Commit ee84e629 authored by Jan Scheffczyk's avatar Jan Scheffczyk
Browse files

Commiting before migrating to public gitlab host

parent 166e3ab9
......@@ -6,3 +6,8 @@ depend/raw/
*~lock*
/tmp/
cmake-*
Programm/build
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<vertex>1.000000f, -1.000000f, -1.000000f, 0.000000f, -1.000000f, -0.000000f, 0.000000f, 1.000000f</vertex>
<vertex>1.000000f, -1.000000f, 1.000000f, 0.000000f, -1.000000f, -0.000000f, 0.000000f, 0.000000f</vertex>
<vertex>-1.000000f, -1.000000f, 1.000000f, 0.000000f, -1.000000f, -0.000000f, 1.000000f, 0.000000f</vertex>
<vertex>-1.000000f, -1.000000f, -1.000000f, -0.000000f, 0.000000f, -1.000000f, 0.000000f, 0.000000f</vertex>
<vertex>-1.000000f, 1.000000f, -1.000000f, -0.000000f, 0.000000f, -1.000000f, 1.000000f, 0.000000f</vertex>
<vertex>1.000000f, 1.000000f, -1.000000f, -0.000000f, 0.000000f, -1.000000f, 1.000000f, 1.000000f</vertex>
<vertex>1.000000f, -1.000000f, -1.000000f, -0.000000f, 0.000000f, -1.000000f, 0.000000f, 1.000000f</vertex>
<vertex>1.000000f, -1.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f, 0.000000f, 0.000000f</vertex>
<vertex>1.000000f, 1.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f, 1.000000f, 0.000000f</vertex>
<vertex>-1.000000f, 1.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f, 1.000000f, 1.000000f</vertex>
<vertex>-1.000000f, -1.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f, 0.000000f, 1.000000f</vertex>
</mesh>
<plane>
<mat4>
<vec4>6.000000f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 6.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 0.000000f, 1.000000f </vec4>
</mat4>
<vec3>-1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, 1.000000f, 0.000000f </vec3>
<vec3>-1.000000f, 1.000000f, 0.000000f </vec3>
</plane>
</TunnelSegment>
\ No newline at end of file
<?xml version = "1.0" encoding = "UTF-8"?>
<TunnelSegment>
<meta>
<difficulty>0</difficulty>
<type>0</type>
<rot>0.0</rot>
<mat4 type="start">
<vec4>1.000000f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 1.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 1.000000f, 0.000000f </vec4>
<vec4>0.055326f, 0.237190f, 0.117731f, 1.000000f </vec4>
</mat4>
<mat4 type="next">
<vec4>1.000000f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 1.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 1.000000f, 0.000000f </vec4>
<vec4>-19.078125f, 31.116755f, 0.158750f, 1.000000f </vec4>
</mat4>
</meta>
<mesh name="plane">
<indices amount="2">0, 1, 2, 0, 2, 3, </indices>
<diffuse>//../../textures/textures/Ground3.png</diffuse>
<mat4>
<vec4>-3.434834f, 0.000001f, 0.000000f, 0.000000f </vec4>
<vec4>-0.000001f, -6.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>-0.001165f, 6.132076f, 0.117711f, 1.000000f </vec4>
</mat4>
<vertex>-1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.000100f, 0.000100f</vertex>
<vertex>1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.999900f, 0.000100f</vertex>
<vertex>1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.999900f, 0.999900f</vertex>
<vertex>-1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.000100f, 0.999900f</vertex>
</mesh>
<mesh name="light.001">
<indices amount="12">0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23, </indices>
<diffuse>//../../textures/textures/light.png</diffuse>
<mat4>
<vec4>-1.000000f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>-0.000000f, -1.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 1.000000f, 0.000000f </vec4>
<vec4>-7.571700f, 13.046141f, 1.545808f, 1.000000f </vec4>
</mat4>
