Commit 7603dc2a authored by Excelsior's avatar Excelsior

MotW Lone Tower Numenor Stonework upgrade now in place.

parent e9eded64
......@@ -354,6 +354,9 @@ Men
--- now deals +20% more damage vs. Half-Troll Swordsmen;
--- bow melee hit now has an audible and visual FX.
- Soldiers of Gondor now have two new attack animations.
- Lone Tower:
--- now benefits from the Numenor Stonework armour bonus;
--- will undergo a texture change when the Numenor Stonework upgrade is passed out.
Elves
......
......@@ -8654,11 +8654,19 @@ ModifierList GenericHeroDamageBonusRank10
Modifier = DAMAGE_MULT LEVEL_MULT_HALF_BONUS_DMG_4
Duration = 0
End
;===============================================;
;=============================================== ;,;
ModifierList CaveTrollRampage ;,;
ModifierList CaveTrollRampage
Category = WEAPON
Modifier = INVULNERABLE 0% FORCE CRUSH SLASH STRUCTURAL HEALING WATER PENALTY FALLING TOPPLING REFLECTED PASSENGER CHOP URUK FLY_INTO LOGICAL_FIRE CAVALRY CAVALRY_RANGED POISON FROST PIERCE SPECIALIST FLAME HERO MAGIC SIEGE HERO_RANGED
Duration = 5000
ModelCondition = WEAPONSET_RAMPAGE
End
;=============================================== ;,;
ModifierList MenTowerArmorEnabler
Category = SPELL
Duration = 0
Upgrade = Upgrade_MenTowerArmor
End
......@@ -893,6 +893,15 @@ Object MenFortressCitadel
Range = MEN_FORTRESS_WALL_EFFECTIVE_RADIUS ;;,;; 99999
ObjectFilter = ANY +GondorSentryTower +GondorSentryTower_Independant +GondorCastleWallTower +GondorTrebuchetWall +MenWallTowerSmall ;;,;; Added +GondorCastleWallTower +GondorTrebuchetWall +MenWallTowerSmall
End
Behavior = AttributeModifierAuraUpdate ModuleTag_TowerArmorEnabler ;,;
StartsActive = No ;If no, requires upgrade to turn on.
BonusName = MenTowerArmorEnabler
TriggeredBy = Upgrade_MenFortressNumenorStonework
RefreshDelay = 2000
Range = MEN_FORTRESS_WALL_EFFECTIVE_RADIUS
ObjectFilter = ANY +GondorSentryTower +GondorSentryTower_Independant
End
;----------------------------------------------------------------------------------
// Banners improvement, the half that gives an aura bonus, not the purchase discount part (that is in the ProductionUpdate)
......
......@@ -81,7 +81,7 @@ SelectPortrait = BPGSentryTwr
;--damaged building
ModelConditionState = DAMAGED
Model = GBBtlTwrM_D1
Model = GBBtlTwrM_D ;,; GBBtlTwrM_D1
ParticleSysBone FireSmall01 FireBuildingSmall
ParticleSysBone FireSmall02 FireBuildingSmall
ParticleSysBone FireSmall03 FireBuildingSmall
......@@ -97,7 +97,7 @@ SelectPortrait = BPGSentryTwr
End
ModelConditionState = REALLYDAMAGED
Model = GBBtlTwrM_D2
Model = GBBtlTwrM_D1 ;,; GBBtlTwrM_D2
ParticleSysBone FireSmall01 FireBuildingSmall
ParticleSysBone FireSmall02 FireBuildingSmall
ParticleSysBone FireSmall03 FireBuildingSmall
......@@ -113,7 +113,7 @@ SelectPortrait = BPGSentryTwr
End
ModelConditionState = RUBBLE
Model = GBBtlTwrM_D2
Model = GBBtlTwrM_D1 ;,; GBBtlTwrM_D2
ParticleSysBone SmokeLarge01 SmokeBuildingLarge
End
......@@ -137,6 +137,15 @@ SelectPortrait = BPGSentryTwr
Texture = GBBtlTwrM.tga GBBtlTwrM_S.tga
End
End
Draw = W3DFloorDraw ModuleTag_DrawFloor ;,;
StaticModelLODMode = yes ; THIS NEEDS TO BE COMMENTED OUT WHEN ENGINEERING ENABLES LOD'S IN THE FLOOR DRAW
ModelName = GBBtlTwrM_Bib
WeatherTexture = SNOWY GBBtlTwrM_bib_snow.tga
HideIfModelConditions = AWAITING_CONSTRUCTION
HideIfModelConditions = PARTIALLY_CONSTRUCTED
End
Draw = W3DScriptedModelDraw ModuleTag_Draw_HCBanner
OkToChangeModelColor = Yes
......@@ -289,6 +298,18 @@ SelectPortrait = BPGSentryTwr
;GlowWindowName = WINDOW_G01
End
Behavior = AttributeModifierUpgrade ModuleTag_Reinforced ;,;
TriggeredBy = Upgrade_MenTowerArmor
AttributeModifier = NumenorStoneworkKeep_Bonus
End
Behavior = SubObjectsUpgrade Armor_Upgrade ;,;
TriggeredBy = Upgrade_MenTowerArmor
UpgradeTexture = gbbtltwrm.tga 0 gbbtltwrm_u.tga
UpgradeTexture = GBBtlTwrM_D.tga 0 gbbtltwrm_u_d.tga
End
Behavior = AIUpdateInterface ModuleTag_SoWeCanUseWeapon
AutoAcquireEnemiesWhenIdle = Yes
MoodAttackCheckRate = 250
......
......@@ -705,6 +705,10 @@ Upgrade Upgrade_DwarvenTowerArmor ;,;
Type = OBJECT
End
Upgrade Upgrade_MenTowerArmor ;,;
Type = OBJECT
End
Upgrade Upgrade_OpenGarrison
Type = OBJECT
BuildTime = 0 //15.0 // Commented out because build times are bugged. They don't obey the conflicting upgrade and do not show the timer.
......
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