Commit e54ef5f0 authored by brabox's avatar brabox

v7.0.0 final maps 4:3

parent c79504ce
Weather
HardwareFogColor = R:254 G:254 B:254
HardwareFogEnable = Yes
HardwareFogStart = 1200
HardwareFogEnd = 2150
End
AIData
LowLodTreeName = TreeLowLODGreyHavens ;what tree will render on low-end computers?
END
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AIData
LowLodTreeName = TreeLowLODGreyHavens
END
WaterTransparency
ReflectionPlaneZ = 55.0;
ReflectionOn = Yes
End
Weather
HardwareFogColor = R:150 G:150 B:150
HardwareFogEnable = Yes
HardwareFogStart = 550
HardwareFogEnd = 1500
End
AIData
LowLodTreeName = TreeLowLODGreyHavens ;what tree will render on low-end computers?
END
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MissionObjectiveList
MissionObjectiveTag = SCRIPT:ANGBarrowDownsObjectiveText_01 ;Get Hwaldar to royal barrow
MissionObjectiveTag = SCRIPT:ANGBarrowDownsObjectiveText_02 ;Defeat Cardolan's initial attacks
MissionObjectiveTag = SCRIPT:ANGBarrowDownsObjectiveText_03 ;Defeat the Cardolani vanguard
MissionObjectiveTag = SCRIPT:ANGBarrowDownsObjectiveText_04 ;Kill the Prince and defeat his army
BonusMissionObjectiveTag = SCRIPT:ANGBarrowDownsBonusObjectiveText_01 ;Clear the rangers from the barrows
MissionObjectiveTag = SCRIPT:ANGBarrowDownsObjectiveText_05 ;Hold the royal barrow until the Prince's arrival
END
Object ArnorArveleg
DisplayName = OBJECT:PRINCEOFCARDOLAN
End
WaterTransparency
ReflectionPlaneZ = 6.0;
ReflectionOn = Yes
End
Weather
HardwareFogColor = r:220 G:220 B:220
HardwareFogEnable = Yes
HardwareFogStart = 500
HardwareFogEnd = 2000
End
;;,;;----------------------------------------------------------
;;,;; The following 2.02f fix allows the summoning of Wolf Riders on this map without the presence of a Troll and Wolf Den.
Object AngmarThrallMaster ;;,;;
CommandSet = AngmarThrallMasterCommandSet202Campaign
ReplaceModule ModuleTag_UpgradeStatus
Behavior = StatusBitsUpgrade ModuleTag_UpgradeStatusCampaign
TriggeredBy = Upgrade_ThrallMasterOrcWarriors Upgrade_ThrallMasterWolfRidersFor202Campaign Upgrade_ThrallMasterRhudaurSpearmen Upgrade_ThrallMasterRhudaurSlingers
StatusToSet = SUMMONING_REPLACEMENT
End
End
ReplaceModule ModuelTag_UpgradeCmdSetWolfRiders
Behavior = CommandSetUpgrade ModuelTag_UpgradeCmdSetWolfRidersCampaign
TriggeredBy = Upgrade_ThrallMasterWolfRidersFor202Campaign
CommandSet = AngmarThrallMasterWolfRiders
End
End
ReplaceModule ModuleTag_UpgradeWolfWarriors
Behavior = DoCommandUpgrade ModuleTag_UpgradeWolfWarriorsCampaign
TriggeredBy = Upgrade_ThrallMasterWolfRidersFor202Campaign
GetUpgradeCommandButtonName = Command_SpecialAbilityAngmarThrallMasterSummonWolfRiders
End
End
End
Object AngmarThrallMasterBanner ;;,;; not sure if this is necessary or not, can't hurt
CommandSet = AngmarThrallMasterCommandSet202Campaign
ReplaceModule ModuelTag_UpgradeCmdSet
Behavior = CommandSetUpgrade ModuelTag_UpgradeCmdSetCampaign
TriggeredBy = Upgrade_ThrallMasterOrcWarriors Upgrade_ThrallMasterWolfRidersFor202Campaign Upgrade_ThrallMasterRhudaurSpearmen Upgrade_ThrallMasterRhudaurSlingers
CommandSet = EmptyCommandSet
End
End
MissionObjectiveList
MissionObjectiveTag = SCRIPT:ANGBarrowDownsObjectiveText_01 ;Get Hwaldar to royal barrow
MissionObjectiveTag = SCRIPT:ANGBarrowDownsObjectiveText_02 ;Defeat Cardolan's initial attacks
MissionObjectiveTag = SCRIPT:ANGBarrowDownsObjectiveText_03 ;Defeat the Cardolani vanguard
MissionObjectiveTag = SCRIPT:ANGBarrowDownsObjectiveText_04 ;Kill the Prince and defeat his army
BonusMissionObjectiveTag = SCRIPT:ANGBarrowDownsBonusObjectiveText_01 ;Clear the rangers from the barrows
MissionObjectiveTag = SCRIPT:ANGBarrowDownsObjectiveText_05 ;Hold the royal barrow until the Prince's arrival
END
Object ArnorArveleg
DisplayName = OBJECT:PRINCEOFCARDOLAN
End
WaterTransparency
ReflectionPlaneZ = 6.0;
ReflectionOn = Yes
End
Weather
HardwareFogColor = r:220 G:220 B:220
HardwareFogEnable = Yes
HardwareFogStart = 500
HardwareFogEnd = 2000
End
;;,;;----------------------------------------------------------
;;,;; The following 2.02f fix allows the summoning of Wolf Riders on this map without the presence of a Troll and Wolf Den.
