Feature request: Add Compatibility with Haste module?
Coming from Roll20, I really appreciate this module. However, due to some of my players issues with high CPU/GPU usage, I'm using the Haste module to improve performance. According to the readme, the optional GPU setting "stops the canvas redraws when no changes occurred in the scene, reduces GPU usage to 0% unless a token moves or the canvas is panned." It works great, though there are some side-effects, such as the ping indicator appearing to freeze after a second or two, when the canvas refresh is stopped.
Is there anyway to make Pings compatible with that feature of Haste? E.g. by somehow simulating token or canvas movement while the ping indicator is on screen? I notice, for instance, that if I even just click the mouse button once or twice during the animation, it won't freeze.
Understand if it's beyond the pale, but would very much appreciate it!