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Nix packaging

When building keid-render-basic:

Exception when trying to run compile-time code: glslangValidator: startProcess: posix_spawnp: does not exist (No such file or directory)

Not sure if you've already fixed this with 0.1.7.0, but thought I'd flag it in case not. 0.1.6.1 is the latest version with have in nixpkgs, and is marked as a broken package. When trying to use it, I get the following errors (attached in log).

log.txt

Sorry I've been absent since my previous issue. However its great to see Keid making progress and I'm still yet to get something to compile, but looking forward to the day when I get it to. I've been trying to learn whether this is solely a rendering engine or whether it is opinionated about how to make applications with it. For instance my preference would be to use Apecs on top of this so I can focus on systems and Keid focuses on rendering, but haven't been able to tell if this is the case or not. Regardless it's an exciting time in haskell game dev and I'm sorry I haven't been as involved as I wanted to be initially.

Will keep you posted with if I get this building on Nix. Perhaps I just need to wait until 0.1.7.0 hits nixpkgs 😄

Edited by IC Rainbow