Add new initialization hooks for better mod flexibility
// Data and classes are loaded in and everything is defined, but we haven't yet created any UI or rendered the canvas
Hooks.on("init", () => {});
// Game entities have been created and some basic UI has been set up, but we haven't yet rendered the canvas
Hooks.on("canvasInit", () => {});
// Everything has been initialized and rendered
Hooks.on("ready", () => {});
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