Commit b716890e authored by Jean Miraak's avatar Jean Miraak 💬

Removed controversial anims

parent db786b0f
...@@ -32,16 +32,6 @@ Object AngmarThrallMaster ...@@ -32,16 +32,6 @@ Object AngmarThrallMaster
AnimationName = KUthrlmstr_SKL.Kuthrlmstr_IDLC AnimationName = KUthrlmstr_SKL.Kuthrlmstr_IDLC
AnimationMode = ONCE AnimationMode = ONCE
AnimationPriority = 1 AnimationPriority = 1
End
Animation = IDLD ;,;
AnimationName = KUthrlmstr_SKL.Kuthrlmstr_IDLD
AnimationMode = ONCE
AnimationPriority = 1
End
Animation = IDLE ;,;
AnimationName = KUthrlmstr_SKL.Kuthrlmstr_IDLE
AnimationMode = ONCE
AnimationPriority = 1
End End
BeginScript BeginScript
Prev = CurDrawablePrevAnimationState() Prev = CurDrawablePrevAnimationState()
...@@ -156,14 +146,14 @@ Object AngmarThrallMaster ...@@ -156,14 +146,14 @@ Object AngmarThrallMaster
End End
End End
AnimationState = MOVING ATTACKING ;,;AnimationState = MOVING ATTACKING ;,; Currently off
;ParticleSysBone = None InfantryDustTrails ;,; ;ParticleSysBone = None InfantryDustTrails
Flags = RANDOMSTART ;,; Flags = RANDOMSTART
Animation ;,; Animation
AnimationName = KUthrlmstr_SKL.Kuthrlmstr_ATRA ;,; AnimationName = KUthrlmstr_SKL.Kuthrlmstr_ATRA
AnimationMode = LOOP ;,; AnimationMode = LOOP
End ;,; End
End ;,;End
AnimationState = MOVING AnimationState = MOVING
;ParticleSysBone = None InfantryDustTrails ;ParticleSysBone = None InfantryDustTrails
......
...@@ -156,14 +156,14 @@ Object AngmarThrallMasterBanner ...@@ -156,14 +156,14 @@ Object AngmarThrallMasterBanner
End End
End End
AnimationState = MOVING ATTACKING ;,;AnimationState = MOVING ATTACKING ;,; Currently off
;ParticleSysBone = None InfantryDustTrails ;,; ;ParticleSysBone = None InfantryDustTrails
Flags = RANDOMSTART ;,; Flags = RANDOMSTART
Animation ;,; Animation
AnimationName = KUthrlmstr_SKL.Kuthrlmstr_ATRA ;,; AnimationName = KUthrlmstr_SKL.Kuthrlmstr_ATRA
AnimationMode = LOOP ;,; AnimationMode = LOOP
End ;,; End
End ;,;End
AnimationState = MOVING AnimationState = MOVING
;ParticleSysBone = None InfantryDustTrails ;ParticleSysBone = None InfantryDustTrails
......
...@@ -36,48 +36,7 @@ Object MordorFellBeastInterface ...@@ -36,48 +36,7 @@ Object MordorFellBeastInterface
AnimationBlendTime = 10 AnimationBlendTime = 10
AnimationSpeedFactorRange = 0.95 1.05 AnimationSpeedFactorRange = 0.95 1.05
End End
End End
AnimationState = RUBBLE ;,;
Animation = RubbleDieF
AnimationName = CUFellBst_SKL.CUFellBst_DIEO
AnimationMode = ONCE
AnimationBlendTime = 8
End
End
AnimationState = DYING ;,;
Animation = DyingA
AnimationName = CUFellBst_SKL.CUFellBst_DIEN
AnimationMode = ONCE
AnimationBlendTime = 3
AnimationSpeedFactorRange = 1.0 1.5
End
StateName = DYING
BeginScript
Prev = CurDrawablePrevAnimationState()
if Prev == "Idle" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "Moving" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "decelerate" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "Accelerate" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "Freefall" then CurDrawableSetTransitionAnimState("Trans_Dying") return end ;,;
