Tags give the ability to mark specific points in history as being important
-
0.1.9
Release: 0.1.91c8a4ad4 · ·More configurable settings. Initial character support. Options menu. - Simple initial support for character creation and loading. Items gathered by them should also stay with them after saving the map. - Hour duration, tilesets, block types and item types are now configurable on config.properties. - Added a simple options menu, with resolution options. - Show item names when hovering at them in the inventory menu. - Added rudimentary precipitability rules for blocks. - Added terrarium icon. - Improved resolution-independency. - Fixed stacking when holding items of the same type. - Fixed JPEG file saved as progressive JPEG. - Added work-in-progress physics implementation using chipmunk library (selectable via macro at compile time, but not really usable currently).
-
0.1.8
Release: 0.1.813cf7d89 · ·New command line options. New main menu anim. Map generation and saving. - Map generation enabled through a new added library as submodule: libgeramun. From the main menu, the first option finally works, by entering a map name and hitting enter. - Now when choosing the "Save and exit" option from the ingame menu no longer saves the map to a hardcoded saved_map.txt file, but instead saves in the original map file, overwriting it. Currently, only overwrites .txt files - .tmx-loaded maps will be saved in a file with the same name, but with the .txt extension appended. - New command line options: -c (centered window) and -f (fullscreen mode). - New main menu background animation.
-
0.1.7
Release: 0.1.70b738b2a · ·New item, inventory and pickaxe mechanics. Day-night cycle. Fixes/Refac. - Created items. Currently there is the pickaxe, dirt block and stone block item types. Items also follow players nearby. - Created new inventory mechanics to hold and manage items. Items can also be stacked. - Created the pickaxe tool, which now is needed to dig stuff. - Block items can be placed. - Created simple day-night cicly, with 1min-1s time proportion. - Added a few more settings to config.properties. - Re-enabled the "loading" splash screen when loading maps. - Fixed loading grass from txt file maps. - Fixed bug that made all saved maps store all blocks as dirt blocks. - Updated makefiles - A lot of refactoring.
-
0.1.6
Release: 0.1.6e59c9962 · ·Bug fixes and small improvements. - Updated fgeal to 0.5.6. - Fixed water tileset animation not working. - Added proper grass tileset (block id 4). - New CC0 background. - Game now accepts command-line parameters to choose resolution. - Improved memory usage due to a better flyweight pattern usage. - New file "config.properties" from which is possible to customize some game configurations. - Fixed missing null-initialization of game_map and world variables. - Replaced Menu class with one provided with fgeal, with improvements. - Added build configuration for experimental fgeal SFML wrapper. - Converted progressive jpeg images to non-progressive jpeg for compatibility with SFML. - Better compiler linker flags when dealing with Allegro 5. - New animation class (replaces older AnimationSet). - Refactoring.
-
-
0.1.3
Release: 0.1.37b295693 · ·Some fixes, improvements and new experimental makefiles. - Fixed camera glitch. - Some improvements in physics memory handling. - Added experimental makefiles to build with SDL 1.2, SDL 2.0 or Allegro 5.0. - Using new sprite class from fgeal. - New usage of fgeal, as submodule. - Also using rapidxml from a submodule instead of the code directly. - Smaller example maps. Note: read again BUILDING.md, as there are changes as how to build. Old way of building is available (more or less) in BUILDING_FGEAL.md.
-
-
-
0.1.1-alpha-fgeal0.2
ef5579ee · ·First fgeal-based version working correctly with Allegro 5.0 adapter
-
-