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Commits (10)
==================================================================
2.02 Version 8.0.1 Changes
==================================================================
Miscellaneous
- Fixed Damrod code and powers so he can be used on mini-mods and custom maps.
......@@ -7049,6 +7049,55 @@ ModifierList GondorFaramirBonusRank10
End
;===============================================;
;===============================================;
;== 2.02 GondorDamrod (hero unit) attribute modifier
;===============================================;
ModifierList GondorDamrodBonusRank2
Category = LEVEL
Modifier = HEALTH GONDOR_DAMROD_LEVEL_HEALTH_BONUS
Duration = 0
End
ModifierList GondorDamrodBonusRank3
Category = LEVEL
Modifier = HEALTH GONDOR_DAMROD_LEVEL_HEALTH_BONUS
Duration = 0
End
ModifierList GondorDamrodBonusRank4
Category = LEVEL
Modifier = HEALTH GONDOR_DAMROD_LEVEL_HEALTH_BONUS
Duration = 0
End
ModifierList GondorDamrodBonusRank5
Category = LEVEL
Modifier = HEALTH GONDOR_DAMROD_LEVEL_HEALTH_BONUS
Duration = 0
End
ModifierList GondorDamrodBonusRank6
Category = LEVEL
Modifier = HEALTH GONDOR_DAMROD_LEVEL_HEALTH_BONUS
Duration = 0
End
ModifierList GondorDamrodBonusRank7
Category = LEVEL
Modifier = HEALTH GONDOR_DAMROD_LEVEL_HEALTH_BONUS
Duration = 0
End
ModifierList GondorDamrodBonusRank8
Category = LEVEL
Modifier = HEALTH GONDOR_DAMROD_LEVEL_HEALTH_BONUS
Duration = 0
End
ModifierList GondorDamrodBonusRank9
Category = LEVEL
Modifier = HEALTH GONDOR_DAMROD_LEVEL_HEALTH_BONUS
Duration = 0
End
ModifierList GondorDamrodBonusRank10
Category = LEVEL
Modifier = HEALTH GONDOR_DAMROD_LEVEL_HEALTH_BONUS
Duration = 0
End
;===============================================;
;===============================================;
;== 2.02 GondorBoromir (hero unit) attribute modifier
......
......@@ -2342,10 +2342,14 @@ End
CommandButton Command_SpecialPowerRallyRangers
Command = SPECIAL_POWER
SpecialPower = SpecialPowerRallyRangers
TextLabel = CONTROLBAR:SpawnOrcs
; ButtonImage = UCFormation_Wedge
TextLabel = CONTROLBAR:SpecialPowerRallyRangers ;,; CONTROLBAR:SpawnOrcs
ButtonImage = BGArcheryRange_Rangers ;,; UCFormation_Wedge Uncommented
Options = NEED_TARGET_POS CONTEXTMODE_COMMAND ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND ;,;
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSpawnOrcs
DescriptLabel = CONTROLBAR:TooltipSpecialPowerRallyRangers ;,; CONTROLBAR:TooltipSpawnOrcs
RadiusCursorType = DunedainAlliesRadiusCursor ;,;
CursorName = Bombard ;,;
InvalidCursorName = GenericInvalid ;,;
InPalantir = Yes
End
......@@ -2356,8 +2360,11 @@ CommandButton Command_SpecialAbilityDamrodDeadlySniper
ButtonImage = HSLegolasArrowWind
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:ToolTipSpecialPowerDeadlySniper
AutoAbility = Yes ;,;
InPalantir = Yes
AutoDelay = 25.0 ; this should sync with the Thranduil's hero mode effect time ;,;
DisableOnModelCondition = WEAPONSET_TOGGLE_1 ; disable if currently using swords
UnitSpecificSound = HeroMenArcherVoiceAttack ;,;
End
;CommandButton Command_SpecialAbilityFaramirWarSpeech
......
This diff is collapsed.