if Prev == "Climbing" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "Diving" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "backup" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "STUNNED" then CurDrawableSetTransitionAnimState("Trans_Dying") return end ;,;
if Prev == "Claw" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "Grab" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "Screech" then CurDrawableSetTransitionAnimState("Trans_Dying") return end ;,;
EndScript
End
TransitionState = Trans_Dying ;,;
Animation = Transition
AnimationName = CUFellBst_SKL.CUFellBst_DIEM
AnimationMode = ONCE
AnimationBlendTime = 5
End
End
AnimationState = BACKING_UP AnimationState = BACKING_UP
StateName = backup StateName = backup
...@@ -114,7 +73,6 @@ Object MordorFellBeastInterface ...@@ -114,7 +73,6 @@ Object MordorFellBeastInterface
End End
TransitionState = Trans_Begin_Attacking TransitionState = Trans_Begin_Attacking
StateName = Grab ;,;
Animation = Grab Animation = Grab
AnimationName = CUFellBst_SKL.CUFellBst_GRBA AnimationName = CUFellBst_SKL.CUFellBst_GRBA
AnimationMode = ONCE AnimationMode = ONCE
...@@ -143,7 +101,6 @@ Object MordorFellBeastInterface ...@@ -143,7 +101,6 @@ Object MordorFellBeastInterface
End End
AnimationState = SPECIAL_WEAPON_TWO ; Screech AnimationState = SPECIAL_WEAPON_TWO ; Screech
StateName = Screech ;,;
Animation Animation
AnimationName = CUFellBst_SKL.CUFellBst_ATKA AnimationName = CUFellBst_SKL.CUFellBst_ATKA
AnimationMode = ONCE AnimationMode = ONCE
...@@ -163,16 +120,16 @@ Object MordorFellBeastInterface ...@@ -163,16 +120,16 @@ Object MordorFellBeastInterface
AnimationSpeedFactorRange = 0.95 1.05 AnimationSpeedFactorRange = 0.95 1.05
End End
End End
;AnimationState = FREEFALL ;,; Removed for v7.1.0 AnimationState = FREEFALL
; StateName = Freefall StateName = Freefall
; Animation = Moving Animation = Moving
; AnimationName = CUFellBst_SKL.CUFellBst_IDLA AnimationName = CUFellBst_SKL.CUFellBst_IDLA
; AnimationMode = LOOP AnimationMode = LOOP
; AnimationBlendTime = 10 AnimationBlendTime = 10
; End End
;End End
AnimationState = ACCELERATE ;;,;; Added for v7.1.0 AnimationState = ACCELERATE ;,; Added for v7.1.0
StateName = Accelerate StateName = Accelerate
Animation = Moving Animation = Moving
AnimationName = CUFellBst_SKL.CUFellBst_FLYA AnimationName = CUFellBst_SKL.CUFellBst_FLYA
...@@ -186,7 +143,7 @@ Object MordorFellBeastInterface ...@@ -186,7 +143,7 @@ Object MordorFellBeastInterface
EndScript EndScript
End End
AnimationState = DECELERATE ;;,;; Added for v7.1.0 AnimationState = DECELERATE ;,; Added for v7.1.0
StateName = decelerate StateName = decelerate
Animation = Moving Animation = Moving
AnimationName = CUFellBst_SKL.CUFellBst_HVRC AnimationName = CUFellBst_SKL.CUFellBst_HVRC
...@@ -225,7 +182,6 @@ Object MordorFellBeastInterface ...@@ -225,7 +182,6 @@ Object MordorFellBeastInterface
End End
TransitionState = Trans_Begin_Moving TransitionState = Trans_Begin_Moving
StateName = Moving ;,;
Animation = Transition Animation = Transition
AnimationName = CUFellBst_SKL.CUFellBst_HVRC AnimationName = CUFellBst_SKL.CUFellBst_HVRC
AnimationMode = ONCE AnimationMode = ONCE
...@@ -233,24 +189,24 @@ Object MordorFellBeastInterface ...@@ -233,24 +189,24 @@ Object MordorFellBeastInterface
End End