Object AngmarThrallMaster ;;,;;
CommandSet = AngmarThrallMasterCommandSet202Campaign
ReplaceModule ModuleTag_UpgradeStatus
Behavior = StatusBitsUpgrade ModuleTag_UpgradeStatusCampaign
TriggeredBy = Upgrade_ThrallMasterOrcWarriors Upgrade_ThrallMasterWolfRidersFor202Campaign Upgrade_ThrallMasterRhudaurSpearmen Upgrade_ThrallMasterRhudaurSlingers
StatusToSet = SUMMONING_REPLACEMENT
End
End
ReplaceModule ModuelTag_UpgradeCmdSetWolfRiders
Behavior = CommandSetUpgrade ModuelTag_UpgradeCmdSetWolfRidersCampaign
TriggeredBy = Upgrade_ThrallMasterWolfRidersFor202Campaign
CommandSet = AngmarThrallMasterWolfRiders
End
End
ReplaceModule ModuleTag_UpgradeWolfWarriors
Behavior = DoCommandUpgrade ModuleTag_UpgradeWolfWarriorsCampaign
TriggeredBy = Upgrade_ThrallMasterWolfRidersFor202Campaign
GetUpgradeCommandButtonName = Command_SpecialAbilityAngmarThrallMasterSummonWolfRiders
End
End
End
Object AngmarThrallMasterBanner ;;,;; not sure if this is necessary or not, can't hurt
CommandSet = AngmarThrallMasterCommandSet202Campaign
ReplaceModule ModuelTag_UpgradeCmdSet
Behavior = CommandSetUpgrade ModuelTag_UpgradeCmdSetCampaign
TriggeredBy = Upgrade_ThrallMasterOrcWarriors Upgrade_ThrallMasterWolfRidersFor202Campaign Upgrade_ThrallMasterRhudaurSpearmen Upgrade_ThrallMasterRhudaurSlingers
CommandSet = EmptyCommandSet
End
End
End
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MissionObjectiveList
MissionObjectiveTag = SCRIPT:ANGMAR_BarrowWights_ObjectiveText_01
;"Get your sorcerers atop the barrows to corrupt 1000 souls."
MissionObjectiveTag = SCRIPT:ANGMAR_BarrowWights_ObjectiveText_03_1
;"Complete the ritual before daybreak by corrupting the thousandth soul, which must be a great spirit from the Royal Barrow."
MissionObjectiveTag = SCRIPT:ANGMAR_BarrowWights_ObjectiveText_02
;"Morgramir must survive."
MissionObjectiveTag = SCRIPT:ANGMAR_BarrowWights_ObjectiveText_03
;"Kill Captain Carthaen atop the Royal Barrow before daybreak to complete the ritual."
END
;----------------------------------------------------------------------------------------- ;;,;; Added for v2.4
Object ArnorCaptainStealthless
ReplaceModule ModuleTag_RespawnBody
Body = RespawnBody ModuleTag_RespawnBodyKeep201Health
CheerRadius = EMOTION_CHEER_RADIUS
MaxHealth = 8000 ;;,;; DAMROD_HEALTH ;BALANCE Faramir Health
PermanentlyKilledByFilter = NONE ;Who kills me permanently?
DodgePercent = HERO_DODGE_PERCENT
End
End
End
;----------------------------------------------------------------------------------------- ;;,;;
WaterTransparency
ReflectionPlaneZ = 6.0;
ReflectionOn = Yes
End
Weather
HardwareFogColor = r:220 G:220 B:220
HardwareFogEnable = Yes
HardwareFogStart = 500
HardwareFogEnd = 2000
; Lightning stuff
;; LightningEnabled = no ; enable/disable lightning
;; LightningFactor = 0.5 1.0 ; flash amount (0, 1) -- make drops brighter by this much
;; LightningDuration = 50 ; how long the lightning lasts
;; LightningChance = 0.50 ; chance of lightning (0, 1)
;; ---------------------------------
;; SNOW
;; ---------------------------------
;; SnowEnabled = Yes ; enable/disable snow on the map.
;; IsSnowing = Yes ; is it snowing today?
;; SnowTexture = EXSnowFlake2.tga
;; SnowBoxHeight = 500 ; height from which snow falls
;; SnowSpacing = 30 ; snow spacing -- less means more
;; NumberTiles = 4
;; SnowAmplitude = 20 ; amount of side-to-side movement.