......@@ -66197,6 +66197,42 @@ FXParticleSystem ThranDeadEye
End
End
FXParticleSystem ThranDeadEyeOld ;,;
System
Priority = ALWAYS_RENDER
ParticleName = EXRing01.tga
Lifetime = 15 15
SortLevel = 1
Size = 10 15
BurstCount = 1 1
End
Color = DefaultColor
Color2 = R:19 G:31 B:62 5
Color3 = R:0 G:0 B:0 15
Color4 = R:32 G:32 B:32 0
End
Update = DefaultUpdate
SizeRate = 1 1
SizeRateDamping = 1 1
AngleZ = 0 7
AngularRateZ = -0.1 0.1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
Gravity = -0.01
VelocityDamping = 1 1
End
EmissionVelocity = OutwardEmissionVelocity
End
EmissionVolume = CylinderEmissionVolume
Radius = 10
Offset = X:0 Y:0 Z:10
End
Draw = DefaultDraw
End
End
FXParticleSystem ThranDeadeyeArrow
System
Priority = ALWAYS_RENDER
......@@ -7291,12 +7291,23 @@
#define DAMROD_LVL9_EXP_NEEDED 1100 ; 1600
#define DAMROD_LVL10_EXP_NEEDED 1500 ; 2000
;;,;; Removed unused values
;#define DAMROD_DAMAGE 50
;#define DAMROD_BOW_DAMAGE 30
;#define DAMROD_BOW_RANGE 350
#define DAMROD_PREATTACKDELAY 700 ;,;
#define DAMROD_DELAYBETWEENSHOTS 800 ;,;
#define DAMROD_FIRINGDURATION 800 ;,;
#define DAMROD_BOW_PREATTACKDELAY 1170 ;,;
#define DAMROD_BOW_DELAYBETWEENSHOTS 0 ;,;
#define DAMROD_BOW_FIRINGDURATION 0 ;,;
#define DAMROD_BOW_RELOADTIME_MIN 1200 ;,;
#define DAMROD_BOW_RELOADTIME_MAX 1600 ;,;
;;,;; Removed unused values ;,; Now used
#define DAMROD_DAMAGE 200 ;,; 50
#define DAMROD_BOW_DAMAGE 150 ;,; 30
#define DAMROD_BOW_RANGE 350
;;,;;
#define DAMROD_DEADLYSHOT_DAMAGE 200 ;,;
#define DAMROD_DEADLYSHOT_RANGE 400
......@@ -10764,6 +10775,28 @@
#define GONDOR_FARAMIR_REQUIRED_EXP_LEVEL_7 #ADD( REQUIRED_EXP_LVL7_TIER2 0 )
#define GONDOR_FARAMIR_REQUIRED_EXP_LEVEL_8 #ADD( REQUIRED_EXP_LVL8_TIER2 0 )
#define GONDOR_FARAMIR_REQUIRED_EXP_LEVEL_9 #ADD( REQUIRED_EXP_LVL9_TIER2 0 )
#define GONDOR_DAMROD_AWARD_LEVEL_10 #DIVIDE( #MULTIPLY( GONDOR_DAMROD_AWARD_LEVEL_1 AWARD_EXP_FACTOR_HERO_LEVEL_10 ) AWARD_DIV_FACTOR )
#define GONDOR_DAMROD_AWARD_LEVEL_1 #ADD( AWARD_BASE_HERO_TIER2 0 )
#define GONDOR_DAMROD_AWARD_LEVEL_2 #DIVIDE( #MULTIPLY( GONDOR_DAMROD_AWARD_LEVEL_1 AWARD_EXP_FACTOR_HERO_LEVEL_2 ) AWARD_DIV_FACTOR )
#define GONDOR_DAMROD_AWARD_LEVEL_3 #DIVIDE( #MULTIPLY( GONDOR_DAMROD_AWARD_LEVEL_1 AWARD_EXP_FACTOR_HERO_LEVEL_3 ) AWARD_DIV_FACTOR )
#define GONDOR_DAMROD_AWARD_LEVEL_4 #DIVIDE( #MULTIPLY( GONDOR_DAMROD_AWARD_LEVEL_1 AWARD_EXP_FACTOR_HERO_LEVEL_4 ) AWARD_DIV_FACTOR )
#define GONDOR_DAMROD_AWARD_LEVEL_5 #DIVIDE( #MULTIPLY( GONDOR_DAMROD_AWARD_LEVEL_1 AWARD_EXP_FACTOR_HERO_LEVEL_5 ) AWARD_DIV_FACTOR )
