Create UI kit 18.6 release notes
Release notes cover all files in the Figma UI kit. These include those used by GitLab team members, and files published to the community.
| Figma UI kit files | Published to community |
|---|---|
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Before you start:
- View the release process for detailed information about formatting the release notes.
- View the latest release notes to familiarize yourself with recent changes.
Figma UI Kit release notes tasks
Complete the following items for each release:
Figma release notes tasks:
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Ensure all merges have a description of the merge in the version history. -
Generate the release notes with the UI kit release notes automation. -
Review and edit the release notes: - Ensure all changes to the Figma UI kit files are documented in the release notes.
- Check updates to the release notes for accuracy.
- Include reference links when necessary.
- Ensure release note items share consistent formatting.
- Consider combining related updates into a single item when the changes happen in the same release.
Publish Figma libraries:
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⚠️ Important: If components or styles have been moved between libraries, publish them first by following the moving components and moving styles recommended workflows. -
Publish any libraries with changes. When applicable, the Design tokens library should be published first, followed by the 📙 Component library. -
Check for incoming updates to other Figma UI kit files that consume the published libraries. Review, apply, and publish these updates. Add release notes when needed.
Publish release notes:
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Create a new issue for next milestone's release notes, assigning to a DRI for the release. -
Proceed with a maintainer review and merge of the release notes.
Wrap up:
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Ask a Figma admin to publish update to the 📙 Component library community file. Keep the existing metadata. -
Export the Design tokens, 📙 Component library, and Data Visualization libraries for Figma Make. -
Create a merge request to back up .fig files of any changed UI kit file to the /ui-kit folder in the Pajamas project.
Edited by Dan MH