To move around you can use the "WASD" keys, to move up and down use "Q" and "E".
If you hold-down the left mouse button you can change the camera.
Any actor selection/dragging is done via the right mouse button.
You can select one ore more actor by clicking with the right mouse button on them one after another.
To deselect actors, click on them once again.
If you want to clear the whole selection right-click on any free space.
Moving / Rotating / Scaling
To move selected Actors, hold down the right-mouse button and move your mouse around.
You can have your mouse anywhere you want for that, it doesn't need to be pointet at an actor.
Hold down the right-mouse button and scroll with the mouse-wheel to move actors up and down.
To rotate actors, additonally hold down the "Shift" key and use the same controls above.
For scaling, additonally hold down the "Ctrl" key while, again, using the same controls above.
Note: Not all actors have rotation/scaling data set by default, that's why nothing may happen if you try to scale/rotate stuff.
You can however add additional parameter to an actor (see next section) to enable it.
To snap actors to the grid, 0.5 units by default, hold the ALT key while moving an actor.
On the right side of the editor, are all currently selected actors shown.
As you can see in the image, there are a few tools to modify the actor itself.
Here you can quickly change the HashId and and SRTHash.
On what these IDs actually mean, you should look into modding wikis/forums/discord,
bacause it's not that simple.
But they are mainly used to save what you have done with them (e.g. opened a chest).
As a general advice, keep the HashId unique, as it's globally set.
In the tools section you can dublicate or delete an actor.
Dublication is dangerous, as there is a fixed file size for each smubin file.
To makeup space for new actors, as said, you can delete unwanted actors.
"Copy JSON" is a very useful function to export all data an actor has.
It converts its paramers to JSON and copies it to your clipboard.
"Import JSON" takes whatever you have in your clipboard (hopefully the JSON data) and applies the data to the actor.
It doesn't matter which actor type it is, so if you want to change the actor type, use this method.
Note: While importing, the HashId and Position is not overwritten, to avoid wrong HashIds and the actor ending up somewhere across the shrine/field.
Also good to know: Because it's save in your clipboard, you can copy/paste actors across different shrines and field-sections.
And one last Note: Some actors have sub-actors (like weapons), these increase the total size even more
Parameter tools are a convenience method to add/remove/change rotation and scaling data.
Not all actors have them set, but you can add them here, but be aware that not all actors like having data that they're where not intended to have.
Sometimes they use these params, sometimes they simply don't load, or even the whole shrine/field wont load.
You can also choose between rotation around one or 3 axis, and scaling with a scalar or a vertor.
BYAML (JSON) Editor
To edit the parameter aka "BYAML" data directly,
you can open a JSON editor by clicking on the arrow-button on the left side.
Inside you can change any paramter you want, add or remove stuff.
To apply these changes to the actor press "Apply",
to reload the data from the actor hit "Refresh".