Commit 78f1fd76 authored by frankie's avatar frankie 💬

3d basis

parent 1d157500
source_md5="de9872fbadfd25434b840f9305357554"
dest_md5="6d1b045e19d1e629ea89148fbb23f1b3"
source_md5="de9872fbadfd25434b840f9305357554"
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source_md5="c11c46895b4076678883f6ac16be57e8"
dest_md5="49a3a60480cc478ca8038b5a8fcd5de9"
[gd_resource type="Environment" format=2]
[resource]
background_mode = 0
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0.72549, 0.803922, 0.796078, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_ao_channel_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Ambient Light", "Background" ]
[gd_resource type="Environment" load_steps=2 format=2]
[ext_resource path="res://environments/simple_sky.tres" type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = ExtResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = true
fog_color = Color( 1, 0, 0.329412, 1 )
fog_sun_color = Color( 1, 0.772549, 0, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_ao_channel_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Ambient Light", "Background", "Fog", "background_sky" ]
[gd_resource type="ProceduralSky" format=2]
[resource]
radiance_size = 4
sky_top_color = Color( 1, 0, 0.329412, 1 )
sky_horizon_color = Color( 1, 0.54902, 0.698039, 1 )
sky_curve = 0.245887
sky_energy = 1.0
ground_bottom_color = Color( 1, 0, 0.329412, 1 )
ground_horizon_color = Color( 1, 0.54902, 0.698039, 1 )
ground_curve = 0.251067
ground_energy = 1.0
sun_color = Color( 1, 0.772549, 0, 1 )
sun_latitude = 19.15
sun_longitude = -103.4
sun_angle_min = 0.0
sun_angle_max = 134.47
sun_curve = 0.18025
sun_energy = 16.0
texture_size = 2
_sections_unfolded = [ "Ground", "Sky", "Sun" ]
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
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[gd_resource type="SphereMesh" load_steps=2 format=2]
[ext_resource path="res://materials/floor.material" type="Material" id=1]
[resource]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
flip_faces = false
radius = 1.0
height = 2.0
radial_segments = 64
rings = 32
is_hemisphere = false
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="3D basis"
config/icon="res://icon.png"
[rendering]
environment/default_environment="res://scenes/default_env.tres"
[gd_scene load_steps=5 format=2]
[sub_resource type="PlaneMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
flip_faces = false
size = Vector2( 2, 2 )
subdivide_width = 0
subdivide_depth = 0
[sub_resource type="CylinderMesh" id=2]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
flip_faces = false
top_radius = 1.0
bottom_radius = 1.0
height = 2.0
radial_segments = 64
rings = 4
[sub_resource type="CubeMesh" id=3]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
flip_faces = false
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="SphereMesh" id=4]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
flip_faces = false
radius = 1.0
height = 2.0
radial_segments = 64
rings = 32
is_hemisphere = false
[node name="01_root" type="Spatial"]
[node name="floor" type="MeshInstance" parent="."]
transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="cam" type="Camera" parent="."]
transform = Transform( -3.9616e-08, -0.422618, 0.906308, -1.84732e-08, 0.906308, 0.422618, -1, 2.4869e-14, -4.37114e-08, 8, 5, 0 )
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 70.0
size = 1.0
near = 0.05
far = 100.0
_sections_unfolded = [ "Transform" ]
[node name="sun" type="DirectionalLight" parent="cam"]
transform = Transform( 0.48891, 0.760713, -0.426946, -0.368664, 0.623757, 0.689213, 0.790603, -0.179564, 0.585409, -5.45962, 5.35254, -6.33109 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.8
directional_shadow_bias_split_scale = 0.25
directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Light", "Shadow" ]
[node name="objects" type="Spatial" parent="."]
_sections_unfolded = [ "Transform" ]
[node name="cylinder" type="MeshInstance" parent="objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -3 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "LOD", "Transform" ]
[node name="cube" type="MeshInstance" parent="objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "LOD", "Transform" ]
[node name="sphere" type="MeshInstance" parent="objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 3 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "LOD", "Transform" ]
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/02_material.tscn" type="PackedScene" id=1]
[ext_resource path="res://environments/simple_env.tres" type="Environment" id=2]
[ext_resource path="res://meshes/simple_sphere.tres" type="SphereMesh" id=3]
[node name="root" type="Spatial"]
[node name="02_root" parent="." instance=ExtResource( 1 )]
[node name="env" type="WorldEnvironment" parent="."]
environment = ExtResource( 2 )
_sections_unfolded = [ "environment" ]
[node name="planet_small" type="MeshInstance" parent="."]
transform = Transform( 29.7747, 0, 0, 0, 29.7747, 0, 0, 0, 29.7747, -24.8999, 25.4011, 34.0901 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 3 )
skeleton = NodePath("..")
material/0 = null
[node name="planet_big" type="MeshInstance" parent="."]
transform = Transform( 76.3177, 0, 0, 0, 76.3177, 0, 0, 0, 76.3177, -137.495, 42.3921, -77.4133 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 3 )
skeleton = NodePath("..")
material/0 = null
[gd_scene load_steps=2 format=2]
[ext_resource path="res://meshes/dae/Lowpolymesh_Eliber.dae" type="PackedScene" id=1]
[node name="Scene Root" index="0" instance=ExtResource( 1 )]
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.647059, 0.839216, 0.945098, 1 )
sky_horizon_color = Color( 0.839216, 0.917647, 0.980392, 1 )
sky_curve = 0.09
sky_energy = 1.0
ground_bottom_color = Color( 0.156863, 0.184314, 0.211765, 1 )
ground_horizon_color = Color( 0.423529, 0.396078, 0.372549, 1 )
ground_curve = 0.02
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[resource]
background_mode = 2
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_ao_channel_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
[gd_scene load_steps=4 format=2]
[ext_resource path="res://environments/flat_env.tres" type="Environment" id=1]
[ext_resource path="res://meshes/FatCreature-LowPoly-Base001.tscn" type="PackedScene" id=2]
[ext_resource path="res://materials/skin.material" type="Material" id=3]
[node name="root" type="Spatial"]
[node name="env" type="WorldEnvironment" parent="."]
environment = ExtResource( 1 )
_sections_unfolded = [ "environment" ]
[node name="sun" type="DirectionalLight" parent="."]
transform = Transform( 0.652337, 0.615018, -0.442954, 0.067944, 0.534623, 0.842355, 0.754877, -0.579596, 0.306967, -7.26119, 6.33319, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.8
directional_shadow_bias_split_scale = 0.25
directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Shadow" ]
[node name="back_sun" type="DirectionalLight" parent="."]
transform = Transform( -0.434733, 0.614192, 0.658617, 0.067944, 0.751626, -0.65608, -0.897993, -0.24047, -0.368487, 11.0919, -1.69904, -10.6381 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 0.1
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.8
directional_shadow_bias_split_scale = 0.25
directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Light", "Shadow" ]
[node name="cam" type="Camera" parent="."]
transform = Transform( 0.876693, 0.137583, -0.460955, 0, 0.958228, 0.286006, 0.48105, -0.25074, 0.840072, -3.33299, 3.36996, 6.94112 )
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 70.0
size = 1.0
near = 0.05
far = 100.0
_sections_unfolded = [ "Transform" ]
[node name="pivot" type="Spatial" parent="."]
_sections_unfolded = [ "Script", "Transform" ]