5 second auto refill mechanism if the buffer runs empty, stopping if the thread can't keep up with real time - Changed buffering to not use threading unless decoding is for real time playback - Fixed buffer thread class retrieving samples from a filled buffer when there is no thread running - Version is now 2.2.28
-
- 16 Jan, 2015 1 commit
-
-
Christopher Snowhill authored
functions; the previous crashes were caused by passing remainder * 2 to the fill function, which already doubled the count itself, causing it to over-read into the input buffer - Version is now 2.2.27
-
- 21 Dec, 2014 1 commit
-
-
Christopher Snowhill authored
this component always uses an interpreter R4300i anyway - Version is now 2.2.26
-
- 02 Dec, 2014 1 commit
-
-
Christopher Snowhill authored
completely empty - Version is now 2.2.25
-
- 30 Nov, 2014 1 commit
-
-
Christopher Snowhill authored
full, it was originally busy looping until there was space in the buffer - Fixed up the R4300i HLE stuff a bit, should be faster now - Re-profiled the optimization bits with Visual Studio - Version is now 2.2.24
-
- 29 Nov, 2014 1 commit
-
-
Christopher Snowhill authored
- Version is now 2.2.23
-
- 26 Nov, 2014 1 commit
-
-
Christopher Snowhill authored
- Version is now 2.2.22
-
- 25 Nov, 2014 1 commit
-
-
Christopher Snowhill authored
- Updated psflib to fix tag error handling - Replaced timestamp parsing function - Version is now 2.2.21
-
- 24 Nov, 2014 1 commit
-
-
Christopher Snowhill authored
and the other for Conker's Bad Fur Day - Detect SSE2 support and if absent, force HLE audio, as that is compiled without SSE2 instructions, and likely to be necessary to run fast enough on such old processors - Version is now 2.2.20
-
- 23 Nov, 2014 2 commits
-
-
Christopher Snowhill authored
- Version is now 2.2.19
-
Christopher Snowhill authored
-