Android Build Timeout
Error description
My system takes a few minutes to make an android build.
The shared runner timed out, was wondering if there's anything I could do to decrease this process.
Error log
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/GreenTreasure/OOT.prefab' (target hash: 'd34f3edef5bc202740c6bc4831d8076e') in 0.010726 seconds
Start importing Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/Coins_TP.prefab using Guid(58b867ddfcf3d1b4d94b174711abfa66) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/Coins_TP.prefab' (target hash: '3ae656baae8d540fcd5300504f0821ca') in 0.014795 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/OrangeTreasure/TOO.prefab using Guid(6883c6c479e941d4f9f3393bde955598) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/OrangeTreasure/TOO.prefab' (target hash: 'f08827268a0fd5f8da6758071b737e84') in 0.010173 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d_demo/multiatlas/MultiAtlasDemoAnimation.prefab using Guid(68cc4da10d501f9439d1507a1a2c46c1) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d_demo/multiatlas/MultiAtlasDemoAnimation.prefab' (target hash: '387b17d457f32f60a433e2512db7268f') in 0.009721 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Spawner.prefab using Guid(78721ca2c6083434a9797985c4baa433) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Spawner.prefab' (target hash: '2effd33779103da82cacaf5e13e8a5f7') in 0.037351 seconds
Start importing Assets/Town Map/Prefabs/UI/Panels/Main Menu Panel/Shop OldBackUp.prefab using Guid(982b830acf8322e47bb9fcff28e444ac) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/Prefabs/UI/Panels/Main Menu Panel/Shop OldBackUp.prefab' (target hash: '086361c81e7abb176557f75d8dfed3ca') in 0.008379 seconds
Start importing Assets/Mini Games/Look Closer/Prefabs/Cardpost (2).prefab using Guid(a8b60ab26de5cd54db919f2c5b5ebee8) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Look Closer/Prefabs/Cardpost (2).prefab' (target hash: '1396fbef66adf4be55b9f5dbeea3574f') in 0.013152 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/UI/SwipeUI.prefab using Guid(a85d986a4446c2a47a90ad06f5f7ec09) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/UI/SwipeUI.prefab' (target hash: '8d6850a65eed863d333cca799f6c0e86') in 0.008443 seconds
Start importing Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/Enemy.prefab using Guid(a86e612ed9657f24382266b0ef371681) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/Enemy.prefab' (target hash: '51027e4d9d73452173e5ecc6fd86d793') in 0.006466 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/AudioManager.prefab using Guid(c891112c9a9ec7140a0ee1d412602b0d) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/AudioManager.prefab' (target hash: 'f9e7c1e4256b455ede3fba5af97e817e') in 0.007447 seconds
Start importing Assets/Town Map/Prefabs/UI/Panels/Leaderboard Panel/Leaderboard Item.prefab using Guid(c80b816914abed84aacbda9455fe3c10) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/Prefabs/UI/Panels/Leaderboard Panel/Leaderboard Item.prefab' (target hash: '39e13dd6ab728219a5b926bf3fe49e3c') in 0.012736 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Layout/TextInput.prefab using Guid(c8fda4699bb674d2780c9fef2807507c) Importer(-1,00000000000000000000000000000000)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs Line: 137)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs Line: 137)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dTextMesh:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:388)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs Line: 388)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dTextMesh:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:388)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs Line: 388)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dTextMesh:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:388)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs Line: 388)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Layout/TextInput.prefab' (target hash: '8bb2a0524b71ae4fcf2a3561ba652a3a') in 0.017562 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Life.prefab using Guid(f89325390cf24494fad98bf001498668) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Life.prefab' (target hash: 'a2e1ad22edbe10d238c799bdd75bbab5') in 0.006587 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Layout/BasicButton.prefab using Guid(f8fd59eadf7de4ef38cc3bd7969588e2) Importer(-1,00000000000000000000000000000000)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs Line: 137)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dTextMesh:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:388)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs Line: 388)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Layout/BasicButton.prefab' (target hash: '08d046ebecfded67ec7aa6b27fab271b') in 0.011381 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/OrangeTreasure/OOT.prefab using Guid(f8be628e3f3d56c4c80e7c0e5799566f) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/OrangeTreasure/OOT.prefab' (target hash: 'bb0dfd86dd4f7eea904db8bd59951b81') in 0.010299 seconds
Start importing Assets/Town Map/Prefabs/UI/Panels/Main Menu Panel 8 Map.prefab using Guid(09939099b4f53aa40ae096b99d2d1efe) Importer(-1,00000000000000000000000000000000)
Identifier uniqueness violation: 'Name:Missing Prefab (Dummy), Type:GameObject'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
(Filename: ./Editor/Src/AssetPipeline/AssetImporter.cpp Line: 354)
Some Prefab instances could not be merged.
(Filename: ./Editor/Src/AssetPipeline/PrefabImporter.cpp Line: 506)
Some Prefab instances could not be merged.
(Filename: ./Editor/Src/AssetPipeline/PrefabImporter.cpp Line: 506)
Done importing asset: 'Assets/Town Map/Prefabs/UI/Panels/Main Menu Panel 8 Map.prefab' (target hash: '399ef2a20830d42115759cf7409878ba') in 0.102983 seconds
Start importing Assets/Plugins/IngameDebugConsole/Prefabs/DebugLogItem.prefab using Guid(391be5df5ef62f345bb76a1051c04da7) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Plugins/IngameDebugConsole/Prefabs/DebugLogItem.prefab' (target hash: '1cba402696c64cefcdbc6af62a3b90c1') in 0.010889 seconds
Start importing Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/SpikeLandUpDown_TP.prefab using Guid(39be42c57c10802428bcfdd6cec21d1c) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/SpikeLandUpDown_TP.prefab' (target hash: 'cb9bc8697fddf84be048b75db889c733') in 0.010165 seconds
Start importing Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_14.prefab using Guid(49a64786706d2454dba37f597992f620) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_14.prefab' (target hash: '4235b24e66b04231a242135b86948ab1') in 0.024739 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/GreenTreasure/_OT.prefab using Guid(5903ace3a31aa9747b783eab8d8c5905) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/GreenTreasure/_OT.prefab' (target hash: '529aa592bdf7280b9f24bca731e45900') in 0.008242 seconds
Start importing Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_07.prefab using Guid(590a7dd48961c8243a1408d843054d7c) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_07.prefab' (target hash: 'dba6178e2d2f59e345c0a08d6a2b39e0') in 0.011077 seconds
Start importing Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/ObstacleSpikeRear.prefab using Guid(692c26f6aaef68a47851d90bd0923125) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/ObstacleSpikeRear.prefab' (target hash: 'd43e1d3fd70693b5a08ca21c902978f2') in 0.006777 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/Assets/Font/OldSansBlack/UIDemoOldSansBlack.prefab using Guid(696edcc0ae48b72449b2be1a439a7afb) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/Assets/Font/OldSansBlack/UIDemoOldSansBlack.prefab' (target hash: '86c5d24be410afbcaae38b5411971169') in 0.007158 seconds
Start importing Assets/Mini Games/Pintarpod/Prefabs/Pattern/Enemy/Red/RedEnemyPattern_01.prefab using Guid(798844ec84a20d34cb084fb4dc2d200e) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Enemy/Red/RedEnemyPattern_01.prefab' (target hash: 'd6fec57e8351e6b94b8457c02a8f1faf') in 0.013706 seconds
Start importing Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/TNT.prefab using Guid(99114c864181b9f41ab3c6554dc54100) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/TNT.prefab' (target hash: '40d74fa10873c459f2f9f8c106b2e201') in 0.023870 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Coin_Obstacle/_OC.prefab using Guid(a944576a9e08b5d4685560bdf7d360de) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Coin_Obstacle/_OC.prefab' (target hash: '3d3f9b8e1e34c97a02d8c69b1e834bff') in 0.009135 seconds
Start importing Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_10.prefab using Guid(a965bdf787e13314fbefe17eac4a21f3) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_10.prefab' (target hash: '709146e0def294758e8e94aa54a57249') in 0.015583 seconds
Start importing Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/KeyIds.prefab using Guid(a9bdf9cad100f4943a15efe03be60185) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/KeyIds.prefab' (target hash: '08ff91c06c120c359556a8b8b862863e') in 0.006280 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Layout/ProgressBar.prefab using Guid(b9238122a9f8e40abb88880f95ec4e63) Importer(-1,00000000000000000000000000000000)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs Line: 137)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs Line: 137)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Layout/ProgressBar.prefab' (target hash: '4e8efd539bd6eef8ac4f256a1b69126f') in 0.010390 seconds
Start importing Assets/Town Map/Prefabs/ByeByeBirdie/Backgrounds/Night_Background.prefab using Guid(d9827f63f7f8de9428c789a2d926f161) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/Prefabs/ByeByeBirdie/Backgrounds/Night_Background.prefab' (target hash: 'bbca9b985503732e491117a4df7a728d') in 0.011008 seconds
Start importing Assets/Town Map/Prefabs/Question Panel.prefab using Guid(d9b6644fb98de814db4382ebd8e0939d) Importer(-1,00000000000000000000000000000000)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
(Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 128)
Done importing asset: 'Assets/Town Map/Prefabs/Question Panel.prefab' (target hash: '66e7ff1c2b61c7c54f0e3ff9d1a51b08') in 0.082050 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/GreenTreasure/_TO.prefab using Guid(d9173b65afb326b47b4b8fe12bccf707) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/GreenTreasure/_TO.prefab' (target hash: '3d785beac95274a7a81f8e310b07b6e8') in 0.008330 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/Assets/Dark/UIDemoDark Data/UIDemoDark.prefab using Guid(d99abb00044ca4f508e7e94f55f6a425) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/Assets/Dark/UIDemoDark Data/UIDemoDark.prefab' (target hash: 'c789a1df8c3703bfa358d9cf174810d2') in 0.008109 seconds
Start importing Assets/unity-ui-extensions/Examples/MenuExample/Prefabs/Menus/MainMenu.prefab using Guid(e9be8b59801ec4bbe829f57f7b2b9d88) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/unity-ui-extensions/Examples/MenuExample/Prefabs/Menus/MainMenu.prefab' (target hash: 'bde26ea72f850387109a76ce43b60db4') in 0.009179 seconds
Start importing Assets/Mini Games/Yellow Submarine/Animations/DustAnim.prefab using Guid(e9cf76fc51b814f6d90439d146dac019) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/Animations/DustAnim.prefab' (target hash: 'a90a2690543125fcf640be41ef207f0a') in 0.006966 seconds
Start importing Assets/Mini Games/Work Work Work/Prefabs/chef 14.prefab using Guid(0a036f0748781da4aaad2d9a95ec705a) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Work Work Work/Prefabs/chef 14.prefab' (target hash: '64b29ddec63e1287abf903c10f46b9bf') in 0.009769 seconds
Start importing Assets/Mini Games/Prefabs/Default_background.prefab using Guid(0a892c092718558479abe4d79b9296b8) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Prefabs/Default_background.prefab' (target hash: '79c5cd7359b0595c447d5e904ff2c040') in 0.008937 seconds
Start importing Assets/Town Map/LeanTween/Examples/Models/LeanTween.prefab using Guid(1aadbf191e092b64abf1f23ca37c5cb5) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/LeanTween/Examples/Models/LeanTween.prefab' (target hash: '753f4140e6f52daa53e58ab566efc21b') in 0.006449 seconds
Start importing Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/Tree.prefab using Guid(1a7e827648f589645a554fb859d46b16) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/Tree.prefab' (target hash: '5b82165c14563ea1af9dcb3af531d82b') in 0.007351 seconds
Start importing Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/Player/Bird.prefab using Guid(2a0de5edee6d84f4196c0c6efede4722) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/Player/Bird.prefab' (target hash: '62ccb37d532d4f1573f0ac2d9e00ec12') in 0.036324 seconds
Start importing Assets/Mini Games/Pintarpod/Prefabs/DieEffect.prefab using Guid(2acebbbff07069f4ea5c1e8c1bb3fc74) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/DieEffect.prefab' (target hash: '24d2a25e57e704d67507cf5a714b081b') in 0.007418 seconds
Start importing Assets/Mini Games/Work Work Work/Prefabs/chef 9.prefab using Guid(3af0a98736360544193a77ba9f5a34b9) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Work Work Work/Prefabs/chef 9.prefab' (target hash: '5ffbdf30b0f40ba4c7f0f4fd0b98b22b') in 0.008937 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/DepthMask.prefab using Guid(3ae12f88ad2394ad0950214f6655d10d) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/DepthMask.prefab' (target hash: 'd568b14360d9520d8b3dd9dbd7ccb086') in 0.006739 seconds
Start importing Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_06.prefab using Guid(3a04c625a740e2149a803f563a8005d3) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_06.prefab' (target hash: '7980d46fe428fc2b350b2f00d7918062') in 0.011151 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Coin Prefab.prefab using Guid(3abc653630b5dbd4893121a0f3e273bf) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Coin Prefab.prefab' (target hash: '0151e0178fce9817bfadd1cc53015718') in 0.006146 seconds
Start importing Assets/Mini Games/Pintarpod/Prefabs/Pattern/Enemy/Green/GreenEnemyPattern_05.prefab using Guid(4a45deeaa69fa07498cefa41aba73634) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Enemy/Green/GreenEnemyPattern_05.prefab' (target hash: '8fbd1a15411b4082f2d169a2fffe83d6') in 0.015151 seconds
Start importing Assets/Town Map/Prefabs/UI/Panels/Drag and Drop Panel/Drag and Drop.prefab using Guid(4ade94dc58595884caef5728789ed656) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/Prefabs/UI/Panels/Drag and Drop Panel/Drag and Drop.prefab' (target hash: 'c449940637fa5215da56dd1981a446fa') in 0.009369 seconds
Start importing Assets/Town Map/Prefabs/UI/Panels/Multiplayer/AvatarIconBackground.prefab using Guid(5a5a23d67f8a64f42a0ba0eac55e8a67) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/Prefabs/UI/Panels/Multiplayer/AvatarIconBackground.prefab' (target hash: '0e3650c11861d83e5e1e5d88ffd5ca6a') in 0.008455 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Enemy/Fish_03.prefab using Guid(6af8b8cb7dd31994788dcac507934765) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Enemy/Fish_03.prefab' (target hash: '603be03a654486567762200a7a76bd06') in 0.009924 seconds
Start importing Assets/Mini Games/Yellow Submarine/Prefabs/coin.prefab using Guid(6a698cce270b9484b94fabee69ee71a8) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/Prefabs/coin.prefab' (target hash: '7116d32b35f4331e4c855eda592ba389') in 0.007767 seconds
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Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d_demo/multiatlas/DemoMultiAtlas.prefab' (target hash: '2912719c3fe7cfe1e5200712b292e3d1') in 0.014176 seconds
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Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Items/SpeedUp.prefab' (target hash: '555f3d1fa7cc56daf66420a5c625d3fc') in 0.009210 seconds
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Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/UI/MainMenuPanel.prefab using Guid(8ae8dd0f298090c46afac5c20573081f) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/UI/MainMenuPanel.prefab' (target hash: '1ad1df1dcb223b419b33e4040c181c49') in 0.007399 seconds
Start importing Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/EnemyLandRight.prefab using Guid(9a17facfa78b3cb41afa66ee6beb79af) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/EnemyLandRight.prefab' (target hash: '64b1aafe0b7672f73544cbfe61da2b95') in 0.007870 seconds
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Done importing asset: 'Assets/Town Map/Prefabs/UI/Panels/Main Menu Panel/TownHall.prefab' (target hash: '27d961e350389e4cfdba7409061c513d') in 0.009004 seconds
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Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/MonsterOnly/SpawnMonster03.prefab' (target hash: '8c1b443a8d09074380421b6b4198e74f') in 0.007830 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Layout/Slider.prefab using Guid(cab46c33da99e498db1e614e8eb17cc6) Importer(-1,00000000000000000000000000000000)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs:118)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs Line: 118)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs Line: 137)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs Line: 137)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Layout/Slider.prefab' (target hash: '5e08fba00d684abaa3eaee390f2b962c') in 0.010978 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dTileMap_demo/Demo1/Prefabs/Player.prefab using Guid(ea808925540294dc9bf8501119b4d66f) Importer(-1,00000000000000000000000000000000)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs:118)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs Line: 118)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dTileMap_demo/Demo1/Prefabs/Player.prefab' (target hash: '3d4a8134cef4ba437429c5f48713128c') in 0.010009 seconds
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Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Obstacle/Obstacle.prefab' (target hash: 'b63d784f2e0063298b365bb6193532e1') in 0.006370 seconds
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Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_05.prefab' (target hash: '2f51167a5d4532fa5c04ea2ad5fe5cf6') in 0.016350 seconds
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Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/UI/InstructionManager.prefab' (target hash: '2202522ac669d1bc59b71596a0f6a570') in 0.008102 seconds
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Start importing Assets/Mini Games/Work Work Work/Prefabs/chef 2.prefab using Guid(2b28ed219a3251848adace75716ed34e) Importer(-1,00000000000000000000000000000000)
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Start importing Assets/Mini Games/Work Work Work/Prefabs/chef 1.prefab using Guid(2bb90f66788f9c54f9c16378ea90cd5f) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Work Work Work/Prefabs/chef 1.prefab' (target hash: '04d7f559e5ccd7e6a8dd94312c405890') in 0.007173 seconds
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Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_09.prefab' (target hash: 'fa22fdcf5341e4d40b1dd7578d1ca05f') in 0.019763 seconds
Start importing Assets/Town Map/Prefabs/GuestChildForm Variant.prefab using Guid(3b7fe6c9f2940234a9435830cab9e6b5) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/Prefabs/GuestChildForm Variant.prefab' (target hash: '1b9719d18db696a00428e0e9456b0369') in 0.160142 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/OrangeTreasure/OTT.prefab using Guid(4b5c81f61a7cdbf43a7c937ff2ba9de3) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/OrangeTreasure/OTT.prefab' (target hash: 'd36ded264e3846fa70dc5adb005e0513') in 0.010615 seconds
Start importing Assets/Town Map/LeanTween/Examples/Prefabs/Grids.prefab using Guid(5b3536be71ef25145964417d0d39f8c5) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/LeanTween/Examples/Prefabs/Grids.prefab' (target hash: 'c315dd6f52b50704f06fad252a2d1746') in 0.024392 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d_demo/democameradata/DemoCameraFont.prefab using Guid(5b9fac241be038041b70ac7e84cd6151) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d_demo/democameradata/DemoCameraFont.prefab' (target hash: '9aefa0c044257a9d4e9f925e9d3a60ee') in 0.007856 seconds
Start importing Assets/Town Map/Prefabs/Avatars/Xav.prefab using Guid(6ba09b27d1e980c468b4dc94387037ef) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/Prefabs/Avatars/Xav.prefab' (target hash: '53cd3dafbe7fae7044191870f2a1026a') in 0.026581 seconds
Start importing Assets/Town Map/Prefabs/UI/Shop Button Prefab.prefab using Guid(6b390f4a08fe80b4684c22d33ff24b47) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/Prefabs/UI/Shop Button Prefab.prefab' (target hash: 'd6d690b67d0ba64792fffc156384df58') in 0.011556 seconds
Start importing Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/Tree2.prefab using Guid(7b5a7bcde0fa13b469c6caee5f92e98b) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/Tree2.prefab' (target hash: '00640d3d94447f7dcdbb000d05719e76') in 0.007188 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Coin_Obstacle/COC.prefab using Guid(8b23d6f508b9b3648a281765eb2d5133) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Coin_Obstacle/COC.prefab' (target hash: 'a3b4d397a30796471249ee31687a277d') in 0.009532 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Basic/DropDownMenu.prefab using Guid(8bd43ba4982525b4fa81d02f13169ac1) Importer(-1,00000000000000000000000000000000)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs:118)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs Line: 118)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs:118)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs Line: 118)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs Line: 137)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs Line: 137)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs Line: 137)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dTextMesh:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:388)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs Line: 388)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dTextMesh:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:388)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs Line: 388)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Basic/DropDownMenu.prefab' (target hash: 'b4b6aeae8268f78b468bcd640c4881cd') in 0.019275 seconds
Start importing Assets/Town Map/Prefabs/UI/Panels/Multiplayer/ScorebaordPrefab.prefab using Guid(8b056037d8f11cd4d85c7f651ced0382) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/Prefabs/UI/Panels/Multiplayer/ScorebaordPrefab.prefab' (target hash: 'f53badd80875429a6c470eee3dae2c67') in 0.016014 seconds
Start importing Assets/Town Map/Prefabs/UI/Panels/Main Menu Panel/Main Menu Panel.prefab using Guid(9b5049ba483c8ed42a7c8b9a406bf716) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/Prefabs/UI/Panels/Main Menu Panel/Main Menu Panel.prefab' (target hash: '74ab27d1766a223c561eed8292b37d17') in 0.041699 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Layout/RadioButton.prefab using Guid(9b972872cf92241a399487ff2c2987aa) Importer(-1,00000000000000000000000000000000)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs:118)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs Line: 118)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs:118)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs Line: 118)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs:118)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs Line: 118)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dTextMesh:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:388)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs Line: 388)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Layout/RadioButton.prefab' (target hash: '13b253c37cc11f38e710633fdfda3071') in 0.013617 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/OrangeTreasure/OTO.prefab using Guid(ab4022eaecc53bc47b7ed80b4d5b01d7) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/OrangeTreasure/OTO.prefab' (target hash: '8fe2dba5da638c24f6bf70088cc27d7f') in 0.008840 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/ObstacleOnly/SpawnObstacle05.prefab using Guid(bb80741d7ca69f446a672d062eb245ca) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/ObstacleOnly/SpawnObstacle05.prefab' (target hash: '809ec6aa866df1937664228f9736c1d8') in 0.007428 seconds
Start importing Assets/Town Map/LeanTween/Examples/Prefabs/Avatar2dParticles.prefab using Guid(bb918233afe13e240b9ad94559a8d647) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/LeanTween/Examples/Prefabs/Avatar2dParticles.prefab' (target hash: 'fc827bbdfded14d870d6236f6163b8a8') in 0.013476 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/TreasureOnly/Purple_Pattern03.prefab using Guid(bbfea9039f522a34585e398b8a168ae3) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/TreasureOnly/Purple_Pattern03.prefab' (target hash: '4f08a46bfa54e05f5df36b8db53eb1e9') in 0.008286 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/Assets/Dark/UIDemoDark Data/UIDemoDarkNunito32 data.prefab using Guid(cb3bf0ad5e92744d6856da9a7d5a3125) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/Assets/Dark/UIDemoDark Data/UIDemoDarkNunito32 data.prefab' (target hash: '51971b9f28b362273f90289f53065b63') in 0.009431 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d_demo/demobmfont/DemoFont.prefab using Guid(db60ffa92fa16ea478fc7ad4f595a0e6) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d_demo/demobmfont/DemoFont.prefab' (target hash: '49588fac961d978e293b36e4363ef602') in 0.007572 seconds
Start importing Assets/Mini Games/Work Work Work/Prefabs/chef 6.prefab using Guid(eb006d7b48cd2134896b6642303c08ad) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Work Work Work/Prefabs/chef 6.prefab' (target hash: 'ea98b65a67908a76d8d5188573a4b228') in 0.009165 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dTileMap_demo/Demo1/TilemapdemoAnimationLib.prefab using Guid(eba2002e1b52e457f811082cb3edaa4d) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dTileMap_demo/Demo1/TilemapdemoAnimationLib.prefab' (target hash: 'f5225aec132192d299e99d59523c1493') in 0.008400 seconds
Start importing Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_11.prefab using Guid(fb8a94303174b1641b94c904c345f14e) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_11.prefab' (target hash: 'e3e47bcfa749248fc4587036c6725daa') in 0.015303 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/Assets/Font/OldSansBlack/UIDemoOldSansBlack data.prefab using Guid(fb1b97eccf6db514999d1605baf017e5) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/Assets/Font/OldSansBlack/UIDemoOldSansBlack data.prefab' (target hash: '95ecd5693fe6cd60d2621aeb713704b9') in 0.011558 seconds
Start importing Assets/Town Map/LeanTween/Examples/Prefabs/AvatarAlpha.prefab using Guid(1c37f0ce5ad67cc4a9dc34ca10a26d1a) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Town Map/LeanTween/Examples/Prefabs/AvatarAlpha.prefab' (target hash: '96296e6a8d814d92a2fe3a5de8c757bb') in 0.026444 seconds
Start importing Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Coin_Obstacle/C_O.prefab using Guid(1c4a6d69af05b6d4093dcd38ae18f805) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Coin_Obstacle/C_O.prefab' (target hash: 'b0b560a2ace3451b6520d7743c0a0697') in 0.008548 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Basic/BasicButton.prefab using Guid(1c7fbdd00920ad3489cb069e9891239f) Importer(-1,00000000000000000000000000000000)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs Line: 137)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dTextMesh:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:388)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs Line: 388)
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Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Enemy/Blue/BlueEnemyPattern_01b.prefab' (target hash: '1dde42f9dc03274133ee5e9b97b8063d') in 0.010126 seconds
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Done importing asset: 'Assets/Town Map/Prefabs/UI/Panels/NotificationCenterPanel/Notification_PA.prefab' (target hash: '6119668049d51f8156a0123ce91ebe78') in 0.012535 seconds
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Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/ObstacleOnly/SpawnObstacle03.prefab' (target hash: '5f4f0a52c729cc3b6b44e84fc7571087') in 0.006809 seconds
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Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Enemy/Blue/BlueEnemyPattern_02b.prefab' (target hash: '0419c84a014cf6bd4887aded3e8bb933') in 0.008426 seconds
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Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/Assets/SpriteCollection/UIDemoSpriteCollection.prefab' (target hash: '00770fd3faba380c71be357a2f470081') in 0.014136 seconds
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Done importing asset: 'Assets/unity-ui-extensions/Examples/UIVerticalScrollerDemo/Prefabs/MonthsVertical.prefab' (target hash: 'cd157841c3904cc20713631bae216aaa') in 0.007043 seconds
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Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Asteroid/AsteroidPattern_03.prefab' (target hash: 'bf42e9bb03cf66829b7e4cee4fba2b5d') in 0.011048 seconds
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Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/TreasureOnly/Purple_Pattern01.prefab' (target hash: 'ca4b2083a9fed2f73b9ed274d6db8ad8') in 0.006997 seconds
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Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Enemy/Blue/BlueEnemyPattern_01c.prefab' (target hash: 'abed6cf4fc37a3bf76737f6bf77acf15') in 0.007644 seconds
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Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/Mix/Treasure_Obstacle/GreenTreasure/OT_.prefab' (target hash: '9a9def8602517795959439f2d75b6b50') in 0.007593 seconds
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Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Pattern/Enemy/Green/GreenEnemyPattern_01.prefab' (target hash: 'bd55ebad37f7c875b498210281aad399') in 0.008582 seconds
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Done importing asset: 'Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/Tree3.prefab' (target hash: '0000c8a5b7a2e400b13f9babd5670601') in 0.006662 seconds
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Done importing asset: 'Assets/Mini Games/Pintarpod/Prefabs/Asteroids/Asteroid_SilverBig.prefab' (target hash: 'fac736c325c0e780f94aaead758cfabc') in 0.008550 seconds
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Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/CoinOnly/Coin_Pattern06.prefab' (target hash: '624eccd750c7631c6ecbaa39fc20c36f') in 0.008887 seconds
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Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Items/CoinPintar.prefab' (target hash: '4eaa0ea360c469b69548fc25429c8a41') in 0.006799 seconds
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Done importing asset: 'Assets/Mini Games/Journey to the Deep Sea/Prefabs/Pattern/ObstacleOnly/SpawnObstacle02.prefab' (target hash: 'a02e096aac192e0ef1c9cd51d0b565ca') in 0.007141 seconds
Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Layout/Window.prefab using Guid(8e4cc190d5dda4b728b73cfbbd797bd8) Importer(-1,00000000000000000000000000000000)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSlicedSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs Line: 137)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dTextMesh:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:388)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs Line: 388)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Layout/Window.prefab' (target hash: 'a58fa5beecf4b335d777c9cc6ec904f1') in 0.009022 seconds
