Commit e9a8368b authored by Excelsior's avatar Excelsior Committed by brabox

Removed pikemen scalar for all cavalry crush weapons; Pikemen now have better...

Removed pikemen scalar for all cavalry crush weapons; Pikemen now have better crush armour; all crush dealing units now have 500% scalar vs crushable pikemen;
parent 10db4ba7
......@@ -16,6 +16,7 @@ General Balance Changes
- Minas Tirith main gate health increased to 20,000 (from 2,000).
- Blue Mountains main gate health increased to 5,000 (from 1,000).
- Fornost main gate health increased to 20,000 (from 3,000).
- All units that deal crush damage now have a 500% scalar vs crushable Pikemen.
Sound Changes and Additions
......@@ -26,7 +27,10 @@ Inn
- Black Orcs:
--- Cost increased to 300 (from 250).
--- Build time increased to 30 (from 25).
- Haradrim Spearmen now have a 50% scalar against Battlewagons.
- Haradrim Spearmen:
--- now have a 50% scalar against Battlewagons;
--- crush armour increased to 10% (from 50%);
--- flank penalty increased to 100% (from 75%).
- Peasant Rohan Shields upgrade cost decreased to 100 (from 150).
- Elrond's Restoration sounf FX volume increased and can now be heard by all players.
......@@ -40,6 +44,12 @@ AI
Men
- Gandalf Wizard Blast damage decreased to 800 (from 1000).
- Rohan Spearmen:
--- un-upgraded crush armour increased to 10% (from 50%);
--- upgraded crush armour increased to 5% (from 25%).
- Towerguard:
--- un-upgraded crush armour increased to 10% (from 50%);
--- upgraded crush armour increased to 5% (from 40%).
Elves
......@@ -52,6 +62,9 @@ Elves
--- scalar vs. Gaints reduced to 110% (from 120%).
--- scalar vs. Siege reduced to 125% (from 250%).
--- scalar vs. Attack Trolls reduced to 150% (from 250%).
- Mithlond Sentries:
--- un-upgraded crush armour increased to 10% (from 50%);
--- upgraded crush armour increased to 5% (from 40%).
Men
......@@ -65,6 +78,9 @@ Dwarves
--- Leap:
----- damage increased to 200 (from 120);
----- damage radius increased to 40 (from 30).
- Phalanx:
--- un-upgraded crush armour increased to 10% (from 50%);
--- upgraded crush armour increased to 5% (from 40%).
Isengard
......@@ -75,6 +91,9 @@ Isengard
--- ground fire ignition radius increased accordingly.
- Warg Pack now has a 75% scalar against Battle Wagons.
- Reverted Ballista Expansion scalar to +25% vs all units, excluding Ents and Mumakil (was +75%).
- Uruk Pikeman:
--- un-upgraded crush armour increased to 10% (from 50%);
--- upgraded crush armour ibcreased to 5% (from 40%).
Mordor
......@@ -85,6 +104,9 @@ Mordor
- Mountain Troll:
--- pierce armour increased to 45% (from 50%);
--- healing unlocked at level 2 (was 3).
- Easterling:
--- un-upgraded crush armour increased to 10% (from 50%);
--- upgraded crush armour increased to 5% (from 40%).
Goblins
......@@ -105,6 +127,7 @@ Goblins
- Karsh's Whisper of Death damage increased to 1000 (from 500).
- Dire Wolves now deal Bonus damage vs. Haradrim Spearmen.
- Morgormir's Dark Glory now also emits a bluish, secondary FX for better visibility.
- Rhudaur Spearman crush armour increased to 10% (from 50%).
Custom Hero Changes
......