;; SnowFrequencyScaleX = 0.01 ; speed of side-to-side wave movement.
;; SnowFrequencyScaleY = 0.005 ; speed of side-to-side wave movement.
;; SnowPointSize = 2 ; scale the size of snow particles.
;; SnowMinPointSize = 3 ; min point size
;; SnowMaxPointSize = 8 ; max point size
;; SnowPointSprites = No ; set to "no" for point-sprite emulation.
;; SnowQuadSize = 3 ; scale the size of snow particles when using point-sprite emulation.
;; SnowSpeed = 60 ; speed at which snow falls
;; SnowXYSpeed = X:40 Y:25
End
MissionObjectiveList
MissionObjectiveTag = SCRIPT:ANGMAR_BarrowWights_ObjectiveText_01
;"Get your sorcerers atop the barrows to corrupt 1000 souls."
MissionObjectiveTag = SCRIPT:ANGMAR_BarrowWights_ObjectiveText_03_1
;"Complete the ritual before daybreak by corrupting the thousandth soul, which must be a great spirit from the Royal Barrow."
MissionObjectiveTag = SCRIPT:ANGMAR_BarrowWights_ObjectiveText_02
;"Morgramir must survive."
MissionObjectiveTag = SCRIPT:ANGMAR_BarrowWights_ObjectiveText_03
;"Kill Captain Carthaen atop the Royal Barrow before daybreak to complete the ritual."
END
;----------------------------------------------------------------------------------------- ;;,;; Added for v2.4
Object ArnorCaptainStealthless
ReplaceModule ModuleTag_RespawnBody
Body = RespawnBody ModuleTag_RespawnBodyKeep201Health
CheerRadius = EMOTION_CHEER_RADIUS
MaxHealth = 8000 ;;,;; DAMROD_HEALTH ;BALANCE Faramir Health
PermanentlyKilledByFilter = NONE ;Who kills me permanently?
DodgePercent = HERO_DODGE_PERCENT
End
End
End
;----------------------------------------------------------------------------------------- ;;,;;
WaterTransparency
ReflectionPlaneZ = 6.0;
ReflectionOn = Yes
End
Weather
HardwareFogColor = r:220 G:220 B:220
HardwareFogEnable = Yes
HardwareFogStart = 500
HardwareFogEnd = 2000
; Lightning stuff
;; LightningEnabled = no ; enable/disable lightning
;; LightningFactor = 0.5 1.0 ; flash amount (0, 1) -- make drops brighter by this much
;; LightningDuration = 50 ; how long the lightning lasts
;; LightningChance = 0.50 ; chance of lightning (0, 1)
;; ---------------------------------
;; SNOW
;; ---------------------------------
;; SnowEnabled = Yes ; enable/disable snow on the map.
;; IsSnowing = Yes ; is it snowing today?
;; SnowTexture = EXSnowFlake2.tga
;; SnowBoxHeight = 500 ; height from which snow falls
;; SnowSpacing = 30 ; snow spacing -- less means more
;; NumberTiles = 4
;; SnowAmplitude = 20 ; amount of side-to-side movement.
;; SnowFrequencyScaleX = 0.01 ; speed of side-to-side wave movement.
;; SnowFrequencyScaleY = 0.005 ; speed of side-to-side wave movement.
;; SnowPointSize = 2 ; scale the size of snow particles.
;; SnowMinPointSize = 3 ; min point size
;; SnowMaxPointSize = 8 ; max point size
;; SnowPointSprites = No ; set to "no" for point-sprite emulation.
;; SnowQuadSize = 3 ; scale the size of snow particles when using point-sprite emulation.
;; SnowSpeed = 60 ; speed at which snow falls
;; SnowXYSpeed = X:40 Y:25
End
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MissionObjectiveList
MissionObjectiveTag = SCRIPT:CARNDUMOBJECTIVE1 ;Survive for 30 Min
MissionObjectiveTag = SCRIPT:GLOFINDELOBJ ;
BonusMissionObjectiveTag = SCRIPT:CARNDUMOBJECTIVE2PT2 ;Capture the Signal fire
End
;/////////////////////////////////////////////////////////////////////////////
Object ElvenFortress
BuildTime = 20
BuildCost = 0
END
Object ElvenBattleTower
BuildTime = 20
BuildCost = 0
END
Object ArnorElvenBarracks
BuildTime = 20
BuildCost = 0
END
Object ArnorWorkshop
BuildTime = 20
BuildCost = 0
END
Object ArnorTrebuchet
BuildTime = 20
BuildCost = 0
ShroudClearingRange = 0
END
Object LindonWarriorHorde
BuildTime = 20
BuildCost = 0
ShroudClearingRange = 0
END
Object ImladrisWarriorHorde
BuildTime = 20
BuildCost = 0
END
Object ElvenRivendellLancerHorde
BuildTime = 20
BuildCost = 0
ShroudClearingRange = 0
END
Object ElvenMithlondSentry
BuildTime = 20
BuildCost = 0