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Update Laser Pointer authored by dev2_just2devs's avatar dev2_just2devs
......@@ -6,9 +6,10 @@ You can add a laser pointer to your hand by simply ticking the laser pointer box
Enabling the laser pointer option on the **_Hand Tracking Component_** will make the laser pointer class and properties available to customise. The laser pointer will allow you to interact with both widgets and objects that implement the IPinchable or ISelectable interface.
![Capture](uploads/46297a617d89590e172c3900115c3434/Capture.png)
![image](uploads/cb9fff6073523997c03ad15be9c3a7b6/image.png)
In the laser pointer properties you will find options to update how the laser pointer behaves. The laser pointer parameters is a struct that gets directly passed into the laser pointer class when created at runtime. In the properties you can specify where the laser pointer will be positioned, the maximum and minimum laser pointer distance, the objects the laser pointer collides against and the primary and secondary pinch events key bindings.
In the laser pointer properties you will find options to update how the laser pointer behaves.
In the properties you can specify where the laser pointer will be positioned, the maximum and minimum laser pointer distance, the objects the laser pointer collides against and the primary and secondary pinch events key bindings.
![Capture](uploads/c18d3339e2a851f168e0ef8fb7c43c32/Capture.png)
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