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@geoff-nagy

  • point-occlusion

    Demonstration of point-rendering with depth testing.

    updated
  • no-fly-zone

    A simple survival-based first-person shooter to demonstrate how to write 3D games with OpenGL.

    updated
  • laser-demo-simple

    A simpler demonstration of the 3D laserbolt effect, used to produce the explanatory video on YouTube.

    updated
  • sigil

    Sound, Input, and Graphics Integration Library (SIGIL)

    updated
  • laser-demo

    Shows how to batch render a large number of laser bolts efficiently that look good from all viewing angles.

    updated
  • cube-instanced-rendering

    This project demonstrates how to use instanced rendering in OpenGL, and also how to render a cube using a single triangle strip.

    updated
  • 3d-waveform-demo

    Originally intended for a friend, this is a simple program demonstrating how to render a 3D waveform using modern OpenGL.

    updated