...
 
Commits (6)
......@@ -727,7 +727,8 @@ End
ModifierList IsengardFighterHordeBlockBonus
Category = FORMATION
Modifier = ARMOR 25%
Modifier = HEALTH_MULT 133%
;.;Modifier = ARMOR 25%
Modifier = DAMAGE_MULT 80%
Modifier = SPEED 60%
Duration = 0
......@@ -917,7 +918,8 @@ End
ModifierList GondorFighterBlock
Category = FORMATION
Modifier = ARMOR 25% // 75% more armor
Modifier = HEALTH_MULT 133%
;,;Modifier = ARMOR 25% // 75% more armor
Modifier = DAMAGE_MULT 80%
Modifier = SPEED 60%
Duration = 0 // Duration is forever when zero
......@@ -3525,45 +3527,52 @@ End
// Stances modifiers
//--------------------------------------------------------------------------
ModifierList FighterHordeStanceAggressive
Modifier = ARMOR -17% ;,; -15%
Modifier = DAMAGE_MULT 125%
;,; Modifier = ARMOR -18% ;,; -17% ;,; -15%
Modifier = HEALTH_MULT 85%
Modifier = DAMAGE_MULT 125%
Modifier = VISION 100% // Hmm not sure how this works, is it additive?
End
ModifierList FighterHordeStanceHoldGround
Modifier = ARMOR 25%
;.; Modifier = ARMOR 25%
Modifier = HEALTH_MULT 133%
Modifier = DAMAGE_MULT 85%
Modifier = VISION -90%
End
ModifierList ArcherHordeStanceAggressive
Modifier = ARMOR -17% ;,; -25% ;,; -20%
;.; Modifier = ARMOR -18% ;,; -25% ;,; -20%
Modifier = HEALTH_MULT 85%
Modifier = DAMAGE_MULT 120%
Modifier = VISION 100% // Hmm not sure how this works, is it additive?
End
ModifierList ArcherHordeStanceHoldGround
Modifier = ARMOR 20%
Modifier = HEALTH_MULT 125%
;,;Modifier = ARMOR 20%
Modifier = DAMAGE_MULT 90%
Modifier = VISION -97% ;;,;; -90%
End
ModifierList HeroStanceAggressive
Modifier = ARMOR -17% ;,; -25% ;,; -20% ;;,;; -30%
Modifier = HEALTH_MULT 85%
;,; Modifier = ARMOR -18% ;,; -25% ;,; -20% ;;,;; -30%
Modifier = DAMAGE_MULT 110%
;,; Modifier = SPEED 110% ;,;
Modifier = VISION 100% // Hmm not sure how this works, is it additive?
End
ModifierList HeroStanceHoldGround
Modifier = ARMOR 9% ;,; 10%
Modifier = HEALTH_MULT 110%
;,; Modifier = ARMOR 9% ;,; 10%
Modifier = DAMAGE_MULT 80%
Modifier = SPEED 90%
Modifier = VISION -97% ;;,;; -90%
End
ModifierList ArtilleryStanceAggressive
Modifier = ARMOR -25% ;,; 0% ;,; Uncommented
Modifier = HEALTH_MULT 80%
;,;Modifier = ARMOR -25% ;,; 0% ;,; Uncommented
; Modifier = DAMAGE_MULT 100%
Modifier = RANGE 15% // Additive. ;,;
Modifier = SHROUD_CLEARING 20% // Additive. Sum of these is the % bonus to the range at which you clear fog and shroud ;,;
......@@ -3571,7 +3580,8 @@ ModifierList ArtilleryStanceAggressive
End
ModifierList ArtilleryStanceHoldGround
Modifier = ARMOR 9% ;,; 0% ;,; Uncommented
Modifier = HEALTH_MULT 110%
;,;Modifier = ARMOR 9% ;,; 0% ;,; Uncommented
; Modifier = DAMAGE_MULT 100%
Modifier = RANGE -15% // Additive. ;,;
Modifier = SHROUD_CLEARING -10% ;,; -20% // Additive. Sum of these is the % bonus to the range at which you clear fog and shroud ;,;
......@@ -3579,45 +3589,50 @@ ModifierList ArtilleryStanceHoldGround
End
ModifierList PikeHordeStanceAggressive
Modifier = ARMOR -17% ;,; -15% ;;,;; -25%
Modifier = HEALTH_MULT 85%
;,;Modifier = ARMOR -18% ;,; -17% ;,; -15% ;;,;; -25%
Modifier = DAMAGE_MULT 125% ;;,;; 150%
Modifier = VISION 100% // Hmm not sure how this works, is it additive?
