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Web applications
Probability
Dice systems
 Fixeddie
 Successcounting dice pool
 Keepsingle dice pool
 Step dice
 Rollandkeep dice pool
 Comparison of ternaryoutcome dice systems
Statistics
Other probability
Other

Lanchester's laws
 Includes discussion of how to design an additive encounter difficulty and XP system based on these laws.
 Additive difficulty estimation for D&D 5e
Drafts and future article ideas
Anything here may need additional verification, so take anything here with a grain of salt. URLs may change if/when they are finalized.
 How to compare distributions
 Compositing contests
 Degrees of success
 Other XP systems
 Pressyourluck / decision points. Markov decision process?
 Shipbuilding
 Deriving fixeddie from a matrix
 Expected value of perfect information for rerolls
 "Countdown" algorithm for rollandkeep
 Cards, hypergeometric distribution
 Swinginess for binary outcomes
 Pool splitting
 Revisit beta distribution