@@ -55,7 +55,17 @@ But later once using the *BufferGeometry* versions of the primitives I realized
### Reusing 3D objects attributes (geometry, materials, etc) for atoms and bonds
(memory) `PENDING`
(memory)
All the bonds meshes need the same material configuration, so one only Material object can be shared for them. Specially interesting for structures with high number of bonds per atom.