modem_init() from KallistiOS hangs the game
I'm developing a new Dreamcast game with online play. We're just preparing to launch but I've just discovered that Redream freezes when loading the menu.
I've managed to track down the problem to call to modem_init() in KallistiOS which is the function you call to initialize the modem, but also check for its existence. This call works perfectly on hardware but freezes Redream.
Let me know if you need any more info!