Decentralised Identity Quest
To propose a project at DWeb Camp 2022 first fill out the official forms for a Talk or a Workshop. Post your ideas here after they have been accepted using this template.
Topic
Decentralised Identity
Description
Jolocom hosts an interactive game, which enables participants to explore the DWeb camping sight while getting to know each other by using SSI. We will provide campers with a hint for starting the treasure hunt upon arrival. The note with the hint contains a regular QR code leading to the Google Store and Apple App Store for downloading the Jolocom SmartWallet, another QR code for downloading an overlay map for finding a treasure and instructions that the following QR codes need to be scanned with the Jolocom SmartWallet.
Hopes & dreams
We hope that we can excite participants for explorative interactions with SSI technology and create lasting memories of the quest we have prepared for our worthy realm travellers.
Core facilitators
Kai Wagner, Iryna Nezhynska
Main contact (email)
Space Requirements
- [] Electricity
- [] Monitor
- [] Whiteboard or pad
- [] Table and chairs
- [] Seating in circle
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Open space outdoors - [] Either indoors or outdoors is fine
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Other: wifi
Time Requirements
- [] 1 hour
- [] 2 hours
- [] Multiple sessions across 1 day
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Multiple sessions across 2 days - [] Multiple sessions across 3 days
- [] Pre breakfast session
- [] Evening session
- [] Other (Specify)
Who should participate
- [] Coders
- [] Creatives
- [] Policymakers
- [] Children under 12
- [] Teens 12 - 18
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Anyone and everyone - [] Other (Specify)
What will participants take away?
Participants will experience the importance of collaboration in a decentralised web and explore tools that facilitate their performing identity.
Keywords
SSI, quest, verifiable credentials, wallet
Session rundown (tell us a rough outline of your plan)
The initiating note is available in two versions, which are distributed evenly between the participants to lead to equally large groups of scavenger hunters on two missions. The scavenger hunt consists of four phases, with three artefacts retrievable by the individual participants. To enable collaboration between the participants a total of five places need to specified onsite, where four credential offers are hidden and two verifications at the same place. The two credential offers of the first stage have identical schemas, but different claim values. In the first credential type of phase one (VC 1.a), two claims contains the hint that they need the need (VC 2.b) for successfully completing the treasure hunt and with the name of the place where (VC2.a) is hidden. For the second group of participants the VC 1.b contains the opposite information. For scanning the QR code with the smart wallet the piece of paper containing the credential offer leads the two groups of participants to two different places with wifi. There they scan the QR code and set out to find the second stage credential offers. In the second phase, when both groups have accepted their first stage credentials in the wallet they find the second stage credential offer, which are again of the same schema but with different values. They are instructed to go to the last place, where the two groups of participants meet. The note with QR code found in the second stage contains a note to go to a meeting point where the two verifications are located and wifi connection is ensured, as well as the task to find a person of the second group to exchange their offers. Under a story which frames the collaboration within a topic the participants then complete the verifications with the VC1.a/b they have found and the VC2.a/b they have exchanged with another participant.
Relevant links
Relevant links about your project (optional)
Relevant Experience -- share why you'll be great!
Jolocom was one of the pioneers of SSI technology and has since built out an end-to-end solution, which is piloted by three large consortia. The facilitators have over five years of experience in conceiving SSI interactions and engaging audiences through their technology.
Graphic or video link
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