...
 
Commits (4)
......@@ -3302,10 +3302,10 @@ End
Multisound AngmarMusicForLoadScreen
Control = PLAY_ONE
Subsounds = AngmarLoad1 AngmarLoad2 AngmarLoad3 AngmarLoad4 ;,; Added AngmarLoad4 ; VictoryScreenAngmar
Subsounds = AngmarLoad1 AngmarLoad2 AngmarLoad3 ;,; AngmarLoad4 ;,; Removed AngmarLoad4 ;,; Added AngmarLoad4 ; VictoryScreenAngmar
End
Multisound ArnorMusicForLoadScreen
Control = PLAY_ONE
Subsounds = ArnorLoad1 ArnorLoad2 ArnorLoad3 ArnorLoad4 ;,; Added ArnorLoad2 ArnorLoad3 ArnorLoad4
End
\ No newline at end of file
End
......@@ -98,7 +98,6 @@ Sound Changes and Additions
- Gimli's Axe Throw now has an additional impact sound FX.
- The game will no longer use regular unit attack voice files when charging (only charge voice files will be used).
- Enabled new Fell Beast and Mounted Mordor Witch-king attack grunt.
- Enabled resource building upgrade eva events.
- Added several missing fear voices for several units.
- Added missing Gundabad Orc, Wolf Rider, Rhudaur Spearmen and Rhudaur Axe Thrower fear/cower/cheer voices.
- Increased the chance of hearing female voice when recruiting Inn Peasants.
......@@ -150,6 +149,8 @@ Inn
AI
- Improved AI performance.
- Improved AI spam capacity.
- Brutal cheats reduced to 50% (was erroneously 60%).
- Sauron AI will no longer rush to the enemy's base and ignore all units to cast Fires of Doom.
- AI will now purchase their spells more quickly.
- Improved the AI's spam capacity.
......@@ -165,6 +166,8 @@ AI
- Boiling Oil, Magma Cauldrons and Oil Casks will no longer be used outside Fortress range (AI hack).
- Enabled mount capability for Arwen, Eomer and Theoden.
- AI will can now potentially build 7 more Resource Buildings nearby their base as part of their base templates (14 in total).
- Increased the general number of Resource Buildings the AI can construct in any given game.
- AI will no longer unnecessarily forfeit in WotR RTS mode.
Neutral Changes
......
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......@@ -8019,41 +8019,41 @@ NewEvaEvent UpgradeResourceBuilding
TimeBetweenEventsMS = 60000 ;,; EVA_BUILDING_COMPLETE_TIME_BETWEEN_EVENTS
ExpirationTimeMS = EVA_BUILDING_COMPLETE_EXPIRATION_TIME
SideSound
Side = Elves
Sound = CampElfUpgradeMallornTree
End
SideSound
Side = Men
Sound = CampSoldierUpgradedBuildingGeneric
End
SideSound
Side = Dwarves
Sound = CampDwarfUpgradeMineShaft
End
SideSound
Side = Mordor
Sound = CampOrcUpgradedGenericBuilding
End
SideSound
Side = Wild
Sound = CampOrcUpgradedGenericBuilding
End
SideSound
Side = Isengard
Sound = CampOrcUpgradeFurnace
End
SideSound
Side = Angmar
Sound = CampThrallUpgradeMill
End
; SideSound
; Side = Elves
; Sound = CampElfUpgradeMallornTree
; End
;
; SideSound
; Side = Men
; Sound = CampSoldierUpgradedBuildingGeneric
; End
;
; SideSound
; Side = Dwarves
; Sound = CampDwarfUpgradeMineShaft
; End
;
; SideSound
; Side = Mordor
; Sound = CampOrcUpgradedGenericBuilding
; End
;
; SideSound
; Side = Wild
; Sound = CampOrcUpgradedGenericBuilding
; End
;
; SideSound
; Side = Isengard
; Sound = CampOrcUpgradeFurnace
; End
;
; SideSound
; Side = Angmar
; Sound = CampThrallUpgradeMill
; End
;
End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
......@@ -8064,20 +8064,20 @@ NewEvaEvent UpgradeLumberMill
TimeBetweenEventsMS = 60000 ;,; EVA_BUILDING_COMPLETE_TIME_BETWEEN_EVENTS
ExpirationTimeMS = EVA_BUILDING_COMPLETE_EXPIRATION_TIME
SideSound
Side = Mordor
Sound = CampOrcUpgradedGenericBuilding
End
SideSound
Side = Wild
Sound = CampOrcUpgradedGenericBuilding
End
SideSound
Side = Isengard
Sound = CampOrcUpgradedGenericBuilding
End
; SideSound
; Side = Mordor
; Sound = CampOrcUpgradedGenericBuilding
; End
;
; SideSound
; Side = Wild
; Sound = CampOrcUpgradedGenericBuilding
; End
;
; SideSound
; Side = Isengard
; Sound = CampOrcUpgradedGenericBuilding
; End
End
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