Commit 326faa14 authored by Max Bebök's avatar Max Bebök

chg: disabled logic viewer

parent d8983ad3
......@@ -20,9 +20,7 @@ The current released and prebuilt stable version is: **2.2.0**
#dev - Actor templates added (left side), allow easy creation of event systems like doors
#dev - experimental visualization of actor links in 3d-view (render-settings on the left, very slow in field editor)
#dev - experimental support for the 4 main dungeons (aka "remains") via the shrine list or map
**Mubin-Logic Viewer** <br/>
#dev - added very experimental mubin-logic viewer, right now it only views data <br/>
#dev - (WIP) special event actors have custom textures
**Launcher** <br/>
#55 - right after starting, support for WebGL2 is checked to avoid later errors, if unsupported a message is shown <br/>
......@@ -32,6 +30,7 @@ The current released and prebuilt stable version is: **2.2.0**
**Bug-Fixes** <br/>
#dev - Actors are now correctly sorted when saved as a mubin <br/>
#dev - Area actors are now sized correctly and half-transparent
<hr/>
......
......@@ -161,6 +161,43 @@
</span>
</nav>
<h5 class="nav-group-title">Actor-Tools</h5>
<nav class="nav-group tool-group">
<!-- >span class="nav-group-item">
<button class="btn btn btn-default data-tool-openLogicEditor">Logic-Viewer [WIP]</button>
</span -->
<span class="nav-group-item">
<button class="btn btn btn-default data-tool-addActorStatic">Add Actor (Static)</button>
</span>
<span class="nav-group-item">
<button class="btn btn btn-default data-tool-addActorDyn">Add Actor (Dynamic)</button>
</span>
</nav>
<h5 class="nav-group-title">Actor-Templates</h5>
<nav class="nav-group tool-group"></nav>
<span class="nav-group-item">
<select class="btn btn btn-default data-tool-actorTemplate">
<option value="door_switch">Door - Switch</option>
<option value="door_torch">Door - Torch</option>
<option value="door_ball">Door - Walk-Ball</option>
<option value="door_switch_temp">Door - Switch/Temp</option>
<option value="enemy_killed">Door - Enemies</option>
<option value="lift_big">Lift - Big</option>
<option value="weather_area">Area - Weather</option>
<option value="void_out_area">Area - Void-Out</option>
<option value="entrance_elevator">Entrance Elevator</option>
<option value="lamp_rope">Lamp + Rope</option>
<option value="fire_trap">Fire-Trap</option>
</select>
</span>
<span class="nav-group-item">
<button class="btn btn btn-default data-tool-addActorTemplate">Add</button>
</span>
</nav>
<h5 class="nav-group-title">Tools (Static Actors)</h5>
<nav class="nav-group tool-group">
......
......@@ -144,9 +144,9 @@
<h5 class="nav-group-title">Actor-Tools</h5>
<nav class="nav-group tool-group">
<span class="nav-group-item">
<!-- >span class="nav-group-item">
<button class="btn btn btn-default data-tool-openLogicEditor">Logic-Viewer [WIP]</button>
</span>
</span-->
<span class="nav-group-item">
<button class="btn btn btn-default data-tool-addActorStatic">Add Actor (Static)</button>
</span>
......
......@@ -58,7 +58,7 @@ module.exports = class App extends App_Base
this.node.querySelector(".data-tool-openBuildDir").onclick = () => {
electron.shell.showItemInFolder(this.shrineEditor.getPackFilePath());
};
/*
this.node.querySelector(".data-tool-openLogicEditor").onclick = async () =>
{
if(!this.jsonIpc)
......@@ -78,7 +78,7 @@ module.exports = class App extends App_Base
this.windowHandler.open("logic_editor", {mapName: this.shrineName});
};
*/
this.node.querySelector(".data-tool-addActorStatic").onclick = async () => {
this.shrineEditor.actorHandler.addFromData(ActorParams.createTemplate("FldObj_HugeMazeTorchStand_A_01"), "Static");
};
......
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