End
ModifierList PikeHordeStanceHoldGround
Modifier = ARMOR 25% ;;,;; 50%
Modifier = HEALTH_MULT 133%
;,;Modifier = ARMOR 25% ;;,;; 50%
Modifier = DAMAGE_MULT 85% ;;,;; 75%
Modifier = VISION -90% ;;,;; -85%
End
ModifierList PikeHordeStancePorcupine
Modifier = ARMOR 50% ;,; 66.7% ;;,;; 50%
Modifier = HEALTH_MULT 200%
;,;Modifier = ARMOR 50% ;,; 66.7% ;;,;; 50%
;,; Modifier = DAMAGE_MULT 120%
;,; Modifier = SPEED 0% ;;,;; This can't be set here because it prevents the units from moving to their new locations
Modifier = VISION -90%
End
ModifierList CavalryHordeStanceAggressive
Modifier = ARMOR -17% ;,; -15% ;;,;; -25%
Modifier = HEALTH_MULT 85%
;.;Modifier = ARMOR -18% ;,; -17% ;,; -15% ;;,;; -25%
Modifier = DAMAGE_MULT 125% ;;,;; 150%
Modifier = VISION 100% // Hmm not sure how this works, is it additive?
End
ModifierList CavalryHordeStanceHoldGround
Modifier = ARMOR 25% ;;,;; 50%
Modifier = DAMAGE_MULT 85% ;;,;; 75%
;.;Modifier = ARMOR 25% ;;,;; 50%
Modifier = HEALTH_MULT 133%
Modifier = DAMAGE_MULT 85% ;;,;; 75%
Modifier = SPEED 85%
Modifier = VISION -97% ;;,;; -90%
End
ModifierList MonsterStanceAggressive ;,;
Modifier = ARMOR -17% ;,; -25%
Modifier = HEALTH_MULT 85% ;,; Modifier = ARMOR -18% ;,; -25%
Modifier = DAMAGE_MULT 110%
Modifier = VISION 100%
End
ModifierList MonsterStanceHoldGround ;,;
Modifier = ARMOR 9%
Modifier = HEALTH_MULT 110% ;,;Modifier = ARMOR 9%
Modifier = DAMAGE_MULT 80%
Modifier = VISION -97%
End
......
......@@ -11662,7 +11662,7 @@ GameData
HumanSoloPlayerHealthBonus_Normal = 100% ; ie, unadjusted
HumanSoloPlayerHealthBonus_Hard = 100%
AttributeModifierArmorMaxBonus = 75% ; ARMOR type bonuses in AttributeModifier.ini are summed, so this is the cap for them to prevent invincibility
AttributeModifierArmorMaxBonus = 64% ; ARMOR type bonuses in AttributeModifier.ini are summed, so this is the cap for them to prevent invincibility
; Audio parameters
; VolumeDistribution = Linear ; for linear falloff
......
......@@ -56580,7 +56580,8 @@ END
CONTROLBAR:ToolTipToggleStanceHoldGround
//"Shortcut: G \n Units gain an increase to their armor, but a decrease to their attack damage \n They will not auto-acquire enemies"
//"Shortcut: G \n Swordsmen: +25% Armor, -15% Damage \n Archers: +20% Armor, -10% Damage \n Pikemen: +25% Armor, -15% Damage \n Cavalry: +25% Armor, -15% Damage, -15% Speed \n Siege: +10% Armor, -15% Range \n Heroes: +10% Armor, -20% Damage, -10% Speed \n Monsters: +10% Armor, -20% Damage \n\n Units will not auto-acquire enemies"
"Shortcut: G \n Swordsmen: +33% Armor, -15% Damage \n Archers: +20% Armor, -10% Damage \n Pikemen: +25% Armor, -15% Damage \n Cavalry: +33% Armor, -15% Damage, -15% Speed \n Siege: +10% Armor, -15% Range \n Heroes: +10% Armor, -20% Damage, -10% Speed \n Monsters: +10% Armor, -20% Damage \n\n Units will not auto-acquire enemies"
//"Shortcut: G \n Swordsmen: +33% Armor, -15% Damage \n Archers: +20% Armor, -10% Damage \n Pikemen: +25% Armor, -15% Damage \n Cavalry: +33% Armor, -15% Damage, -15% Speed \n Siege: +10% Armor, -15% Range \n Heroes: +10% Armor, -20% Damage, -10% Speed \n Monsters: +10% Armor, -20% Damage \n\n Units will not auto-acquire enemies"
"Shortcut: G \n Swordsmen: +33% Health, -15% Damage \n Archers: +25% Health, -10% Damage \n Pikemen: +33% Health, -15% Damage \n Cavalry: +33% Health, -15% Damage, -15% Speed \n Siege: +10% Health, -15% Range \n Heroes: +10% Health, -20% Damage, -10% Speed \n Monsters: +10% Health, -20% Damage \n\n Units will not auto-acquire enemies"
END
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