SliceTile physics engine
Implement a tile-oriented physics engine. Dynamic entities do not need to conform to tiles, but must be AABBs in terms of their shape (no rotated rectangles, no circles, no freeform geometry).
Edited by Seth Carter
Implement a tile-oriented physics engine. Dynamic entities do not need to conform to tiles, but must be AABBs in terms of their shape (no rotated rectangles, no circles, no freeform geometry).