Commit b692b958 authored by brabox's avatar brabox Committed by brabox

Cap to 100%, also modified modifiers

parent 967dff9f
......@@ -594,7 +594,7 @@ End
ModifierList SunFlareTrollToStone
Category = WEAPON
Modifier = ARMOR 9999% // Trying to get to close to invulnerable
Modifier = ARMOR 100% // Trying to get to close to invulnerable
Modifier = SPEED 0% // multiplier - 0% means max speed is 0. jba
Duration = SPELL_SUNFLARE_DURATION // WARNING if you change this you must change the system life of the FX below (FXList.ini)
ClearModelCondition = MOVING // Make him stop moving... NOW!
......@@ -803,7 +803,7 @@ End
ModifierList GloriousCharge
Category = SPELL
Modifier = ARMOR 200%
Modifier = ARMOR 75% ;,; 200%
Modifier = HEALTH 400
Modifier = CRUSH_DECELERATE 0% // Multiplicitive. Zero would be no deceleration.
Duration = 0 // Duration is forever when zero
......@@ -811,7 +811,7 @@ End
ModifierList TheodenGloriousCharge
Category = WEAPON ;;,;; SPELL
Modifier = ARMOR 99% // Additive, high value has same effect as invulnerability
Modifier = ARMOR 75% ;,; 99% // Additive, high value has same effect as invulnerability
Modifier = DAMAGE_MULT 200%
Modifier = CRUSH_DECELERATE 0% // Multiplicitive. Zero would be no deceleration.
Duration = 20000 // if you mess with this value, you must also change the times in FX_TheodenGloriousChargeFX
......
......@@ -11662,7 +11662,7 @@ GameData
HumanSoloPlayerHealthBonus_Normal = 100% ; ie, unadjusted
HumanSoloPlayerHealthBonus_Hard = 100%
AttributeModifierArmorMaxBonus = 75% ; ARMOR type bonuses in AttributeModifier.ini are summed, so this is the cap for them to prevent invincibility
AttributeModifierArmorMaxBonus = 100% ;,; 75% ; ARMOR type bonuses in AttributeModifier.ini are summed, so this is the cap for them to prevent invincibility
; Audio parameters
; VolumeDistribution = Linear ; for linear falloff
......
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