Update Performance and memory optimization authored by Iker Hurtado's avatar Iker Hurtado
......@@ -8,6 +8,8 @@ Several techniques and good practices can help to improve the Structure builder
(memory opt.) The Three.js library requires to explicitly free the resources not being used longer. In our case it's specially interesting to free the meshes making up a structure when we don't want to work on it longer (when we load other structure or reset the viewer).
Textures adding up (looking at https://threejs.org/docs/#api/en/renderers/WebGLRenderer.info)
### Using more efficient Threejs data structures
(memory and performance opt.)
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