Commit d1876823 authored by Excelsior's avatar Excelsior

Slighty increased cavalry crush shockwave.

parent 36226c80
......@@ -264,6 +264,8 @@ Men
- Re-ordered spell book.
- All Rohan units' Banner Carrier upgrades now make use of the original Rohan Banner Carrier icon.
- Gondor Barracks level 2 upgrade cost decreased to 300 (was 400).
- Gondor Knight crush shockwave increased to 50 (from 40).
- Rohirrim crush shockwave increased to 50 (from 40).
Elves
......@@ -316,6 +318,8 @@ Elves
--- Lorien Archer fire rate now matches that of their Barracks counterpart;
--- base damage increased to 375 (from 75).
- Lorien Warriors now have an attack run animation.
- Rivendell Lancer crush shockwave increased to 50 (from 40).
- Lindon Archer crush shockwave increased to 50 (from 40).
Dwarves
......@@ -399,6 +403,7 @@ Isengard
--- damage radius of second weapon nugget increased to 75 (from 65);
--- ground fire ignition radius increased accordingly.
- Warg Pack now has a 75% scalar against Battle Wagons.
- Warg Rider crush shockwave increased to 50 (from 40).
- Ballista:
--- scalar vs. all units (excluding Ents and Mumakils) decreased to 50% (from 75%);
--- scalar vs Ents and Mumakils increased to 200% (from 170%);
......@@ -515,6 +520,7 @@ Mordor
- Orc Archer:
--- added new idle, death and moving animations.
- Re-ordered spell book.
- Haradrim Lancer crush shockwave increased to 50 (from 40).
Goblins
......@@ -585,6 +591,7 @@ Angmar
--- added missing paralysed animation state;
--- added new attack animation;
--- added new fur and collar texture.
- Wolf Rider crush shockwave increased to 50 (from 40).
- Hwaldar:
--- added new, missing paralysed animation state;
--- added new, missing free fall animation state;
......
......@@ -2092,7 +2092,7 @@ Object AngmarWolfRiders
CrusherLevel = 1 ; What can I crush?: 0 = small animals, 1 = infantry, 2 = trees, 3 = vehicles
MinCrushVelocityPercent = 60% ;;,;; 50% ;;.;; 50 ; Has to be moving at at least 50% of full speed.
CrushDecelerationPercent = 25% ;;,;; 30% ;;.;; 50 ; Lose 20 percent of max velocity when crushing.
CrushKnockback = 40 ; how hard we knock back crushed units.
CrushKnockback = 50 ;,; 40 ; how hard we knock back crushed units.
CrushZFactor = 1.0 ; How much we knock upwards.
......
......@@ -1389,7 +1389,7 @@ Object IsengardWargRiderHorde
CrusherLevel = 1 ; What can I crush?: 0 = small animals, 1 = infantry, 2 = trees, 3 = vehicles
MinCrushVelocityPercent = 60% ;;,;; 50% ;;.;; 50 ; Has to be moving at at least 50% of full speed.
CrushDecelerationPercent = 25% ;;,;; 30% ;;.;; 50 ; Lose 20 percent of max velocity when crushing.
CrushKnockback = 40 ; how hard we knock back crushed units.
CrushKnockback = 50 ;,; 40 ; how hard we knock back crushed units.
CrushZFactor = 1.0 ; How much we knock upwards.
......
......@@ -2991,7 +2991,7 @@ Object MordorHaradrimRiderHorde
CrusherLevel = 1
MinCrushVelocityPercent = 60% ;;,;; 50% ; Has to be moving at at least 25% of full speed.
CrushDecelerationPercent = 25% ;;,;; 30% ; Lose 10 percent (100/5 horde members) of max velocity when crushing.
CrushKnockback = 40 ; how hard we knock back crushed units.
CrushKnockback = 50 ;,; 40 ; how hard we knock back crushed units.
CrushZFactor = 1.0 ; How much we knock upwards.
