Commit d80d0d75 authored by Excelsior's avatar Excelsior

Additional new voice files for several abilities.

parent 2c5b185f
......@@ -48,6 +48,11 @@ Sound Changes / Additions
- Player's faction will now announce when ally or enemy has lost their fortress.
- Added recruit voice sounds for Isengard and lair Warg Packs.
- Isengard and Angmar lair units now have recruit voice sounds.
- Added additional new voice sounds to Eomer's Spear Throw ability (when clicking it).
- Added additional new voice sounds to Faramir's Wounding Arrow ability.
- Added an additional voice sound to Prince Brand's Beast Slayer Arrow ability (plays directly after the arrow is fired).
- Gimli's Axe Throw voice sounds will now only play when a target is selected (as opposed to playing directly after the axe is thrown).
- Added new voice sounds to Morgomir's Dark Glory ability (removed FellBeastVoiceAttack).
Men
......
......@@ -10149,7 +10149,7 @@ CommandButton Command_SpecialAbilityDarkGlory
InPalantir = Yes
AutoAbility = Yes
PresetRange = 160.0
UnitSpecificSound = FellBeastVoiceAttack
UnitSpecificSound = MorgomirVoiceModeDarkGlory ;,; FellBeastVoiceAttack
AutoAbility = Yes ;;,;;
End
......
......@@ -960,6 +960,7 @@ Object RohanGimli
Behavior = SpecialPowerModule ModuleTag_ZealotBoomAxeStarter
SpecialPowerTemplate = SpecialAbilityGimliAxe
UpdateModuleStartsAttack = Yes
InitiateSound = GimliVoiceModeAxeThrow ;,; Added in v5.1
End
Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_CreateAHeroAxeThrowUpdate
SpecialPowerTemplate = SpecialAbilityGimliAxe
......
......@@ -742,6 +742,7 @@ SpecialPower SpecialAbilityDaleBeastSlayerArrow
ReloadTime = 180000 ; in milliseconds
; RadiusCursorRadius = 150.0
InitiateAtLocationSound = GenericSpell
InitiateSound = CptDaleVoiceBlackArrow ;,; Added in v5.1
;PalantirMovie = PalantirAlert_RohanReinforcements
ObjectFilter = ALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY
End
......@@ -1835,7 +1836,7 @@ End
SpecialPower SpecialAbilityGimliAxe
Enum = SPECIAL_AT_VISIBLE_OBJECT
ReloadTime = 45000 ;;,;; 30000 ; Weapon originally 10s
InitiateSound = GimliVoiceModeAxeThrow ;;,;; Added
;,; InitiateSound = GimliVoiceModeAxeThrow ;;,;; Added ;,; Now handled in gimli.ini
End
;------------------------------------------------------------------------------
......
......@@ -13153,7 +13153,7 @@ AudioEvent EomerVoiceMoveGroup
End
AudioEvent EomerVoiceModeThrow
Sounds = ;GUEomer_voimtha GUEomer_voimthb (these suck- mp)
Sounds = GUEomer_voimtha GUEomer_voimthb ;,; (these suck- mp) <--- Lies. Uncommented in v5.1
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
......@@ -13695,7 +13695,7 @@ End
AudioEvent FaramirRangerVoiceWoundingArrow
;;,;; Sounds = GUFarKn_voiatca GUFarRa_voiatca ;"For Gondor!"
;;,;; Sounds = GUFarKn_voisela GUFarKn_voiselc ;"I will doo what I can." "In Gondor's honor."
Sounds = GUFarRa_voiwoub GUFarRa_voiwouc ;;,;; finalized in 2.02f
Sounds = GUFarRa_voiwoua GUFarRa_voiwoub GUFarRa_voiwouc GUFarRa_voiwoud ;;,;; finalized in 2.02f ;,; Added GUFarRa_voiwoua GUFarRa_voiwoud in v5.1
;Sounds = GUFarKn_voiatcc GUFarKn_voiatcd ;sound bad
;Sounds = GUFarRa_voiwoua GUFarRa_voiwoub GUFarRa_voiwouc GUFarRa_voiwoud ;(the lines don't apply to when he's attacking a building)
Volume = UNIT_RESPONSE_VOLUME
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