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  • Tim Allen's avatar
    Update to v106r70 release. · 79be6f23
    Tim Allen authored
    byuu says:
    
    Changelog:
    
      - Interface::displays() -> vector<Display> → Interface::display() -> Display
      - <Platform::videoRefresh(display>, ...) → <Platform::videoFrame>(...)
      - <Platform::audioSample>(...) → <Platform::audioFrame>(...)
      - higan, icarus: use AboutDialog class instead of ad-hoc
        implementations
          - about dialog is now modal, but now has a clickable website URL
      - icarus: reverted if constexpr for now
      - MSX: implemented basic CPU, VDP support
    
    I took out the multiple displays support thing because it was never
    really implemented fully (Emulator::Video and the GUIs both ignored it)
    or used anyway. If it ends up necessary in the future, I'll worry about
    it then.
    
    There's enough MSX emulation now to run Mr. Do! without sound or input.
    I'm shipping higan with C-BIOS 0.29a, although it likely won't be good
    enough in the future (eg it can't do BASIC, floppy disk, or cassette
    loading.) I have keyboard and (not working) AY-3-8910 support in a
    different branch, so that won't take too long to implement. Main problem
    is naming all the darned keyboard keys. I think I need to change
    settings.bml's input mapping lines so that the key names are values
    instead of node names, so that any characters can appear inside of them.
    
    It turns out my MSX set uses .rom for the file extensions ... gods. So,
    icarus can't really import them like this. I may have to re-design
    icarus' importer to stop caring about the file extension and instead ask
    you what kind of games you are importing. There's no way icarus can
    heuristically guess what systems the images belong to, because many
    systems don't have any standardized magic bytes.
    
    I'm struggling with where to put SG-1000, SC-3000, ColecoVision, Coleco
    Adam stuff. I think they need to be split to two separate higan
    subfolders (sg and cv, most likely ...) The MS/GG share a very
    customized and extended VDP that the other systems don't have. The Sega
    and Coleco older hardware share the same TMS9918 as the MSX, yet have
    very different memory maps and peripherals that I don't want to mix
    together. Especially if we start getting into the computer-variants
    more.
    79be6f23