......@@ -694,7 +694,7 @@ Armor DwarvenPikemenArmor
Armor = SLASH 150% ;;.;; 130% ; originally 140%
Armor = PIERCE 110% ;;.;; 90% ; 50% originally 125% RotWK originally 110%
Armor = SPECIALIST 80% ; originally 100%
Armor = CRUSH 50% ;;,;; 10% ; 50%
Armor = CRUSH 10% ;,; 50% ;;,;; 10% ; 50%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = FROST 100% ;
......@@ -712,7 +712,7 @@ Armor DwarvenPikemenHeavyArmor
Armor = SLASH 90% ;;,;; 80% ; Originally 100%
Armor = PIERCE 55% ;;,;; 45% ; 20% originally 65% RotWK originally 70%
Armor = SPECIALIST 40% ; originally 50%
Armor = CRUSH 40% ;;,;; 5% ; 40%
Armor = CRUSH 5% ;,; 40% ;;,;; 5% ; 40%
Armor = SIEGE 50% ; 100%
Armor = FLAME 50% ; 0%
Armor = FROST 50% ;
......@@ -859,7 +859,7 @@ Armor AngmarPikemenArmor
Armor = SLASH 160% ; originally 200%
Armor = PIERCE 110% ; 50% originally 125% RotWK originally 135%
Armor = SPECIALIST 110% ; originally 100%
Armor = CRUSH 50% ;;,;; 10% ; 50%
Armor = CRUSH 10% ;,; 50% ;;,;; 10% ; 50%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = FROST 100% ;
......@@ -877,7 +877,7 @@ Armor AngmarPikemenHeavyArmor
Armor = SLASH 110% ; originally 100%
Armor = PIERCE 75% ; 20% originally 75% RotWK originally 100%
Armor = SPECIALIST 65% ; originally 50%
Armor = CRUSH 40% ;;,;; 5% ; 40%
Armor = CRUSH 5% ;,; 40% ;;,;; 5% ; 40%
Armor = SIEGE 50% ; 100%
Armor = FLAME 50% ; 0%
Armor = FROST 50% ;
......@@ -895,7 +895,7 @@ Armor RohanSpearmenArmor ;;,;; Split from Angmar Pikemen Armor, for clarity if e
Armor = SLASH 160% ; originally 200%
Armor = PIERCE 100% ;,; 110% ; 50% originally 125% RotWK originally 135%
Armor = SPECIALIST 110% ; originally 100%
Armor = CRUSH 50% ;;,;; 10% ; 50%
Armor = CRUSH 10% ;,; 50% ;;,;; 10% ; 50%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = FROST 100% ;
......@@ -913,7 +913,7 @@ Armor RohanSpearmenHeavyArmor ;;,;; Split from Angmar Pikemen Armor, for clarit
Armor = SLASH 80% ;,; 110% ; originally 100%
Armor = PIERCE 50% ;,; 75% ; 20% originally 75% RotWK originally 100%
Armor = SPECIALIST 55% ;,; 65% ; originally 50%
Armor = CRUSH 25% ;,; 40% ;;,;; 5% ; 40%
Armor = CRUSH 5% ;,; 25% ;,; 40% ;;,;; 5% ; 40%
Armor = SIEGE 50% ; 100%
Armor = FLAME 50% ; 0%
Armor = FROST 50% ;
......@@ -1045,7 +1045,7 @@ Armor TowerGuardArmor
Armor = PIERCE 75% ; 50% originally 125% RotWK originally 90%
Armor = SPECIALIST 85% ; originally 100%
Armor = CAVALRY 25% ; originally 20%
Armor = CRUSH 50% ;;,;; 10% ; 50%
Armor = CRUSH 10% ;,; 50% ;;,;; 10% ; 50%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = FROST 100% ;
......@@ -1062,7 +1062,7 @@ Armor TowerGuardHeavyArmor
Armor = SLASH 70% ; originally 150%
Armor = PIERCE 40% ; 20% originally 65% RotWK originally 50%
Armor = SPECIALIST 30% ; originally 50%
Armor = CRUSH 40% ;;,;; 5% ; 40%
Armor = CRUSH 5% ;,; 40% ;;,;; 5% ; 40%
Armor = CAVALRY 10% ; originally 10%
Armor = SIEGE 50% ; 100%
Armor = FLAME 50% ; 0%
......@@ -1842,7 +1842,7 @@ Armor UrukPikeArmor ; Newly added for the expansion
Armor = PIERCE 100% ; RotWK originally 125%
Armor = SPECIALIST 100% ;
Armor = CAVALRY 35% ;
Armor = CRUSH 50% ;
Armor = CRUSH 10% ;,;50% ;
Armor = SIEGE 100% ;;,;; 50% ;
Armor = FLAME 100% ;;,;; 50% ;
Armor = FROST 120% ;;,;; 50% ;
......@@ -1860,7 +1860,7 @@ Armor UrukPikeHeavyArmor ; Newly added for the expansion
Armor = PIERCE 60% ; RotWK originally 90%
Armor = SPECIALIST 55% ;
Armor = CAVALRY 25% ;
Armor = CRUSH 40% ;;,;; 50% ;
Armor = CRUSH 5% ;,; 40% ;;,;; 50% ;
Armor = SIEGE 50% ;
Armor = FLAME 50% ;
Armor = FROST 50% ;
......@@ -2155,7 +2155,7 @@ Armor PikemenArmor
Armor = PIERCE 110% ; 50% RotWK originally 125%
Armor = SPECIALIST 100% ;
Armor = CAVALRY 35% ; originally 20%
Armor = CRUSH 50% ;;,;; 10% ; 50%
Armor = CRUSH 10% ;,; 50% ;;,;; 10% ; 50%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = FROST 120% ;
......@@ -2173,7 +2173,7 @@ Armor PikemenHeavyArmor
Armor = PIERCE 70% ; 20% originally 65% RotWK originally 90%
Armor = SPECIALIST 55% ; originally 50%
Armor = CAVALRY 25% ; originally 10%
Armor = CRUSH 40% ;;,;; 5% ; 40%
Armor = CRUSH 5% ;,; 40% ;;,;; 5% ; 40%
Armor = SIEGE 50% ; 100%
Armor = FLAME 50% ; 0%
Armor = FROST 75% ;
......@@ -2221,7 +2221,7 @@ Armor RhunArmor
Armor = SLASH 135% ; 100% originally 200%
Armor = PIERCE 100% ; 50% originally 125% RotWK originally 115%
Armor = SPECIALIST 85% ; 50% originally 50%
Armor = CRUSH 50% ;;,;; 10% ; 200%
Armor = CRUSH 10% ;,; 50% ;;,;; 10% ; 200%
Armor = CAVALRY 25% ; originally 20%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
......@@ -2239,7 +2239,7 @@ Armor RhunHeavyArmor
Armor = SLASH 85% ; 100% originally 200%
Armor = PIERCE 55% ; 50% originally 125% RotWK originally 75%
Armor = SPECIALIST 45% ; 50% originally 100%
Armor = CRUSH 40% ;;,;; 10% ; 200%
Armor = CRUSH 5% ;,; 40% ;;,;; 10% ; 200%
Armor = CAVALRY 15% ; Originally 20%
Armor = SIEGE 50% ;;,;; 100% ;
Armor = FLAME 50% ;;,;; 100% ; 30%
......@@ -2257,7 +2257,7 @@ Armor HaradrimSpearmanArmor
Armor = SLASH 100%
Armor = PIERCE 100%
Armor = SPECIALIST 85%
Armor = CRUSH 50%
Armor = CRUSH 10% ;,; 50%
Armor = CAVALRY 25%
Armor = SIEGE 100%
Armor = FLAME 100%
......@@ -2265,7 +2265,7 @@ Armor HaradrimSpearmanArmor
Armor = HERO 200%
Armor = HERO_RANGED 200%
Armor = STRUCTURAL 75%
FlankedPenalty = 75%
FlankedPenalty = 100% ;,; 75%
Armor = CAVALRY_RANGED 50%
End
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