<vertex>-1.000000f, 1.000000f, -1.000000f, -1.000000f, 0.000000f, -0.000000f, 1.000000f, 1.000000f</vertex>
<vertex>-1.000000f, -1.000000f, -1.000000f, -1.000000f, 0.000000f, -0.000000f, 0.000000f, 1.000000f</vertex>
<vertex>-1.000000f, -1.000000f, 1.000000f, -1.000000f, 0.000000f, -0.000000f, 0.000000f, 0.000000f</vertex>
<vertex>-1.000000f, 1.000000f, 1.000000f, -1.000000f, 0.000000f, -0.000000f, 1.000000f, 0.000000f</vertex>
<vertex>-1.000000f, 1.000000f, 1.000000f, 0.000000f, 1.000000f, -0.000000f, 0.000000f, 0.000000f</vertex>
<vertex>1.000000f, 1.000000f, 1.000000f, 0.000000f, 1.000000f, -0.000000f, 1.000000f, 0.000000f</vertex>
<vertex>1.000000f, 1.000000f, -1.000000f, 0.000000f, 1.000000f, -0.000000f, 1.000000f, 1.000000f</vertex>
<vertex>-1.000000f, 1.000000f, -1.000000f, 0.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f</vertex>
<vertex>1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, -0.000000f, 0.000000f, 0.000000f</vertex>
<vertex>1.000000f, -1.000000f, 1.000000f, 1.000000f, 0.000000f, -0.000000f, 1.000000f, 0.000000f</vertex>
<vertex>1.000000f, -1.000000f, -1.000000f, 1.000000f, 0.000000f, -0.000000f, 1.000000f, 1.000000f</vertex>
<vertex>1.000000f, 1.000000f, -1.000000f, 1.000000f, 0.000000f, -0.000000f, 0.000000f, 1.000000f</vertex>
<vertex>-1.000000f, -1.000000f, -1.000000f, 0.000000f, -1.000000f, -0.000000f, 1.000000f, 1.000000f</vertex>
<vertex>1.000000f, -1.000000f, -1.000000f, 0.000000f, -1.000000f, -0.000000f, 0.000000f, 1.000000f</vertex>
<vertex>1.000000f, -1.000000f, 1.000000f, 0.000000f, -1.000000f, -0.000000f, 0.000000f, 0.000000f</vertex>
<vertex>-1.000000f, -1.000000f, 1.000000f, 0.000000f, -1.000000f, -0.000000f, 1.000000f, 0.000000f</vertex>
<vertex>-1.000000f, -1.000000f, -1.000000f, -0.000000f, 0.000000f, -1.000000f, 0.000000f, 0.000000f</vertex>
<vertex>-1.000000f, 1.000000f, -1.000000f, -0.000000f, 0.000000f, -1.000000f, 1.000000f, 0.000000f</vertex>
<vertex>1.000000f, 1.000000f, -1.000000f, -0.000000f, 0.000000f, -1.000000f, 1.000000f, 1.000000f</vertex>
<vertex>1.000000f, -1.000000f, -1.000000f, -0.000000f, 0.000000f, -1.000000f, 0.000000f, 1.000000f</vertex>
<vertex>1.000000f, -1.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f, 0.000000f, 0.000000f</vertex>
<vertex>1.000000f, 1.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f, 1.000000f, 0.000000f</vertex>
<vertex>-1.000000f, 1.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f, 1.000000f, 1.000000f</vertex>
<vertex>-1.000000f, -1.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f, 0.000000f, 1.000000f</vertex>
</mesh>
<plane>
<mat4>
<vec4>-3.434834f, 0.000001f, 0.000000f, 0.000000f </vec4>
<vec4>-0.000001f, -6.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>-0.001165f, 6.132076f, 0.110570f, 1.000000f </vec4>
</mat4>
<vec3>-1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, 1.000000f, 0.000000f </vec3>
<vec3>-1.000000f, 1.000000f, 0.000000f </vec3>
</plane>
<plane>
<mat4>
<vec4>-3.434834f, 0.000001f, 0.000000f, 0.000000f </vec4>
<vec4>-0.000001f, -5.013322f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>-0.001164f, 17.148952f, 0.117711f, 1.000000f </vec4>
</mat4>
<vec3>-1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, 1.000000f, 0.000000f </vec3>
<vec3>-1.000000f, 1.000000f, 0.000000f </vec3>
</plane>
<mesh name="Plane.001">
<indices amount="2">0, 1, 2, 0, 2, 3, </indices>
<diffuse>//../../textures/textures/Ground3.png</diffuse>
<mat4>
<vec4>-3.434834f, 0.000001f, 0.000000f, 0.000000f </vec4>
<vec4>-0.000001f, -5.013322f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>-0.001164f, 17.148952f, 0.117711f, 1.000000f </vec4>
</mat4>
