Resident Evil Code Veronica Kanzenban - Potential LLE fog issue
I will preface that my Dreamcast currently has issues so I haven't tested on it and am relying on gameplay videos from confirmation. In some parts of the game, the geometry that the fog is supposed to obscure can be rendered on top of the fog when the player gets further away from it. Both HLE per-strip and per-pixel render the fog in front of the geometry at all times, and I believe that this is the correct behaviour. I have attached a save state that should be in the right area. Redream version: v1.5.0-1133-g03c2ae9 Hardware: Windows 11 Ryzen 3700x Nvidia RTX 4070ti HLE: ![shot13](/uploads/ffd101426cc891a730927c76c3710e91/shot13.png) LLE: ![shot16](/uploads/54a8ee774878207b80f9f6ab445c5350/shot16.png) ![shot14](/uploads/6d2aebc58c83409746b24b700a7d6674/shot14.png) [CodeVeronica.zip](/uploads/c6d371f423ecd3c116f462c74d5e7df1/CodeVeronica.zip)
issue