PulseAudio configuration issue (timer based scheduling?) with Crypt of the Necrodancer game inside Flatpak
When starting Crypt of the Necrodancer in a Steam Flatpak the game runs way too fast and the music and other sounds are also played way to fast and sound almost like static. It's roughly about 20x as fast as it should.
Running the same game outside of Flatpak works as expected.
Original bug report is here: https://github.com/flathub/com.valvesoftware.Steam/issues/426
Was told to submit the bug report here as
that's where the PulseAudio in the runtime comes from.