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Done importing asset: 'Assets/Mini Games/DownDownDownAssets/Assets/Prefabs/TP_Prefabs/SafeLandTP.prefab' (target hash: 'aa92493fafe3e6ce834de13504669cb5') in 0.007137 seconds
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SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_sharedMesh(Mesh)
tk2dSprite:OnValidate() (at Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs:118)
[./Runtime/BaseClasses/GameObject.cpp line 1222]
(Filename: Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d/Code/Sprites/tk2dSprite.cs Line: 118)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI_demo/ControlPrefabs/Basic/ProgressBar.prefab' (target hash: '18991a30212b6fa93c78c753f429d27d') in 0.007957 seconds
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Done importing asset: 'Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/BoneToolbar.uxml' (target hash: 'e1cba5b2e62c2efb7e7990d7e30bc176') in 0.007262 seconds
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Done importing asset: 'Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/BoneReparentWindow.uxml' (target hash: '5cf205da445aafb7a08b21573f47f355') in 0.006563 seconds
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Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/PastePanelStyle.uss using Guid(2362443a3fd04784d9c18412e771c7fa) Importer(-1,00000000000000000000000000000000)
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Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/GenerateWeightsPanelStyle.uss using Guid(24c60fb4e4533094889a2aa33ce92889) Importer(-1,00000000000000000000000000000000)
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Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/ToolbarStyle.uss using Guid(449db082dbe14ec4b97d3e130d5c71b4) Importer(-1,00000000000000000000000000000000)
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Start importing Packages/com.unity.2d.animation/Editor/Assets/LayoutOverlay/LayoutOverlay.uxml using Guid(46c8e0bde8bfa5a4eadb9b33d3543bcd) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Packages/com.unity.2d.animation/Editor/Assets/LayoutOverlay/LayoutOverlay.uxml' (target hash: '4821205d4d11446f808fbd32e00c2033') in 0.006646 seconds
Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/BoneToolbarStyle.uss using Guid(d61989f1b8cdf884c960907a37504ceb) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/BoneToolbarStyle.uss' (target hash: '5acd4de93f0f01cb5aa58c178d07e10f') in 0.020644 seconds
Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/GenerateGeometryPanel.uxml using Guid(d62df6d8cd1bb504dbae262bb6d6efe6) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/GenerateGeometryPanel.uxml' (target hash: '6bce192479c3c31199235a374654e548') in 0.008036 seconds
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Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/GenerateWeightsPanel.uxml using Guid(676867f8653a3ec40a598ba3ccea79c6) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/GenerateWeightsPanel.uxml' (target hash: '2e0c6d797975c05b76936fa2043d5e15') in 0.006753 seconds
Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/WeightPainterPanelStyle.uss using Guid(b94e074c751075841957558677e2e60e) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/WeightPainterPanelStyle.uss' (target hash: 'b1cfb44b5abfe0ac404f5b5744f65f83') in 0.008455 seconds
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Done importing asset: 'Packages/com.unity.device-simulator/SimulatorResources/UXML/ui_project_settings.uxml' (target hash: '9ecbb0f839414cd93fe338b972292da7') in 0.009229 seconds
Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/GenerateGeometryPanelStyle.uss using Guid(3a255b868cdf39a4494f59819f0ff29e) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/GenerateGeometryPanelStyle.uss' (target hash: '81eea951df13d215487e61f0b0e2bbb3') in 0.006162 seconds
Start importing Packages/com.unity.device-simulator/SimulatorResources/UXML/ui_screen_settings.uxml using Guid(ad80c3ad98a221e408c7abbb5ee5d866) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Packages/com.unity.device-simulator/SimulatorResources/UXML/ui_screen_settings.uxml' (target hash: 'a1af076b2a010330fa3dec472c9e6eab') in 0.007847 seconds
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Start importing Packages/com.unity.device-simulator/SimulatorResources/UXML/ui_device_simulator.uxml using Guid(fa91e26b92cf0b142b415847fdbd1406) Importer(-1,00000000000000000000000000000000)
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Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/BoneInspectorPanel.uxml using Guid(1b45e34b5d565204db1307b88755e76d) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/BoneInspectorPanel.uxml' (target hash: '8019cd9ab1ebb7bdf8fe4e48f7d2b5a7') in 0.006669 seconds
Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/PastePanel.uxml using Guid(7bbb98f319252794fab775275aa2632d) Importer(-1,00000000000000000000000000000000)
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Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/BoneReparentStyle.uss using Guid(bba2f5e225fa49144a222787bfb6bcdf) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/BoneReparentStyle.uss' (target hash: 'e4d97ab08ac279c1b11fcdf5ac16ca7a') in 0.005352 seconds
Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SpriteBoneInfluenceListWidgetStyle.uss using Guid(1ccfed20edd16d54da530aa222a54372) Importer(-1,00000000000000000000000000000000)
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Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/VisibilityToolbar.uxml using Guid(2cea33b1d0032174c8833d64fbf31529) Importer(-1,00000000000000000000000000000000)
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Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/VisibilityTool.uss using Guid(3cb521b5cc4956f4a9018b9e357aa680) Importer(-1,00000000000000000000000000000000)
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Start importing Packages/com.unity.2d.animation/Editor/Assets/LayoutOverlay/LayoutOverlayStyle.uss using Guid(4cb62f324c9e68643acade726b44b815) Importer(-1,00000000000000000000000000000000)
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Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/WeightToolbar.uxml using Guid(ccf751df7bd10e14db670d1353e02ea0) Importer(-1,00000000000000000000000000000000)
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Done importing asset: 'Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SpriteBoneInfluenceWindow.uxml' (target hash: '675a42a194df05e109f95656d0793d62') in 0.006387 seconds
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Done importing asset: 'Packages/com.unity.2d.sprite/Editor/UI/SpriteEditor/PolygonChangeShapeWindow.uxml' (target hash: 'fc5132b43acbc463413a61bda9c670db') in 0.007639 seconds
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Start importing Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/WeightPainterPanel.uxml using Guid(6e9568834ba2b2c44af4e3876cee0d2d) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/WeightPainterPanel.uxml' (target hash: 'c1639e8b5ad10ad0d6a7a504e7d1bccc') in 0.008853 seconds
Start importing Packages/com.unity.device-simulator/SimulatorResources/UXML/ui_user_settings.uxml using Guid(8e982505320843b47907646b2767e93c) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Packages/com.unity.device-simulator/SimulatorResources/UXML/ui_user_settings.uxml' (target hash: 'd1d8106c9719ea91370c95722b3d52cf') in 0.008058 seconds
Shader 'tk2d/LitSolidVertexColor': fallback shader 'tk2d/SolidVertexColor' not found
Shader 'tk2d/LitPremulVertexColor': fallback shader 'tk2d/PremulVertexColor' not found
Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Unable to find command line tool python required for Firebase Android resource generation.
python is required to generate the Firebase Android resource file google-services.xml from Assets/GoogleService-Info.plist. Without Firebase Android resources, your app will fail to initialize.
python was distributed with each Firebase Unity SDK plugin, was it deleted?
System.ComponentModel.Win32Exception (0x80004005): ApplicationName='python', CommandLine='"/builds/titikpintar/unity-front/Assets/Firebase/Editor/generate_xml_from_google_services_json.py" -i "Assets/GoogleService-Info.plist" -l --plist', CurrentDirectory='/builds/titikpintar/unity-front', Native error= Cannot find the specified file
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0
at System.Diagnostics.Process.Start () [0x0003a] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) [0x002dc] in <3c3527f58bf541c9a5e9efe18e257c11>:0
at GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) [0x00000] in <3c3527f58bf541c9a5e9efe18e257c11>:0
at Firebase.Editor.PythonExecutor.Run (System.Collections.Generic.IEnumerable`1[T] arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) [0x0001c] in <685f3df879854c5fbc61809c34b3dfd0>:0
at Firebase.Editor.GenerateXmlFromGoogleServicesJson.RunResourceGenerator (System.Collections.Generic.IEnumerable`1[T] arguments, System.String inputPath, System.Boolean showCommandLine) [0x0002b] in <685f3df879854c5fbc61809c34b3dfd0>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:RunResourceGenerator(IEnumerable`1, String, Boolean)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:ReadBundleIds(String)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateConfigFileDirectory()
Firebase.Editor.GenerateXmlFromGoogleServicesJson:OnPostprocessAllAssets(String[], String[], String[], String[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:744)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:165)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs Line: 744)
Null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:LogWarningIfEnabled(String)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:ReadBundleIds(String)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateConfigFileDirectory()
Firebase.Editor.GenerateXmlFromGoogleServicesJson:OnPostprocessAllAssets(String[], String[], String[], String[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:744)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:165)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs Line: 744)
Unable to find command line tool python required for Firebase Android resource generation.
python is required to generate the Firebase Android resource file google-services.xml from Assets/google-services.json. Without Firebase Android resources, your app will fail to initialize.
python was distributed with each Firebase Unity SDK plugin, was it deleted?
System.ComponentModel.Win32Exception (0x80004005): ApplicationName='python', CommandLine='"/builds/titikpintar/unity-front/Assets/Firebase/Editor/generate_xml_from_google_services_json.py" -i "Assets/google-services.json" -l', CurrentDirectory='/builds/titikpintar/unity-front', Native error= Cannot find the specified file
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0
at System.Diagnostics.Process.Start () [0x0003a] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) [0x002dc] in <3c3527f58bf541c9a5e9efe18e257c11>:0
at GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) [0x00000] in <3c3527f58bf541c9a5e9efe18e257c11>:0
at Firebase.Editor.PythonExecutor.Run (System.Collections.Generic.IEnumerable`1[T] arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) [0x0001c] in <685f3df879854c5fbc61809c34b3dfd0>:0
at Firebase.Editor.GenerateXmlFromGoogleServicesJson.RunResourceGenerator (System.Collections.Generic.IEnumerable`1[T] arguments, System.String inputPath, System.Boolean showCommandLine) [0x0002b] in <685f3df879854c5fbc61809c34b3dfd0>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:RunResourceGenerator(IEnumerable`1, String, Boolean)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:ReadBundleIds(String)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateConfigFileDirectory()
Firebase.Editor.GenerateXmlFromGoogleServicesJson:OnPostprocessAllAssets(String[], String[], String[], String[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:744)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:165)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs Line: 744)
Null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:LogWarningIfEnabled(String)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:ReadBundleIds(String)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateConfigFileDirectory()
Firebase.Editor.GenerateXmlFromGoogleServicesJson:OnPostprocessAllAssets(String[], String[], String[], String[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:744)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:165)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs Line: 744)
Patch Android Manifest with new bundle ID -> com.tp.apk
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
GooglePlayServices.PlayServicesResolver:OnPostprocessAllAssets(String[], String[], String[], String[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:744)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:165)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs Line: 744)
Reading AndroidManifest Assets/Plugins/Android/AndroidManifest.xml
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:ReplaceVariablesInAndroidManifest(String, String, Dictionary`2)
GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
GooglePlayServices.PlayServicesResolver:OnPostprocessAllAssets(String[], String[], String[], String[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:744)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:165)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs Line: 744)
Will apply attribute value replacements:
${applicationId} --> com.tp.apk
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:ReplaceVariablesInAndroidManifest(String, String, Dictionary`2)
GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
GooglePlayServices.PlayServicesResolver:OnPostprocessAllAssets(String[], String[], String[], String[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:744)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:165)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs Line: 744)
Refresh completed in 0.000020 seconds.
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Start importing Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2d_demo/demospritecollection/SpriteCollection_Data/atlas0_material.mat using Guid(32286741c6a400a44a969d7d318b1ca5) Importer(-1,00000000000000000000000000000000)
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Start importing Assets/Mini Games/Yellow Submarine/Asset Collection/Land Data/atlas0 material.mat using Guid(b399bc98d36b447b7985f04e3f7a064e) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Mini Games/Yellow Submarine/Asset Collection/Land Data/atlas0 material.mat' (target hash: '54dd37b75d6d2aa7ac4daf5150d2b037') in 0.016441 seconds
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The file 'Assets/Town Map/Scenes/Backup/fix-pause-animation-conflict.unity' seems to have merge conflicts. Please open it in a text editor and fix the merge.
(Filename: Line: 0)
The file 'Assets/Town Map/Scenes/Backup/10092019.unity' seems to have merge conflicts. Please open it in a text editor and fix the merge.
(Filename: Line: 0)
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You are trying to replace or create a Prefab from the instance 'Mid' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.
(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'N' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.
(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'Cube 1' that references a missing script. This is not allowed.
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(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'Cube 2' that references a missing script. This is not allowed.
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(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'T' that references a missing script. This is not allowed.
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(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'Cube 2' that references a missing script. This is not allowed.
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(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'T 1' that references a missing script. This is not allowed.
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(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'Cube 2' that references a missing script. This is not allowed.
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(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'T 2' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.
(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'Cube 2' that references a missing script. This is not allowed.
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(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'T 3' that references a missing script. This is not allowed.
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(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'Cube 2' that references a missing script. This is not allowed.
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(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'N 1' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.
(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'Cube 1' that references a missing script. This is not allowed.
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(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'Cube 2' that references a missing script. This is not allowed.
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(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'Top' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.
(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'Bot' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.
(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'Explode2' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.
(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
You are trying to replace or create a Prefab from the instance 'Explode1' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.
(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
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Integration: 0.645 ms
Integration of assets: 0.038 ms
Thread Wait Time: 19.163 ms
Total Operation Time: 20.883 ms
You are trying to replace or create a Prefab from the instance 'EndlessPiece' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.
(Filename: ./Editor/Src/Prefabs/PrefabCreation.cpp Line: 226)
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Unloading 654 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5688 unused Assets to reduce memory usage. Loaded Objects now: 2799.
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:: Performing build
:: Received customBuildTarget Android
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:: BUNDLE_VERSION_CODE env var detected, set the bundle version code to 6.
:: using $KEY_ALIAS_NAME env var on PlayerSettings
:: Received customBuildPath /builds/titikpintar/unity-front/Builds/Android/
:: Received customBuildName ExampleProjectName
:: Setting ScriptingBackend to IL2CPP
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DisplayProgressbar: Checking prerequisites
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DisplayProgressbar: Detect Java Development Kit (JDK)
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DisplayProgressbar: Detecting Android SDK
AndroidSDKTools:
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tools : /opt/unity/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/tools
platform-tools: /opt/unity/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/platform-tools
build-tools : /opt/unity/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/build-tools/28.0.3
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Android PostProcess task "Detecting Android SDK" took 7273.7535 ms
DisplayProgressbar: Detect Android NDK
Android PostProcess task "Detect Android NDK" took 28.8121 ms
Android PostProcess task "Trying to find a suitable Android device" took 0.9544 ms
[ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
BuildPlayer: start building target 13
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- Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
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- Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 9.08894 seconds
- Starting compile Library/PlayerScriptAssemblies/Reporter.dll
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- Starting compile Library/PlayerScriptAssemblies/Joystick.dll
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- Starting compile Library/PlayerScriptAssemblies/UIExtension.dll
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- Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
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- Starting compile Library/PlayerScriptAssemblies/FmSocket.dll
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- Starting compile Library/PlayerScriptAssemblies/OneSignal.dll
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- Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll
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- Starting compile Library/PlayerScriptAssemblies/Xcode.dll
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- Starting compile Library/PlayerScriptAssemblies/NaughtyAttributes.Test.dll
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- Starting compile Library/PlayerScriptAssemblies/Unity.2D.IK.Runtime.dll
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- Starting compile Library/PlayerScriptAssemblies/Async.dll
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- Starting compile Library/PlayerScriptAssemblies/Mixpanel.dll
- Finished compile Library/PlayerScriptAssemblies/Async.dll in 7.566839 seconds
- Starting compile Library/PlayerScriptAssemblies/AppsFlyer.dll
- Finished compile Library/PlayerScriptAssemblies/Mixpanel.dll in 7.178863 seconds
- Starting compile Library/PlayerScriptAssemblies/LeanTween.dll
- Finished compile Library/PlayerScriptAssemblies/AppsFlyer.dll in 6.610473 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll
- Finished compile Library/PlayerScriptAssemblies/LeanTween.dll in 7.866748 seconds
- Starting compile Library/PlayerScriptAssemblies/Script.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll in 6.506515 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.2D.Common.Runtime.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.2D.Common.Runtime.dll in 4.732479 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.dll
- Finished compile Library/PlayerScriptAssemblies/Script.dll in 10.223509 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.dll in 6.876901 seconds
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 4.87956 seconds
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 7.319325 seconds
- Finished script compilation in 107.316165 seconds
Assets/Mini Games/Work Work Work/Script/WWW_BaseAnswer.cs(9,19): warning CS0109: The member 'WWW_BaseAnswer.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets/Mini Games/Yellow Submarine/STW_Scripts/MainGameScript.cs(26,21): warning CS0109: The member 'MainGameScript.audio' does not hide an accessible member. The new keyword is not required.
Assets/Mini Games/ByeByeBirdieAssets/Scripts_BBB/Main Scripts/bbb_BackgroundManager.cs(17,36): warning CS0168: The variable 'e' is declared but never used
Assets/Mini Games/ByeByeBirdieAssets/Scripts_BBB/Main Scripts/bbb_BackgroundManager.cs(33,37): warning CS0168: The variable 'e' is declared but never used
Assets/Mini Games/DownDownDownAssets/Assets/Scripts/PlayerController.cs(362,38): warning CS0168: The variable 'ex' is declared but never used
Assets/Mini Games/DownDownDownAssets/Assets/Scripts/Showcase.cs(107,36): warning CS0168: The variable 'e' is declared but never used
Assets/Mini Games/DownDownDownAssets/Assets/Scripts/Showcase.cs(139,36): warning CS0168: The variable 'e' is declared but never used
Assets/Mini Games/Journey to the Deep Sea/GoToMainScene.cs(10,9): warning CS0618: 'Application.LoadLevel(int)' is obsolete: 'Use SceneManager.LoadScene'
Assets/Mini Games/Journey to the Deep Sea/Script/GameOver/GameOverManager.cs(18,9): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.'
Assets/Mini Games/Journey to the Deep Sea/Script/Gameplay/PauseManager.cs(43,9): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.'
Assets/Mini Games/Journey to the Deep Sea/Script/Player/Div_Gold.cs(25,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
Assets/Mini Games/Look Closer/Script/LC_PanelScript.cs(76,3): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.'
Assets/Mini Games/Look Closer/Script/LC_SceneControl.cs(31,3): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.'
Assets/Mini Games/Pintarpod/Scripts/UI/ClearGame_Manager.cs(21,9): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.'
Assets/Mini Games/Pintarpod/Scripts/UI/GameOver_Manager.cs(23,9): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.'
Assets/Mini Games/Pintarpod/Scripts/UI/PauseGame_Manager.cs(31,9): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.'
Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI/Code/Controls/tk2dUITextInput.cs(375,37): warning CS0618: 'TouchScreenKeyboard.done' is obsolete: 'Property done is deprecated, use status instead'
Assets/Mini Games/Yellow Submarine/TK2DROOT/tk2dUI/Code/Controls/tk2dUITextInput.cs(417,32): warning CS0618: 'TouchScreenKeyboard.done' is obsolete: 'Property done is deprecated, use status instead'
Assets/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollViewCell.cs(13,16): warning CS0649: Field 'Example02ScrollViewCell.button' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/01_Basic/Example01ScrollViewCell.cs(6,18): warning CS0649: Field 'Example01ScrollViewCell.animator' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/01_Basic/Example01ScrollViewCell.cs(8,14): warning CS0649: Field 'Example01ScrollViewCell.message' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollView.cs(8,28): warning CS0649: Field 'Example02ScrollView.scrollPositionController' is never assigned to, and will always have its default value null
Assets/Mini Games/Journey to the Deep Sea/Script/Gameplay/Div_SpawnManager.cs(61,44): warning CS0649: Field 'Div_SpawnManager.SpawnerParent' is never assigned to, and will always have its default value null
Assets/Mini Games/MemoMonster/Scripts/MemoM_Main.cs(54,43): warning CS0649: Field 'MemoM_Main.time' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/01_Basic/Example01Scene.cs(8,29): warning CS0649: Field 'Example01Scene.scrollView' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs(7,18): warning CS0649: Field 'Example03ScrollViewCell.animator' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs(9,14): warning CS0649: Field 'Example03ScrollViewCell.message' is never assigned to, and will always have its default value null
Assets/Mini Games/Yellow Submarine/STW_Scripts/ButtonClick.cs(8,32): warning CS0649: Field 'ButtonClick._audioClip' is never assigned to, and will always have its default value null
Assets/Mini Games/MemoMonster/Scripts/MemoM_Main.cs(53,43): warning CS0649: Field 'MemoM_Main.score' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02Scene.cs(8,29): warning CS0649: Field 'Example02Scene.scrollView' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs(11,15): warning CS0649: Field 'Example03ScrollViewCell.image' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs(13,16): warning CS0649: Field 'Example03ScrollViewCell.button' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollView.cs(8,34): warning CS0649: Field 'Example03ScrollView.scrollPositionController' is never assigned to, and will always have its default value null
Assets/Mini Games/FlappyWings/Scripts/FlappyCharacterController.cs(32,35): warning CS0649: Field 'FlappyCharacterController.scoreText' is never assigned to, and will always have its default value null
Assets/Mini Games/MemoMonster/Scripts/EndGame.cs(16,39): warning CS0649: Field 'EndGame.audioSource' is never assigned to, and will always have its default value null
Assets/Mini Games/FlappyWings/Scripts/FlappyCharacterController.cs(34,35): warning CS0649: Field 'FlappyCharacterController.finalScoreText' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollViewCell.cs(7,18): warning CS0649: Field 'Example02ScrollViewCell.animator' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollViewCell.cs(9,14): warning CS0649: Field 'Example02ScrollViewCell.message' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03Scene.cs(8,29): warning CS0649: Field 'Example03Scene.scrollView' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollViewCell.cs(11,15): warning CS0649: Field 'Example02ScrollViewCell.image' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Examples/FancyScrollView/01_Basic/Example01ScrollView.cs(8,34): warning CS0649: Field 'Example01ScrollView.scrollPositionController' is never assigned to, and will always have its default value null
Assets/Mini Games/Pintarpod/Scripts/UI/RestartGame_Manager.cs(11,25): warning CS0414: The field 'RestartGame_Manager.IsInCheckDrag' is assigned but its value is never used
Assets/Mini Games/Pintarpod/Scripts/Enemies/EnemyBlue.cs(22,18): warning CS0414: The field 'EnemyBlue.canShoot' is assigned but its value is never used
Assets/Mini Games/DownDownDownAssets/Assets/Scripts/Utils/ShareGenerator.cs(9,18): warning CS0414: The field 'ShareGenerator.isProcessing' is assigned but its value is never used
Assets/Mini Games/Yellow Submarine/STW_Scripts/MainGameScript.cs(12,14): warning CS0414: The field 'MainGameScript.score' is assigned but its value is never used
Assets/Mini Games/Pintarpod/Scripts/Player/Ship.cs(39,18): warning CS0414: The field 'Ship.dragging' is assigned but its value is never used
Assets/Mini Games/Pintarpod/Scripts/UI/RestartGame_Manager.cs(8,25): warning CS0414: The field 'RestartGame_Manager.IsGameRestarted' is assigned but its value is never used
Assets/Mini Games/Scripts/GlobalScripts/Effects/BackgroundParallax.cs(16,15): warning CS0414: The field 'BackgroundParallax.pos' is assigned but its value is never used
Assets/Mini Games/DownDownDownAssets/Assets/Scripts/PlayerController.cs(303,18): warning CS0414: The field 'PlayerController.hasbeenCheckSlippy' is assigned but its value is never used
Assets/Mini Games/Pintarpod/Scripts/Enemies/EnemyGreen.cs(35,18): warning CS0414: The field 'EnemyGreen.canShoot' is assigned but its value is never used
Assets/Mini Games/Yellow Submarine/STW_Scripts/MainGameScript.cs(15,25): warning CS0414: The field 'MainGameScript.IsGameRestarted' is assigned but its value is never used
Assets/Plugins/AsyncAwaitUtil/Tests/AsyncUtilTests.cs(150,36): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets/Plugins/AsyncAwaitUtil/Tests/AsyncUtilTests.cs(213,19): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
Assets/Plugins/AsyncAwaitUtil/Source/IEnumeratorAwaitExtensions.cs(67,63): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets/Plugins/AsyncAwaitUtil/Source/IEnumeratorAwaitExtensions.cs(67,42): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets/Mixpanel/MixpanelID.cs(22,41): warning CS0168: The variable 'e' is declared but never used
Assets/Mixpanel/MixpanelID.cs(75,13): warning CS0162: Unreachable code detected
Assets/Town Map/RestClient/Packages/Proyecto26.RestClient/Helpers/Common.cs(59,17): warning CS0618: 'UnityWebRequest.chunkedTransfer' is obsolete: 'HTTP/2 and many HTTP/1.1 servers don't support this; we recommend leaving it set to false (default).'
