Refactor the TilesLayer to combine it into the BackgroundLayer which contains Tile objects for a single vertical cross-section of the Scene alongside a background image which fills the Scene canvas.
canvas.tilesreference have been removed in favor of the new
BackgroundLayerclass and either
- The The PlaceableObject.layer static attribute is deprecated since different objects of the same type may now appear in different layers of the canvas.
- Instances of the
TileDocumentand their corresponding
Tileplaceable object now belong to a
ForegroundLayerinstance which can be either the foreground (
canvas.foreground) or the background (
canvas.background) of the Scene.
- Instead of designating a
CanvasLayerclass name, the
SceneControlsapplication now designates a property name of the game
layer: "foreground"instead of
layer: "TilesLayer"when defining the Scene control palette.
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