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Created date
Move inline DC visibility to general text visibility method
!7723
· created
Mar 11, 2022
by
TikaelSol
Iteration 8
MR::Refactor
Merged
Approved
updated
Mar 11, 2022
Retire ToggleProperty RE in favor of toggleable RollOptions
!7720
· created
Mar 11, 2022
by
Shark that walks like a man
Iteration 9
MR::Refactor
Merged
updated
Mar 17, 2022
Simplify TimeOfDay implementation, add support for jumping to a midnight
!7693
· created
Mar 09, 2022
by
Shark that walks like a man
Iteration 8
MR::Refactor
Merged
updated
Mar 09, 2022
Move inline DC visibility to general text visibility method
!7681
· created
Mar 08, 2022
by
TikaelSol
Iteration 8
MR::Refactor
Closed
3
updated
Mar 11, 2022
Remove RollOptionRuleElement's inheritance from AELikeRuleElement
!7674
· created
Mar 07, 2022
by
Shark that walks like a man
Iteration 8
MR::Refactor
Merged
Approved
updated
Mar 08, 2022
Have the condition manager work with ConditionPF2e instances and ConditionSource
!7670
· created
Mar 07, 2022
by
Shark that walks like a man
Iteration 8
MR::Refactor
Merged
Approved
updated
Mar 08, 2022
Remove nearly all uses of Document#getFlag from system codebase
!7600
· created
Mar 01, 2022
by
Shark that walks like a man
Iteration 8
MR::Refactor
Merged
Approved
updated
Mar 02, 2022
Strictly separate action and weapon traits in strikes
!7475
· created
Feb 19, 2022
by
Shark that walks like a man
Iteration 8
MR::Refactor
Merged
5
Approved
updated
May 28, 2022
Completely separate CheckPF2e roll context data from context flag data
!7468
· created
Feb 19, 2022
by
Shark that walks like a man
Iteration 7
MR::Refactor
Merged
updated
Mar 02, 2022
Refine behavior and messaging of weapon auxiliary actions
!7399
· created
Feb 12, 2022
by
Shark that walks like a man
Iteration 6
MR::Refactor
Merged
1
Approved
updated
Feb 12, 2022
Flatten some legacy styling
!7385
· created
Feb 11, 2022
by
Carlos Fernandez
Iteration 6
MR::Refactor
Merged
2
updated
Feb 11, 2022
Trim down some gratuitous procedure in condition manager, rename a couple types
!7375
· created
Feb 09, 2022
by
Shark that walks like a man
Iteration 6
MR::Refactor
Merged
Approved
updated
Feb 10, 2022
Defer retrieval of damage type in AdjustModifier RE
!7323
· created
Feb 04, 2022
by
Shark that walks like a man
Iteration 6
MR::Refactor
Merged
Approved
updated
Feb 04, 2022
Remove MartialProficiency RE's inheritance from AELikeRuleElement
!7320
· created
Feb 04, 2022
by
Shark that walks like a man
Iteration 6
MR::Refactor
Merged
Approved
updated
Feb 04, 2022
Fix regression with dangerous sorcery, @item.level is now the heightened level
!7313
· created
Feb 04, 2022
by
Carlos Fernandez
Iteration 6
MR::Refactor
Merged
updated
Feb 04, 2022
Statistic#withRollOptions() added. Statistic#dc accessible via property access. check.value is now check.mod
!7297
· created
Feb 03, 2022
by
Carlos Fernandez
Iteration 8
MR::Refactor
Merged
2
updated
Mar 02, 2022
Simplify warning flush and enable it to work for all possible off prep cases
!7295
· created
Feb 03, 2022
by
Carlos Fernandez
Iteration 6
MR::Refactor
Merged
updated
Feb 03, 2022
Make all synthetic modifiers deferred
!7292
· created
Feb 03, 2022
by
Shark that walks like a man
Iteration 6
MR::Refactor
Merged
Approved
updated
Feb 03, 2022
Merge StatisticModifier roll options and resolvables params
!7288
· created
Feb 02, 2022
by
Carlos Fernandez
Iteration 6
MR::Refactor
Merged
updated
Feb 02, 2022
Create embedded items from kits in a single transaction
!7287
· created
Feb 02, 2022
by
Shark that walks like a man
Iteration 6
MR::Refactor
Merged
Approved
updated
Feb 03, 2022
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