Assets/Town Map/Scripts/Managers/Controller/ApiManagerController.cs(167,24): warning CS0108: 'FailedResponseArrayData.message' hides inherited member 'FailedResponseData.message'. Use the new keyword if hiding was intended.
Assets/Town Map/Scripts/Tweening/PlaneTweener.cs(89,21): warning CS0109: The member 'PlaneTweener.Close()' does not hide an accessible member. The new keyword is not required.
Assets/Town Map/Scripts/Managers/AnnouncementPanelManager.cs(82,32): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Town Map/Scripts/Managers/ApiManager.cs(553,13): warning CS0162: Unreachable code detected
Assets/Town Map/Scripts/Managers/ForceUpdateManager.cs(152,31): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Town Map/Scripts/Managers/GameManager.cs(105,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Town Map/Scripts/Managers/GameManager.cs(122,13): warning CS0162: Unreachable code detected
Assets/Town Map/Scripts/Managers/OneSignalManager.cs(15,32): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Town Map/Scripts/Managers/MixPanelManager.cs(152,13): warning CS0612: 'ApiManager.Post<T>(string, string, UnityAction<T>, UnityAction<string>, string)' is obsolete
Assets/Town Map/Scripts/Managers/QueueManager.cs(71,13): warning CS0612: 'ApiManager.Post<T>(string, string, UnityAction<T>, UnityAction<string>, string)' is obsolete
Assets/Town Map/Scripts/Managers/ShopManager.cs(93,13): warning CS0612: 'ApiManager.Post<T>(string, string, UnityAction<T>, UnityAction<string>, string)' is obsolete
Assets/Town Map/Scripts/Multiplayer/AwardController.cs(43,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Town Map/Scripts/New Registration/SendInformationController.cs(32,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Town Map/Scripts/New Registration/NewRegistrationPanel.cs(117,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Town Map/Scripts/UI/Panels/AvatarPanel.cs(158,9): warning CS0612: 'ApiManager.Post<T>(string, string, UnityAction<T>, UnityAction<string>, string)' is obsolete
Assets/Town Map/Scripts/UI/Panels/MiniGame/MiniGamesPanel.cs(254,13): warning CS0612: 'ApiManager.Post<T, U>(string, U, UnityAction<T>, UnityAction<U>)' is obsolete
Assets/Town Map/Scripts/UI/Panels/LeaderboardPanel.cs(194,9): warning CS0612: 'ApiManager.Post<T, U>(string, U, UnityAction<T>, UnityAction<U>)' is obsolete
Assets/Town Map/Scripts/UI/Panels/MainMenuPanel.cs(621,13): warning CS0612: 'ApiManager.Post<T, U>(string, U, UnityAction<T>, UnityAction<U>)' is obsolete
Assets/Town Map/Scripts/UI/Panels/SettingPanel.cs(467,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(477,20): warning CS0168: The variable 'button' is declared but never used
Assets/Town Map/Scripts/UI/Panels/QuestionPanel.cs(1155,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Town Map/Scripts/UI/Panels/QuestionPanel.cs(1185,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Town Map/Scripts/UI/Panels/QuestionPanel.cs(1189,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Town Map/Scripts/UI/Panels/QuestionPanel.cs(1151,17): warning CS0612: 'ApiManager.Post<T, U>(string, U, UnityAction<T>, UnityAction<U>)' is obsolete
Assets/Town Map/Scripts/UI/Panels/QuestionPanel.cs(1312,17): warning CS0612: 'ApiManager.Post<T>(string, string, UnityAction<T>, UnityAction<string>, string)' is obsolete
Assets/Town Map/Scripts/UI/Panels/QuestionPanel.cs(1703,13): warning CS0612: 'ApiManager.Post<T, U>(string, U, UnityAction<T>, UnityAction<U>)' is obsolete
Assets/Town Map/Scripts/UI/Panels/Badge Reward Panel/BadgeRewardPanel.cs(9,41): warning CS0649: Field 'BadgeRewardPanel._badgePopUp' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardController.cs(22,57): warning CS0649: Field 'ScoreboardController.LastText_EN' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/SignupChild.cs(20,49): warning CS0649: Field 'SignupChild.avatarSelector' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ChildSignUpForm.cs(32,40): warning CS0649: Field 'ChildSignUpForm.NormalColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(35,37): warning CS0649: Field 'ShopPanel.buyButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/NotificationCenter/NotificationCenterManager.cs(67,36): warning CS0649: Field 'NotificationCenterManager.archiveButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardController.cs(19,64): warning CS0649: Field 'ScoreboardController.countdownTimer' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/SignupChild.cs(14,47): warning CS0649: Field 'SignupChild.tweener' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(38,65): warning CS0649: Field 'ScoreboardItemController.Highlight' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/SpotlightManager.cs(13,41): warning CS0649: Field 'SpotlightManager.Zeppellin' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/SliderValue.cs(10,37): warning CS0649: Field 'SliderValue.slider' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/ToggleController.cs(14,39): warning CS0649: Field 'ToggleController.ButtonAnim' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ParentSignUpForm.cs(31,40): warning CS0649: Field 'ParentSignUpForm.NormalColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/Multiplayer/MultiplayerQuestionPanel.cs(19,73): warning CS0649: Field 'MultiplayerQuestionPanel.ProgressValueText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/SliderDotsController.cs(9,40): warning CS0649: Field 'SliderDotsController.PrefabParent' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/MiniGame/MinigameButtonPlaceholder.cs(40,46): warning CS0649: Field 'MinigameButtonPlaceholder._priceText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/AvatarSelector.cs(13,23): warning CS0649: Field 'AvatarSelector.AvatarContainer.canvasLayer' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Miramax.cs(13,55): warning CS0649: Field 'Miramax.RandomTurnOnTime' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/Panels/MiniGame/MiniGamesPanel.cs(51,22): warning CS0649: Field 'MiniGamesPanel._animator' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/SubjectMinimumGradeController.cs(11,37): warning CS0649: Field 'SubjectMinimumGradeController.BahasaText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/TeacherMarketplaceController.cs(15,59): warning CS0649: Field 'TeacherMarketplaceController.ProfileController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Miramax.cs(11,48): warning CS0649: Field 'Miramax.OnColor' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Audio/ScriptableObject/AudioContainerManager.cs(22,55): warning CS0649: Field 'AudioContainerManager.audioContainers' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/SubjectModeSelectController.cs(14,59): warning CS0649: Field 'SubjectModeSelectController.singleButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/EventSetTextColor.cs(9,38): warning CS0649: Field 'EventSetTextColor.colors' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/SubscriptionLimitationManager.cs(64,46): warning CS0649: Field 'SubscriptionLimitationManager.PanelTypes' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/MiniGame/MinigameButtonPlaceholder.cs(49,41): warning CS0649: Field 'MinigameButtonPlaceholder._parentPriceText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Leaderboard Panel/PodiumItem.cs(19,23): warning CS0649: Field 'PodiumItem.HighlightData.HighlightedBg' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/AnnouncementPanelManager.cs(66,74): warning CS0649: Field 'AnnouncementPanelManager.HeaderTexts' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AvatarCountdownTimer.cs(11,69): warning CS0649: Field 'AvatarCountdownTimer.PrefabParent' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardController.cs(23,57): warning CS0649: Field 'ScoreboardController.LastText_ID' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/SignupChild.cs(22,56): warning CS0649: Field 'SignupChild.ChildNumberText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ChildSignUpForm.cs(33,40): warning CS0649: Field 'ChildSignUpForm.WrongColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/Panels/SwitchAccountPanel.cs(30,40): warning CS0649: Field 'SwitchAccountPanel.ProfileParent' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/EditProfile.cs(11,117): warning CS0649: Field 'EditProfile.first_name' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Data/User.cs(290,24): warning CS0649: Field 'ChildAccount.equipments' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/AchievementPopUpController.cs(28,37): warning CS0649: Field 'AchievementPopUpController.EnglishText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(39,60): warning CS0649: Field 'ScoreboardItemController.CorrectHighlight' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/Util/SliderValue.cs(11,52): warning CS0649: Field 'SliderValue.text' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ParentSignUpForm.cs(32,40): warning CS0649: Field 'ParentSignUpForm.WrongColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/New Registration/ForgotPasswordController.cs(149,23): warning CS0649: Field 'ForgotPasswordController.ForgotPasswordResponseData.success' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/TeacherLayoutObject.cs(18,56): warning CS0649: Field 'TeacherLayoutObject.Name' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/TeacherMarketplaceController.cs(17,49): warning CS0649: Field 'TeacherMarketplaceController.ViewProfileButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ResultPanel.cs(16,39): warning CS0649: Field 'ResultPanel.curtainAC' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/MiniGame/MinigameButtonPlaceholder.cs(51,46): warning CS0649: Field 'MinigameButtonPlaceholder._titleText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/PlayAsGuestController.cs(20,42): warning CS0649: Field 'PlayAsGuestController.ChildSignUpController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Leaderboard Panel/PodiumItem.cs(21,44): warning CS0649: Field 'PodiumItem.HighlightData.Texts' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/AnnouncementPanelManager.cs(67,72): warning CS0649: Field 'AnnouncementPanelManager.ContentText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AvatarCountdownTimer.cs(13,69): warning CS0649: Field 'AvatarCountdownTimer.PoolParent' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/MultiplayerQuestionPanel.cs(24,61): warning CS0649: Field 'MultiplayerQuestionPanel.QuestionImageParent' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(27,65): warning CS0649: Field 'ScoreboardItemController.medals' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Data/User.cs(10,53): warning CS0649: Field 'User.user_type' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(43,57): warning CS0649: Field 'ShopPanel.nameText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Audio/PlaySfxAudio.cs(11,65): warning CS0649: Field 'PlaySfxAudio.SfxKey' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/DoubleToggle.cs(8,37): warning CS0649: Field 'DoubleToggle.toggle1' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(32,55): warning CS0649: Field 'ShopPanel.coinText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ResultPanel.cs(18,60): warning CS0649: Field 'ResultPanel.LostConfettiPS' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/AchievementPopUpController.cs(29,37): warning CS0649: Field 'AchievementPopUpController.BahasaText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(40,60): warning CS0649: Field 'ScoreboardItemController.WrongHighlight' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/EditProfile.cs(11,85): warning CS0649: Field 'EditProfile.dobText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ForgotPasswordController.cs(149,38): warning CS0649: Field 'ForgotPasswordController.ForgotPasswordResponseData.message' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ResultPanel.cs(15,60): warning CS0649: Field 'ResultPanel.SubjectText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/AchievementPopUpController.cs(25,50): warning CS0649: Field 'AchievementPopUpController.LessonTexts' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Firebase/AnalyticsController.cs(30,80): warning CS0649: Field 'AnalyticsController.DependentController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/TeacherMarketplaceController.cs(18,56): warning CS0649: Field 'TeacherMarketplaceController.ViewProfileText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/PlayAsGuestController.cs(22,51): warning CS0649: Field 'PlayAsGuestController.referralCode' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/AnnouncementPanelManager.cs(69,51): warning CS0649: Field 'AnnouncementPanelManager.DotsController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/SwitchAccountPanel.cs(27,43): warning CS0649: Field 'SwitchAccountPanel.tweener' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(29,53): warning CS0649: Field 'ScoreboardItemController.MedalImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/MultiplayerQuestionPanel.cs(20,64): warning CS0649: Field 'MultiplayerQuestionPanel.ProgressBarValue' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Audio/PlaySfxAudio.cs(13,68): warning CS0649: Field 'PlaySfxAudio.audioClip' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/CountdownTimer.cs(19,72): warning CS0649: Field 'CountdownTimer.TimerText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ForgotPasswordController.cs(10,51): warning CS0649: Field 'ForgotPasswordController.inputField' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ResultPanel.cs(21,41): warning CS0649: Field 'ResultPanel.itsMiniGameGO' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Data/User.cs(295,22): warning CS0649: Field 'ChildAccount.selected_avatar' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Observers/ImageValidationObserver.cs(13,48): warning CS0649: Field 'ImageValidationObserver.questionPanel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/GlobalKeyboardInputManager.cs(11,41): warning CS0649: Field 'GlobalKeyboardInputManager.TranspanretPanel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/AchievementPopUpController.cs(30,58): warning CS0649: Field 'AchievementPopUpController.Texts' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(42,63): warning CS0649: Field 'ScoreboardItemController.ScoreText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/SubjectModeSelectController.cs(15,59): warning CS0649: Field 'SubjectModeSelectController.multiplayerButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/HoldButton.cs(16,43): warning CS0649: Field 'HoldButton.BubbleTweener' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AwardController.cs(9,74): warning CS0649: Field 'AwardController.curtainController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/AchievementPopUpController.cs(26,36): warning CS0649: Field 'AchievementPopUpController.LessonCompletionSlider' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/TeacherProfileController.cs(12,58): warning CS0649: Field 'TeacherProfileController.Profession' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/SignupParent.cs(13,43): warning CS0649: Field 'SignupParent.tweener' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/SubjectPanel.cs(121,49): warning CS0649: Field 'SubjectPanel.progressBox' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/TeacherMarketplaceController.cs(19,40): warning CS0649: Field 'TeacherMarketplaceController.UninteractableColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/Util/DelayedActive.cs(7,36): warning CS0649: Field 'DelayedActive.Delay' is never assigned to, and will always have its default value 0
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(30,58): warning CS0649: Field 'ScoreboardItemController.AvatarIcon' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/NotificationCenter/NotificationCenterManager.cs(68,37): warning CS0649: Field 'NotificationCenterManager.selectedSprt' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/SwitchAccountPanel.cs(23,42): warning CS0649: Field 'SwitchAccountPanel.ChildSignUpController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ForgotPasswordController.cs(11,52): warning CS0649: Field 'ForgotPasswordController.errorText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ResultPanel.cs(22,36): warning CS0649: Field 'ResultPanel.iconImg' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/GlobalKeyboardInputManager.cs(13,45): warning CS0649: Field 'GlobalKeyboardInputManager.inputField' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(43,63): warning CS0649: Field 'ScoreboardItemController.GainText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/AvatarSelector.cs(22,52): warning CS0649: Field 'AvatarSelector.avatars' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/QuestionPanel.cs(915,37): warning CS0649: Field 'QuestionPanel.QuitButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/SubjectModeSelectController.cs(16,59): warning CS0649: Field 'SubjectModeSelectController.closeButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ProfileButton.cs(18,36): warning CS0649: Field 'ProfileButton.FreeColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/HoldButton.cs(17,41): warning CS0649: Field 'HoldButton.CorrectObj' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Miramax.cs(13,73): warning CS0649: Field 'Miramax.RandomTurnOffTime' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/Managers/Controller/DeepLinkPopupController.cs(21,71): warning CS0649: Field 'DeepLinkPopupController.Header' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/TeacherLayoutObject.cs(18,62): warning CS0649: Field 'TeacherLayoutObject.Profession' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/SignupParent.cs(15,47): warning CS0649: Field 'SignupParent.Form' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/SubjectPanel.cs(122,50): warning CS0649: Field 'SubjectPanel.TitleVLG' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/TeacherMarketplaceController.cs(20,40): warning CS0649: Field 'TeacherMarketplaceController.InteractableColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/Panels/Subject Panel/SubjectGradeLayer.cs(11,36): warning CS0649: Field 'SubjectGradeLayer.gradeImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/SpotlightManager.cs(18,48): warning CS0649: Field 'SpotlightManager.imageLocalizations' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/DeepLinkBuildingController.cs(12,37): warning CS0649: Field 'DeepLinkBuildingController.Button' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(31,64): warning CS0649: Field 'ScoreboardItemController.Arrow' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/QuestionPanel.cs(92,39): warning CS0649: Field 'QuestionPanel.questionPanelAC' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(36,36): warning CS0649: Field 'ShopPanel.previewBackgroundXPosition' is never assigned to, and will always have its default value 0
Assets/Town Map/Scripts/UI/Panels/SwitchAccountPanel.cs(31,40): warning CS0649: Field 'SwitchAccountPanel.PoolParnet' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/SpotlightManager.cs(14,41): warning CS0649: Field 'SpotlightManager.NotificationButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/EditProfile.cs(11,129): warning CS0649: Field 'EditProfile.last_name' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(44,53): warning CS0649: Field 'ScoreboardItemController.GainColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/ResultProgress.cs(9,54): warning CS0649: Field 'ResultProgress.pintarCoins' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/SubjectModeSelectController.cs(18,63): warning CS0649: Field 'SubjectModeSelectController.tweener' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ProfileButton.cs(19,36): warning CS0649: Field 'ProfileButton.PaidColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/HoldButton.cs(18,41): warning CS0649: Field 'HoldButton.WrongObj' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/SendInformationController.cs(22,59): warning CS0649: Field 'SendInformationController.OnPurchaseIntentSubscription' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/GlobalKeyboardInputManager.cs(10,41): warning CS0649: Field 'GlobalKeyboardInputManager.Panel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/DeepLinkPopupController.cs(23,71): warning CS0649: Field 'DeepLinkPopupController.Context' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/TeacherLayoutObject.cs(19,43): warning CS0649: Field 'TeacherLayoutObject.Image' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/SubjectPanel.cs(123,41): warning CS0649: Field 'SubjectPanel.gradeLayer' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Subject Panel/SubjectGradeLayer.cs(12,46): warning CS0649: Field 'SubjectGradeLayer.gradeText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/EditProfile.cs(11,57): warning CS0649: Field 'EditProfile.languageText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ResultPanel.cs(16,50): warning CS0649: Field 'ResultPanel.PanelAC' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Data/User.cs(13,17): warning CS0649: Field 'User.is_verified' is never assigned to, and will always have its default value 0
Assets/Town Map/Scripts/Managers/CustomToastManager.cs(7,42): warning CS0649: Field 'CustomToastManager.Panel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/MultiplayerQuestionPanel.cs(26,77): warning CS0649: Field 'MultiplayerQuestionPanel.MultipleChoice' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/KeyboardInputHandler.cs(16,75): warning CS0649: Field 'KeyboardInputHandler.RectTransform' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(32,56): warning CS0649: Field 'ScoreboardItemController.CorrectColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(43,67): warning CS0649: Field 'ShopPanel.costText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/QuestionPanel.cs(93,37): warning CS0649: Field 'QuestionPanel.CloseVideoButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/PersonalHomePanel.cs(11,22): warning CS0649: Field 'PersonalHomePanel.AllButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/OneSignalTagController.cs(50,37): warning CS0649: Field 'OneSignalTagController.TagKey' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ChildSignUpForm.cs(15,75): warning CS0649: Field 'ChildSignUpForm.NickName' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(39,41): warning CS0649: Field 'ShopPanel.shopConfirmation' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/DoubleToggle.cs(8,46): warning CS0649: Field 'DoubleToggle.toggle2' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/SpotlightManager.cs(15,41): warning CS0649: Field 'SpotlightManager.SpotLightObject' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/EditProfile.cs(11,94): warning CS0649: Field 'EditProfile.schoolText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/LoginController.cs(22,54): warning CS0649: Field 'LoginController.email_Number' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(45,53): warning CS0649: Field 'ScoreboardItemController.LossColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/New Registration/ProfileButton.cs(16,41): warning CS0649: Field 'ProfileButton.PaidTick' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ResultPanel.cs(15,73): warning CS0649: Field 'ResultPanel.CPText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ParentSignUpForm.cs(19,45): warning CS0649: Field 'ParentSignUpForm.FullName' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/DeepLinkPopupController.cs(25,71): warning CS0649: Field 'DeepLinkPopupController.LeftButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/TeacherLayoutObject.cs(20,47): warning CS0649: Field 'TeacherLayoutObject.StarsSequence' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ProfileButton.cs(12,39): warning CS0649: Field 'ProfileButton.ProfileImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/NewRegistrationPanel.cs(30,47): warning CS0649: Field 'NewRegistrationPanel.ParentSignUpController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(31,41): warning CS0649: Field 'ShopPanel.shopPreview' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/PasswordRevealer.cs(13,37): warning CS0649: Field 'PasswordRevealer.OnImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/CustomToastManager.cs(8,52): warning CS0649: Field 'CustomToastManager.Text' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/SwitchAccountPanel.cs(29,41): warning CS0649: Field 'SwitchAccountPanel.ProfilePrefab' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/KeyboardInputHandler.cs(17,67): warning CS0649: Field 'KeyboardInputHandler.Offset' is never assigned to, and will always have its default value 0
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(33,56): warning CS0649: Field 'ScoreboardItemController.WrongColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/PersonalHomePanel.cs(12,43): warning CS0649: Field 'PersonalHomePanel.AllLabel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/OneSignalTagController.cs(51,37): warning CS0649: Field 'OneSignalTagController.TagValue' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ChildSignUpForm.cs(17,75): warning CS0649: Field 'ChildSignUpForm.School' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/MultiplayerQuestionPanel.cs(22,63): warning CS0649: Field 'MultiplayerQuestionPanel.QuestionText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ChildSignUpForm.cs(23,41): warning CS0649: Field 'ChildSignUpForm.InitialToggle' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/DeepLinkBuildingController.cs(10,65): warning CS0649: Field 'DeepLinkBuildingController.BuildingKey' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/LoginController.cs(23,54): warning CS0649: Field 'LoginController.password' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ParentSignUpForm.cs(21,45): warning CS0649: Field 'ParentSignUpForm.EmailAddress' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/MiniGame/MinigameButtonPlaceholder.cs(27,36): warning CS0649: Field 'MinigameButtonPlaceholder._iconImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/OnTriggerEvent.cs(8,37): warning CS0649: Field 'OnTriggerEvent.TagToLook' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/TeacherProfileController.cs(12,70): warning CS0649: Field 'TeacherProfileController.Description' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/DeepLinkPopupController.cs(27,71): warning CS0649: Field 'DeepLinkPopupController.RightButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/TeacherLayoutObject.cs(21,45): warning CS0649: Field 'TeacherLayoutObject.SelectedImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ProfileButton.cs(13,52): warning CS0649: Field 'ProfileButton.NameText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/NewRegistrationPanel.cs(32,46): warning CS0649: Field 'NewRegistrationPanel.ChildSignUpController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/PasswordRevealer.cs(14,37): warning CS0649: Field 'PasswordRevealer.OffImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(34,56): warning CS0649: Field 'ScoreboardItemController.SelectedColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/SwipeableView/Scene/01_Basic/UISwipeableCardBasic.cs(21,40): warning CS0649: Field 'UISwipeableCardBasic.BgImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/SwitchAccountPanel.cs(25,41): warning CS0649: Field 'SwitchAccountPanel.AddChildButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/PasswordRevealer.cs(9,45): warning CS0649: Field 'PasswordRevealer.PasswordInputField' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/EventTriggerDebugger.cs(7,37): warning CS0649: Field 'EventTriggerDebugger.Log' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ChildSignUpForm.cs(25,41): warning CS0649: Field 'ChildSignUpForm.GradeSlider' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/LoginController.cs(25,54): warning CS0649: Field 'LoginController.email_Number_Normal' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ChildSignUpForm.cs(19,41): warning CS0649: Field 'ChildSignUpForm.BoyToggle' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ParentSignUpForm.cs(23,45): warning CS0649: Field 'ParentSignUpForm.PhoneNumber' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Game/CloudSpawner.cs(56,34): warning CS0649: Field 'CloudSpawner.cloudLimit' is never assigned to, and will always have its default value 0