#define GONDOR_DAMROD_AWARD_LEVEL_6 #DIVIDE( #MULTIPLY( GONDOR_DAMROD_AWARD_LEVEL_1 AWARD_EXP_FACTOR_HERO_LEVEL_6 ) AWARD_DIV_FACTOR )
#define GONDOR_DAMROD_AWARD_LEVEL_7 #DIVIDE( #MULTIPLY( GONDOR_DAMROD_AWARD_LEVEL_1 AWARD_EXP_FACTOR_HERO_LEVEL_7 ) AWARD_DIV_FACTOR )
#define GONDOR_DAMROD_AWARD_LEVEL_8 #DIVIDE( #MULTIPLY( GONDOR_DAMROD_AWARD_LEVEL_1 AWARD_EXP_FACTOR_HERO_LEVEL_8 ) AWARD_DIV_FACTOR )
#define GONDOR_DAMROD_AWARD_LEVEL_9 #DIVIDE( #MULTIPLY( GONDOR_DAMROD_AWARD_LEVEL_1 AWARD_EXP_FACTOR_HERO_LEVEL_9 ) AWARD_DIV_FACTOR )
#define GONDOR_DAMROD_DECAL_MAX_RADIUS 200
#define GONDOR_DAMROD_DECAL_MIN_RADIUS 40
#define GONDOR_DAMROD_LEVEL_HEALTH_BONUS #DIVIDE( DAMROD_HEALTH LEVEL_BONUS_HP_HERO )
#define GONDOR_DAMROD_REQUIRED_EXP_LEVEL_10 #ADD( REQUIRED_EXP_LVL10_TIER2 0 )
#define GONDOR_DAMROD_REQUIRED_EXP_LEVEL_2 #ADD( REQUIRED_EXP_LVL2_TIER123 0 )
#define GONDOR_DAMROD_REQUIRED_EXP_LEVEL_3 #ADD( REQUIRED_EXP_LVL3_TIER123 0 )
#define GONDOR_DAMROD_REQUIRED_EXP_LEVEL_4 #ADD( REQUIRED_EXP_LVL4_TIER123 0 )
#define GONDOR_DAMROD_REQUIRED_EXP_LEVEL_5 #ADD( REQUIRED_EXP_LVL5_TIER12 0 )
#define GONDOR_DAMROD_REQUIRED_EXP_LEVEL_6 #ADD( REQUIRED_EXP_LVL6_TIER2 0 )
#define GONDOR_DAMROD_REQUIRED_EXP_LEVEL_7 #ADD( REQUIRED_EXP_LVL7_TIER2 0 )
#define GONDOR_DAMROD_REQUIRED_EXP_LEVEL_8 #ADD( REQUIRED_EXP_LVL8_TIER2 0 )
#define GONDOR_DAMROD_REQUIRED_EXP_LEVEL_9 #ADD( REQUIRED_EXP_LVL9_TIER2 0 )
#define GONDOR_GANDALF_AWARD_LEVEL_10 #DIVIDE( #MULTIPLY( GONDOR_GANDALF_AWARD_LEVEL_1 AWARD_EXP_FACTOR_HERO_LEVEL_10 ) AWARD_DIV_FACTOR )
#define GONDOR_GANDALF_AWARD_LEVEL_1 #ADD( AWARD_BASE_HERO_TIER5 0 )
#define GONDOR_GANDALF_AWARD_LEVEL_2 #DIVIDE( #MULTIPLY( GONDOR_GANDALF_AWARD_LEVEL_1 AWARD_EXP_FACTOR_HERO_LEVEL_2 ) AWARD_DIV_FACTOR )
......
......@@ -1896,7 +1896,7 @@ End
HouseColor
BaseTexture = CUHeroB.tga
HouseTexture = HC_CUHeroB.tga
HouseTexture = HC_GU_Damrod.tga ;,; HC_CUHeroB.tga dont want to have the hair colored
End
HouseColor
......
......@@ -1537,6 +1537,39 @@ ChildObject GondorRangerFreeHorde GondorRangerInnHorde ;;,;; GondorRangerHorde
EquivalentTo = GondorRangerInnHorde ;;,;;
End
ChildObject GondorRangerHordeDamrod_Summoned GondorRangerHorde_Summoned ;,;
EquivalentTo = GondorRangerHorde_Summoned
Behavior = HordeContain ModuleTag_HordeContain
FrontAngle = 270
FlankedDelay = GENERAL_UNIT_FLANKED_DELAY ;,; 2000
ObjectStatusOfContained =
InitialPayload = GondorRangerDamrod_Summoned 12
Slots = 12
PassengerFilter = NONE +INFANTRY
ShowPips = No
ThisFormationIsTheMainFormation = Yes //Used to determine which armorset to use (and anything else we want!)
