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Glass Blade Games
Slice Game Engine
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31-revamp-the-default-options-menu
94ae1290
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Merge branch '32-implement-render-to-texture-multiple-render-targets' into 'master'
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Apr 10, 2021
!17
61-implement-multiple-slice2d-cameras
94ae1290
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Merge branch '32-implement-render-to-texture-multiple-render-targets' into 'master'
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Apr 10, 2021
!32
62-polymorphism-for-s3dmodel-subtypes
94ae1290
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Merge branch '32-implement-render-to-texture-multiple-render-targets' into 'master'
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Apr 10, 2021
!33
63-overhaul-audio-system
94ae1290
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Merge branch '32-implement-render-to-texture-multiple-render-targets' into 'master'
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Apr 10, 2021
!34
64-graphs-should-render-to-textures-instead-of-to-the-screen
94ae1290
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Merge branch '32-implement-render-to-texture-multiple-render-targets' into 'master'
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Apr 10, 2021
!31
65-store-settings-in-app-data-directory
66e2c3a6
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Merge branch 'master' into 65-store-settings-in-app-data-directory
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May 16, 2021
!30
hdr
f4247290
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Shader program for adjusting light intensity. Next step would be setting up...
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Dec 19, 2021
dont-write-frag-depth
03a8021c
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Partial solution for early Z and separate hardware/linear depth buffers
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Dec 20, 2021
doxygen
0705a8bd
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Remove declarations in slice.h of functions that haven't existed for a long...
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Dec 28, 2021
ui-overhaul
259ebddd
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Merge branch 'newer-mingw' into ui-overhaul
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Nov 18, 2022
!48
master
default
protected
aa886528
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Merge branch 'deconflict-method-name' into 'master'
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Apr 21, 2024