Assets/Town Map/Scripts/Multiplayer/AvatarIcon.cs(15,57): warning CS0649: Field 'AvatarIcon.CorrectColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/Managers/Controller/TeacherProfileController.cs(13,39): warning CS0649: Field 'TeacherProfileController.ProfileImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ProfileButton.cs(15,36): warning CS0649: Field 'ProfileButton.BgImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/WelcomeManager.cs(32,37): warning CS0649: Field 'WelcomeManager.BahasaText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/NewRegistrationPanel.cs(34,45): warning CS0649: Field 'NewRegistrationPanel.PopupBase' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Subject Panel/SubjectProgressBox.cs(11,46): warning CS0649: Field 'SubjectProgressBox.progressText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AvatarIcon.cs(9,66): warning CS0649: Field 'AvatarIcon.IconImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/PasswordRevealer.cs(15,36): warning CS0649: Field 'PasswordRevealer.ToggleImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/WelcomeManager.cs(28,43): warning CS0649: Field 'WelcomeManager.tweener' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/PasswordRevealer.cs(11,37): warning CS0649: Field 'PasswordRevealer.ToggleButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardController.cs(10,40): warning CS0649: Field 'ScoreboardController.PrefabParent' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ChildSignUpForm.cs(26,46): warning CS0649: Field 'ChildSignUpForm.SliderController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/EditProfile.cs(11,140): warning CS0649: Field 'EditProfile.schoolName' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/DeepLinkManager.cs(134,43): warning CS0649: Field 'DeepLinkManager.CantShowIfOnPanels' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Data/SubjectData.cs(16,17): warning CS0649: Field 'SubjectData.grade_id' is never assigned to, and will always have its default value 0
Assets/Town Map/Scripts/UI/Panels/ShopPanel/CostumePrefab.cs(8,36): warning CS0649: Field 'CostumePrefab.spriteImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/NotificationCenter/NotificationCenterManager.cs(66,36): warning CS0649: Field 'NotificationCenterManager.inboxButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/LoginController.cs(26,54): warning CS0649: Field 'LoginController.password_Normal' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/ResultProgress.cs(9,67): warning CS0649: Field 'ResultProgress.exp' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ChildSignUpForm.cs(21,41): warning CS0649: Field 'ChildSignUpForm.GirlToggle' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/EventSetImageColor.cs(8,36): warning CS0649: Field 'EventSetImageColor.image' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ParentSignUpForm.cs(25,45): warning CS0649: Field 'ParentSignUpForm.ReferralCode' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/MultiplayerQuestionPanel.cs(14,77): warning CS0649: Field 'MultiplayerQuestionPanel.ScoreboardPanel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Firebase/AnalyticsController.cs(11,37): warning CS0649: Field 'AnalyticsController.EventName' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AvatarIcon.cs(16,57): warning CS0649: Field 'AvatarIcon.WrongColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/Managers/Controller/TeacherProfileController.cs(14,38): warning CS0649: Field 'TeacherProfileController.DefaultImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Miramax.cs(13,38): warning CS0649: Field 'Miramax.RandomStartTime' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/New Registration/WelcomeManager.cs(33,58): warning CS0649: Field 'WelcomeManager.Texts' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/EditProfile.cs(11,71): warning CS0649: Field 'EditProfile.nickNameText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Subject Panel/SubjectProgressBox.cs(10,36): warning CS0649: Field 'SubjectProgressBox.progressBar' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/NewRegistrationPanel.cs(36,56): warning CS0649: Field 'NewRegistrationPanel.validateOTPController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Subject Panel/SubjectProgressBox.cs(12,37): warning CS0649: Field 'SubjectProgressBox.startButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Miramax.cs(11,38): warning CS0649: Field 'Miramax.OffColor' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AvatarIcon.cs(11,73): warning CS0649: Field 'AvatarIcon.BubbleText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AwardController.cs(10,77): warning CS0649: Field 'AwardController.scoreboardController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Leaderboard Panel/PodiumItem.cs(13,22): warning CS0649: Field 'PodiumItem.HighlightData.NormalTextColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/New Registration/WelcomeManager.cs(29,46): warning CS0649: Field 'WelcomeManager.PanelTypes' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardController.cs(12,40): warning CS0649: Field 'ScoreboardController.PoolingParent' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/EditProfile.cs(12,40): warning CS0649: Field 'EditProfile.selectGender' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/DeepLinkManager.cs(135,41): warning CS0649: Field 'DeepLinkManager.MainMenuObject' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Data/SubjectData.cs(19,20): warning CS0649: Field 'SubjectData.question_presentation' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ValidateOTPController.cs(9,51): warning CS0649: Field 'ValidateOTPController.inputText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/EditProfile.cs(11,106): warning CS0649: Field 'EditProfile.classText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/LoginController.cs(28,36): warning CS0649: Field 'LoginController.NormalColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/Panels/MainMenuPanel.cs(82,35): warning CS0649: Field 'MainMenuPanel.ModelsToCheckForMovement' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ResultPanel.cs(15,81): warning CS0649: Field 'ResultPanel.EXPText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/NewSubscriptionController.cs(19,37): warning CS0649: Field 'NewSubscriptionController.EnglishText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/EventSetImageColor.cs(10,38): warning CS0649: Field 'EventSetImageColor.colors' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ParentSignUpForm.cs(27,45): warning CS0649: Field 'ParentSignUpForm.Password' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/MultiplayerQuestionPanel.cs(15,69): warning CS0649: Field 'MultiplayerQuestionPanel.WaitingPanel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Firebase/AnalyticsController.cs(13,35): warning CS0649: Field 'AnalyticsController.OnlyOnce' is never assigned to, and will always have its default value false
Assets/Town Map/Scripts/Managers/Controller/TeacherProfileController.cs(15,43): warning CS0649: Field 'TeacherProfileController.StarsSequence' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AwardController.cs(18,58): warning CS0649: Field 'AwardController.Panel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Subject Panel/SubjectProgressBox.cs(13,43): warning CS0649: Field 'SubjectProgressBox.pointArrow' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AvatarIcon.cs(13,62): warning CS0649: Field 'AvatarIcon.BubbleObject' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/SocketManager.cs(17,48): warning CS0649: Field 'SocketManager.IOManager' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(41,41): warning CS0649: Field 'ShopPanel.yesNoButtonGameObject' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AwardController.cs(13,66): warning CS0649: Field 'AwardController.FisrtPanel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Leaderboard Panel/PodiumItem.cs(14,22): warning CS0649: Field 'PodiumItem.HighlightData.HighlightTextColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/New Registration/WelcomeManager.cs(31,37): warning CS0649: Field 'WelcomeManager.EnglishText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardController.cs(20,58): warning CS0649: Field 'ScoreboardController.NormalText_EN' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/MultiplayerQuestionPanel.cs(23,56): warning CS0649: Field 'MultiplayerQuestionPanel.BackgroundImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/CurtainController.cs(7,39): warning CS0649: Field 'CurtainController.CurtainAnimator' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/SignupChild.cs(16,50): warning CS0649: Field 'SignupChild.Form' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(43,46): warning CS0649: Field 'ShopPanel.titleText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardController.cs(14,43): warning CS0649: Field 'ScoreboardController.Tweener' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Personal Home Panel/EditProfile.cs(13,37): warning CS0649: Field 'EditProfile.GradeSlider' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ValidateOTPController.cs(11,43): warning CS0649: Field 'ValidateOTPController.tweener' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/NotificationCenter/Notification.cs(16,41): warning CS0649: Field 'Notification.m_notificationDot' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(32,46): warning CS0649: Field 'ShopPanel.expText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ResultPanel.cs(18,45): warning CS0649: Field 'ResultPanel.WonConfettiPS' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/LoginController.cs(29,36): warning CS0649: Field 'LoginController.WrongColor' is never assigned to, and will always have its default value
Assets/Town Map/Scripts/UI/Panels/NotificationCenter/NotificationCenterManager.cs(69,37): warning CS0649: Field 'NotificationCenterManager.nonSelectedSprt' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/MainMenuPanel.cs(84,58): warning CS0649: Field 'MainMenuPanel.MultiplayerPanel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Data/LeaderboardData.cs(60,24): warning CS0649: Field 'LeaderboardUserData.equipments' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/NewSubscriptionController.cs(20,37): warning CS0649: Field 'NewSubscriptionController.BahasaText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Badge/BadgePrefab.cs(11,36): warning CS0649: Field 'BadgePrefab._Image' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/MultiplayerQuestionPanel.cs(16,69): warning CS0649: Field 'MultiplayerQuestionPanel.KickUserPanel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Firebase/AnalyticsController.cs(15,104): warning CS0649: Field 'AnalyticsController.OnlyOnParticularIteration' is never assigned to, and will always have its default value false
Assets/Town Map/Scripts/UI/Panels/ResultPanel.cs(15,46): warning CS0649: Field 'ResultPanel.SubjectIndex' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Game/Preloader.cs(9,48): warning CS0649: Field 'Preloader.splashScreen' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/ChangeAlphaCanvasGroup.cs(7,42): warning CS0649: Field 'ChangeAlphaCanvasGroup.canvasGroup' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/TeacherMarketplaceController.cs(13,45): warning CS0649: Field 'TeacherMarketplaceController.ListItemPrefab' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/AudioManager.cs(69,41): warning CS0649: Field 'AudioManager.Master' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ResultPanel.cs(24,59): warning CS0649: Field 'ResultPanel.teacherMarketplaceController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(42,41): warning CS0649: Field 'ShopPanel.BackButtons' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AwardController.cs(14,66): warning CS0649: Field 'AwardController.SecondPanel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Leaderboard Panel/PodiumItem.cs(16,22): warning CS0649: Field 'PodiumItem.HighlightData.BgImage' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardController.cs(21,57): warning CS0649: Field 'ScoreboardController.NormalText_ID' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/SwitchAccountPanel.cs(26,41): warning CS0649: Field 'SwitchAccountPanel.CloseButton' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ChildSignUpForm.cs(30,43): warning CS0649: Field 'ChildSignUpForm.Animator' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardController.cs(16,41): warning CS0649: Field 'ScoreboardController.ScoreboardItemPrefab' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/LoginController.cs(31,52): warning CS0649: Field 'LoginController.validateOTPController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/ScoreboardItemController.cs(36,63): warning CS0649: Field 'ScoreboardItemController.NameText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/ForgotPasswordController.cs(149,32): warning CS0649: Field 'ForgotPasswordController.ForgotPasswordResponseData.data' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Leaderboard Panel/PodiumItem.cs(41,100): warning CS0649: Field 'PodiumItem.highlightData' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/NewSubscriptionController.cs(21,58): warning CS0649: Field 'NewSubscriptionController.Texts' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/ShopPanel/ShopPanel.cs(44,36): warning CS0649: Field 'ShopPanel.confirmBackgroundXPosition' is never assigned to, and will always have its default value 0
Assets/Town Map/Scripts/UI/Badge/BadgePrefab.cs(12,37): warning CS0649: Field 'BadgePrefab._Button' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/MultiplayerQuestionPanel.cs(17,72): warning CS0649: Field 'MultiplayerQuestionPanel.CongratsPanel' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Firebase/AnalyticsController.cs(16,103): warning CS0649: Field 'AnalyticsController.Iteration' is never assigned to, and will always have its default value 0
Assets/Town Map/Scripts/UI/SliderDotsController.cs(7,41): warning CS0649: Field 'SliderDotsController.DotPrefab' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/AvatarSelector.cs(12,23): warning CS0649: Field 'AvatarSelector.AvatarContainer.avatar' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/SubjectMinimumGradeController.cs(10,37): warning CS0649: Field 'SubjectMinimumGradeController.EnglighText' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/TeacherProfileController.cs(12,52): warning CS0649: Field 'TeacherProfileController.Name' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/Controller/TeacherMarketplaceController.cs(14,44): warning CS0649: Field 'TeacherMarketplaceController.PoolParent' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/SubjectModeSelectController.cs(12,52): warning CS0649: Field 'SubjectModeSelectController.multiplayerController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Util/EventSetTextColor.cs(7,52): warning CS0649: Field 'EventSetTextColor.text' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/New Registration/SubscriptionLimitationManager.cs(63,43): warning CS0649: Field 'SubscriptionLimitationManager.tweener' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AwardController.cs(16,74): warning CS0649: Field 'AwardController.Winners' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/Leaderboard Panel/PodiumItem.cs(18,23): warning CS0649: Field 'PodiumItem.HighlightData.NormalBg' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Multiplayer/AvatarCountdownTimer.cs(9,70): warning CS0649: Field 'AvatarCountdownTimer.AvatarIconPrefab' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/Managers/AnnouncementPanelManager.cs(65,74): warning CS0649: Field 'AnnouncementPanelManager.ImageLocalizationController' is never assigned to, and will always have its default value null
Assets/Town Map/Scripts/UI/Panels/SettingPanel.cs(80,21): warning CS0414: The field 'SettingPanel.videoCacheState' is assigned but its value is never used
Assets/Town Map/Scripts/Util/GlobalKeyboardInputManager.cs(15,28): warning CS0414: The field 'GlobalKeyboardInputManager.transitionTime' is assigned but its value is never used
Assets/Town Map/Scripts/UI/Panels/MainMenuPanel.cs(437,20): warning CS0414: The field 'MainMenuPanel._tempLessonCheatId' is assigned but its value is never used
Assets/Town Map/Scripts/UI/Panels/LoadingPanel.cs(265,19): warning CS0414: The field 'LoadingPanel._counter' is assigned but its value is never used
Assets/Town Map/Scripts/UI/Panels/MainMenuPanel.cs(434,19): warning CS0414: The field 'MainMenuPanel._adminLoginCounter' is assigned but its value is never used
Assets/Town Map/Scripts/Util/Singleton.cs(11,25): warning CS0414: The field 'Singleton<T>.m_ShuttingDown' is assigned but its value is never used
Assets/Town Map/Scripts/UI/Panels/MainMenuPanel.cs(435,18): warning CS0414: The field 'MainMenuPanel._isLogin' is assigned but its value is never used
Assets/Town Map/Scripts/Managers/LoadingManager.cs(37,18): warning CS0414: The field 'LoadingManager.OnLoadProcessDone' is assigned but its value is never used
Assets/Town Map/Scripts/New Registration/ForgotPasswordController.cs(13,18): warning CS0414: The field 'ForgotPasswordController.inProgress' is assigned but its value is never used
Assets/unity-ui-extensions/Scripts/Utilities/UIScrollToSelectionXY.cs(25,31): warning CS0649: Field 'UIScrollToSelectionXY.layoutListGroup' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Scripts/Utilities/PaginationManager.cs(15,32): warning CS0649: Field 'PaginationManager.scrollSnap' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Scripts/Layout/FancyScrollView.cs(13,15): warning CS0649: Field 'FancyScrollView<TData, TContext>.cellOffset' is never assigned to, and will always have its default value 0
Assets/unity-ui-extensions/Scripts/Controls/ComboBox/DropDownListItem.cs(81,25): warning CS0649: Field 'DropDownListItem.OnUpdate' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Scripts/Utilities/ScrollRectLinker.cs(14,20): warning CS0649: Field 'ScrollRectLinker.controllingScrollRect' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Scripts/Layout/FancyScrollView.cs(11,15): warning CS0649: Field 'FancyScrollView<TData, TContext>.cellInterval' is never assigned to, and will always have its default value 0
Assets/unity-ui-extensions/Scripts/Layout/FancyScrollView.cs(17,20): warning CS0649: Field 'FancyScrollView<TData, TContext>.cellBase' is never assigned to, and will always have its default value null
Assets/unity-ui-extensions/Scripts/Utilities/UIScrollToSelection.cs(21,28): warning CS0649: Field 'UIScrollToSelection.scrollDirection' is never assigned to, and will always have its default value
Assets/unity-ui-extensions/Scripts/Layout/FancyScrollView.cs(15,14): warning CS0649: Field 'FancyScrollView<TData, TContext>.loop' is never assigned to, and will always have its default value false
Assets/unity-ui-extensions/Scripts/Layout/ScrollPositionController.cs(43,17): warning CS0649: Field 'ScrollPositionController.viewport' is never assigned to, and will always have its default value null
Assets/Xcode/PlistParser.cs(193,13): warning CS0618: 'XmlReaderSettings.ProhibitDtd' is obsolete: 'Use XmlReaderSettings.DtdProcessing property instead.'
Finished updating scripts / assemblies
DisplayProgressbar: Building Player
Refresh completed in 0.380723 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 380.679ms
InvokeBeforeRefreshCallbacks: 0.327ms
ApplyChangesToAssetFolders: 0.147ms
WriteModifiedImportersToTextMetaFiles: 0.000ms
CleanLegacyArtifacts: 0.000ms
Scan: 182.674ms
OnSourceAssetsModified: 0.005ms
UnregisterDeletedAssets: 0.000ms
InitializeImportedAssetsSnapshot: 14.094ms
GetAllGuidsForCategorization: 0.745ms
CategorizeAssets: 147.343ms
ImportAndPostprocessOutOfDateAssets: 10.142ms (2.568ms without children)
ImportManagerImport: 0.000ms (0.000ms without children)
ImportInProcess: 0.000ms
ImportOutOfProcess: 0.000ms
UpdateCategorizedAssets: 0.000ms
RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
RemoteAssetCacheResolve: 0.000ms
RemoteAssetCacheDownloadFile: 0.000ms
CompileScripts: 0.000ms
PostProcessAllAssets: 0.009ms
ReloadImportedAssets: 0.000ms
VerifyAssetsAreUpToDateAndCorrect: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.558ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.665ms
OnDemandSchedulerStart: 0.728ms
RestoreLoadedAssetsState: 3.608ms
InvokeProjectHasChanged: 0.000ms
UpdateImportedAssetsSnapshot: 0.000ms
ReloadSourceAssets: 2.268ms
UnloadImportedAssets: 0.439ms
Hotreload: 0.077ms
FixTempGuids: 0.039ms
VerifyGuidPMRegistrations: 0.000ms
GatherAllCurrentPrimaryArtifactRevisions: 1.989ms
UnloadStreamsBegin: 1.684ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.863ms
GetLoadedSourceAssetsSnapshot: 5.687ms
PersistCurrentRevisions: 0.000ms
UnloadStreamsEnd: 0.071ms
GenerateScriptTypeHashes: 0.000ms
- Collect Sprites to Pack : (SequentialAtlasing : 0)
[ 93 MB ]Texture Title has custom settings not set to Override. Using default settings.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[/home/bokken/buildslave/unity/build/Editor/Src/SpritePacker/SpritePacker.cpp line 840]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
- Grouping sprites using the selected SpritePackerPolicy.
[ 196 MB ]- Atlas "Award" with 5 sprites assigned.
[ 198 MB ]- Atlas "BBB_Albie" with 76 sprites assigned.
[ 198 MB ]- Atlas "BBB_Bird" with 42 sprites assigned.
[ 198 MB ]- Atlas "BBB_UI" with 20 sprites assigned.
[ 198 MB ]- Atlas "DDD_InGame" with 28 sprites assigned.
[ 198 MB ]- Atlas "DDD_UI (Group 0)" with 24 sprites assigned.
[ 198 MB ]- Atlas "DDD_UI (Group 1)" with 1 sprites assigned.
[ 198 MB ]- Atlas "DebugLogUI (Group 0)" with 12 sprites assigned.
[ 198 MB ]- Atlas "DebugLogUI (Group 1)" with 1 sprites assigned.
[ 198 MB ]- Atlas "JTTDS_UI" with 49 sprites assigned.
[ 198 MB ]- Atlas "LC_BG2" with 2 sprites assigned.
[ 198 MB ]- Atlas "LC_Form" with 28 sprites assigned.
[ 198 MB ]- Atlas "LC_UI" with 4 sprites assigned.
[ 198 MB ]- Atlas "MM_InGame" with 9 sprites assigned.
[ 198 MB ]- Atlas "MainMenu_Background (Group 0)" with 36 sprites assigned.
[ 198 MB ]- Atlas "MainMenu_Background (Group 1)" with 1 sprites assigned.
[ 198 MB ]- Atlas "MainMenu_Globe (Group 0)" with 68 sprites assigned.
[ 198 MB ]- Atlas "MainMenu_Globe (Group 1)" with 16 sprites assigned.
[ 198 MB ]- Atlas "MainMenu_Globe (Group 2)" with 7 sprites assigned.
[ 198 MB ]- Atlas "MainMenu_Globe (Group 3)" with 44 sprites assigned.
[ 198 MB ]- Atlas "MainMenu_Settings" with 15 sprites assigned.
[ 198 MB ]- Atlas "MainMenu_UI" with 36 sprites assigned.
[ 198 MB ]- Atlas "NewSubscription" with 6 sprites assigned.
[ 198 MB ]- Atlas "WWW_InGame" with 61 sprites assigned.
[ 198 MB ]- Atlas "YS_UI" with 18 sprites assigned.
[ 198 MB ]- Atlas "scoreboard" with 5 sprites assigned.
[ 198 MB ]- Completed grouping sprites to Atlas.
[ 196 MB ]- Build Sprite Atlas.
[ 199 MB ]- Packing 26 atlases.
[ 199 MB ]- Atlas (Award) file (907be35640ce409dfcc53614f21d6498) not found. Will repack.
[ 199 MB ]- Atlas (BBB_Albie) file (f514f8d564047e6a96fdea2319d8e4a1) not found. Will repack.
[ 199 MB ]- Atlas (BBB_Bird) file (49ea8c4a37cac4aa941e5d3ce378fc2c) not found. Will repack.
[ 199 MB ]- Atlas (BBB_UI) file (4f71d2dfda966cc5faead3548cc61228) not found. Will repack.
[ 199 MB ]- Atlas (DDD_InGame) file (9c75fb968f30ff822b465f24690b6037) not found. Will repack.
[ 199 MB ]- Atlas (DDD_UI (Group 0)) file (463e36e52c9bef0013c9001214970810) not found. Will repack.
[ 199 MB ]- Atlas (DDD_UI (Group 1)) file (4795225f955a43f6d941e9750506f7e6) not found. Will repack.
[ 199 MB ]- Atlas (DebugLogUI (Group 0)) file (c3471cbd41b79dacd4c216e48168cd05) not found. Will repack.
[ 199 MB ]- Atlas (DebugLogUI (Group 1)) file (d657987b4473a4b63272cb51b7dac7f9) not found. Will repack.
[ 199 MB ]- Atlas (JTTDS_UI) file (c2a8c555c086a4ca4f041770c1892b75) not found. Will repack.
[ 199 MB ]- Atlas (LC_BG2) file (d6f212a0c3ee159ed95d819ff24886bd) not found. Will repack.
[ 199 MB ]- Atlas (LC_Form) file (4ddb0d239e0daf945b5e3546e86d78e2) not found. Will repack.
[ 199 MB ]- Atlas (LC_UI) file (59485c234c040f00b8d25766292ed206) not found. Will repack.
[ 199 MB ]- Atlas (MM_InGame) file (b7d9c07e8ac508e55bb513a0c895821a) not found. Will repack.
[ 199 MB ]- Atlas (MainMenu_Background (Group 0)) file (b8b2b83616337faeb0cf0a3a988ea7e9) not found. Will repack.
[ 199 MB ]- Atlas (MainMenu_Background (Group 1)) file (f8bd1bfe2b2557cd38aea96f0f9be6c1) not found. Will repack.
[ 199 MB ]- Atlas (MainMenu_Globe (Group 0)) file (13dc5fea77e3e7f8d40d4aaafb9dbf52) not found. Will repack.
[ 199 MB ]- Atlas (MainMenu_Globe (Group 1)) file (392bca25a1fa9fab76c02c4ecf8fc475) not found. Will repack.
[ 199 MB ]- Atlas (MainMenu_Globe (Group 2)) file (3d0d67fa7a6fdddf2b0235f12443ed3a) not found. Will repack.
[ 199 MB ]- Atlas (MainMenu_Globe (Group 3)) file (93877a07d242bf1f79fa711167a879a0) not found. Will repack.
[ 199 MB ]- Atlas (MainMenu_Settings) file (c77dce76445b7a710eeb014f7f379c76) not found. Will repack.
[ 199 MB ]- Atlas (MainMenu_UI) file (0b2032f1efc5c17b57fc0c71a20ed469) not found. Will repack.
[ 199 MB ]- Atlas (NewSubscription) file (349fa7307898ad884ab3ad04eb26a479) not found. Will repack.
[ 199 MB ]- Atlas (WWW_InGame) file (baedb287c040c330f0fec7c5222af090) not found. Will repack.
[ 199 MB ]- Atlas (YS_UI) file (ac0df682dd313dc9bf79588ff05fbc05) not found. Will repack.
[ 199 MB ]- Atlas (scoreboard) file (2a0a0d3176e4e1cc50ed4a2da4ec2c12) not found. Will repack.
[ 199 MB ]- Packing atlas (Award) of 5 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]DisplayProgressbar: Repacking sprite atlases
- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 511, 512). Sprite: "result_cup (2)". ( 513/514)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 514). Page is now ( 511, 730). Sprite: "cup_2". ( 258/218)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 732). Page is now ( 511, 948). Sprite: "cup_1". ( 258/218)
[ 200 MB ]- Placed sprite in page ( 0) at ( 258, 514). Page is now ( 514, 948). Sprite: "cup_3". ( 258/218)
[ 200 MB ]- Placed sprite in page ( 0) at ( 513, 0). Page is now ( 743, 948). Sprite: "shadow (1)_0". ( 232/234)
[ 200 MB ]- Page ( 0) downsized to : (1024 x 1024).
[ 200 MB ]- Packing completed ( Award )
[ 200 MB ]- Packing atlas (BBB_Albie) of 76 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 171, 243). Sprite: "alby_3". ( 173/245)
[ 200 MB ]- Placed sprite in page ( 0) at ( 173, 0). Page is now ( 344, 243). Sprite: "DashAsset 49-8". ( 173/245)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 245). Page is now ( 344, 488). Sprite: "jumpAsset 10-8". ( 173/245)
[ 200 MB ]- Placed sprite in page ( 0) at ( 173, 245). Page is now ( 344, 488). Sprite: "glideAsset 39-8". ( 173/244)
[ 200 MB ]- Placed sprite in page ( 0) at ( 346, 0). Page is now ( 517, 488). Sprite: "jumpAsset 12-8". ( 173/244)
[ 200 MB ]- Placed sprite in page ( 0) at ( 346, 244). Page is now ( 517, 488). Sprite: "alby_1". ( 173/244)
[ 200 MB ]- Placed sprite in page ( 0) at ( 519, 0). Page is now ( 689, 488). Sprite: "jumpAsset 11-8". ( 172/245)
[ 200 MB ]- Placed sprite in page ( 0) at ( 691, 0). Page is now ( 863, 488). Sprite: "RunningAsset 7-8". ( 174/242)
[ 200 MB ]- Placed sprite in page ( 0) at ( 519, 245). Page is now ( 863, 488). Sprite: "alby_12". ( 173/243)
[ 200 MB ]- Placed sprite in page ( 0) at ( 692, 242). Page is now ( 863, 488). Sprite: "RunningAsset 9-8". ( 173/243)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 490). Page is now ( 863, 731). Sprite: "alby_14". ( 173/243)
[ 200 MB ]- Placed sprite in page ( 0) at ( 173, 489). Page is now ( 863, 731). Sprite: "alby_11". ( 173/243)
[ 200 MB ]- Placed sprite in page ( 0) at ( 346, 488). Page is now ( 863, 731). Sprite: "RunningAsset 2-8". ( 173/243)
[ 200 MB ]- Placed sprite in page ( 0) at ( 519, 488). Page is now ( 863, 731). Sprite: "alby_15". ( 173/243)
[ 200 MB ]- Placed sprite in page ( 0) at ( 692, 485). Page is now ( 863, 731). Sprite: "alby_2". ( 172/244)
[ 200 MB ]- Placed sprite in page ( 0) at ( 346, 731). Page is now ( 863, 973). Sprite: "DashAsset 50-8". ( 172/244)
[ 200 MB ]- Placed sprite in page ( 0) at ( 692, 729). Page is now ( 863, 973). Sprite: "jumpAsset 13-8". ( 172/244)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 733). Page is now ( 863, 975). Sprite: "alby_4". ( 172/244)
[ 200 MB ]- Placed sprite in page ( 0) at ( 865, 0). Page is now (1036, 975). Sprite: "RunningAsset 3-8". ( 173/242)
[ 200 MB ]- Placed sprite in page ( 0) at (1038, 0). Page is now (1236, 975). Sprite: "FallAsset 52-8". ( 200/209)
[ 200 MB ]- Placed sprite in page ( 0) at ( 865, 242). Page is now (1236, 975). Sprite: "alby_6". ( 172/243)
[ 200 MB ]- Placed sprite in page ( 0) at (1238, 0). Page is now (1408, 975). Sprite: "RunningAsset 5-8". ( 172/243)
[ 200 MB ]- Placed sprite in page ( 0) at (1038, 209). Page is now (1408, 975). Sprite: "RunningAsset 8-8". ( 172/243)
[ 200 MB ]- Placed sprite in page ( 0) at (1210, 243). Page is now (1408, 975). Sprite: "alby_5". ( 172/243)
[ 200 MB ]- Placed sprite in page ( 0) at (1410, 0). Page is now (1580, 975). Sprite: "alby_9". ( 172/243)
[ 200 MB ]- Placed sprite in page ( 0) at ( 864, 485). Page is now (1580, 975). Sprite: "glideAsset 40-8". ( 171/244)
[ 200 MB ]- Placed sprite in page ( 0) at (1382, 243). Page is now (1580, 975). Sprite: "RunningAsset 4-8". ( 172/242)
[ 200 MB ]- Placed sprite in page ( 0) at (1037, 452). Page is now (1580, 975). Sprite: "alby_7". ( 172/242)
[ 200 MB ]- Placed sprite in page ( 0) at (1209, 486). Page is now (1580, 975). Sprite: "RunningAsset 6-8". ( 172/242)
[ 200 MB ]- Placed sprite in page ( 0) at (1035, 728). Page is now (1580, 975). Sprite: "doublejumpAsset 19-8". ( 208/200)
[ 200 MB ]- Placed sprite in page ( 0) at (1243, 728). Page is now (1580, 975). Sprite: "RunningAsset 1-8". ( 171/243)
[ 200 MB ]- Placed sprite in page ( 0) at (1382, 485). Page is now (1580, 975). Sprite: "doublejumpAsset 34-8". ( 171/243)
[ 200 MB ]- Placed sprite in page ( 0) at (1582, 0). Page is now (1751, 975). Sprite: "doublejumpAsset 35-8". ( 171/243)
[ 200 MB ]- Placed sprite in page ( 0) at (1554, 243). Page is now (1751, 975). Sprite: "glideAsset 37-8". ( 198/209)
[ 200 MB ]- Placed sprite in page ( 0) at (1554, 452). Page is now (1751, 975). Sprite: "alby_10". ( 171/242)
[ 200 MB ]- Placed sprite in page ( 0) at (1553, 694). Page is now (1751, 975). Sprite: "alby_8". ( 171/242)
[ 200 MB ]- Placed sprite in page ( 0) at (1753, 0). Page is now (1921, 975). Sprite: "doublejumpAsset 33-8". ( 170/243)
[ 200 MB ]- Placed sprite in page ( 0) at (1752, 243). Page is now (1921, 975). Sprite: "doublejumpAsset 32-8". ( 170/242)
[ 200 MB ]- Placed sprite in page ( 0) at (1725, 485). Page is now (1921, 975). Sprite: "doublejumpAsset 14-8". ( 170/242)
[ 200 MB ]- Placed sprite in page ( 0) at (1724, 727). Page is now (1921, 975). Sprite: "doublejumpAsset 28-8". ( 170/242)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 977). Page is now (1921, 1188). Sprite: "glideAsset 36-8". ( 193/213)
[ 200 MB ]- Placed sprite in page ( 0) at ( 193, 975). Page is now (1921, 1191). Sprite: "doublejumpAsset 27-8". ( 188/218)
[ 200 MB ]- Placed sprite in page ( 0) at ( 864, 928). Page is now (1921, 1191). Sprite: "doublejumpAsset 17-8". ( 180/227)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1190). Page is now (1921, 1406). Sprite: "doublejumpAsset 26-8". ( 187/218)
[ 200 MB ]- Placed sprite in page ( 0) at ( 381, 975). Page is now (1921, 1406). Sprite: "doublejumpAsset 23-8". ( 202/201)
[ 200 MB ]- Placed sprite in page ( 0) at ( 187, 1193). Page is now (1921, 1406). Sprite: "doublejumpAsset 25-8". ( 201/198)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1408). Page is now (1921, 1637). Sprite: "DashAsset 51-8". ( 172/231)
[ 200 MB ]- Placed sprite in page ( 0) at ( 187, 1391). Page is now (1921, 1637). Sprite: "Alby_Slide_Total". ( 202/190)
[ 200 MB ]- Placed sprite in page ( 0) at ( 388, 1176). Page is now (1921, 1637). Sprite: "doublejumpAsset 21-8". ( 203/189)
[ 200 MB ]- Placed sprite in page ( 0) at ( 389, 1365). Page is now (1921, 1637). Sprite: "doublejumpAsset 30-8". ( 168/228)
[ 200 MB ]- Placed sprite in page ( 0) at ( 591, 973). Page is now (1921, 1637). Sprite: "doublejumpAsset 29-8". ( 168/227)
[ 200 MB ]- Placed sprite in page ( 0) at ( 172, 1581). Page is now (1921, 1806). Sprite: "doublejumpAsset 16-8". ( 168/227)
[ 200 MB ]- Placed sprite in page ( 0) at ( 759, 1155). Page is now (1921, 1806). Sprite: "doublejumpAsset 22-8". ( 168/226)
[ 200 MB ]- Placed sprite in page ( 0) at ( 927, 1155). Page is now (1921, 1806). Sprite: "doublejumpAsset 15-8". ( 156/241)
[ 200 MB ]- Placed sprite in page ( 0) at (1083, 928). Page is now (1921, 1806). Sprite: "doublejumpAsset 31-8". ( 156/241)
[ 200 MB ]- Placed sprite in page ( 0) at ( 340, 1593). Page is now (1921, 1806). Sprite: "DyingAsset 53-8". ( 242/155)
[ 200 MB ]- Placed sprite in page ( 0) at (1083, 1169). Page is now (1921, 1806). Sprite: "glideAsset 38-8". ( 232/160)
[ 200 MB ]- Placed sprite in page ( 0) at (1083, 1329). Page is now (1921, 1806). Sprite: "doublejumpAsset 18-8". ( 174/212)
[ 200 MB ]- Placed sprite in page ( 0) at (1414, 936). Page is now (1921, 1806). Sprite: "doublejumpAsset 20-8". ( 216/166)
[ 200 MB ]- Placed sprite in page ( 0) at (1315, 1102). Page is now (1921, 1806). Sprite: "doublejumpAsset 24-8". ( 221/153)
[ 200 MB ]- Placed sprite in page ( 0) at (1536, 1102). Page is now (1921, 1806). Sprite: "Hair". ( 158/126)
[ 200 MB ]- Placed sprite in page ( 0) at ( 591, 1200). Page is now (1921, 1806). Sprite: "Cape". ( 122/102)
[ 200 MB ]- Placed sprite in page ( 0) at ( 557, 1365). Page is now (1921, 1806). Sprite: "CapeSlide". ( 142/66)
[ 200 MB ]- Placed sprite in page ( 0) at ( 173, 732). Page is now (1921, 1806). Sprite: "Head". ( 86/98)
[ 200 MB ]- Placed sprite in page ( 0) at ( 172, 830). Page is now (1921, 1806). Sprite: "Body". ( 54/62)
[ 200 MB ]- Placed sprite in page ( 0) at ( 518, 731). Page is now (1921, 1806). Sprite: "Moustache". ( 86/26)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1639). Page is now (1921, 1806). Sprite: "ShoulderInner". ( 38/54)
[ 200 MB ]- Placed sprite in page ( 0) at ( 864, 729). Page is now (1921, 1806). Sprite: "Shoulder". ( 38/50)
[ 200 MB ]- Placed sprite in page ( 0) at ( 518, 757). Page is now (1921, 1806). Sprite: "Eyes". ( 62/26)
[ 200 MB ]- Placed sprite in page ( 0) at ( 557, 1431). Page is now (1921, 1806). Sprite: "Knee". ( 34/38)
[ 200 MB ]- Placed sprite in page ( 0) at (1315, 1255). Page is now (1921, 1806). Sprite: "Thigh". ( 30/42)
[ 200 MB ]- Placed sprite in page ( 0) at ( 591, 1302). Page is now (1921, 1806). Sprite: "Arm". ( 38/30)
[ 200 MB ]- Placed sprite in page ( 0) at ( 259, 732). Page is now (1921, 1806). Sprite: "SHoes". ( 34/26)
[ 200 MB ]- Placed sprite in page ( 0) at ( 259, 758). Page is now (1921, 1806). Sprite: "Hand". ( 22/22)
[ 200 MB ]- Placed sprite in page ( 0) at ( 293, 732). Page is now (1921, 1806). Sprite: "Mouth". ( 30/14)
[ 200 MB ]- Placed sprite in page ( 0) at ( 759, 973). Page is now (1921, 1806). Sprite: "Eyebrow". ( 22/10)
[ 200 MB ]- Packing completed ( BBB_Albie )
[ 203 MB ]- Packing atlas (BBB_Bird) of 42 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 131, 107). Sprite: "yellow bird_2". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 109). Page is now ( 131, 216). Sprite: "white bird_1". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 218). Page is now ( 131, 325). Sprite: "purple bird_7". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 327). Page is now ( 131, 434). Sprite: "yellow bird_4". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 133, 0). Page is now ( 264, 434). Sprite: "white bird_4". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 133, 109). Page is now ( 264, 434). Sprite: "yellow bird_1". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 133, 218). Page is now ( 264, 434). Sprite: "white bird_4". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 266, 0). Page is now ( 397, 434). Sprite: "purple bird_3". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 266, 109). Page is now ( 397, 434). Sprite: "white bird_7". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 266, 218). Page is now ( 397, 434). Sprite: "yellow bird_3". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 133, 327). Page is now ( 397, 434). Sprite: "white bird_3". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 266, 327). Page is now ( 397, 434). Sprite: "purple bird_3". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 436). Page is now ( 397, 543). Sprite: "yellow bird_2". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 133, 436). Page is now ( 397, 543). Sprite: "purple bird_1". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 545). Page is now ( 397, 652). Sprite: "purple bird_1". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 133, 545). Page is now ( 397, 652). Sprite: "purple bird_4". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 266, 436). Page is now ( 397, 652). Sprite: "yellow bird_1". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 654). Page is now ( 397, 761). Sprite: "yellow bird_3". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 266, 545). Page is now ( 397, 761). Sprite: "yellow bird_7". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 133, 654). Page is now ( 397, 761). Sprite: "white bird_1". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 763). Page is now ( 397, 870). Sprite: "yellow bird_7". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 266, 654). Page is now ( 397, 870). Sprite: "white bird_3". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 872). Page is now ( 397, 979). Sprite: "purple bird_4". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 133, 763). Page is now ( 397, 979). Sprite: "white bird_7". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 266, 763). Page is now ( 397, 979). Sprite: "yellow bird_4". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 133, 872). Page is now ( 397, 979). Sprite: "purple bird_7". ( 133/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 266, 872). Page is now ( 397, 979). Sprite: "yellow bird_6". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 399, 0). Page is now ( 529, 979). Sprite: "white bird_6". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 399, 109). Page is now ( 529, 979). Sprite: "white bird_2". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 399, 218). Page is now ( 529, 979). Sprite: "purple bird_2". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 399, 327). Page is now ( 529, 979). Sprite: "white bird_6". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 531, 0). Page is now ( 661, 979). Sprite: "white bird_2". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 531, 109). Page is now ( 661, 979). Sprite: "purple bird_5". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 531, 218). Page is now ( 661, 979). Sprite: "yellow bird_6". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 663, 0). Page is now ( 793, 979). Sprite: "purple bird_6". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 399, 436). Page is now ( 793, 979). Sprite: "yellow bird_5". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 399, 545). Page is now ( 793, 979). Sprite: "purple bird_2". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 531, 327). Page is now ( 793, 979). Sprite: "purple bird_5". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 399, 654). Page is now ( 793, 979). Sprite: "white bird_5". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 531, 436). Page is now ( 793, 979). Sprite: "purple bird_6". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 795, 0). Page is now ( 925, 979). Sprite: "yellow bird_5". ( 132/109)
[ 200 MB ]- Placed sprite in page ( 0) at ( 663, 109). Page is now ( 925, 979). Sprite: "white bird_5". ( 132/109)
[ 200 MB ]- Page ( 0) downsized to : (1024 x 1024).
[ 200 MB ]- Packing completed ( BBB_Bird )
[ 200 MB ]- Packing atlas (BBB_UI) of 20 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now (2046, 1152). Sprite: "8. byebyebirdie_How to Play". ( 2050/1154)
[ 201 MB ]- Placed sprite in page ( 0) at ( 0, 1154). Page is now (2046, 1998). Sprite: "image monday 01". ( 1017/846)
[ 201 MB ]- Placed sprite in page ( 0) at (1017, 1154). Page is now (2046, 1998). Sprite: "play". ( 495/653)
[ 201 MB ]- Placed sprite in page ( 0) at (1512, 1154). Page is now (2046, 1998). Sprite: "exit button". ( 494/654)
[ 201 MB ]- Placed sprite in page ( 1) at ( 0, 0). Page is now ( 492, 652). Sprite: "setting". ( 494/654)
[ 201 MB ]- Placed sprite in page ( 1) at ( 494, 0). Page is now (1006, 652). Sprite: "BBB_HomeBtn". ( 514/514)
[ 201 MB ]- Placed sprite in page ( 1) at ( 0, 654). Page is now (1021, 907). Sprite: "image monday 03". ( 1023/255)
[ 201 MB ]- Placed sprite in page ( 1) at ( 0, 909). Page is now (1024, 1117). Sprite: "image monday 02". ( 1026/210)
[ 201 MB ]- Placed sprite in page ( 1) at ( 0, 1119). Page is now (1475, 1240). Sprite: "sound - sfx bar". ( 1477/123)
[ 201 MB ]- Placed sprite in page ( 1) at ( 0, 1242). Page is now (1475, 1330). Sprite: "sound - sfx yellow bar". ( 1436/90)
[ 201 MB ]- Placed sprite in page ( 1) at (1008, 0). Page is now (1475, 1330). Sprite: "tutorialAsset 151-8". ( 314/358)
[ 201 MB ]- Placed sprite in page ( 1) at ( 0, 1332). Page is now (1475, 1688). Sprite: "tutorialAsset 150-8". ( 314/358)
[ 201 MB ]- Placed sprite in page ( 1) at ( 314, 1332). Page is now (1475, 1688). Sprite: "Asset 2_0". ( 934/120)
[ 201 MB ]- Placed sprite in page ( 1) at (1008, 358). Page is now (1708, 1688). Sprite: "Title". ( 702/154)
[ 201 MB ]- Placed sprite in page ( 1) at (1023, 512). Page is now (1708, 1688). Sprite: "play again button". ( 292/301)
[ 201 MB ]- Placed sprite in page ( 1) at ( 314, 1452). Page is now (1708, 1688). Sprite: "setting button". ( 232/231)
[ 201 MB ]- Placed sprite in page ( 1) at (1322, 0). Page is now (1708, 1688). Sprite: "play button". ( 218/218)
[ 201 MB ]- Placed sprite in page ( 1) at ( 0, 1690). Page is now (1708, 1761). Sprite: "Asset 3_0". ( 76/73)
[ 201 MB ]- Placed sprite in page ( 1) at ( 494, 514). Page is now (1708, 1761). Sprite: "pause button". ( 50/50)
[ 201 MB ]- Placed sprite in page ( 1) at ( 546, 1452). Page is now (1708, 1761). Sprite: "Close". ( 50/50)
[ 201 MB ]- Packing completed ( BBB_UI )
[ 207 MB ]- Packing atlas (DDD_InGame) of 28 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 289, 229). Sprite: "_downAsset 22-8". ( 291/231)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 231). Page is now ( 412, 360). Sprite: "_downAsset 16-8". ( 414/131)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 362). Page is now ( 412, 485). Sprite: "_downAsset 15-8". ( 411/125)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 487). Page is now ( 412, 608). Sprite: "_downAsset 18-8". ( 353/123)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 610). Page is now ( 412, 731). Sprite: "_downAsset 30-8". ( 353/123)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 733). Page is now ( 412, 854). Sprite: "_downAsset 29-8". ( 353/123)
[ 200 MB ]- Placed sprite in page ( 0) at ( 291, 0). Page is now ( 491, 854). Sprite: "_downAsset 26-8". ( 202/181)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 856). Page is now ( 491, 971). Sprite: "_downAsset 19-8". ( 152/117)
[ 200 MB ]- Placed sprite in page ( 0) at ( 353, 487). Page is now ( 491, 971). Sprite: "_downAsset 8-8". ( 120/125)
[ 200 MB ]- Placed sprite in page ( 0) at ( 353, 612). Page is now ( 491, 971). Sprite: "_downAsset 7-8". ( 119/125)
[ 200 MB ]- Placed sprite in page ( 0) at ( 353, 737). Page is now ( 491, 971). Sprite: "_downAsset 9-9-3". ( 112/124)
[ 200 MB ]- Placed sprite in page ( 0) at ( 152, 856). Page is now ( 491, 979). Sprite: "_downAsset 11-8-2". ( 109/125)
[ 200 MB ]- Placed sprite in page ( 0) at ( 261, 861). Page is now ( 491, 984). Sprite: "_downAsset 12-8". ( 109/125)
[ 200 MB ]- Placed sprite in page ( 0) at ( 370, 861). Page is now ( 491, 984). Sprite: "_downAsset 9-9-4". ( 109/125)
[ 200 MB ]- Placed sprite in page ( 0) at ( 493, 0). Page is now ( 600, 984). Sprite: "_downAsset 11-8". ( 109/125)
[ 200 MB ]- Placed sprite in page ( 0) at ( 602, 0). Page is now ( 709, 984). Sprite: "_downAsset 9-8". ( 109/125)
[ 200 MB ]- Placed sprite in page ( 0) at ( 414, 181). Page is now ( 709, 984). Sprite: "_downAsset 11-8-1". ( 109/125)
[ 200 MB ]- Placed sprite in page ( 0) at ( 493, 125). Page is now ( 764, 984). Sprite: "_downAsset 27-8". ( 273/45)
[ 200 MB ]- Placed sprite in page ( 0) at ( 414, 306). Page is now ( 764, 984). Sprite: "_downAsset 10-8". ( 102/115)
[ 200 MB ]- Placed sprite in page ( 0) at ( 523, 170). Page is now ( 764, 984). Sprite: "_downAsset 6-8". ( 100/115)
[ 200 MB ]- Placed sprite in page ( 0) at ( 523, 285). Page is now ( 764, 984). Sprite: "_downAsset 9-9-1". ( 109/100)
[ 200 MB ]- Placed sprite in page ( 0) at ( 623, 170). Page is now ( 764, 984). Sprite: "_downAsset 4-8". ( 97/74)
[ 200 MB ]- Placed sprite in page ( 0) at ( 473, 421). Page is now ( 764, 984). Sprite: "_downAsset 5-8". ( 97/74)
[ 200 MB ]- Placed sprite in page ( 0) at ( 623, 244). Page is now ( 764, 984). Sprite: "_downAsset 21-8". ( 125/38)
[ 200 MB ]- Placed sprite in page ( 0) at ( 291, 181). Page is now ( 764, 984). Sprite: "_downAsset 9-9-2". ( 109/32)
[ 200 MB ]- Placed sprite in page ( 0) at ( 632, 282). Page is now ( 957, 984). Sprite: "_downAsset 24-8". ( 327/10)
[ 200 MB ]- Placed sprite in page ( 0) at ( 711, 0). Page is now ( 957, 984). Sprite: "_downAsset 23-8". ( 71/38)
[ 200 MB ]- Placed sprite in page ( 0) at ( 473, 495). Page is now ( 957, 984). Sprite: "_downAsset 25-8". ( 29/28)
[ 200 MB ]- Page ( 0) downsized to : (1024 x 1024).
[ 200 MB ]- Packing completed ( DDD_InGame )
[ 200 MB ]- Packing atlas (DDD_UI (Group 0)) of 24 sprites. Settings: Format: RGBA Crunched ETC2, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 600, 232). Sprite: "UI_ButtonPlay". ( 602/234)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 234). Page is now ( 600, 443). Sprite: "UI_BaseButtonLong". ( 596/211)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 445). Page is now ( 600, 634). Sprite: "UI_BaseButtonLongPressed". ( 596/191)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 636). Page is now ( 600, 825). Sprite: "UI_ButtonPlayPressed". ( 596/191)
[ 200 MB ]- Placed sprite in page ( 0) at ( 602, 0). Page is now ( 729, 825). Sprite: "UI_BaseButtonShort". ( 129/130)
[ 200 MB ]- Placed sprite in page ( 0) at ( 596, 234). Page is now ( 729, 825). Sprite: "UI_ButtonLeaderboard". ( 129/130)
[ 200 MB ]- Placed sprite in page ( 0) at ( 725, 130). Page is now ( 852, 825). Sprite: "UI_Button_Volume". ( 129/130)
[ 200 MB ]- Placed sprite in page ( 0) at ( 596, 364). Page is now ( 852, 825). Sprite: "UI_ButtonPlaySmall". ( 129/130)
[ 200 MB ]- Placed sprite in page ( 0) at ( 596, 494). Page is now ( 852, 825). Sprite: "UI_ButtonAchievement". ( 129/130)
[ 200 MB ]- Placed sprite in page ( 0) at ( 725, 260). Page is now ( 852, 825). Sprite: "UI_ButtonPlayRSmall". ( 129/130)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 827). Page is now ( 852, 955). Sprite: "UI_ButtonShare". ( 129/130)
[ 200 MB ]- Placed sprite in page ( 0) at ( 725, 390). Page is now ( 852, 955). Sprite: "UI_ButtonCharacter". ( 129/130)
[ 200 MB ]- Placed sprite in page ( 0) at ( 731, 0). Page is now ( 858, 955). Sprite: "UI_Button_VolumeOff_2". ( 129/120)
[ 200 MB ]- Placed sprite in page ( 0) at ( 854, 120). Page is now ( 981, 955). Sprite: "UI_Button_VolumePressed". ( 129/120)
[ 200 MB ]- Placed sprite in page ( 0) at ( 129, 827). Page is now ( 981, 955). Sprite: "UI_ButtonPlayRSmallPressed". ( 129/120)
[ 200 MB ]- Placed sprite in page ( 0) at ( 596, 624). Page is now ( 981, 955). Sprite: "UI_ButtonAchievementPressed". ( 129/120)
[ 200 MB ]- Placed sprite in page ( 0) at ( 725, 520). Page is now ( 981, 955). Sprite: "UI_BaseButtonShortPressed". ( 129/120)
[ 200 MB ]- Placed sprite in page ( 0) at ( 725, 640). Page is now ( 981, 955). Sprite: "UI_ButtonLeaderboardPressed". ( 129/120)
[ 200 MB ]- Placed sprite in page ( 0) at ( 596, 744). Page is now ( 981, 955). Sprite: "UI_ButtonSharePressed". ( 129/120)
[ 200 MB ]- Placed sprite in page ( 0) at ( 258, 827). Page is now ( 981, 955). Sprite: "UI_Button_VolumeOff". ( 129/120)
[ 200 MB ]- Placed sprite in page ( 0) at ( 725, 760). Page is now ( 981, 955). Sprite: "UI_ButtonPlaySmallPressed". ( 129/120)
[ 200 MB ]- Placed sprite in page ( 0) at ( 854, 240). Page is now ( 981, 955). Sprite: "UI_ButtonCharacterPressed". ( 129/120)
[ 200 MB ]- Placed sprite in page ( 0) at ( 387, 827). Page is now ( 981, 955). Sprite: "UI_Placer_CP". ( 182/70)
[ 200 MB ]- Placed sprite in page ( 0) at ( 854, 360). Page is now ( 981, 955). Sprite: "UI_Coin_CP". ( 98/98)
[ 200 MB ]- Page ( 0) downsized to : (1024 x 1024).