End End
;,; AnimationState = DYING AnimationState = DYING
;,; Animation = DyingA Animation = DyingA
;,; AnimationName = CUFellBst_SKL.CUFellBst_HVRC AnimationName = CUFellBst_SKL.CUFellBst_HVRC
;,; AnimationMode = LOOP AnimationMode = LOOP
;,; AnimationBlendTime = 10 AnimationBlendTime = 10
;,; AnimationSpeedFactorRange = 0.5 0.5 AnimationSpeedFactorRange = 0.5 0.5
;,; End End
;,; StateName = DYING StateName = DYING
;,; End End
;,;
;,; AnimationState = RUBBLE AnimationState = RUBBLE
;,; Animation = RubbleDieF Animation = RubbleDieF
;,; AnimationName = CUFellBst_SKL.CUFellBst_DIVA AnimationName = CUFellBst_SKL.CUFellBst_DIVA
;,; AnimationMode = ONCE AnimationMode = ONCE
;,; AnimationBlendTime = 4 AnimationBlendTime = 4
;,; End End
;,; End End
;,;
End ; Draw End ; Draw
...@@ -511,38 +467,38 @@ Object MordorFellBeastInterface ...@@ -511,38 +467,38 @@ Object MordorFellBeastInterface
End End
; Behavior = SlowDeathBehavior ModuleTag_SlowDeath ;,; Commented for v7.1.0 Behavior = SlowDeathBehavior ModuleTag_SlowDeath
; DeathTypes = ALL -FADED DeathTypes = ALL -FADED
; DestructionDelay = 500 DestructionDelay = 500
; ShadowWhenDead = No ShadowWhenDead = No
; Sound = INITIAL FellBeastDie Sound = INITIAL FellBeastDie
; FX = INITIAL FX_FellBeastDeath FX = INITIAL FX_FellBeastDeath
; End End
; Behavior = SlowDeathBehavior ModuleTag_SlowDeathFaded ;,; Commented for v7.1.0 Behavior = SlowDeathBehavior ModuleTag_SlowDeathFaded
; DeathTypes = NONE +FADED DeathTypes = NONE +FADED
; DestructionDelay = 0 DestructionDelay = 0
; FadeTime = 1000 FadeTime = 1000
; FadeDelay = 100 FadeDelay = 100
; ShadowWhenDead = No ShadowWhenDead = No
; End End
Behavior = GiantBirdSlowDeathBehavior ModuleTag_GiantBirdSlowDeath ;,; Added for v7.1.0 ;,;Behavior = GiantBirdSlowDeathBehavior ModuleTag_GiantBirdSlowDeath ;,; Added for v7.1.0
DeathTypes = ALL ;,; DeathTypes = ALL
SinkDelay = 10000 ;,; SinkDelay = 10000
SinkRate = 1.0 ;,; SinkRate = 1.0
DestructionDelay = 20000 ;,; DestructionDelay = 20000
Sound = INITIAL FellBeastDie ;,; Sound = INITIAL FellBeastDie
Weapon = HIT_GROUND RohanEntDeath ;,; Weapon = HIT_GROUND RohanEntDeath
FX = HIT_GROUND FX_TrebuchetImpactHit ;,; FX = HIT_GROUND FX_TrebuchetImpactHit
Sound = HIT_GROUND FellBeastDieImpact ;,; Sound = HIT_GROUND FellBeastDieImpact
CrashAvoidKindOfs = STRUCTURE ;,; CrashAvoidKindOfs = STRUCTURE
CrashAvoidRadius = 800 ;,; CrashAvoidRadius = 800
CrashAvoidStrength = 0.2 ;,; CrashAvoidStrength = 0.2
NeedToMaintainFlailingHeight = No ;,; NeedToMaintainFlailingHeight = No
;EjectRiderIfApplicable = Yes //No ;,; ;EjectRiderIfApplicable = Yes //No
;RiderSubObjects = NAZGUL_SKN WITCHKING2 ;,; ;RiderSubObjects = NAZGUL_SKN WITCHKING2
End ;,;End
Behavior = SquishCollide ModuleTag_06 Behavior = SquishCollide ModuleTag_06
;nothing ;nothing
......
...@@ -371,7 +371,7 @@ Object WildGoblinKing ...@@ -371,7 +371,7 @@ Object WildGoblinKing
End End
End End
AnimationState = MOUNTED MOVING FIRING_OR_PREATTACK_A ;,; AnimationState = MOVING FIRING_OR_PREATTACK_A ;,;
ShareAnimation = Yes ShareAnimation = Yes
Animation = RunAndFire Animation = RunAndFire
AnimationName = WuGobKng_RUNA AnimationName = WuGobKng_RUNA
......
