Internal error 200211262
Original Reporter info from Mantis: PascalDragon @PascalDragon
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Reporter name: Sven Barth
Original Reporter info from Mantis: PascalDragon @PascalDragon
- Reporter name: Sven Barth
Description:
Found this error when looking through the commits of Castle Game Engine. It has been introduced with 3.1.1 as 3.0.0 compiles the example code without error.
Additional information:
The error occurs in tcallnode.gen_high_tree() when generating the low node during pass_1 (the second time a breakpoint stops there). Maybe someone who's more experienced with temps and node copying can take a look at this?
Mantis conversion info:
- Mantis ID: 29891
- OS: Linux
- OS Build: 4.2.5
- Build: 33322
- Platform: x86_64
- Version: 3.1.1
- Fixed in version: 3.1.1
- Fixed in revision: 33569 (#44682f9f)