- Apr 14, 2016
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Thomas Debesse authored
- Allocate large lightmaps first to speed up the allocation process - Add `-fastallocate` option to trade lightmap size against allocation time (useful with hi res lightmaps on large maps: reduce allocation time from days to minutes for only some extra bytes: - If fast allocation, skip lightmap files that are more than 90% complete - If fast allocation, do not test allocation on every pixels, especially for large lightmaps Thanks to Kangz (Corentin Wallez) for his precious help and his kind availability.
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Thomas Debesse authored
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Thomas Debesse authored
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- Apr 13, 2016
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
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- Jan 12, 2016
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Mirio authored
Ingar/png icons Replaces BMP icon images with PNG images, this allows for better icon transparency. See merge request !8
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- Dec 25, 2015
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Mario authored
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- Dec 21, 2015
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Rudolf Polzer authored
Fix OS X segmentation fault (ericwa). Fix Quetoo game detection. See merge request !16
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Jay Dolan authored
Fix crash on launch on OS X. Also describe installing deps with homebrew. Hi, I applied this patch to fix the crash after the initial game selection dialog: https://github.com/TTimo/GtkRadiant/issues/289 Also made a small update to COMPILING describing how you can build using dependencies installed with Homebrew. See merge request !1
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Jay Dolan authored
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- Dec 20, 2015
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Jay Dolan authored
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- Dec 08, 2015
- Nov 15, 2015
- Oct 03, 2015
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Stijn Buys authored
Write an error message to the log instead of showing a messagebox for unsopported Doom 3 entity keys.
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- Aug 03, 2015
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Rudolf Polzer authored
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- Aug 02, 2015
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Mario authored
Ingar/png icons Replaces BMP icon images with PNG images, this allows for better icon transparency. See merge request !8
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- Jul 22, 2015
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Mario authored
Fix a horrible bug in q3map2 This function passed a int* instead of a void** causing local variables to be overwritten, which in turn caused the program to crash. See merge request !7
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- Jul 21, 2015
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Mattia "Glax" Basaglia authored
This function passed a int* instead of a void** causing local variables to be overwritten, which in turn caused the program to crash.
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- Jul 20, 2015
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Mario authored
Add help options to q3map2 Closes #9 See merge request !5
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Mattia "Glax" Basaglia authored
Closes #9
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Mario authored
Don't call Cancel from OK in the Arbitrary rotation and scale dialogs Effects: * Pressing enter applies the transformation before closing the dialog * Pressing OK doesn't clear the values See merge request !4
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Mario authored
Melanosuchus/texture_browser Some improvements to the texture browser: * "Fixed Size" enabled by default (makes it easier to select textures and looks nicer) * Option (in the menu) to show the transparency (over the commonly used gray checkerboard, transparent images look much nicer) * When shaders are refreshed, forces reloading the textures as well. Previously it would at best only display shaders, at worst mess up some textured objects. * Option (in the preferences dialog) to change the texture thumbnail size when they are displayed with a fixed size See merge request !3
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- Jul 19, 2015
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Mattia "Glax" Basaglia authored
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Mattia "Glax" Basaglia authored
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Mattia "Glax" Basaglia authored
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Mattia "Glax" Basaglia authored
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Mattia "Glax" Basaglia authored
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Mattia "Glax" Basaglia authored
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Mario authored
Melanosuchus/patch ui Various changes related to patch meshes. * Global commands * Cleaned up some duplicate commands. * Patch dialog * Added buttons to flip the texture * Added a button that select the proper axis for cap texture on the selected objects * Cap selection * Now it generate caps with sensible texture coordinates (for axis-aligned patches) * Surface dialog * Fixed patch texture buttons that didn't create undoable actions * Removed code duplication with the patch dialog See merge request !2
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Mario authored
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Mario authored
Melanosuchus/patch ui Various changes related to patch meshes. * Global commands * Cleaned up some duplicate commands. * Patch dialog * Added buttons to flip the texture * Added a button that select the proper axis for cap texture on the selected objects * Cap selection * Now it generate caps with sensible texture coordinates (for axis-aligned patches) * Surface dialog * Fixed patch texture buttons that didn't create undoable actions * Removed code duplication with the patch dialog See merge request !2
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Mattia "Glax" Basaglia authored
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