...@@ -212,7 +212,15 @@ Draw = W3DHordeModelDraw ModuleTag_01 ...@@ -212,7 +212,15 @@ Draw = W3DHordeModelDraw ModuleTag_01
; ;ParticleSysBone = None InfantryDustTrails ; ;ParticleSysBone = None InfantryDustTrails
; End ; End
AnimationState = MOVING CHARGING ;,;
Animation = Moving_1
AnimationName = KUHLFTRBN_RUNB
AnimationMode = LOOP
End
Flags = MAINTAIN_FRAME_ACROSS_STATES
ParticleSysBone = None InfantryDustTrails
End
AnimationState = MOVING BACKING_UP AnimationState = MOVING BACKING_UP
Animation = Moving_Back Animation = Moving_Back
AnimationName = KUHLFTRBN_BAKA AnimationName = KUHLFTRBN_BAKA
...@@ -240,7 +248,7 @@ Draw = W3DHordeModelDraw ModuleTag_01 ...@@ -240,7 +248,7 @@ Draw = W3DHordeModelDraw ModuleTag_01
AnimationState = MOVING ATTACKING AnimationState = MOVING ATTACKING
Animation = Moving_1 Animation = Moving_1
AnimationName = KUHLFTRBN_RUNB ;,; KUHLFTRBN_RUNA AnimationName = KUHLFTRBN_RUNA
AnimationMode = LOOP AnimationMode = LOOP
End End
Flags = MAINTAIN_FRAME_ACROSS_STATES Flags = MAINTAIN_FRAME_ACROSS_STATES
...@@ -249,7 +257,7 @@ Draw = W3DHordeModelDraw ModuleTag_01 ...@@ -249,7 +257,7 @@ Draw = W3DHordeModelDraw ModuleTag_01
AnimationState = MOVING ENGAGED AnimationState = MOVING ENGAGED
Animation = Moving_1 Animation = Moving_1
AnimationName = KUHLFTRBN_RUNB ;,; KUHLFTRBN_RUNA AnimationName = KUHLFTRBN_RUNA
AnimationMode = LOOP AnimationMode = LOOP
End End
Flags = MAINTAIN_FRAME_ACROSS_STATES Flags = MAINTAIN_FRAME_ACROSS_STATES
......
...@@ -212,7 +212,15 @@ Draw = W3DHordeModelDraw ModuleTag_01 ...@@ -212,7 +212,15 @@ Draw = W3DHordeModelDraw ModuleTag_01
; ;ParticleSysBone = None InfantryDustTrails ; ;ParticleSysBone = None InfantryDustTrails
; End ; End
AnimationState = MOVING CHARGING ;,;
Animation = Moving_1
AnimationName = KUHlfTrl_RUNB
AnimationMode = LOOP
End
Flags = MAINTAIN_FRAME_ACROSS_STATES
ParticleSysBone = None InfantryDustTrails
End
AnimationState = MOVING BACKING_UP AnimationState = MOVING BACKING_UP
Animation = Moving_Back Animation = Moving_Back
AnimationName = KUHlfTrl_BAKA AnimationName = KUHlfTrl_BAKA
...@@ -256,15 +264,6 @@ Draw = W3DHordeModelDraw ModuleTag_01 ...@@ -256,15 +264,6 @@ Draw = W3DHordeModelDraw ModuleTag_01
ParticleSysBone = None InfantryDustTrails ParticleSysBone = None InfantryDustTrails
End End
AnimationState = MOVING CHARGING ;,;
Animation = Moving_1
AnimationName = KUHlfTrl_RUNB
AnimationMode = LOOP
End
Flags = MAINTAIN_FRAME_ACROSS_STATES
ParticleSysBone = None InfantryDustTrails
End
AnimationState = MOVING AnimationState = MOVING
Flags = RANDOMSTART Flags = RANDOMSTART
Animation = Moving_1 Animation = Moving_1
......
...@@ -42,44 +42,6 @@ Object GondorGwaihir ...@@ -42,44 +42,6 @@ Object GondorGwaihir
AnimationBlendTime = 10 AnimationBlendTime = 10
End End
End
AnimationState = RUBBLE ;,;
Animation = RubbleDieF
AnimationName = GUGwaihir_DIEF
AnimationMode = ONCE
AnimationBlendTime = 8
End
End
AnimationState = DYING DEATH_1 ;,;
StateName = DYING
Animation = DyingA
AnimationName = GUGwaihir_DIEE
AnimationMode = ONCE
AnimationBlendTime = 4
End
BeginScript ;,;
Prev = CurDrawablePrevAnimationState()
if Prev == "Idle" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "Moving" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "Freefall" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "Climbing" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "Diving" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "backup" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "STUNNED" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "Claw" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
if Prev == "Grab" then CurDrawableSetTransitionAnimState("Trans_Dying") return end ;,;
if Prev == "STATE_WingBlastLoop" then CurDrawableSetTransitionAnimState("Trans_Dying") return end ;,;
EndScript
End
TransitionState = Trans_Dying ;,;
