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Update Laser Pointer authored by dev2_just2devs's avatar dev2_just2devs
...@@ -11,7 +11,7 @@ Enabling the laser pointer option on the **_Hand Tracking Component_** will make ...@@ -11,7 +11,7 @@ Enabling the laser pointer option on the **_Hand Tracking Component_** will make
In the laser pointer properties you will find options to update how the laser pointer behaves. In the laser pointer properties you will find options to update how the laser pointer behaves.
In the properties you can specify where the laser pointer will be positioned, the maximum and minimum laser pointer distance, the objects the laser pointer collides against and the primary and secondary pinch events key bindings. In the properties you can specify where the laser pointer will be positioned, the maximum and minimum laser pointer distance, the objects the laser pointer collides against and the primary and secondary pinch events key bindings.
![image](uploads/6ef2c97639d581902b9e71d042dc14b8/image.png) ![image](uploads/d1806289cb299556ce14cd3c20980c09/image.png)
The laser pointer class property is the custom laser pointer class that will be spawned at runtime. A laser pointer class must inherit from **HT Laser Pointer Base**, the latter defines how the laser pointer interacts with your hand and provides means to create the visuals for a laser pointer. The laser pointer class property is the custom laser pointer class that will be spawned at runtime. A laser pointer class must inherit from **HT Laser Pointer Base**, the latter defines how the laser pointer interacts with your hand and provides means to create the visuals for a laser pointer.
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