[ 200 MB ]crunched in 6.800345
- Packing completed ( DDD_UI (Group 0) )
[ 199 MB ]- Packing atlas (DDD_UI (Group 1)) of 1 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 476, 600). Sprite: "hand". ( 478/602)
[ 200 MB ]- Page ( 0) downsized to : ( 512 x 1024).
[ 199 MB ]- Packing completed ( DDD_UI (Group 1) )
[ 199 MB ]- Packing atlas (DebugLogUI (Group 0)) of 12 sprites. Settings: Format: RGBA 32 bit, Color Space: sRGB, Compression: 0, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 32, 32). Sprite: "SlicedBackground". ( 34/34)
[ 199 MB ]- Placed sprite in page ( 0) at ( 34, 0). Page is now ( 66, 32). Sprite: "IconSnapToBottomBg". ( 34/34)
[ 199 MB ]- Placed sprite in page ( 0) at ( 68, 0). Page is now ( 100, 32). Sprite: "IconHide". ( 34/34)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 34). Page is now ( 100, 66). Sprite: "IconClear". ( 34/34)
[ 199 MB ]- Placed sprite in page ( 0) at ( 34, 34). Page is now ( 100, 66). Sprite: "SlicedBackground3". ( 34/34)
[ 199 MB ]- Placed sprite in page ( 0) at ( 68, 34). Page is now ( 100, 66). Sprite: "IconWarning". ( 34/34)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 68). Page is now ( 100, 100). Sprite: "IconCollapse". ( 34/34)
[ 199 MB ]- Placed sprite in page ( 0) at ( 34, 68). Page is now ( 100, 100). Sprite: "IconInfo". ( 34/34)
[ 199 MB ]- Placed sprite in page ( 0) at ( 68, 68). Page is now ( 100, 100). Sprite: "SlicedBackground2". ( 34/34)
[ 199 MB ]- Placed sprite in page ( 0) at ( 102, 0). Page is now ( 134, 100). Sprite: "IconError". ( 34/34)
[ 199 MB ]- Placed sprite in page ( 0) at ( 136, 0). Page is now ( 164, 100). Sprite: "IconSnapToBottom". ( 30/34)
[ 199 MB ]- Placed sprite in page ( 0) at ( 166, 0). Page is now ( 190, 100). Sprite: "IconResize". ( 26/34)
[ 199 MB ]- Page ( 0) downsized to : ( 256 x 128).
[ 199 MB ]- Packing completed ( DebugLogUI (Group 0) )
[ 199 MB ]- Packing atlas (DebugLogUI (Group 1)) of 1 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 30, 31). Sprite: "SearchIcon". ( 32/33)
[ 199 MB ]- Page ( 0) downsized to : ( 32 x 32).
[ 199 MB ]- Packing completed ( DebugLogUI (Group 1) )
[ 199 MB ]- Packing atlas (JTTDS_UI) of 49 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 576, 1024). Sprite: "background_1". ( 578/1026)
[ 200 MB ]- Placed sprite in page ( 0) at ( 578, 0). Page is now (1154, 1024). Sprite: "pinlantis main menu". ( 578/1026)
[ 200 MB ]- Placed sprite in page ( 0) at (1156, 0). Page is now (1476, 1024). Sprite: "tutorialAsset 192-8". ( 322/526)
[ 200 MB ]- Placed sprite in page ( 0) at (1478, 0). Page is now (1829, 1024). Sprite: "play again button". ( 353/446)
[ 200 MB ]- Placed sprite in page ( 0) at (1156, 526). Page is now (1829, 1024). Sprite: "cover diving suit". ( 436/361)
[ 200 MB ]- Placed sprite in page ( 0) at (1156, 887). Page is now (1829, 1140). Sprite: "tutorialAsset 202-8". ( 514/255)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1026). Page is now (1829, 1189). Sprite: "tutorialAsset 203-8". ( 548/165)
[ 200 MB ]- Placed sprite in page ( 0) at ( 548, 1026). Page is now (1829, 1202). Sprite: "tutorialAsset 183-8_0". ( 509/178)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1191). Page is now (1829, 1521). Sprite: "tutorialAsset 145-8". ( 242/332)
[ 200 MB ]- Placed sprite in page ( 0) at ( 242, 1191). Page is now (1829, 1521). Sprite: "tutorialAsset 144-8". ( 241/307)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1523). Page is now (1829, 1657). Sprite: "tutorialAsset 182-8_0". ( 510/136)
[ 200 MB ]- Placed sprite in page ( 0) at ( 483, 1204). Page is now (1829, 1657). Sprite: "Enemy_02". ( 342/198)
[ 200 MB ]- Placed sprite in page ( 0) at ( 510, 1402). Page is now (1829, 1657). Sprite: "Enemy_03". ( 397/147)
[ 200 MB ]- Placed sprite in page ( 0) at ( 907, 1204). Page is now (1829, 1657). Sprite: "play again button_0". ( 222/235)
[ 200 MB ]- Placed sprite in page ( 0) at ( 510, 1549). Page is now (1829, 1657). Sprite: "tutorialAsset 180-8". ( 656/74)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1659). Page is now (1829, 1753). Sprite: "tutorialAsset 169-8". ( 335/96)
[ 200 MB ]- Placed sprite in page ( 0) at ( 510, 1623). Page is now (1829, 1772). Sprite: "Enemy_01". ( 193/151)
[ 200 MB ]- Placed sprite in page ( 0) at (1129, 1142). Page is now (1829, 1772). Sprite: "face_0". ( 150/167)
[ 200 MB ]- Placed sprite in page ( 0) at ( 703, 1623). Page is now (1829, 1788). Sprite: "face_9". ( 146/167)
[ 200 MB ]- Placed sprite in page ( 0) at (1592, 446). Page is now (1829, 1788). Sprite: "Body-22_0". ( 120/201)
[ 200 MB ]- Placed sprite in page ( 0) at (1712, 446). Page is now (1830, 1788). Sprite: "Body-22_2". ( 120/201)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1755). Page is now (1830, 1932). Sprite: "tutorialAsset 174-8". ( 123/179)
[ 200 MB ]- Placed sprite in page ( 0) at (1279, 1142). Page is now (1830, 1932). Sprite: "tutorialAsset 176-8". ( 95/162)
[ 200 MB ]- Placed sprite in page ( 0) at (1831, 0). Page is now (1949, 1932). Sprite: "Treasure_Low". ( 120/125)
[ 200 MB ]- Placed sprite in page ( 0) at (1129, 1309). Page is now (1949, 1932). Sprite: "Treasure_Med". ( 89/160)
[ 200 MB ]- Placed sprite in page ( 0) at (1218, 1309). Page is now (1949, 1932). Sprite: "tutorialAsset 168-8". ( 169/82)
[ 200 MB ]- Placed sprite in page ( 0) at ( 849, 1623). Page is now (1949, 1932). Sprite: "Treasure_High". ( 113/118)
[ 200 MB ]- Placed sprite in page ( 0) at ( 335, 1659). Page is now (1949, 1932). Sprite: "Obstacle". ( 107/122)
[ 200 MB ]- Placed sprite in page ( 0) at ( 123, 1755). Page is now (1949, 1932). Sprite: "Life_Bg". ( 208/59)
[ 200 MB ]- Placed sprite in page ( 0) at (1166, 1469). Page is now (1949, 1932). Sprite: "tutorialAsset 193-8". ( 111/109)
[ 200 MB ]- Placed sprite in page ( 0) at (1831, 125). Page is now (1949, 1932). Sprite: "tutorialAsset 175-8_0". ( 99/96)
[ 200 MB ]- Placed sprite in page ( 0) at (1592, 647). Page is now (1949, 1932). Sprite: "tutorialAsset 175-8_1". ( 99/96)
[ 200 MB ]- Placed sprite in page ( 0) at ( 331, 1781). Page is now (1949, 1932). Sprite: "tutorialAsset 175-8_3". ( 99/96)
[ 200 MB ]- Placed sprite in page ( 0) at ( 123, 1814). Page is now (1949, 1932). Sprite: "face_8". ( 145/59)
[ 200 MB ]- Placed sprite in page ( 0) at (1691, 647). Page is now (1949, 1932). Sprite: "Body-22_1". ( 83/69)
[ 200 MB ]- Placed sprite in page ( 0) at ( 123, 1873). Page is now (1949, 1991). Sprite: "tutorialAsset 178-8". ( 41/120)
[ 200 MB ]- Placed sprite in page ( 0) at (1691, 716). Page is now (1949, 1991). Sprite: "Pause". ( 65/70)
[ 200 MB ]- Placed sprite in page ( 0) at (1592, 743). Page is now (1949, 1991). Sprite: "tutorialAsset 179-8". ( 90/45)
[ 200 MB ]- Placed sprite in page ( 0) at (1592, 788). Page is now (1949, 1991). Sprite: "tutorialAsset 143-8". ( 71/45)
[ 200 MB ]- Placed sprite in page ( 0) at (1774, 647). Page is now (1949, 1991). Sprite: "tutorialAsset 141-8". ( 72/43)
[ 200 MB ]- Placed sprite in page ( 0) at (1930, 125). Page is now (1988, 1991). Sprite: "tutorialAsset 177-8". ( 60/45)
[ 200 MB ]- Placed sprite in page ( 0) at (1663, 788). Page is now (1988, 1991). Sprite: "face_6". ( 49/49)
[ 200 MB ]- Placed sprite in page ( 0) at (1478, 446). Page is now (1988, 1991). Sprite: "face_7". ( 49/48)
[ 200 MB ]- Placed sprite in page ( 0) at (1712, 786). Page is now (1988, 1991). Sprite: "Life". ( 48/45)
[ 200 MB ]- Placed sprite in page ( 0) at (1374, 1142). Page is now (1988, 1991). Sprite: "face_2". ( 39/24)
[ 200 MB ]- Placed sprite in page ( 0) at (1374, 1166). Page is now (1988, 1991). Sprite: "face_4". ( 31/30)
[ 200 MB ]- Placed sprite in page ( 0) at (1831, 221). Page is now (1988, 1991). Sprite: "face_1". ( 30/30)
[ 200 MB ]- Placed sprite in page ( 0) at (1413, 1142). Page is now (1988, 1991). Sprite: "face_3". ( 38/20)
[ 200 MB ]- Placed sprite in page ( 0) at (1831, 251). Page is now (1988, 1991). Sprite: "face_5". ( 19/23)
[ 200 MB ]- Packing completed ( JTTDS_UI )
[ 203 MB ]- Packing atlas (LC_BG2) of 2 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 364, 411). Sprite: "card2_0". ( 366/413)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 413). Page is now ( 460, 526). Sprite: "card2_1". ( 462/115)
[ 199 MB ]- Page ( 0) downsized to : ( 512 x 1024).
[ 199 MB ]- Packing completed ( LC_BG2 )
[ 199 MB ]- Packing atlas (LC_Form) of 28 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 382, 512). Sprite: "y". ( 384/514)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 514). Page is now ( 408, 854). Sprite: "Asset 70". ( 410/342)
[ 199 MB ]- Placed sprite in page ( 0) at ( 384, 0). Page is now ( 826, 854). Sprite: "Asset 76". ( 444/303)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 856). Page is now ( 826, 1061). Sprite: "Asset 46". ( 624/207)
[ 200 MB ]- Placed sprite in page ( 0) at ( 410, 303). Page is now ( 826, 1061). Sprite: "Asset 52". ( 344/345)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1063). Page is now ( 826, 1306). Sprite: "Asset 40". ( 468/245)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1308). Page is now ( 826, 1465). Sprite: "Asset 67". ( 700/159)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1467). Page is now ( 826, 1797). Sprite: "Asset 48". ( 333/332)
[ 200 MB ]- Placed sprite in page ( 0) at ( 333, 1467). Page is now ( 826, 1797). Sprite: "Asset 39". ( 447/246)
[ 200 MB ]- Placed sprite in page ( 0) at ( 333, 1713). Page is now ( 826, 2039). Sprite: "Asset 68". ( 328/328)
[ 200 MB ]- Placed sprite in page ( 0) at ( 624, 648). Page is now ( 920, 2039). Sprite: "Asset 42". ( 298/330)
[ 200 MB ]- Placed sprite in page ( 0) at ( 661, 1713). Page is now ( 944, 2041). Sprite: "Asset 51". ( 285/330)
[ 200 MB ]- Placed sprite in page ( 0) at ( 624, 978). Page is now ( 944, 2041). Sprite: "Asset 56". ( 306/306)
[ 200 MB ]- Placed sprite in page ( 0) at ( 828, 0). Page is now (1113, 2041). Sprite: "Asset 47". ( 287/323)
[ 200 MB ]- Placed sprite in page ( 0) at ( 754, 323). Page is now (1174, 2041). Sprite: "Asset 50". ( 422/220)
[ 200 MB ]- Placed sprite in page ( 0) at ( 922, 543). Page is now (1376, 2041). Sprite: "Asset 55". ( 456/199)
[ 200 MB ]- Placed sprite in page ( 0) at (1115, 0). Page is now (1413, 2041). Sprite: "Asset 72". ( 300/300)
[ 200 MB ]- Placed sprite in page ( 0) at (1176, 300). Page is now (1672, 2041). Sprite: "Asset 75". ( 498/173)
[ 200 MB ]- Placed sprite in page ( 0) at ( 922, 742). Page is now (1672, 2041). Sprite: "Asset 62". ( 344/231)
[ 200 MB ]- Placed sprite in page ( 0) at ( 780, 1284). Page is now (1672, 2041). Sprite: "Asset 64". ( 265/281)
[ 200 MB ]- Placed sprite in page ( 0) at (1415, 0). Page is now (1689, 2041). Sprite: "Asset 59". ( 276/269)
[ 200 MB ]- Placed sprite in page ( 0) at ( 930, 973). Page is now (1689, 2041). Sprite: "Asset 63". ( 271/269)
[ 200 MB ]- Placed sprite in page ( 0) at (1266, 742). Page is now (1689, 2041). Sprite: "Asset 58". ( 268/269)
[ 200 MB ]- Placed sprite in page ( 0) at (1201, 1011). Page is now (1689, 2041). Sprite: "Asset 66". ( 328/209)
[ 200 MB ]- Placed sprite in page ( 0) at (1045, 1242). Page is now (1689, 2041). Sprite: "Asset 38". ( 255/256)
[ 200 MB ]- Placed sprite in page ( 0) at (1300, 1220). Page is now (1689, 2041). Sprite: "Asset 71". ( 175/349)
[ 200 MB ]- Placed sprite in page ( 0) at (1691, 0). Page is now (1860, 2041). Sprite: "Asset 54". ( 171/279)
[ 200 MB ]- Placed sprite in page ( 0) at (1529, 1011). Page is now (1860, 2041). Sprite: "Asset 60". ( 169/279)
[ 200 MB ]- Packing completed ( LC_Form )
[ 203 MB ]- Packing atlas (LC_UI) of 4 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now (1014, 167). Sprite: "Title". ( 1016/169)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 169). Page is now (1014, 277). Sprite: "Play_0". ( 433/110)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 279). Page is now (1014, 384). Sprite: "Exit_0". ( 431/107)
[ 199 MB ]- Placed sprite in page ( 0) at ( 433, 169). Page is now (1014, 384). Sprite: "Help_0". ( 107/109)
[ 199 MB ]- Page ( 0) downsized to : (1024 x 512).
[ 199 MB ]- Packing completed ( LC_UI )
[ 199 MB ]- Packing atlas (MM_InGame) of 9 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now (1024, 498). Sprite: "Bg". ( 1026/500)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 500). Page is now (1024, 1005). Sprite: "Play Again". ( 493/507)
[ 200 MB ]- Placed sprite in page ( 0) at ( 493, 500). Page is now (1024, 1005). Sprite: "Pause". ( 493/507)
[ 200 MB ]- Placed sprite in page ( 0) at (1026, 0). Page is now (1508, 1005). Sprite: "Exit". ( 484/497)
[ 200 MB ]- Placed sprite in page ( 0) at (1510, 0). Page is now (2002, 1005). Sprite: "Play_1". ( 494/486)
[ 200 MB ]- Placed sprite in page ( 0) at (1026, 497). Page is now (2002, 1005). Sprite: "tutorialAsset 49-8_0". ( 514/216)
[ 200 MB ]- Placed sprite in page ( 0) at ( 986, 713). Page is now (2002, 1005). Sprite: "MemoMonster Logo Atlas_2". ( 454/106)
[ 200 MB ]- Placed sprite in page ( 0) at (1540, 486). Page is now (2002, 1005). Sprite: "MemoMonster Logo Atlas_1". ( 303/111)
[ 200 MB ]- Placed sprite in page ( 0) at ( 986, 819). Page is now (2002, 1005). Sprite: "MemoMonster Logo Atlas_0". ( 499/46)
[ 200 MB ]- Page ( 0) downsized to : (2048 x 1024).
[ 200 MB ]- Packing completed ( MM_InGame )
[ 201 MB ]- Packing atlas (MainMenu_Background (Group 0)) of 36 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 512, 401). Sprite: "Asset 27". ( 514/403)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 403). Page is now ( 618, 511). Sprite: "Cloud 3". ( 620/110)
[ 199 MB ]- Placed sprite in page ( 0) at ( 514, 0). Page is now ( 767, 511). Sprite: "Cloud 1". ( 255/101)
[ 199 MB ]- Placed sprite in page ( 0) at ( 514, 101). Page is now ( 767, 511). Sprite: "Cloud 2". ( 161/86)
[ 199 MB ]- Placed sprite in page ( 0) at ( 769, 0). Page is now ( 775, 511). Sprite: "MiramaxMR1_4". ( 8/28)
[ 199 MB ]- Placed sprite in page ( 0) at ( 675, 101). Page is now ( 775, 511). Sprite: "MiramaxMR1_1". ( 7/30)
[ 199 MB ]- Placed sprite in page ( 0) at ( 514, 187). Page is now ( 775, 511). Sprite: "MiramaxMR1_2". ( 7/29)
[ 199 MB ]- Placed sprite in page ( 0) at ( 682, 101). Page is now ( 775, 511). Sprite: "MiramaxMR1_3". ( 7/29)
[ 199 MB ]- Placed sprite in page ( 0) at ( 777, 0). Page is now ( 783, 511). Sprite: "MiramaxM1". ( 8/23)
[ 199 MB ]- Placed sprite in page ( 0) at ( 675, 131). Page is now ( 783, 511). Sprite: "MiramaxMR1_5". ( 7/27)
[ 199 MB ]- Placed sprite in page ( 0) at ( 682, 130). Page is now ( 783, 511). Sprite: "MiramaxM2". ( 7/23)
[ 199 MB ]- Placed sprite in page ( 0) at ( 521, 187). Page is now ( 783, 511). Sprite: "MiramaxM3". ( 7/23)
[ 199 MB ]- Placed sprite in page ( 0) at ( 514, 216). Page is now ( 783, 511). Sprite: "MiramaxR_1". ( 16/8)
[ 199 MB ]- Placed sprite in page ( 0) at ( 769, 28). Page is now ( 783, 511). Sprite: "MiramaxR_2". ( 16/8)
[ 199 MB ]- Placed sprite in page ( 0) at ( 785, 0). Page is now ( 799, 511). Sprite: "MiramaxR_6". ( 16/8)
[ 199 MB ]- Placed sprite in page ( 0) at ( 528, 187). Page is now ( 799, 511). Sprite: "MiramaxR_7". ( 16/8)
[ 199 MB ]- Placed sprite in page ( 0) at ( 769, 36). Page is now ( 799, 511). Sprite: "MiramaxR_5". ( 16/7)
[ 199 MB ]- Placed sprite in page ( 0) at ( 514, 224). Page is now ( 799, 511). Sprite: "MiramaxR_4". ( 16/7)
[ 199 MB ]- Placed sprite in page ( 0) at ( 514, 231). Page is now ( 799, 511). Sprite: "MiramaxR_3". ( 16/7)
[ 199 MB ]- Placed sprite in page ( 0) at ( 801, 0). Page is now ( 815, 511). Sprite: "MiramaxR_8". ( 16/7)
[ 199 MB ]- Placed sprite in page ( 0) at ( 785, 8). Page is now ( 815, 511). Sprite: "MiramaxL_4". ( 9/9)
[ 199 MB ]- Placed sprite in page ( 0) at ( 785, 17). Page is now ( 815, 511). Sprite: "MiramaxL_6". ( 9/9)
[ 199 MB ]- Placed sprite in page ( 0) at ( 544, 187). Page is now ( 815, 511). Sprite: "MiramaxL_3". ( 9/9)
[ 199 MB ]- Placed sprite in page ( 0) at ( 817, 0). Page is now ( 824, 511). Sprite: "MiramaxL_8". ( 9/9)
[ 199 MB ]- Placed sprite in page ( 0) at ( 785, 26). Page is now ( 824, 511). Sprite: "MiramaxL_7". ( 9/9)
[ 199 MB ]- Placed sprite in page ( 0) at ( 528, 195). Page is now ( 824, 511). Sprite: "MiramaxL_5". ( 9/9)
[ 199 MB ]- Placed sprite in page ( 0) at ( 826, 0). Page is now ( 833, 511). Sprite: "MiramaxML1_6". ( 9/9)
[ 199 MB ]- Placed sprite in page ( 0) at ( 528, 204). Page is now ( 833, 511). Sprite: "MiramaxML1_4". ( 9/9)
[ 199 MB ]- Placed sprite in page ( 0) at ( 689, 101). Page is now ( 833, 511). Sprite: "MiramaxML1_2". ( 9/9)
[ 199 MB ]- Placed sprite in page ( 0) at ( 769, 43). Page is now ( 833, 511). Sprite: "MiramaxL_1". ( 8/9)
[ 199 MB ]- Placed sprite in page ( 0) at ( 553, 187). Page is now ( 833, 511). Sprite: "MiramaxL_2". ( 8/9)
[ 199 MB ]- Placed sprite in page ( 0) at ( 698, 101). Page is now ( 833, 511). Sprite: "MiramaxML1_5". ( 9/8)
[ 199 MB ]- Placed sprite in page ( 0) at ( 537, 196). Page is now ( 833, 511). Sprite: "MiramaxML1_8". ( 8/9)
[ 199 MB ]- Placed sprite in page ( 0) at ( 561, 187). Page is now ( 833, 511). Sprite: "MiramaxML1_1". ( 9/8)
[ 199 MB ]- Placed sprite in page ( 0) at ( 570, 187). Page is now ( 833, 511). Sprite: "MiramaxML1_3". ( 9/8)
[ 199 MB ]- Placed sprite in page ( 0) at ( 514, 238). Page is now ( 833, 511). Sprite: "MiramaxML1_7". ( 8/8)
[ 199 MB ]- Page ( 0) downsized to : (1024 x 512).
[ 199 MB ]- Packing completed ( MainMenu_Background (Group 0) )
[ 199 MB ]- Packing atlas (MainMenu_Background (Group 1)) of 1 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 100, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 512, 1024). Sprite: "building". ( 514/1026)
[ 200 MB ]- Page ( 0) downsized to : ( 512 x 1024).
[ 199 MB ]- Packing completed ( MainMenu_Background (Group 1) )
[ 199 MB ]- Packing atlas (MainMenu_Globe (Group 0)) of 68 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now (1047, 954). Sprite: "Trees_SIde A". ( 1049/956)
[ 200 MB ]- Placed sprite in page ( 0) at (1049, 0). Page is now (1976, 954). Sprite: "Asset 10". ( 929/550)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 956). Page is now (1976, 1368). Sprite: "science". ( 1026/414)
[ 200 MB ]- Placed sprite in page ( 0) at (1049, 550). Page is now (1976, 1368). Sprite: "Town Hall_Side A". ( 534/679)
[ 200 MB ]- Placed sprite in page ( 0) at (1583, 550). Page is now (2027, 1368). Sprite: "Background". ( 446/790)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1370). Page is now (2027, 1846). Sprite: "Asset 36". ( 678/478)
[ 200 MB ]- Placed sprite in page ( 0) at ( 678, 1370). Page is now (2027, 1846). Sprite: "Asset 35". ( 678/478)
[ 200 MB ]- Placed sprite in page ( 0) at (1356, 1340). Page is now (2027, 1968). Sprite: "Home_Side A". ( 476/630)
[ 200 MB ]- Placed sprite in page ( 1) at ( 0, 0). Page is now ( 512, 512). Sprite: "Globe_Side A". ( 514/514)
[ 201 MB ]- Placed sprite in page ( 1) at ( 514, 0). Page is now (1009, 512). Sprite: "Library_Side B". ( 497/514)
[ 201 MB ]- Placed sprite in page ( 1) at (1011, 0). Page is now (1390, 639). Sprite: "Asset 1". ( 381/641)
[ 201 MB ]- Placed sprite in page ( 1) at (1392, 0). Page is now (1898, 639). Sprite: "School_Side A". ( 508/473)
[ 201 MB ]- Placed sprite in page ( 1) at ( 0, 514). Page is now (1898, 813). Sprite: "sainsparkkk_0". ( 795/301)
[ 201 MB ]- Placed sprite in page ( 1) at ( 795, 641). Page is now (1898, 966). Sprite: "sainspark_0". ( 664/327)
[ 201 MB ]- Placed sprite in page ( 1) at ( 0, 815). Page is now (1898, 1468). Sprite: "Asset 11". ( 330/655)
[ 201 MB ]- Placed sprite in page ( 1) at (1459, 473). Page is now (1954, 1468). Sprite: "Asset 5". ( 497/415)
[ 201 MB ]- Placed sprite in page ( 1) at ( 0, 1470). Page is now (1954, 1830). Sprite: "Box Correct NO ALBY". ( 514/362)
[ 201 MB ]- Placed sprite in page ( 1) at ( 514, 815). Page is now (1954, 1830). Sprite: "Asset 12". ( 268/662)
[ 201 MB ]- Placed sprite in page ( 1) at ( 782, 968). Page is now (1954, 1830). Sprite: "tutorialArcade-8". ( 514/329)
[ 201 MB ]- Placed sprite in page ( 1) at ( 782, 1297). Page is now (1954, 1830). Sprite: "Asset 4". ( 392/422)
[ 201 MB ]- Placed sprite in page ( 1) at (1174, 1297). Page is now (1954, 1830). Sprite: "Asset 3". ( 368/422)
[ 201 MB ]- Placed sprite in page ( 1) at (1542, 888). Page is now (1954, 1830). Sprite: "Asset 33". ( 364/418)
[ 201 MB ]- Placed sprite in page ( 1) at ( 514, 1719). Page is now (1954, 2013). Sprite: "Asset 37". ( 514/296)
[ 201 MB ]- Placed sprite in page ( 1) at (1028, 1719). Page is now (1954, 2013). Sprite: "new_new_math". ( 519/251)
[ 201 MB ]- Placed sprite in page ( 1) at (1542, 1306). Page is now (1954, 2013). Sprite: "sainspark_3". ( 333/311)
[ 201 MB ]- Placed sprite in page ( 2) at ( 0, 0). Page is now ( 512, 197). Sprite: "Asset 38_0". ( 514/199)
[ 202 MB ]- Placed sprite in page ( 2) at ( 0, 199). Page is now ( 512, 432). Sprite: "swing_0". ( 351/235)
[ 202 MB ]- Placed sprite in page ( 2) at ( 0, 434). Page is now ( 512, 645). Sprite: "new_new_shop". ( 360/213)
[ 202 MB ]- Placed sprite in page ( 2) at ( 0, 647). Page is now ( 512, 791). Sprite: "Bush". ( 447/146)
[ 202 MB ]- Placed sprite in page ( 2) at ( 360, 199). Page is now ( 599, 791). Sprite: "boneka_0". ( 241/253)
[ 202 MB ]- Placed sprite in page ( 2) at ( 601, 0). Page is now ( 778, 791). Sprite: "boneka_1". ( 179/233)
[ 202 MB ]- Placed sprite in page ( 2) at ( 601, 233). Page is now ( 778, 791). Sprite: "Asset 2". ( 128/317)
[ 202 MB ]- Placed sprite in page ( 2) at ( 447, 550). Page is now ( 778, 791). Sprite: "Asset 7". ( 226/149)
[ 202 MB ]- Placed sprite in page ( 2) at ( 447, 699). Page is now ( 778, 916). Sprite: "Asset 67". ( 151/219)
[ 202 MB ]- Placed sprite in page ( 2) at ( 729, 233). Page is now ( 893, 916). Sprite: "Asset 33". ( 166/179)
[ 202 MB ]- Placed sprite in page ( 2) at ( 673, 550). Page is now ( 893, 916). Sprite: "Asset 6". ( 201/142)
[ 202 MB ]- Placed sprite in page ( 2) at ( 0, 793). Page is now ( 893, 916). Sprite: "Asset 9". ( 226/113)
[ 202 MB ]- Placed sprite in page ( 2) at ( 598, 699). Page is now ( 893, 916). Sprite: "arcadebuilding_1". ( 181/121)
[ 202 MB ]- Placed sprite in page ( 2) at ( 0, 906). Page is now ( 893, 1017). Sprite: "Asset 8". ( 183/113)
[ 202 MB ]- Placed sprite in page ( 2) at ( 779, 692). Page is now ( 893, 1017). Sprite: "Asset 65 (1)". ( 111/177)
[ 202 MB ]- Placed sprite in page ( 2) at ( 780, 0). Page is now ( 893, 1017). Sprite: "sainspark_2". ( 102/191)
[ 202 MB ]- Placed sprite in page ( 2) at ( 598, 820). Page is now ( 893, 1017). Sprite: "Wheel". ( 134/134)
[ 202 MB ]- Placed sprite in page ( 2) at ( 729, 412). Page is now ( 900, 1017). Sprite: "Asset 34". ( 173/91)
[ 202 MB ]- Placed sprite in page ( 2) at ( 882, 0). Page is now ( 950, 1017). Sprite: "swing_1". ( 70/196)
[ 202 MB ]- Placed sprite in page ( 2) at ( 732, 869). Page is now ( 950, 1017). Sprite: "Coaster Track". ( 153/88)
[ 202 MB ]- Placed sprite in page ( 2) at ( 360, 452). Page is now ( 950, 1017). Sprite: "new_new_keranjang". ( 125/92)
[ 202 MB ]- Placed sprite in page ( 2) at ( 895, 196). Page is now ( 962, 1017). Sprite: "Asset 66". ( 69/148)
[ 202 MB ]- Placed sprite in page ( 2) at ( 874, 503). Page is now ( 977, 1017). Sprite: "Ladder". ( 105/90)
[ 202 MB ]- Placed sprite in page ( 2) at ( 885, 869). Page is now ( 994, 1017). Sprite: "sainsparkkk_1". ( 111/81)
[ 202 MB ]- Placed sprite in page ( 2) at ( 226, 793). Page is now ( 994, 1017). Sprite: "nanas". ( 81/103)
[ 202 MB ]- Placed sprite in page ( 2) at ( 952, 0). Page is now (1014, 1017). Sprite: "Swing". ( 64/99)
[ 202 MB ]- Placed sprite in page ( 2) at ( 307, 793). Page is now (1014, 1017). Sprite: "new_new_kepiting". ( 88/70)
[ 202 MB ]- Placed sprite in page ( 2) at ( 226, 896). Page is now (1014, 1017). Sprite: "Rocket Base". ( 121/49)
[ 202 MB ]- Placed sprite in page ( 2) at (1016, 0). Page is now (1077, 1017). Sprite: "Rocket". ( 63/87)
[ 202 MB ]- Placed sprite in page ( 2) at ( 514, 0). Page is now (1077, 1017). Sprite: "sainsparkkk_2". ( 70/67)
[ 202 MB ]- Placed sprite in page ( 2) at ( 952, 99). Page is now (1077, 1017). Sprite: "Wheel Base". ( 48/89)
[ 202 MB ]- Placed sprite in page ( 2) at (1079, 0). Page is now (1149, 1017). Sprite: "new_new_kol". ( 72/58)
[ 202 MB ]- Placed sprite in page ( 2) at ( 183, 945). Page is now (1149, 1017). Sprite: "sainspark_1". ( 54/55)
[ 202 MB ]- Placed sprite in page ( 2) at ( 514, 67). Page is now (1149, 1017). Sprite: "Bumpsy Horse". ( 60/47)
[ 202 MB ]- Placed sprite in page ( 2) at (1079, 58). Page is now (1155, 1017). Sprite: "Cloud". ( 78/27)
[ 202 MB ]- Placed sprite in page ( 2) at (1151, 0). Page is now (1168, 1017). Sprite: "Hang". ( 19/46)
[ 202 MB ]- Placed sprite in page ( 2) at ( 574, 67). Page is now (1168, 1017). Sprite: "Wheel Room". ( 26/26)
[ 202 MB ]- Placed sprite in page ( 2) at (1170, 0). Page is now (1175, 1017). Sprite: "arcadebuilding_0". ( 7/149)
[ 202 MB ]- Placed sprite in page ( 2) at ( 514, 114). Page is now (1175, 1017). Sprite: "Bumpsy Horse Base". ( 30/13)
[ 202 MB ]- Placed sprite in page ( 2) at (1157, 46). Page is now (1175, 1017). Sprite: "arcadebuilding_5". ( 13/13)
[ 202 MB ]- Placed sprite in page ( 2) at (1000, 99). Page is now (1175, 1017). Sprite: "arcadebuilding_4". ( 12/13)
[ 202 MB ]- Placed sprite in page ( 2) at (1177, 0). Page is now (1188, 1017). Sprite: "arcadebuilding_3". ( 13/12)
[ 202 MB ]- Placed sprite in page ( 2) at (1190, 0). Page is now (1201, 1017). Sprite: "arcadebuilding_2". ( 13/12)
[ 202 MB ]- Page ( 2) downsized to : (2048 x 1024).
[ 210 MB ]- Packing completed ( MainMenu_Globe (Group 0) )
[ 209 MB ]- Packing atlas (MainMenu_Globe (Group 1)) of 16 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 22, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 324, 334). Sprite: "Home". ( 326/336)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 336). Page is now ( 336, 575). Sprite: "Asset 24". ( 338/241)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 577). Page is now ( 336, 814). Sprite: "Asset 22". ( 331/239)
[ 199 MB ]- Placed sprite in page ( 0) at ( 326, 0). Page is now ( 655, 814). Sprite: "Asset 18". ( 331/239)
[ 199 MB ]- Placed sprite in page ( 0) at ( 331, 577). Page is now ( 660, 814). Sprite: "Bhs Library". ( 331/239)
[ 199 MB ]- Placed sprite in page ( 0) at ( 657, 0). Page is now ( 986, 814). Sprite: "Town Hall". ( 331/239)
[ 199 MB ]- Placed sprite in page ( 0) at ( 338, 239). Page is now ( 986, 814). Sprite: "Math". ( 331/239)
[ 199 MB ]- Placed sprite in page ( 0) at ( 662, 478). Page is now ( 992, 814). Sprite: "Asset 23". ( 332/238)
[ 199 MB ]- Placed sprite in page ( 0) at ( 662, 716). Page is now ( 992, 951). Sprite: "Science_0". ( 331/237)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 816). Page is now ( 992, 963). Sprite: "Stop 1". ( 367/149)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 965). Page is now ( 992, 1098). Sprite: "Asset 20". ( 331/135)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 1100). Page is now ( 992, 1233). Sprite: "Arcade". ( 331/135)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 1235). Page is now ( 992, 1368). Sprite: "Stop". ( 331/135)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 1370). Page is now ( 992, 1503). Sprite: "School". ( 331/135)
[ 199 MB ]- Placed sprite in page ( 0) at ( 331, 965). Page is now ( 992, 1503). Sprite: "Asset 25". ( 331/135)
[ 199 MB ]- Placed sprite in page ( 0) at ( 331, 1100). Page is now ( 992, 1503). Sprite: "Asset 19". ( 328/134)
[ 199 MB ]- Page ( 0) downsized to : (1024 x 2048).
[ 199 MB ]- Packing completed ( MainMenu_Globe (Group 1) )
[ 201 MB ]- Packing atlas (MainMenu_Globe (Group 2)) of 7 sprites. Settings: Format: RGBA Crunched ETC2, Color Space: sRGB, Compression: 22, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 56, 63). Sprite: "mathlamp_0". ( 58/65)
[ 199 MB ]- Placed sprite in page ( 0) at ( 58, 0). Page is now ( 113, 64). Sprite: "mathlamp_6". ( 57/66)
[ 199 MB ]- Placed sprite in page ( 0) at ( 115, 0). Page is now ( 160, 64). Sprite: "mathlamp_1". ( 47/65)
[ 199 MB ]- Placed sprite in page ( 0) at ( 162, 0). Page is now ( 205, 64). Sprite: "mathlamp_5". ( 45/66)
[ 199 MB ]- Placed sprite in page ( 0) at ( 207, 0). Page is now ( 237, 64). Sprite: "mathlamp_2". ( 32/64)
[ 199 MB ]- Placed sprite in page ( 0) at ( 207, 64). Page is now ( 237, 126). Sprite: "mathlamp_4". ( 31/64)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 65). Page is now ( 237, 127). Sprite: "mathlamp_3". ( 21/64)
[ 199 MB ]- Page ( 0) downsized to : ( 256 x 128).
[ 199 MB ]crunched in 0.212521
- Packing completed ( MainMenu_Globe (Group 2) )
[ 199 MB ]- Packing atlas (MainMenu_Globe (Group 3)) of 44 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 24, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 172, 197). Sprite: "Chacha_Head". ( 175/199)
[ 199 MB ]- Placed sprite in page ( 0) at ( 174, 0). Page is now ( 346, 197). Sprite: "Riri_Head". ( 175/183)
[ 199 MB ]- Placed sprite in page ( 0) at ( 348, 0). Page is now ( 510, 197). Sprite: "Xav_Head". ( 164/181)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 199). Page is now ( 510, 364). Sprite: "Joji_Head". ( 159/167)
[ 199 MB ]- Placed sprite in page ( 0) at ( 174, 183). Page is now ( 510, 366). Sprite: "Sitta_Head". ( 142/185)
[ 199 MB ]- Placed sprite in page ( 0) at ( 316, 183). Page is now ( 510, 366). Sprite: "Chacha_Body". ( 143/144)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 366). Page is now ( 510, 480). Sprite: "Riri_Body". ( 119/116)
[ 199 MB ]- Placed sprite in page ( 0) at ( 119, 368). Page is now ( 510, 480). Sprite: "Sitta_Body". ( 103/113)
[ 199 MB ]- Placed sprite in page ( 0) at ( 316, 327). Page is now ( 510, 480). Sprite: "Xav_Body". ( 103/114)
[ 199 MB ]- Placed sprite in page ( 0) at ( 512, 0). Page is now ( 612, 480). Sprite: "Joji_Body". ( 103/114)
[ 199 MB ]- Placed sprite in page ( 0) at ( 614, 0). Page is now ( 666, 480). Sprite: "Joji_Arm". ( 54/76)
[ 199 MB ]- Placed sprite in page ( 0) at ( 614, 76). Page is now ( 666, 480). Sprite: "Xav_Arm". ( 53/75)
[ 199 MB ]- Placed sprite in page ( 0) at ( 668, 0). Page is now ( 720, 480). Sprite: "Sitta_Arm". ( 54/75)
[ 199 MB ]- Placed sprite in page ( 0) at ( 221, 368). Page is now ( 720, 480). Sprite: "Chacha_Arm". ( 54/75)
[ 199 MB ]- Placed sprite in page ( 0) at ( 458, 181). Page is now ( 720, 480). Sprite: "Riri_Arm". ( 53/75)
[ 199 MB ]- Placed sprite in page ( 0) at ( 512, 114). Page is now ( 720, 480). Sprite: "Xav_Feet". ( 69/56)
[ 199 MB ]- Placed sprite in page ( 0) at ( 511, 181). Page is now ( 720, 480). Sprite: "Joji_Feet". ( 69/55)
[ 199 MB ]- Placed sprite in page ( 0) at ( 418, 327). Page is now ( 720, 480). Sprite: "Chacha_Tight". ( 45/79)
[ 199 MB ]- Placed sprite in page ( 0) at ( 511, 236). Page is now ( 720, 480). Sprite: "Xav_Tight". ( 45/78)
[ 199 MB ]- Placed sprite in page ( 0) at ( 667, 76). Page is now ( 720, 480). Sprite: "Sitta_Tight". ( 45/78)
[ 199 MB ]- Placed sprite in page ( 0) at ( 722, 0). Page is now ( 764, 480). Sprite: "Joji_Tight". ( 45/78)
[ 199 MB ]- Placed sprite in page ( 0) at ( 766, 0). Page is now ( 808, 480). Sprite: "Riri_Tight". ( 45/78)
[ 199 MB ]- Placed sprite in page ( 0) at ( 580, 151). Page is now ( 808, 480). Sprite: "Sitta_Feet". ( 66/43)
[ 199 MB ]- Placed sprite in page ( 0) at ( 711, 78). Page is now ( 808, 480). Sprite: "Riri_Feet". ( 59/45)
[ 199 MB ]- Placed sprite in page ( 0) at ( 462, 314). Page is now ( 808, 480). Sprite: "Chacha_Feet". ( 59/45)
[ 199 MB ]- Placed sprite in page ( 0) at ( 646, 154). Page is now ( 808, 480). Sprite: "Riri_Knee". ( 36/55)
[ 199 MB ]- Placed sprite in page ( 0) at ( 521, 314). Page is now ( 808, 480). Sprite: "Xav_Knee". ( 35/56)
[ 199 MB ]- Placed sprite in page ( 0) at ( 462, 359). Page is now ( 808, 480). Sprite: "Joji_Knee". ( 36/56)
[ 199 MB ]- Placed sprite in page ( 0) at ( 555, 236). Page is now ( 808, 480). Sprite: "Chacha_Knee". ( 35/56)
[ 199 MB ]- Placed sprite in page ( 0) at ( 556, 292). Page is now ( 808, 480). Sprite: "Sitta_Knee". ( 35/55)
[ 199 MB ]- Placed sprite in page ( 0) at ( 810, 0). Page is now ( 852, 480). Sprite: "Xav_Sleeve". ( 44/43)
[ 199 MB ]- Placed sprite in page ( 0) at ( 498, 370). Page is now ( 852, 480). Sprite: "Chacha_Sleeve". ( 45/43)
[ 199 MB ]- Placed sprite in page ( 0) at ( 418, 406). Page is now ( 852, 480). Sprite: "Joji_Sleeve". ( 44/43)
[ 199 MB ]- Placed sprite in page ( 0) at ( 810, 43). Page is now ( 853, 480). Sprite: "Riri_Sleeve". ( 45/43)
[ 199 MB ]- Placed sprite in page ( 0) at ( 854, 0). Page is now ( 912, 480). Sprite: "Riri_Forearm". ( 60/32)
[ 199 MB ]- Placed sprite in page ( 0) at ( 590, 209). Page is now ( 912, 480). Sprite: "Joji_Forearm". ( 60/32)
[ 199 MB ]- Placed sprite in page ( 0) at ( 590, 241). Page is now ( 912, 480). Sprite: "Chacha_Forearm". ( 60/32)
[ 199 MB ]- Placed sprite in page ( 0) at ( 591, 273). Page is now ( 912, 480). Sprite: "Sitta_Forearm". ( 60/32)
[ 199 MB ]- Placed sprite in page ( 0) at ( 543, 370). Page is now ( 912, 480). Sprite: "Xav_Forearm". ( 60/32)
[ 199 MB ]- Placed sprite in page ( 0) at ( 591, 305). Page is now ( 912, 480). Sprite: "Joji_Hand". ( 31/30)
[ 199 MB ]- Placed sprite in page ( 0) at ( 650, 209). Page is now ( 912, 480). Sprite: "Xav_Hand". ( 31/30)
[ 199 MB ]- Placed sprite in page ( 0) at ( 770, 78). Page is now ( 912, 480). Sprite: "Sitta_Hand". ( 31/30)
[ 199 MB ]- Placed sprite in page ( 0) at ( 711, 123). Page is now ( 912, 480). Sprite: "Chacha_Hand". ( 31/30)
[ 199 MB ]- Placed sprite in page ( 0) at ( 682, 154). Page is now ( 912, 480). Sprite: "Riri_Hand". ( 31/30)
[ 199 MB ]- Page ( 0) downsized to : (1024 x 512).
[ 199 MB ]- Packing completed ( MainMenu_Globe (Group 3) )
[ 199 MB ]- Packing atlas (MainMenu_Settings) of 15 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 198 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 512, 172). Sprite: "Asset 1 (5)". ( 514/174)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 174). Page is now ( 512, 436). Sprite: "Asset 1 (2)". ( 264/264)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 438). Page is now ( 512, 675). Sprite: "image (4) 01". ( 257/239)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 677). Page is now ( 512, 772). Sprite: "UI_4". ( 336/97)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 774). Page is now ( 512, 872). Sprite: "NEXT". ( 282/100)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 874). Page is now ( 512, 951). Sprite: "UI_8". ( 293/79)
[ 199 MB ]- Placed sprite in page ( 0) at ( 264, 174). Page is now ( 512, 951). Sprite: "Back". ( 151/152)
[ 199 MB ]- Placed sprite in page ( 0) at ( 264, 326). Page is now ( 512, 951). Sprite: "UI_6". ( 144/69)
[ 199 MB ]- Placed sprite in page ( 0) at ( 264, 395). Page is now ( 512, 951). Sprite: "UI_9". ( 113/53)
[ 199 MB ]- Placed sprite in page ( 0) at ( 377, 395). Page is now ( 512, 951). Sprite: "UI_5". ( 80/68)
[ 199 MB ]- Placed sprite in page ( 0) at ( 257, 448). Page is now ( 512, 951). Sprite: "UI_7". ( 80/68)
[ 199 MB ]- Placed sprite in page ( 0) at ( 415, 174). Page is now ( 512, 951). Sprite: "UI_0". ( 69/58)
[ 199 MB ]- Placed sprite in page ( 0) at ( 337, 463). Page is now ( 512, 951). Sprite: "UI_1". ( 69/58)
[ 199 MB ]- Placed sprite in page ( 0) at ( 282, 774). Page is now ( 512, 951). Sprite: "UI_2". ( 59/50)
[ 199 MB ]- Placed sprite in page ( 0) at ( 257, 516). Page is now ( 512, 951). Sprite: "UI_3". ( 59/50)
[ 199 MB ]- Page ( 0) downsized to : ( 512 x 1024).
[ 199 MB ]- Packing completed ( MainMenu_Settings )
[ 199 MB ]- Packing atlas (MainMenu_UI) of 36 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 198 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now (1050, 967). Sprite: "TOWN SIDE B_2". ( 1052/969)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 969). Page is now (1050, 1923). Sprite: "TOWN SIDE A_2". ( 1049/956)
[ 200 MB ]- Placed sprite in page ( 0) at (1049, 969). Page is now (1811, 1923). Sprite: "Asset 1_0". ( 764/389)
[ 200 MB ]- Placed sprite in page ( 0) at (1052, 0). Page is now (1811, 1923). Sprite: "Asset 3 (3)". ( 502/504)
[ 200 MB ]- Placed sprite in page ( 0) at (1049, 1358). Page is now (1815, 1923). Sprite: "zeppelin_0". ( 768/319)
[ 200 MB ]- Placed sprite in page ( 0) at (1554, 0). Page is now (2032, 1923). Sprite: "Asset 1". ( 480/480)
[ 200 MB ]- Placed sprite in page ( 1) at ( 0, 0). Page is now ( 478, 478). Sprite: "Asset 2". ( 480/480)
[ 200 MB ]- Placed sprite in page ( 1) at ( 480, 0). Page is now ( 875, 512). Sprite: "Asset 2 (3)". ( 397/514)
[ 200 MB ]- Placed sprite in page ( 1) at ( 0, 480). Page is now ( 875, 899). Sprite: "Asset 3 (2)". ( 308/421)
[ 200 MB ]- Placed sprite in page ( 1) at ( 308, 514). Page is now ( 875, 899). Sprite: "zepp". ( 514/210)
[ 200 MB ]- Placed sprite in page ( 1) at ( 308, 724). Page is now ( 875, 899). Sprite: "setting-btn". ( 151/145)
[ 200 MB ]- Placed sprite in page ( 1) at ( 0, 901). Page is now ( 875, 927). Sprite: "zeppelin_23". ( 507/28)
[ 200 MB ]- Placed sprite in page ( 1) at ( 877, 0). Page is now ( 944, 927). Sprite: "Asset 1 (3)". ( 69/69)
[ 200 MB ]- Placed sprite in page ( 1) at ( 0, 929). Page is now ( 944, 974). Sprite: "Asset 4 (1)". ( 53/47)
[ 200 MB ]- Placed sprite in page ( 1) at ( 459, 724). Page is now ( 944, 974). Sprite: "zeppelin_1". ( 35/65)
[ 200 MB ]- Placed sprite in page ( 1) at ( 53, 929). Page is now ( 944, 974). Sprite: "zeppelin_13". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 822, 514). Page is now ( 944, 974). Sprite: "zeppelin_10". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 494, 724). Page is now ( 944, 974). Sprite: "zeppelin_16". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 520, 724). Page is now ( 944, 974). Sprite: "zeppelin_19". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 459, 789). Page is now ( 944, 974). Sprite: "zeppelin_12". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 546, 724). Page is now ( 944, 974). Sprite: "zeppelin_6". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 308, 480). Page is now ( 944, 974). Sprite: "zeppelin_3". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 494, 751). Page is now ( 944, 974). Sprite: "zeppelin_11". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 877, 69). Page is now ( 944, 974). Sprite: "zeppelin_17". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 308, 869). Page is now ( 944, 974). Sprite: "zeppelin_14". ( 25/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 877, 96). Page is now ( 944, 974). Sprite: "zeppelin_15". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 79, 929). Page is now ( 944, 974). Sprite: "zeppelin_18". ( 25/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 903, 69). Page is now ( 944, 974). Sprite: "zeppelin_22". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 877, 123). Page is now ( 944, 974). Sprite: "zeppelin_21". ( 25/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 104, 929). Page is now ( 944, 974). Sprite: "zeppelin_20". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 877, 150). Page is now ( 944, 974). Sprite: "zeppelin_5". ( 25/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 572, 724). Page is now ( 944, 974). Sprite: "zeppelin_4". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 877, 177). Page is now ( 944, 974). Sprite: "zeppelin_7". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 53, 956). Page is now ( 944, 981). Sprite: "zeppelin_9". ( 26/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 598, 724). Page is now ( 944, 981). Sprite: "zeppelin_8". ( 25/27)
[ 200 MB ]- Placed sprite in page ( 1) at ( 459, 816). Page is now ( 944, 981). Sprite: "zeppelin_2". ( 15/15)
[ 200 MB ]- Page ( 1) downsized to : (1024 x 1024).