TransportSlotCount = TRANSPORTSLOTCOUNT_SMALL_HORDE
......
......@@ -1443,7 +1443,7 @@ Object ArnorKnightHorde
CrusherLevel = 1
MinCrushVelocityPercent = 60% ;;,;; 50% // Has to be moving at at least 25% of full speed.
CrushDecelerationPercent = 25% ;30% ;;,;; 50 // Lose 10 percent (100/5 horde members) of max velocity when crushing.
CrushKnockback = 40 // how hard we knock back crushed units.
CrushKnockback = 50 ;,; 40 // how hard we knock back crushed units.
CrushZFactor = 1.0 // How much we knock upwards.
......
......@@ -403,7 +403,7 @@ Object ElvenRivendellLancerHorde
CrusherLevel = 1
MinCrushVelocityPercent = 60% ;;,;; 50% ; Has to be moving at at least 25% of full speed.
CrushDecelerationPercent = 25% ;;,;; 30% ; Lose 10 percent (100/5 horde members) of max velocity when crushing.
CrushKnockback = 40 ; how hard we knock back crushed units.
CrushKnockback = 50 ;,; 40 ; how hard we knock back crushed units.
CrushZFactor = 1.0 ; How much we knock upwards.
TransportSlotCount = TRANSPORTSLOTCOUNT_SMALL_HORDE
......@@ -1879,7 +1879,7 @@ Object ElvenRivendellArcherHorde
CrusherLevel = 1
MinCrushVelocityPercent = 60% ;;,;; 50% ; Has to be moving at at least 25% of full speed.
CrushDecelerationPercent = 25% ;;,;; 30% ; Lose 10 percent (100/5 horde members) of max velocity when crushing.
CrushKnockback = 40 ; how hard we knock back crushed units.
CrushKnockback = 50 ;,; 40 ; how hard we knock back crushed units.
CrushZFactor = 1.0 ; How much we knock upwards.
TransportSlotCount = TRANSPORTSLOTCOUNT_SMALL_HORDE
......
......@@ -1598,7 +1598,7 @@ Object GondorKnightHorde
CrusherLevel = 1
MinCrushVelocityPercent = 60% ;;,;; 50% // Has to be moving at at least 25% of full speed.
CrushDecelerationPercent = 25% ;;,;; 30% ;;.;; 50 // Lose 10 percent (100/5 horde members) of max velocity when crushing.
CrushKnockback = 40 // how hard we knock back crushed units.
CrushKnockback = 50 ;,; 40 // how hard we knock back crushed units.
CrushZFactor = 1.0 // How much we knock upwards.
......@@ -1919,7 +1919,7 @@ Object RohanRohirrimHorde
CrusherLevel = 1
MinCrushVelocityPercent = 60% ;;,;; 50% // Has to be moving at at least 25% of full speed.
CrushDecelerationPercent = 25% ;;,;; 30% // Lose 10 percent (100/5 horde members) of max velocity when crushing.
CrushKnockback = 40 // how hard we knock back crushed units.
CrushKnockback = 50 ;,; 40 // how hard we knock back crushed units.
CrushZFactor = 1.0 // How much we knock upwards.
TransportSlotCount = TRANSPORTSLOTCOUNT_SMALL_HORDE
......
......@@ -48,7 +48,7 @@ Object RohanRohirrimHordeObsolete
CrusherLevel = 1
MinCrushVelocityPercent = 50% ; Has to be moving at at least 25% of full speed.
CrushDecelerationPercent = 30% ; Lose 10 percent (100/5 horde members) of max velocity when crushing.
CrushKnockback = 40 ; how hard we knock back crushed units.
CrushKnockback = 50 ;,; 40 ; how hard we knock back crushed units.
CrushZFactor = 1.0 ; How much we knock upwards.
TransportSlotCount = TRANSPORTSLOTCOUNT_SMALL_HORDE
......
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