RandomOffset=X:4 Y:4
RankInfo = RankNumber:1 UnitType:GondorRangerDamrod_Summoned Position:X:0 Y:12 Position:X:0 Y:-12 Position:X:0 Y:-36 Position:X:0 Y:36 Position:X:0 Y:-60 Position:X:0 Y:60
RankInfo = RankNumber:2 UnitType:GondorRangerDamrod_Summoned Position:X:20 Y:12 Position:X:20 Y:-12 Position:X:20 Y:-36 Position:X:20 Y:36 Position:X:20 Y:-60 Position:X:20 Y:60
RanksToReleaseWhenAttacking = 1 2
MeleeAttackLeashDistance = 25// How far the hordes can move from the center of the horde when melee attacking.
End
Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_FireballUpdate ;,;
SpecialPowerTemplate = SpecialAbilityMenLongShotSummoned
PackTime = 5000 // returning to flap
MustFinishAbility = Yes
SpecialWeapon = MenLongShotWeapon
NeedLivingTargets = No
TriggerSound = RangerVoiceLongShot
ApproachRequiresLOS = No
End
End
//////////////////////////////////////////////////////////////////////////////////
Object GondorKnightHorde
......
......@@ -726,7 +726,7 @@ Object ArnorCaptainStealthless
Body = RespawnBody ModuleTag_RespawnBody
CheerRadius = EMOTION_CHEER_RADIUS
MaxHealth = DAMROD_HEALTH ;BALANCE Faramir Health
MaxHealth = 8000 ;,; DAMROD_HEALTH ;BALANCE Faramir Health
PermanentlyKilledByFilter = NONE ;Who kills me permanently?
DodgePercent = HERO_DODGE_PERCENT
End
......
......@@ -441,6 +441,37 @@ ChildObject GondorRanger_Summoned GondorRangerInn
End
//------------------------------------------------------------------------------
ChildObject GondorRangerDamrod_Summoned GondorRanger ;,;
//***DESIGN parameters***
EquivalentTo = GondorRanger_Summoned
IsTrainable = No
KindOf = GONDOR_RANGER_KINDOF SUMMONED
CommandPoints = 0
//***ENGINEERING parameters***
Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate
// This one does the work, but the one in the horde displays the timer
MinLifetime = DUNEDAIN_ALLIES_LIFETIME
MaxLifetime = DUNEDAIN_ALLIES_LIFETIME
DeathType = FADED
End
Behavior = SlowDeathBehavior ModuleTag_FadeDeath
DeathTypes = NONE +FADED
FadeDelay = 0
FadeTime = 5000
DestructionDelay = 5000
DeathFlags = DEATH_2
FX = INITIAL FX_UnSummonElvenAllies
Sound = INITIAL SpellGenericUnsummonFasterMS
End
End
//-----------------------------------------------------------------------------------------
Object GondorRangersSummonEgg
Draw = W3DScriptedModelDraw ModuleTag_Draw
......
......@@ -7881,12 +7881,12 @@ End
; Create A bunch of Gondor Rangers out of thin air.
ObjectCreationList OCL_SpawnGondorRangers
CreateObject
ObjectNames = GondorRangerHorde
Count = 1
ObjectNames = GondorRangerHordeDamrod_Summoned ;,; GondorRangerHorde
Count = 3 ;,; 1
FadeIn = Yes
FadeTime = 8000
IgnoreCommandPointLimit = Yes
Disposition = LIKE_EXISTING
Disposition = SPAWN_AROUND ;,; LIKE_EXISTING
DispositionAngle = 120 ;SpawnAround uses this as the arc between guys
DispositionIntensity = 200 ; and this for distance from center
End
......
......@@ -796,15 +796,19 @@ End
;------------------------------------------------------------------------------
SpecialPower SpecialAbilityDamrodHeroMode
Enum = SPECIAL_HERO_MODE
ReloadTime = 30000
ReloadTime = 120000 ;,; 30000
End
;------------------------------------------------------------------------------
SpecialPower SpecialPowerRallyRangers
Enum = SPECIAL_SPAWN_ORCS
ReloadTime = 10000 ; in milliseconds
InitiateAtLocationSound = SpellElvenSummon
Enum = SPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES ;,; SPECIAL_SPAWN_ORCS
ReloadTime = 170000 ;,; 10000 ; in milliseconds
InitiateAtLocationSound = SpellSummonDunedainAllies ;,; SpellElvenSummon
RadiusCursorRadius = 100.0
Flags = NO_FORBIDDEN_OBJECTS LIMIT_DISTANCE ;,;
ForbiddenObjectFilter = NO_SUMMON_NEAR_OBJECT_FILTER ;,;
ForbiddenObjectRange = 100 ;,;
MaxCastRange = 150 ;,;
End
;------------------------------------------------------------------------------
......