[ 205 MB ]- Packing completed ( MainMenu_UI )
[ 204 MB ]- Packing atlas (NewSubscription) of 6 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 198 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 185, 179). Sprite: "Asset 50". ( 187/181)
[ 199 MB ]- Placed sprite in page ( 0) at ( 187, 0). Page is now ( 328, 179). Sprite: "Asset 53". ( 143/158)
[ 199 MB ]- Placed sprite in page ( 0) at ( 330, 0). Page is now ( 483, 179). Sprite: "Asset 49". ( 155/101)
[ 199 MB ]- Placed sprite in page ( 0) at ( 330, 101). Page is now ( 483, 184). Sprite: "Asset 54". ( 147/85)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 181). Page is now ( 483, 291). Sprite: "Asset 52". ( 107/112)
[ 199 MB ]- Placed sprite in page ( 0) at ( 187, 158). Page is now ( 483, 291). Sprite: "Asset 51". ( 100/96)
[ 199 MB ]- Page ( 0) downsized to : ( 512 x 512).
[ 199 MB ]- Packing completed ( NewSubscription )
[ 199 MB ]- Packing atlas (WWW_InGame) of 61 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 198 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now (1024, 525). Sprite: "bg". ( 1026/527)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 527). Page is now (1024, 1025). Sprite: "WorkWorkWork_cs6-07". ( 1026/500)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 1027). Page is now (1024, 1539). Sprite: "WorkWorkLayer 24". ( 382/514)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 1541). Page is now (1024, 1879). Sprite: "WorkWorkLayer 28". ( 514/340)
[ 199 MB ]- Placed sprite in page ( 0) at ( 382, 1027). Page is now (1024, 1879). Sprite: "WorkWorkLayer 23". ( 480/344)
[ 199 MB ]- Placed sprite in page ( 0) at ( 514, 1371). Page is now (1130, 1879). Sprite: "exit". ( 618/253)
[ 199 MB ]- Placed sprite in page ( 0) at (1026, 0). Page is now (1538, 1879). Sprite: "WorkWorkLayer 25". ( 514/285)
[ 199 MB ]- Placed sprite in page ( 0) at ( 862, 1027). Page is now (1538, 1879). Sprite: "WorkWorkLayer 26". ( 514/284)
[ 199 MB ]- Placed sprite in page ( 0) at (1026, 285). Page is now (1538, 1879). Sprite: "WorkWorkLayer 29". ( 514/281)
[ 200 MB ]- Placed sprite in page ( 0) at (1026, 566). Page is now (1538, 1879). Sprite: "WorkWorkLayer 31". ( 514/267)
[ 200 MB ]- Placed sprite in page ( 0) at (1132, 1311). Page is now (1644, 1879). Sprite: "back_0". ( 514/256)
[ 200 MB ]- Placed sprite in page ( 0) at (1540, 0). Page is now (1843, 1879). Sprite: "WorkWorkWork-11_3". ( 305/302)
[ 200 MB ]- Placed sprite in page ( 0) at (1540, 302). Page is now (1843, 1879). Sprite: "WorkWorkWork-08_0". ( 275/301)
[ 200 MB ]- Placed sprite in page ( 0) at (1540, 603). Page is now (1843, 1879). Sprite: "WorkWorkWork-09_0". ( 273/294)
[ 200 MB ]- Placed sprite in page ( 0) at (1132, 1567). Page is now (1843, 1879). Sprite: "WorkWorkWork-10_0". ( 281/281)
[ 200 MB ]- Placed sprite in page ( 0) at (1376, 897). Page is now (1843, 1879). Sprite: "WorkWorkWork-07_0". ( 196/380)
[ 200 MB ]- Placed sprite in page ( 0) at (1572, 897). Page is now (1950, 1879). Sprite: "WorkWorkLayer 27". ( 380/180)
[ 200 MB ]- Placed sprite in page ( 0) at ( 514, 1624). Page is now (1950, 1879). Sprite: "WorkWorkLayer 30". ( 338/193)
[ 200 MB ]- Placed sprite in page ( 0) at (1572, 1077). Page is now (1950, 1879). Sprite: "WorkWorkAsset 3". ( 282/206)
[ 200 MB ]- Placed sprite in page ( 0) at (1646, 1283). Page is now (1950, 1879). Sprite: "WorkWorkWork-07_3". ( 196/274)
[ 200 MB ]- Placed sprite in page ( 0) at (1413, 1567). Page is now (1950, 1879). Sprite: "WorkWorkWork-12_0". ( 207/237)
[ 200 MB ]- Placed sprite in page ( 0) at (1646, 1557). Page is now (1950, 1879). Sprite: "resum". ( 208/194)
[ 200 MB ]- Placed sprite in page ( 0) at ( 0, 1881). Page is now (1950, 1978). Sprite: "WorkWorkAsset 18". ( 393/99)
[ 200 MB ]- Placed sprite in page ( 0) at ( 514, 1817). Page is now (1950, 1978). Sprite: "WorkWorkLayer 32_0". ( 243/138)
[ 200 MB ]- Placed sprite in page ( 0) at ( 852, 1624). Page is now (1950, 1978). Sprite: "WorkWorkLayer 30 (2)". ( 255/130)
[ 200 MB ]- Placed sprite in page ( 0) at (1620, 1751). Page is now (1950, 1978). Sprite: "WorkWorkAsset 1". ( 258/128)
[ 200 MB ]- Placed sprite in page ( 0) at ( 852, 1754). Page is now (1950, 1978). Sprite: "WorkWorkLayer 32_12". ( 182/152)
[ 200 MB ]- Placed sprite in page ( 0) at (1034, 1848). Page is now (1950, 1978). Sprite: "exitt". ( 258/106)
[ 200 MB ]- Placed sprite in page ( 0) at (1292, 1848). Page is now (1950, 1978). Sprite: "WorkWorkAsset 19". ( 258/106)
[ 200 MB ]- Placed sprite in page ( 0) at (1842, 1283). Page is now (1972, 1978). Sprite: "WorkWorkAsset 2". ( 132/200)
[ 200 MB ]- Placed sprite in page ( 0) at (1854, 1483). Page is now (2003, 1978). Sprite: "tutorialAsset 80-8". ( 151/151)
[ 200 MB ]- Placed sprite in page ( 0) at (1845, 0). Page is now (2003, 1978). Sprite: "WorkWorkWork-09_3". ( 122/128)
[ 200 MB ]- Placed sprite in page ( 0) at (1026, 833). Page is now (2003, 1978). Sprite: "WorkWorkWork-11_0". ( 110/134)
[ 200 MB ]- Placed sprite in page ( 0) at (1878, 1634). Page is now (2003, 1978). Sprite: "WorkWorkLayer 32_6". ( 96/146)
[ 200 MB ]- Placed sprite in page ( 0) at (1878, 1780). Page is now (2004, 1978). Sprite: "WorkWorkWork-12_3". ( 128/107)
[ 200 MB ]- Placed sprite in page ( 0) at (1815, 302). Page is now (2004, 1978). Sprite: "WorkWorkLayer 32_9". ( 65/206)
[ 200 MB ]- Placed sprite in page ( 0) at (1550, 1879). Page is now (2004, 1989). Sprite: "WorkWorkWork-10_3". ( 119/112)
[ 200 MB ]- Placed sprite in page ( 1) at ( 0, 0). Page is now ( 62, 204). Sprite: "WorkWorkLayer 32_4". ( 64/206)
[ 200 MB ]- Placed sprite in page ( 1) at ( 64, 0). Page is now ( 181, 204). Sprite: "WorkWorkWork-07_4". ( 119/108)
[ 200 MB ]- Placed sprite in page ( 1) at ( 64, 108). Page is now ( 181, 237). Sprite: "WorkWorkLayer 32_5". ( 90/131)
[ 200 MB ]- Placed sprite in page ( 1) at ( 154, 108). Page is now ( 239, 242). Sprite: "WorkWorkWork-12_1". ( 87/136)
[ 200 MB ]- Placed sprite in page ( 1) at ( 241, 0). Page is now ( 336, 242). Sprite: "WorkWorkLayer 32_3". ( 97/116)
[ 200 MB ]- Placed sprite in page ( 1) at ( 338, 0). Page is now ( 419, 242). Sprite: "WorkWorkWork-09_1". ( 83/131)
[ 200 MB ]- Placed sprite in page ( 1) at ( 241, 116). Page is now ( 419, 245). Sprite: "WorkWorkWork-10_1". ( 83/131)
[ 200 MB ]- Placed sprite in page ( 1) at ( 421, 0). Page is now ( 502, 245). Sprite: "WorkWorkWork-11_1". ( 83/131)
[ 200 MB ]- Placed sprite in page ( 1) at ( 0, 239). Page is now ( 502, 368). Sprite: "WorkWorkWork-08_1". ( 83/131)
[ 200 MB ]- Placed sprite in page ( 1) at ( 83, 244). Page is now ( 502, 372). Sprite: "WorkWorkLayer 32_8". ( 82/130)
[ 200 MB ]- Placed sprite in page ( 1) at ( 165, 247). Page is now ( 502, 372). Sprite: "WorkWorkWork-08_3". ( 101/104)
[ 200 MB ]- Placed sprite in page ( 1) at ( 324, 131). Page is now ( 502, 372). Sprite: "WorkWorkLayer 32_13". ( 77/132)
[ 200 MB ]- Placed sprite in page ( 1) at ( 401, 131). Page is now ( 502, 372). Sprite: "WorkWorkWork-07_1". ( 73/131)
[ 200 MB ]- Placed sprite in page ( 1) at ( 0, 370). Page is now ( 502, 484). Sprite: "WorkWorkLayer 32_10". ( 80/116)
[ 200 MB ]- Placed sprite in page ( 1) at ( 266, 263). Page is now ( 502, 484). Sprite: "WorkWorkWork-12_2". ( 60/138)
[ 200 MB ]- Placed sprite in page ( 1) at ( 326, 263). Page is now ( 502, 484). Sprite: "WorkWorkWork-09_2". ( 58/138)
[ 200 MB ]- Placed sprite in page ( 1) at ( 384, 263). Page is now ( 502, 484). Sprite: "WorkWorkWork-11_2". ( 58/138)
[ 200 MB ]- Placed sprite in page ( 1) at ( 442, 262). Page is now ( 502, 484). Sprite: "WorkWorkWork-07_2". ( 59/138)
[ 200 MB ]- Placed sprite in page ( 1) at ( 501, 131). Page is now ( 557, 484). Sprite: "WorkWorkWork-10_2". ( 58/138)
[ 200 MB ]- Placed sprite in page ( 1) at ( 559, 0). Page is now ( 615, 484). Sprite: "WorkWorkWork-08_2". ( 58/138)
[ 200 MB ]- Placed sprite in page ( 1) at ( 504, 0). Page is now ( 615, 484). Sprite: "WorkWorkLayer 32_11". ( 39/50)
[ 200 MB ]- Placed sprite in page ( 1) at ( 183, 0). Page is now ( 615, 484). Sprite: "WorkWorkLayer 32_2". ( 39/50)
[ 200 MB ]- Placed sprite in page ( 1) at ( 617, 0). Page is now ( 652, 484). Sprite: "WorkWorkLayer 32_1". ( 37/33)
[ 200 MB ]- Placed sprite in page ( 1) at ( 80, 374). Page is now ( 652, 484). Sprite: "WorkWorkLayer 32_7". ( 22/40)
[ 200 MB ]- Page ( 1) downsized to : (1024 x 512).
[ 204 MB ]- Packing completed ( WWW_InGame )
[ 203 MB ]- Packing atlas (YS_UI) of 18 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 198 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now (1024, 583). Sprite: "tutorialAsset 65-8_0". ( 1026/585)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 585). Page is now (1024, 961). Sprite: "Untitled-2". ( 727/378)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 963). Page is now (1024, 1273). Sprite: "main menu text". ( 641/312)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 1275). Page is now (1024, 1532). Sprite: "Background_0". ( 498/259)
[ 199 MB ]- Placed sprite in page ( 0) at ( 498, 1275). Page is now (1024, 1615). Sprite: "main menu button". ( 342/342)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 1534). Page is now (1024, 1765). Sprite: "Kaget". ( 258/233)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 1767). Page is now (1024, 1998). Sprite: "Senang". ( 258/233)
[ 199 MB ]- Placed sprite in page ( 0) at ( 258, 1617). Page is now (1024, 1998). Sprite: "Marah". ( 258/232)
[ 199 MB ]- Placed sprite in page ( 0) at ( 727, 585). Page is now (1024, 1998). Sprite: "tutorialAsset 73-8". ( 215/218)
[ 199 MB ]- Placed sprite in page ( 0) at ( 840, 803). Page is now (1024, 1998). Sprite: "tutorialAsset 82-8". ( 78/602)
[ 199 MB ]- Placed sprite in page ( 0) at ( 516, 1617). Page is now (1024, 1998). Sprite: "Sub_Knop". ( 187/190)
[ 199 MB ]- Placed sprite in page ( 0) at ( 258, 1849). Page is now (1024, 1998). Sprite: "tutorialAsset 77-8". ( 430/70)
[ 199 MB ]- Placed sprite in page ( 0) at ( 703, 1617). Page is now (1024, 1998). Sprite: "tutorialAsset 75-8". ( 132/209)
[ 199 MB ]- Placed sprite in page ( 0) at ( 835, 1617). Page is now (1024, 1998). Sprite: "tutorialAsset 76-8". ( 116/213)
[ 199 MB ]- Placed sprite in page ( 0) at ( 688, 1830). Page is now (1024, 1998). Sprite: "tutorialAsset 80-8". ( 151/151)
[ 199 MB ]- Placed sprite in page ( 0) at ( 839, 1830). Page is now (1024, 1998). Sprite: "Restart". ( 130/119)
[ 199 MB ]- Placed sprite in page ( 0) at ( 641, 963). Page is now (1024, 1998). Sprite: "UI_TextPlacer". ( 150/54)
[ 199 MB ]- Placed sprite in page ( 0) at ( 0, 2000). Page is now (1024, 2034). Sprite: "tutorialAsset 81-8". ( 91/36)
[ 199 MB ]- Page ( 0) downsized to : (1024 x 2048).
[ 199 MB ]- Packing completed ( YS_UI )
[ 200 MB ]- Packing atlas (scoreboard) of 5 sprites. Settings: Format: RGBA Compressed ETC2 8 bits, Color Space: sRGB, Compression: 50, Filter Mode: 1, Max Size: 2048x2048, Padding Power: 1, Aniso Level: 1, Generate Mip Maps: false.
[ 198 MB ]- Placed sprite in page ( 0) at ( 0, 0). Page is now ( 91, 128). Sprite: "rank_3". ( 93/130)
[ 199 MB ]- Placed sprite in page ( 0) at ( 93, 0). Page is now ( 184, 128). Sprite: "rank_2". ( 93/130)
[ 199 MB ]- Placed sprite in page ( 0) at ( 186, 0). Page is now ( 277, 128). Sprite: "rank_1". ( 93/130)
[ 199 MB ]- Placed sprite in page ( 0) at ( 279, 0). Page is now ( 370, 128). Sprite: "rank_x". ( 93/130)
[ 199 MB ]- Placed sprite in page ( 0) at ( 372, 0). Page is now ( 436, 128). Sprite: "arrow_white". ( 66/130)
[ 199 MB ]- Page ( 0) downsized to : ( 512 x 128).
[ 199 MB ]- Packing completed ( scoreboard )
[ 198 MB ]- Packing completed.
[ 197 MB ]- Update Sprites and Cleanup.
[ 197 MB ]DisplayProgressbar: Building Player
Opening scene 'Assets/Town Map/Scenes/Segregated/Preloader.unity'
Unloading 2626 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Town Map/Scenes/Segregated/Preloader.unity'
Deserialize: 11.125 ms
Integration: 88.220 ms
Integration of assets: 57.241 ms
Thread Wait Time: 39.383 ms
Total Operation Time: 195.968 ms
System memory in use before: 99.3 MB.
System memory in use after: 96.5 MB.
Unloading 846 unused Assets to reduce memory usage. Loaded Objects now: 2930.
Total: 26.584527 ms (FindLiveObjects: 1.278642 ms CreateObjectMapping: 0.352243 ms MarkObjects: 18.777480 ms DeleteObjects: 6.150010 ms)
Starting auto-resolution before scene build...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
Reading Android dependency XML file Assets/AppsFlyer/Editor/AppsFlyerDependencies.xml
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.appsflyer artifact: af-android-sdk version: 5.4.3 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.appsflyer artifact: unity-wrapper version: 5.4.3 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.android.installreferrer artifact: installreferrer version: 2.1 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
Reading Android dependency XML file Assets/FacebookSDK/Plugins/Editor/Dependencies.xml
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.parse.bolts artifact: bolts-android version: 1.4.0 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.facebook.android artifact: facebook-core version: [8.0, 9) packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.facebook.android artifact: facebook-applinks version: [8.0, 9) packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.facebook.android artifact: facebook-login version: [8.0, 9) packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.facebook.android artifact: facebook-share version: [8.0, 9) packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.facebook.android artifact: facebook-gamingservices version: [8.0, 9) packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
Reading Android dependency XML file Assets/Firebase/Editor/AnalyticsDependencies.xml
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-analytics version: 17.4.1 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-analytics-unity version: 6.15.2 packageIds: repositories: Assets/Firebase/m2repository
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
Reading Android dependency XML file Assets/Firebase/Editor/AppDependencies.xml
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-common version: 19.3.0 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-analytics version: 17.4.1 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-app-unity version: 6.15.2 packageIds: repositories: Assets/Firebase/m2repository
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
Reading Android dependency XML file Assets/Firebase/Editor/InstanceIdDependencies.xml
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-iid version: 20.1.7 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-analytics version: 17.4.1 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-instance-id-unity version: 6.15.2 packageIds: repositories: Assets/Firebase/m2repository
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
Reading Android dependency XML file Assets/Firebase/Editor/MessagingDependencies.xml
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-messaging version: 20.1.7 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-analytics version: 17.4.1 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-messaging-unity version: 6.15.2 packageIds: repositories: Assets/Firebase/m2repository
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
Reading Android dependency XML file Assets/Firebase/Editor/RemoteConfigDependencies.xml
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-config version: 19.1.4 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-analytics version: 17.4.1 packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-config-unity version: 6.15.2 packageIds: repositories: Assets/Firebase/m2repository
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
Reading Android dependency XML file Assets/OneSignal/Editor/OneSignalDependencies.xml
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.android.gms artifact: play-services-base version: [10.2.1, 12.1.0[ packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.firebase artifact: firebase-messaging version: [10.2.1, 12.1.0[ packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.google.android.gms artifact: play-services-location version: [10.2.1, 12.1.0[ packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.android.support artifact: support-v4 version: [26.0.0, 27.2.0[ packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.android.support artifact: cardview-v7 version: [26.0.0, 27.2.0[ packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
DependOn - group: com.android.support artifact: customtabs version: [26.0.0, 27.2.0[ packageIds: repositories:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
GooglePlayServices.<Read>c__AnonStorey0:<>m__0(XmlTextReader, String, Boolean, String, List`1)
Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
GooglePlayServices.AndroidXmlDependencies:Read(String, Logger)
GooglePlayServices.XmlDependencies:ReadAll(Logger)
GooglePlayServices.AndroidXmlDependencies:ReadAll(Logger)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
Checking for changes from previous resolution...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:ResolveUnsafe(Action`1, Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
No changes found, resolution skipped.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:ResolveUnsafe(Action`1, Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterPromptCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ResolveUnsafeAfterJetifierCheck>c__AnonStorey7:<>m__0(Boolean)
GooglePlayServices.PlayServicesResolver:CanEnableJetifierOrPromptUser(String, Action`1)
GooglePlayServices.PlayServicesResolver:ResolveUnsafeAfterJetifierCheck(Action`1, Boolean, Boolean, Boolean)
GooglePlayServices.<ScheduleResolve>c__AnonStorey5:<>m__0()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:ScheduleResolve(Boolean, Boolean, Action`1, Boolean)
GooglePlayServices.PlayServicesResolver:ResolveSync(Boolean, Boolean)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
Android resolution succeeded.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:OnPostProcessScene()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
UnityEditor.Build.<>c__DisplayClass16_0:<OnSceneProcess>b__1(IProcessSceneWithReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:422)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:420)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 182)
Opening scene 'Assets/Town Map/Scenes/Segregated/MainMenu.unity'
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
(Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 128)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
(Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 128)
Unloading 518 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Town Map/Scenes/Segregated/MainMenu.unity'
Deserialize: 1214.826 ms
Integration: 901.926 ms
Integration of assets: 154.140 ms
Thread Wait Time: 39.034 ms
Total Operation Time: 2309.927 ms
System memory in use before: 180.0 MB.
System memory in use after: 180.4 MB.
Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 35120.
Total: 175.361469 ms (FindLiveObjects: 7.364856 ms CreateObjectMapping: 2.780361 ms MarkObjects: 163.084913 ms DeleteObjects: 2.103816 ms)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'ResponseData.translations'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Serialization depth limit 10 exceeded at 'TranslationData.DescriptionAudioClip'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
11: TranslationData.DescriptionAudioClip
10: ResponseData.translations
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:385)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:284)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:253)
BuildCommand:PerformBuild() (at Assets/Scripts/Editor/BuildCommand.cs:181)
[./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
(Filename: /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 385)
Opening scene 'Assets/Town Map/Scenes/Segregated/UILoader.unity'
Unloading 713 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Town Map/Scenes/Segregated/UILoader.unity'
Deserialize: 1096.351 ms
Integration: 28.877 ms
Integration of assets: 4.628 ms
Thread Wait Time: 13.610 ms
Total Operation Time: 1143.466 ms
System memory in use before: 206.1 MB.
System memory in use after: 178.6 MB.
Unloading 12863 unused Assets to reduce memory usage. Loaded Objects now: 3033.
Total: 64.201217 ms (FindLiveObjects: 3.282779 ms CreateObjectMapping: 1.993168 ms MarkObjects: 18.751001 ms DeleteObjects: 40.137841 ms)
Opening scene 'Assets/Town Map/Scenes/Mini Games/Bye Bye Birdie.unity'
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Town Map/Scenes/Mini Games/Bye Bye Birdie.unity'
Deserialize: 47.681 ms
Integration: 31.325 ms
Integration of assets: 20.545 ms
Thread Wait Time: 23.014 ms
Total Operation Time: 122.564 ms
System memory in use before: 192.3 MB.
System memory in use after: 142.0 MB.
Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 3595.
Total: 28.218961 ms (FindLiveObjects: 1.432024 ms CreateObjectMapping: 0.317691 ms MarkObjects: 21.772186 ms DeleteObjects: 4.664555 ms)
Opening scene 'Assets/Town Map/Scenes/Mini Games/Down Down Down.unity'
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 194 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Town Map/Scenes/Mini Games/Down Down Down.unity'
Deserialize: 60.222 ms
Integration: 29.176 ms
Integration of assets: 25.533 ms
Thread Wait Time: 20.564 ms
Total Operation Time: 135.495 ms
System memory in use before: 146.3 MB.
System memory in use after: 134.3 MB.
Unloading 412 unused Assets to reduce memory usage. Loaded Objects now: 3873.
Total: 25.846143 ms (FindLiveObjects: 1.389491 ms CreateObjectMapping: 0.394196 ms MarkObjects: 19.943341 ms DeleteObjects: 4.088771 ms)
Created GICache directory at /tmp/GiCache. Took: 0.013s, timestamps: [3043.411 - 3043.424]
gi::BakeBackendSwitch: switching bake backend from 3 to 0.
[00:00:00] Enlighten: Precompute started.
Setting up 1 worker threads for Enlighten.
Thread -> id: 7fa8e7266700 -> priority: 1
[00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.50s wallclock)
[00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock)
[00:00:00] Enlighten: Precompute took 0.514739 seconds.
Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date.
[00:00:00] Enlighten: Bake started.
[00:00:00] Enlighten: Finished 1 Bake Runtime job (0.04s execute, 0.00s integrate, 0.05s wallclock)
[00:00:00] Enlighten: Bake took 0.051381 seconds.
[PathTracer] building lightmap data asset.
[PathTracer] Total bake time: 0.011167, raw bake time: 0.000000
[00:00:00] Enlighten: Reflection Probes started.
[00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock)
Starting cubemap convolution for '' (size 128)
...took 0.814 seconds
ERROR: Job failed: execution took longer than 1h0m0s seconds