...
 
Commits (5)
......@@ -37,8 +37,73 @@ Issue 4 (Fantastic Organics I):
4.3 Benzoic Acid
a: 630, 1, 70
--------------------------------
Issue 5 (Fantastic Organics II):
5.1 Electrophilic Addition
a: 318, 1, 32
b: 238, 1, 26
5.2 Diethyl Ether
b: 364, 1, 36
\ No newline at end of file
b: 364, 1, 36
5.3 2-Hexene
a:
Issue 6 (Crystalline Structures):
6.1 Mazeite'
a: 725, 1, 83
b: 164, 1, 24
6.2 Silica
a: 1124, 1, 35
b: 786, 1, 45
6.3 Galvanization
a: 2492, 1, 75
b: 1724, 1, 69
Issue 7 (Fantastic Organics III):
7.1 Industrial Methanol
a: 269, 1, 35
7.2 Glyoxylic Acid
a: 317, 1, 37
7.3 Bioplastic:
a:
Issue 8 (Nuclear Science):
8.1 Chlorination
a:
8.2 Sulfuric Acid
a:
8.3 Bad Times
a:
Issue 9 ("Actual Science"):
9.1 Friedel-Crafts
a: 254, 1, 32
9.2 Wöhler Synthesis
a: 275, 1, 34
9.3 Diels-Alder
a: 430, 1, 49
b: 353, 1, 48
Issue 10 ("Fantastic Organics IV):
10.1 Bad Times, Part II
a:
10.2 Freon
a:
(?) 10.3 Benzene Derivation
a:
Issue 11 (Crystalline Structures 2):
11.1 Portland Cement
a:
11.2 Solder Coarsening
a:
11.3 Graphene
a:
Issue 12 (More like "Superfun"!):
12.1 The Big Cleanup
a:
12.2 Going Green Part II
a:
12.3 Waste Treatment
a:
\ No newline at end of file
......@@ -57,7 +57,9 @@ the used operating system and its implementation of pseudo-random numbers. I
have not looked into this in detail. Some people even claim that those no such
differences exist. In any case, I played SpaceChem on Apple macOS 10.13.
SpaceChem is no longer officially supported on that platform, so I had to use
a fan-made compatibility patch to get the game running.
a fan-made compatibility patch to get the game running. (Edit: In November 2018,
Zachtronics restored SpaceChem's macOS support with a patch. It is unclear if
this affects problems with random inputs in a meaningful way.)
Folders
......