Commit db786b0f authored by Excelsior's avatar Excelsior

Reverted Sauron's 45 movement speed buff and increased healing rate instead.

parent 68a04f01
...@@ -46,7 +46,8 @@ General Changes ...@@ -46,7 +46,8 @@ General Changes
General Balance Changes General Balance Changes
- Sauron: - Sauron:
--- speed increased to 45 (from 32); --- movement speed increased to 40 (from 32);
--- auto healing rate increased to 50 health per second (was 30 health per second);
--- Fires of Doom cast range increased to 400 (from 350). --- Fires of Doom cast range increased to 400 (from 350).
- Hero experience and Power Point awards: - Hero experience and Power Point awards:
--- per-level penalty increased to +10% (from +5%); --- per-level penalty increased to +10% (from +5%);
......
...@@ -157,6 +157,7 @@ ...@@ -157,6 +157,7 @@
#define MONSTER_HEAL_AMOUNT 30 ;;,;; 40 #define MONSTER_HEAL_AMOUNT 30 ;;,;; 40
#define BUILDER_HEAL_AMOUNT 5 ;,; #define BUILDER_HEAL_AMOUNT 5 ;,;
#define SIEGE_HEAL_AMOUNT 30 ;,; #define SIEGE_HEAL_AMOUNT 30 ;,;
#define SAURON_HEAL_AMOUNT 50 ;,;
#define HERO_HEAL_DELAY 15000 #define HERO_HEAL_DELAY 15000
#define MONSTER_HEAL_DELAY 15000 #define MONSTER_HEAL_DELAY 15000
......
...@@ -399,7 +399,7 @@ Object MordorSauron ...@@ -399,7 +399,7 @@ Object MordorSauron
LocomotorSet LocomotorSet
Locomotor = BasicSauronLocomotor Locomotor = BasicSauronLocomotor
Condition = SET_NORMAL Condition = SET_NORMAL
Speed = 45 ;,; 32 Speed = 40 ;,; 32
End End
Behavior = HitReactionBehavior HitReactionBehaviorModuleTag Behavior = HitReactionBehavior HitReactionBehaviorModuleTag
...@@ -553,7 +553,7 @@ Object MordorSauron ...@@ -553,7 +553,7 @@ Object MordorSauron
Behavior = AutoHealBehavior ModuleTag_AutoHeal Behavior = AutoHealBehavior ModuleTag_AutoHeal
StartsActive = Yes StartsActive = Yes
HealingAmount = HERO_HEAL_AMOUNT HealingAmount = SAURON_HEAL_AMOUNT ;,; HERO_HEAL_AMOUNT
HealingDelay = 1000 HealingDelay = 1000
StartHealingDelay = HERO_HEAL_DELAY StartHealingDelay = HERO_HEAL_DELAY
HealOnlyIfNotInCombat = Yes HealOnlyIfNotInCombat = Yes
......
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