More flexible compatibility
Currently, when a mod causes Rigor Modules to go off the rails, managing compatibility is limited to two one of two camps: manually handling it in one of the two mods, or enabling compatibility mode. This limits player choice and can make the mod more annoying to deal with.
There should be some middle ground. Some ideas are:
- automatically enter compatibility mode if the mod detects it will go crazy with recipes/entities otherwise
- add some "power-user" options, such as allowing users who know what they're doing add to whitelists and blacklists
- automatically detect when a recipe category has too many recipes, and soft-blacklist it
task