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Glass Blade Games
Slice Game Engine
Merge requests
Open
7
Merged
55
Closed
2
All
64
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Created date
Implemented Makefile and CI
!1
· created
May 13, 2019
by
Seth Carter
Merged
updated
May 14, 2019
Fixed bug in Apple shaders
!2
· created
May 16, 2019
by
Seth Carter
Closed
1
updated
May 22, 2019
Revert "moving toward compatibility with emscripten compilation"
!3
· created
Oct 06, 2019
by
Seth Carter
Merged
updated
Oct 06, 2019
Resolve "Remove reliance on Code::Blocks for Windows builds"
!4
· created
Nov 07, 2020
by
Seth Carter
Merged
updated
Nov 10, 2020
Resolve "Add the janky Java obj->s3dm-src converter utility to this repo"
!5
· created
Nov 14, 2020
by
Seth Carter
Merged
updated
Nov 15, 2020
Resolve "Load OBJ's directly."
!6
· created
Nov 15, 2020
by
Seth Carter
Merged
updated
Nov 25, 2020
Resolve "Implement Phong lighting model"
!7
· created
Nov 25, 2020
by
Seth Carter
Merged
updated
Jan 11, 2021
Resolve "Make repository layout more coherent"
!8
· created
Jan 11, 2021
by
Seth Carter
Merged
updated
Jan 12, 2021
Resolve "Use anisotropic filtering in 3D renderer"
!9
· created
Jan 12, 2021
by
Seth Carter
Merged
updated
Jan 12, 2021
Shadow maps, deferred lighting, multiple lights.
!10
· created
Jan 12, 2021
by
Seth Carter
Merged
2
updated
May 17, 2021
Resolve "Support ortho lights (purely direction-based, no position)"
!11
· created
Jan 12, 2021
by
Seth Carter
Merged
updated
Jan 12, 2021
Draft: Resolve "Use appropriate data structures for texture, etc. lookups."
!12
· created
Jan 12, 2021
by
Seth Carter
Closed
1
updated
Feb 22, 2021
Resolve "Support normal textures (aka bump maps)"
!13
· created
Jan 12, 2021
by
Seth Carter
Merged
updated
Feb 09, 2021
Resolve "Asynchronous model loading"
!14
· created
Jan 12, 2021
by
Seth Carter
Merged
updated
Feb 16, 2021
Resolve "Drop support for S3DM"
!15
· created
Jan 14, 2021
by
Seth Carter
Merged
updated
Jan 14, 2021
Resolve "Implement multiple Slice3D cameras."
!16
· created
Jan 14, 2021
by
Seth Carter
Merged
updated
Apr 10, 2021
Draft: Resolve "Revamp the default options menu"
!17
· created
Jan 14, 2021
by
Seth Carter
updated
Apr 11, 2021
Resolve "Support separate specular, ambient, diffuse textures"
!18
· created
Jan 15, 2021
by
Seth Carter
Merged
updated
Jan 15, 2021
Resolve "Use map_d to determine whether fragment should be discarded"
!19
· created
Jan 16, 2021
by
Seth Carter
Merged
updated
Jan 16, 2021
Resolve "Multi-stage Dockerfiles"
!20
· created
Feb 10, 2021
by
Seth Carter
Merged
updated
Feb 10, 2021
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