- 14 Jan, 2021 23 commits
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Seth Carter authored
Resolve "Drop support for S3DM" Closes #30 See merge request rsethc/slice!15
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Seth Carter authored
Go ahead and also remove the scaling & offset arguments to s3dLoadObj. The same effect can be achieved through the world_transform matrix.
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
Add support for 'mag_filter_nearest' line in Obj files, which makes pixelated-style textures look crisp instead of blurry.
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
Enable these utilities to convert many files (example: s3dm-src-to-obj *.s3dm-src) in one go from the command line.
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
Instead of doing the same Obj export thing in a redundant way, just take the easy route and call the other program after compiling the S3DM as this program already does.
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
Delete converting tools *to* S3DM. Rename modelcompiler and modelprinter as tools to convert *from* S3DM. They will be refacted to produce Obj's from the S3DM[-src] they already load in.
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Seth Carter authored
GL_NEAREST is preferable sometimes, particularly for very low-resolution textures such as in the Corridor game (otherwise they look blurry instead of crisp).
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- 12 Jan, 2021 9 commits
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Seth Carter authored
Resolve "Use anisotropic filtering in 3D renderer" Closes #19 See merge request rsethc/slice!9
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Seth Carter authored
Generate texture mipmaps, use LINEAR and LINEAR_MIPMAP_LINEAR filters, and set anisotropy to the maximum allowed. Massively improved texture sampling.
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
Resolve "Support ortho lights (purely direction-based, no position)" Closes #21 See merge request rsethc/slice!11
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Seth Carter authored
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Seth Carter authored
Resolve "Make repository layout more coherent" Closes #28 See merge request rsethc/slice!8
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Seth Carter authored
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Seth Carter authored
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- 11 Jan, 2021 3 commits
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Seth Carter authored
Move Makefile to top level of repository, change '-I.' to '-Iinclude', and add 'src/' to beginning of search locations for source files.
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Seth Carter authored
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Seth Carter authored
Resolve "Implement Phong lighting model" Closes #13 See merge request rsethc/slice!7
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- 03 Jan, 2021 5 commits
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
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Seth Carter authored
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