......@@ -953,7 +953,24 @@ Weapon DamrodBowDeadlySniper
ProjectileNugget ; Default arrow
ProjectileTemplateName = LegolasBowArrowStormProjectile
WarheadTemplateName = LegolasBowArrowStormWarhead
WarheadTemplateName = DamrodBowDeadlySniperWarhead ;,; LegolasBowArrowStormWarhead
End
End
;------------------------------
Weapon DamrodBowDeadlySniperWarhead
ProjectileCollidesWith = STRUCTURES WALLS
RadiusDamageAffects = ENEMIES NEUTRALS NOT_SIMILAR
HitStoredTarget = Yes ; Always hits initial target.
DamageNugget ; A basic Nugget that just does damage
Damage = DAMROD_DEADLYSHOT_DAMAGE
Radius = 0.0 ; HitStoredTarget means we hurt the person we launched at. And nobody else. So a miss hurts nobody.
DelayTime = 0
DamageType = HERO_RANGED
DamageFXType = GOOD_ARROW_PIERCE
DeathType = NORMAL
AcceptDamageAdd = Yes ;;,;; No
DamageScalar = 50% NONE +HERO ;,;
End
End
......@@ -28202,3 +28219,81 @@ Weapon SpiderRiderPoisonArrowsBowWarhead
SpecialObjectFilter = AFFECTED_BY_POISON_OBJECTFILTER
End
End
;------------------------------------------------------------------------------ ;,;
Weapon DamrodBow
AttackRange = DAMROD_BOW_RANGE
RangeBonusMinHeight = 30 ; = 10
RangeBonus = 1
RangeBonusPerFoot = #MULTIPLY( DAMROD_BOW_RANGE .003 )
LeechRangeWeapon = Yes
WeaponSpeed = 321 ; dist/sec
MinWeaponSpeed = 241
MaxWeaponSpeed = 481 ; dist/sec Upper limit on scaling, when attacking past nominal "max" range
FireFX = FX_RohanArcherBowWeapon
ScaleWeaponSpeed = Yes ; Used for lob weapons, scales speed proportional to range
HitPercentage = 100 ;When this weapon is used it will hit exactly 75% of the time.
ScatterRadius = 0.0 ;When this weapon misses it can randomly miss by as much as this distance.
DelayBetweenShots = DAMROD_BOW_DELAYBETWEENSHOTS ; time between shots, msec
PreAttackDelay = DAMROD_BOW_PREATTACKDELAY ; 1467 is the prep time for archer.
PreAttackType = PER_POSITION
FiringDuration = DAMROD_BOW_FIRINGDURATION ; Duration of the archer firing shot is 500ms.
ClipSize = 1
AutoReloadsClip = Yes
AutoReloadWhenIdle = 1
ClipReloadTime = Min:DAMROD_BOW_RELOADTIME_MIN Max:DAMROD_BOW_RELOADTIME_MAX
ContinuousFireOne = 0
ContinuousFireCoast = DAMROD_BOW_RELOADTIME_MAX
AntiAirborneVehicle = Yes
AntiAirborneMonster = Yes
CanFireWhileMoving = Yes
ProjectileNugget ; Default arrow
ProjectileTemplateName = GoodFactionArrow
WarheadTemplateName = DamrodBowWarhead
End
End
;---------------------------- ;,;
Weapon DamrodBowWarhead
ProjectileCollidesWith = ALLIES ENEMIES NEUTRAL STRUCTURES WALLS ; Remember, the projectile is a rock, who has no allies
RadiusDamageAffects = ENEMIES NEUTRALS ALLIES NOT_SIMILAR
HitStoredTarget = Yes ; Always hits initial target.
DamageNugget ; A basic Nugget that just does damage
Damage = DAMROD_BOW_DAMAGE
Radius = 0.0 ; HitStoredTarget means we hurt the person we launched at. And nobody else. So a miss hurts nobody.
DelayTime = 0
DamageType = HERO_RANGED
;DamageScalar = 25000% NONE +MordorMumakil
DamageFXType = GOOD_ARROW_PIERCE
DeathType = NORMAL
End
End
;------------------------------------------------------------------------------ ;,;
Weapon DamrodSword
LeechRangeWeapon = Yes
AttackRange = STANDARD_MELEE_ATTACK_RANGE
MeleeWeapon = Yes
FireFX = FX_GondorSwordHit
DelayBetweenShots = DAMROD_DELAYBETWEENSHOTS ; time between shots, msec
PreAttackDelay = DAMROD_PREATTACKDELAY ; 400 is sword swing delay time before contact with target.