<vertex>-1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.029733f, 0.029733f</vertex>
<vertex>1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.970267f, 0.029733f</vertex>
<vertex>1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.970267f, 0.970267f</vertex>
<vertex>-1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.029733f, 0.970267f</vertex>
</mesh>
<plane>
<mat4>
<vec4>0.000000f, -1.386905f, 0.000000f, 0.000000f </vec4>
<vec4>6.000000f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>-9.377216f, 20.835772f, 0.117740f, 1.000000f </vec4>
</mat4>
<vec3>-1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, 1.000000f, 0.000000f </vec3>
<vec3>-1.000000f, 1.000000f, 0.000000f </vec3>
</plane>
<mesh name="Plane.002">
<indices amount="2">0, 1, 2, 0, 2, 3, </indices>
<diffuse>//../../textures/textures/Ground3.png</diffuse>
<mat4>
<vec4>0.000000f, -1.386905f, 0.000000f, 0.000000f </vec4>
<vec4>6.000000f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>-9.377216f, 20.835772f, 0.117740f, 1.000000f </vec4>
</mat4>
<vertex>-1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.338516f, 0.000100f</vertex>
<vertex>1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.661484f, 0.000100f</vertex>
<vertex>1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.661484f, 0.999900f</vertex>
<vertex>-1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.338516f, 0.999900f</vertex>
</mesh>
<plane>
<mat4>
<vec4>0.000000f, -0.980690f, -0.980690f, 0.000000f </vec4>
<vec4>9.344170f, 0.000001f, -0.000000f, 0.000000f </vec4>
<vec4>0.000001f, -4.242641f, 4.242640f, 0.000000f </vec4>
<vec4>-6.017638f, 23.102066f, 1.071920f, 1.000000f </vec4>
</mat4>
<vec3>-1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, 1.000000f, 0.000000f </vec3>
<vec3>-1.000000f, 1.000000f, 0.000000f </vec3>
</plane>
<mesh name="Plane.003">
<indices amount="2">0, 1, 2, 0, 2, 3, </indices>
<diffuse>D:/C_Programme/ComputerGraphicProject/Programm/model/textures/textures/Ground3.png</diffuse>
<mat4>
<vec4>0.000000f, -0.980690f, -0.980690f, 0.000000f </vec4>
<vec4>9.344170f, 0.000001f, -0.000000f, 0.000000f </vec4>
<vec4>0.000001f, -4.242641f, 4.242640f, 0.000000f </vec4>
<vec4>-6.017638f, 23.102066f, 1.071920f, 1.000000f </vec4>
</mat4>
<vertex>-1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.267978f, 0.000100f</vertex>
<vertex>1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.732022f, 0.000100f</vertex>
<vertex>1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.732022f, 0.999900f</vertex>
<vertex>-1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.267978f, 0.999900f</vertex>
</mesh>
<plane>
<mat4>
<vec4>3.145921f, -0.000001f, 0.000000f, 0.000000f </vec4>
<vec4>0.000002f, 6.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>-18.516876f, 25.083391f, 0.117740f, 1.000000f </vec4>
</mat4>
<vec3>-1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, 1.000000f, 0.000000f </vec3>
<vec3>-1.000000f, 1.000000f, 0.000000f </vec3>
</plane>
<mesh name="Plane.004">
<indices amount="2">0, 1, 2, 0, 2, 3, </indices>
<diffuse>//../../textures/textures/Ground3.png</diffuse>
<mat4>
<vec4>3.145921f, -0.000001f, 0.000000f, 0.000000f </vec4>
<vec4>0.000002f, 6.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>-18.516876f, 25.083391f, 0.117740f, 1.000000f </vec4>
</mat4>
<vertex>-1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.338516f, 0.000100f</vertex>
<vertex>1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.661484f, 0.000100f</vertex>
<vertex>1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.661484f, 0.999900f</vertex>
<vertex>-1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.338516f, 0.999900f</vertex>
</mesh>
<mat4 type="Pendulum">
<vec4>-1.000000f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>-0.000000f, -1.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 1.000000f, 0.000000f </vec4>
<vec4>-18.038441f, 25.381918f, 0.117745f, 1.000000f </vec4>
</mat4>
</TunnelSegment>
\ No newline at end of file
<?xml version = "1.0" encoding = "UTF-8"?>
<TunnelSegment>
<meta>
<difficulty>0</difficulty>
<type>0</type>
<rot>0.0</rot>
<mat4 type="start">
<vec4>1.000000f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 1.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 1.000000f, 0.000000f </vec4>
<vec4>-0.056491f, -6.001646f, 0.000020f, 1.000000f </vec4>
</mat4>
<mat4 type="next">
<vec4>1.000000f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 1.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 1.000000f, 0.000000f </vec4>
<vec4>0.003488f, 51.773071f, 6.175046f, 1.000000f </vec4>
</mat4>
</meta>
<mesh name="Plane">
<indices amount="2">0, 1, 2, 0, 2, 3, </indices>
<diffuse>//../../textures/textures/Ground2.png</diffuse>
<mat4>
<vec4>2.085202f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 6.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 0.000000f, 1.000000f </vec4>
</mat4>
<vertex>-1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.000100f, 0.000100f</vertex>
<vertex>1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.999900f, 0.000100f</vertex>
<vertex>1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.999900f, 0.999900f</vertex>
<vertex>-1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.000100f, 0.999900f</vertex>
</mesh>
<mesh name="light.001">
<indices amount="12">0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23, </indices>
<diffuse>//../../textures/textures/light.png</diffuse>
<mat4>
<vec4>1.000000f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 1.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 1.000000f, 0.000000f </vec4>
<vec4>-8.032439f, 34.741955f, 13.079396f, 1.000000f </vec4>
</mat4>
<vertex>-1.000000f, 1.000000f, -1.000000f, -1.000000f, 0.000000f, -0.000000f, 1.000000f, 1.000000f</vertex>
<vertex>-1.000000f, -1.000000f, -1.000000f, -1.000000f, 0.000000f, -0.000000f, 0.000000f, 1.000000f</vertex>
<vertex>-1.000000f, -1.000000f, 1.000000f, -1.000000f, 0.000000f, -0.000000f, 0.000000f, 0.000000f</vertex>
<vertex>-1.000000f, 1.000000f, 1.000000f, -1.000000f, 0.000000f, -0.000000f, 1.000000f, 0.000000f</vertex>
<vertex>-1.000000f, 1.000000f, 1.000000f, 0.000000f, 1.000000f, -0.000000f, 0.000000f, 0.000000f</vertex>
<vertex>1.000000f, 1.000000f, 1.000000f, 0.000000f, 1.000000f, -0.000000f, 1.000000f, 0.000000f</vertex>
<vertex>1.000000f, 1.000000f, -1.000000f, 0.000000f, 1.000000f, -0.000000f, 1.000000f, 1.000000f</vertex>
<vertex>-1.000000f, 1.000000f, -1.000000f, 0.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f</vertex>
<vertex>1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, -0.000000f, 0.000000f, 0.000000f</vertex>
<vertex>1.000000f, -1.000000f, 1.000000f, 1.000000f, 0.000000f, -0.000000f, 1.000000f, 0.000000f</vertex>
<vertex>1.000000f, -1.000000f, -1.000000f, 1.000000f, 0.000000f, -0.000000f, 1.000000f, 1.000000f</vertex>
<vertex>1.000000f, 1.000000f, -1.000000f, 1.000000f, 0.000000f, -0.000000f, 0.000000f, 1.000000f</vertex>
<vertex>-1.000000f, -1.000000f, -1.000000f, 0.000000f, -1.000000f, -0.000000f, 1.000000f, 1.000000f</vertex>
<vertex>1.000000f, -1.000000f, -1.000000f, 0.000000f, -1.000000f, -0.000000f, 0.000000f, 1.000000f</vertex>
<vertex>1.000000f, -1.000000f, 1.000000f, 0.000000f, -1.000000f, -0.000000f, 0.000000f, 0.000000f</vertex>
<vertex>-1.000000f, -1.000000f, 1.000000f, 0.000000f, -1.000000f, -0.000000f, 1.000000f, 0.000000f</vertex>
<vertex>-1.000000f, -1.000000f, -1.000000f, -0.000000f, 0.000000f, -1.000000f, 0.000000f, 0.000000f</vertex>
<vertex>-1.000000f, 1.000000f, -1.000000f, -0.000000f, 0.000000f, -1.000000f, 1.000000f, 0.000000f</vertex>
<vertex>1.000000f, 1.000000f, -1.000000f, -0.000000f, 0.000000f, -1.000000f, 1.000000f, 1.000000f</vertex>
<vertex>1.000000f, -1.000000f, -1.000000f, -0.000000f, 0.000000f, -1.000000f, 0.000000f, 1.000000f</vertex>
<vertex>1.000000f, -1.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f, 0.000000f, 0.000000f</vertex>
<vertex>1.000000f, 1.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f, 1.000000f, 0.000000f</vertex>
<vertex>-1.000000f, 1.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f, 1.000000f, 1.000000f</vertex>
<vertex>-1.000000f, -1.000000f, 1.000000f, -0.000000f, 0.000000f, 1.000000f, 0.000000f, 1.000000f</vertex>
</mesh>
<plane>
<mat4>
<vec4>2.085202f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 6.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 0.000000f, 1.000000f </vec4>
</mat4>
<vec3>-1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, 1.000000f, 0.000000f </vec3>
<vec3>-1.000000f, 1.000000f, 0.000000f </vec3>
</plane>
<plane>
<mat4>
<vec4>2.085202f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 6.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>0.000000f, 12.010115f, 0.000000f, 1.000000f </vec4>
</mat4>
<vec3>-1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, 1.000000f, 0.000000f </vec3>
<vec3>-1.000000f, 1.000000f, 0.000000f </vec3>
</plane>
<mesh name="Plane.001">
<indices amount="2">0, 1, 2, 0, 2, 3, </indices>
<diffuse>//../../textures/textures/Ground2.png</diffuse>
<mat4>
<vec4>2.085202f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 6.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 0.000000f, 6.000000f, 0.000000f </vec4>
<vec4>0.000000f, 12.010115f, 0.000000f, 1.000000f </vec4>
</mat4>
<vertex>-1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.000100f, 0.000100f</vertex>
<vertex>1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.999900f, 0.000100f</vertex>
<vertex>1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.999900f, 0.999900f</vertex>
<vertex>-1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.000100f, 0.999900f</vertex>
</mesh>
<plane>
<mat4>
<vec4>2.085202f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 5.157487f, 3.065995f, 0.000000f </vec4>
<vec4>0.000000f, -3.065995f, 5.157487f, 0.000000f </vec4>
<vec4>0.000001f, 23.259106f, 3.056636f, 1.000000f </vec4>
</mat4>
<vec3>-1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, -1.000000f, 0.000000f </vec3>
<vec3>1.000000f, 1.000000f, 0.000000f </vec3>
<vec3>-1.000000f, 1.000000f, 0.000000f </vec3>
</plane>
<mesh name="Plane.002">
<indices amount="2">0, 1, 2, 0, 2, 3, </indices>
<diffuse>//../../textures/textures/Ground2.png</diffuse>
<mat4>
<vec4>2.085202f, 0.000000f, 0.000000f, 0.000000f </vec4>
<vec4>0.000000f, 5.157487f, 3.065995f, 0.000000f </vec4>
<vec4>0.000000f, -3.065995f, 5.157487f, 0.000000f </vec4>
<vec4>0.000001f, 23.259106f, 3.056636f, 1.000000f </vec4>
</mat4>
<vertex>-1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.000100f, 0.000100f</vertex>
<vertex>1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.999900f, 0.000100f</vertex>
<vertex>1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.999900f, 0.999900f</vertex>
<vertex>-1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 0.000100f, 0.999900f</vertex>