Animation = Transition
AnimationName = GUGwaihir_DIED
AnimationMode = ONCE
AnimationBlendTime = 9
End
End End
AnimationState STUNNED SPECIAL_DAMAGED AnimationState STUNNED SPECIAL_DAMAGED
...@@ -91,7 +53,6 @@ Object GondorGwaihir ...@@ -91,7 +53,6 @@ Object GondorGwaihir
End End
End End
AnimationState STUNNED AnimationState STUNNED
StateName = STUNNED ;,;
Animation = HitB Animation = HitB
AnimationName = GUGwaihir_HITA AnimationName = GUGwaihir_HITA
AnimationMode = ONCE AnimationMode = ONCE
...@@ -137,15 +98,15 @@ Object GondorGwaihir ...@@ -137,15 +98,15 @@ Object GondorGwaihir
AnimationSpeedFactorRange = 1.5 1.55 AnimationSpeedFactorRange = 1.5 1.55
End End
End End
; AnimationState = FREEFALL ;,; Commented for v7.1.0 AnimationState = FREEFALL
; StateName = Freefall StateName = Freefall
; Animation = Freefall(ilde) Animation = Freefall(ilde)
; AnimationName = GUGwaihir_IDLA AnimationName = GUGwaihir_IDLA
; AnimationMode = LOOP AnimationMode = LOOP
; AnimationBlendTime = 9 AnimationBlendTime = 9
; AnimationSpeedFactorRange = 0.7 0.75 AnimationSpeedFactorRange = 0.7 0.75
; End End
; End End
AnimationState = ACCELERATE ;,; Added for v7.1.0 AnimationState = ACCELERATE ;,; Added for v7.1.0
StateName = Accelerate StateName = Accelerate
...@@ -185,7 +146,6 @@ Object GondorGwaihir ...@@ -185,7 +146,6 @@ Object GondorGwaihir
EndScript EndScript
End End
TransitionState = Trans_Begin_Moving TransitionState = Trans_Begin_Moving
StateName = Moving ;,;
Animation = Transition Animation = Transition
AnimationName = GUGwaihir_HVRC AnimationName = GUGwaihir_HVRC
AnimationMode = ONCE AnimationMode = ONCE
...@@ -194,19 +154,19 @@ Object GondorGwaihir ...@@ -194,19 +154,19 @@ Object GondorGwaihir
End End
; AnimationState = DYING DEATH_1 ;,; Commented for v7.1.0 AnimationState = DYING DEATH_1
; StateName = DYING StateName = DYING
; Animation = DyingA Animation = DyingA
; AnimationName = GUGwaihir_DIEE AnimationName = GUGwaihir_DIEE
; AnimationMode = LOOP AnimationMode = LOOP
; AnimationBlendTime = 9 AnimationBlendTime = 9
; End End
; BeginScript ;,; Commented for v7.1.0 BeginScript
; Prev = CurDrawablePrevAnimationState() Prev = CurDrawablePrevAnimationState()
; if Prev == "Idle" then CurDrawableSetTransitionAnimState("Trans_Dying") return end if Prev == "Idle" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
; if Prev == "Moving" then CurDrawableSetTransitionAnimState("Trans_Dying") return end if Prev == "Moving" then CurDrawableSetTransitionAnimState("Trans_Dying") return end
; EndScript EndScript
; End End
AnimationState = DYING DEATH_2 AnimationState = DYING DEATH_2
...@@ -479,31 +439,14 @@ Object GondorGwaihir ...@@ -479,31 +439,14 @@ Object GondorGwaihir
; ;
; End ; End
Behavior = GiantBirdSlowDeathBehavior ModuleTag_GiantBirdSlowDeath ;,; Behavior = SlowDeathBehavior ModuleTag_SlowDeath
DeathTypes = ALL -FADED DeathTypes = ALL -FADED
SinkDelay = 10000 DestructionDelay = 1000
SinkRate = 1.0 ; in Dist/Sec ShadowWhenDead = No
DestructionDelay = 20000 FX = INITIAL FX_GwaihirDeath
Sound = INITIAL EagleVoiceDie ;FellBeastDie Sound = INITIAL EagleVoiceDie
Weapon = HIT_GROUND RohanEntDeath DeathFlags = DEATH_1
;FX = INITIAL FX_FellBeastSpell
FX = HIT_GROUND FX_TrebuchetImpactHit
Sound = HIT_GROUND FellBeastDieImpact
CrashAvoidKindOfs = STRUCTURE
CrashAvoidRadius = 800
CrashAvoidStrength = 0.2
NeedToMaintainFlailingHeight = No
DeathFlags = DEATH_1
End End
; Behavior = SlowDeathBehavior ModuleTag_SlowDeath ;,; Commented for v7.1.0
; DeathTypes = ALL -FADED
; DestructionDelay = 1000
; ShadowWhenDead = No
; FX = INITIAL FX_GwaihirDeath
; Sound = INITIAL EagleVoiceDie
; DeathFlags = DEATH_1
; End
Behavior = SlowDeathBehavior ModuleTag_FadeDeath Behavior = SlowDeathBehavior ModuleTag_FadeDeath
DeathTypes = NONE +FADED DeathTypes = NONE +FADED
......
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