PreAttackType = PER_SHOT ; Do the delay each time we attack a new target
FiringDuration = DAMROD_FIRINGDURATION ; Duration of the sword swing
DamageNugget ; A basic Nugget that just does damage
Damage = DAMROD_DAMAGE
Radius = 0.0
DelayTime = 0
DamageType = HERO
DamageFXType = SWORD_SLASH
DeathType = NORMAL
End
End
\ No newline at end of file
......@@ -15180,15 +15180,9 @@ END
CONTROLBAR:ToolTipBuildDamrod
"Hero Unit. Skilled with bow and sword"
END
CONTROLBAR:GondorDamrodRecruit
"Hero Unit. Recruit a fighter skilled with bow and sword"
END
CONTROLBAR:GondorDamrodRevive
"Revive the fallen Hero, Damrod"
END
CONTROLBAR:GondorDamrodHotkey
"Damrod"
END
CONTROLBAR:ToolTipBuildBorimir
"Recruit one of the greatest Captains of Gondor"
END
......@@ -16102,10 +16096,6 @@ CONTROLBAR:ToolTipSpecialAbilityShieldWall
"Shield Wall formation"
END
CONTROLBAR:ToolTipDamrodLeadership
"Allies near Damrod gain \n +50% Damage, +50% Armor, \n and earn experience twice as fast \n \n Passive ability Does not stack"
END
CONTROLBAR:HorseLordLeadership
"Horse Lord"
END
......@@ -16220,22 +16210,6 @@ CONTROLBAR:ToolTipToggleDamrodWeapons
"Left click to toggle between bow and sword"
END
CONTROLBAR:SpecialPowerRallyRangers
"Rally Rangers"
END
CONTROLBAR:TooltipSpecialPowerRallyRangers
"Rally Rangers"
END
CONTROLBAR:SpecialPowerDeadlySniper
"Use Damrod as sniper"
END
CONTROLBAR:TooltipSpecialPowerDeadlySniper
"Deadly Sniper"
END
CONTROLBAR:ToggleLurtzWeapon
"&Toggle Weapon"
END
......@@ -57399,6 +57373,7 @@ CONTROLBAR:TooltipUpgradeIsengardTavernLevel3
//"Adds defensive Arrow Tower\n+25% Faster Build Speed"
End
CONTROLBAR:ToolTipIndustry
//"Selected structure's resource output is permanently raised to 300% \n Left click icon then left click on target resource structure"
//"Selected structure's resource output is temporarily raised to 300% \n Left click icon then left click on target resource structure"
......@@ -57472,6 +57447,42 @@ CONTROLBAR:ToolTipBuildWildTreasureTroveLevel2Upgrade
//"Allows research of the Forged Blades upgrade \n +10% Faster Build Speed"
"Allows research of Fire Arrows and Forged Blades \n +10% Faster Build Speed"
END
CONTROLBAR:GondorDamrodRecruit
//"Hero Unit. Recruit a fighter skilled with bow and sword"
"Recruit a fighter skilled with bow and sword"
END
CONTROLBAR:GondorDamrodHotkey
//"Damrod"
"&Damrod"
END
CONTROLBAR:ToolTipDamrodLeadership
//"Allies near Damrod gain \n +50% Damage, +50% Armor, \n and earn experience twice as fast \n \n Passive ability Does not stack"
"Requires Level 4 \n Modifier Type: Leadership \n Allies near Damrod gain +33% Damage, +33% Armor, and earn experience 50% faster \n Stacks with Buffs and Spells \n Passive ability"
END
CONTROLBAR:SpecialPowerRallyRangers
//"Rally Rangers"
"&Rally Rangers"
END
CONTROLBAR:TooltipSpecialPowerRallyRangers
//"Rally Rangers"
"Requires Level 10 \n Summons several battalions of rangers to Damrod's side \n Left click icon then left click on pathable location"
END
CONTROLBAR:SpecialPowerDeadlySniper
//"Use Damrod as sniper"
"Deadly Sni&per"
END
CONTROLBAR:TooltipSpecialPowerDeadlySniper
//"Deadly Sniper"
"Requires Level 6\nDamrod gains increased attack speed and damage\nLeft click to activate"
END
//========================= VERSION STRINGS ========== ;;,;;
// Note for 2.02 Translators: