I want to thank everyone who submitted game ideas and everyone who has started working to organize a community here.
@Raven67854 and I have been talking about this for a while and it was sort of a spur-of-the-moment thing for me to announce this on my channel. There have been lots of people who have expressed interest in helping. I appreciate that. It was much more than I expected!
Additionally, many people have offered their advice on this project. I want to single out one post in particular. I read this post and found it exceptionally helpful. Thank you.
Making a decision
Raven and I have gone back and forth on the game we want to create.
We have talked about making a FOSS clone of The Sims. It's something we're both very interested in doing. We believe it would have mass appeal and would be fun to create. But I personally feel that the scope of such a project is too great for us... especially as a team that doesn't have the experience of working together or delivering an actual product.
Right now, I think what's most important is to get our gamedev legs under us, build something that's fun, get a feel for ourselves as a team, and prove to ourselve we can release an actual game.
What we're not trying to do is re-invent the wheel, nor are we going to build something here that is going to be a AAA story-driven, open world, third person action adventure platformer... buzz words ad nauseum
I think with all this in mind--at least here in this project--we're going to begin work on a hybrid idea. We're going to make a car combat game similar to the Twisted Metal series, with elements of the Karting CTF I proposed.
It isn't my first choice, it's not the most ambitious concept, and it's not the one that Raven and I have the most interest in making... and that's partially why I think it's the right choice.
- This game is the simplest of the proposed projects (that I'm personally interested in)
- It's the game I think has the most potential to be instantly fun, even from the earliest prototypes
- It's the kind of game an indie studio can make as their first title (which is what we best resemble)
- It satisfies all the criteria I laid out in the original post: #1 (closed)
- I feel like I have the clearest vision of what the final game will look like
So what's next?
Now we need to start planning. We need to compose an authoritative document that will help guide the rest of the process: define the scope of the project, lay out the mechanics, what features we need to include.
This will help get everyone contributing to the project on the same page.
I'm also hoping to at least find a concept artist who can help communicate this game to the rest of the team.
Let's talk about leadership
Games need a director
I will be serving as director. My job will be to make decisions that will deliver the best game we can make. Ultimately, after consulting with the team, I will be the person who makes the final decision.
I welcome input and people sharing their opinions--especially in areas that are outside my expertise. I will hear people out, but ultimately my goal is to deliver the best FOSS game that we can. With that being the case, I will do what I believe is best for the game.
Games need experts
The following roles are in charge of the their aspects of the game and the other members of their team. They should:
- Be competent in their field
- Communicate effectively with their team
- Be self-motivated and capable of following directions
- Responsible and able to deliver on deadlines
- They should also be someone I trust as I will be consulting with them regularly
With that being said, the roles we will have in this project are as follows:
- Lead Programmer
- Lead 3D Artist
- Work with their team to build 3D assets for the game
- Work with animation team to make sure the assets produced are usable in-game
- Lead Animator
- Work with their team to produce high-quality 2D and 3D animations
- Should be familiar with 2D and 3D animation techniques
- Lead Concept Artist
- Work with the game's director to deliver art which lays out the vision of the project
- Should have strong sense of aesthetic, color, and design
- Lead Audio Engineer
- Work with the their team to produce high quality sound effects, music and other audio assets for the game
New roles may be created as we move forward, but I believe this covers our bases at the moment. If you believe your talents suite a role listed above, please email me using the following format:
SUBJECT: Interested in XXXXXX Role BODY: <GitLab username> <A short letter speaking to your abilities> <Links to relevant projects, etc. which demonstrate your abilities (Repos, LinkedIn profiles, art portfolios, etc)>
I will be looking through issue #9 and reaching out to people who fit the criteria of roles we're looking to fill. However, I also recognize that simply because you might fit the requirements of the job, doesn't mean you have the time or desire to actually fill that role. That's why I'm asking for applicants to email me.
Again, thank you
The response to this game has exceeded my wildest hopes. I thought I'd get like... two or three people expressing their interest. You guys are great. Thank you!