Commit 6baaa2bf authored by Excelsior's avatar Excelsior

Slightly increased all catapult expansions' range to be able to target siege...

Slightly increased all catapult expansions' range to be able to target siege on elevated terrain; Giant Expansion range increased in order to reach siege in Aggressive Stance
parent 86e80531
......@@ -53,6 +53,7 @@ Men
- Towerguard:
--- un-upgraded crush armour increased to 10% (from 50%);
--- upgraded crush armour increased to 5% (from 40%).
- Trebuchet Expansion weapon range increased to 525 (from 500).
Elves
......@@ -79,6 +80,7 @@ Dwarves
- Phalanx:
--- un-upgraded crush armour increased to 10% (from 50%);
--- upgraded crush armour increased to 5% (from 40%).
- Iron Hills Catapult Expansion weapon range increased to 525 (from 500).
Isengard
......@@ -92,6 +94,7 @@ Isengard
- Uruk Pikeman:
--- un-upgraded crush armour increased to 10% (from 50%);
--- upgraded crush armour ibcreased to 5% (from 40%).
- Ballista Expansion weapon range increased to 525 (from 500).
Mordor
......@@ -106,6 +109,7 @@ Mordor
--- un-upgraded crush armour increased to 10% (from 50%);
--- upgraded crush armour increased to 5% (from 40%).
- Black Rider now has a 50% scalar vs. Thrall Masters.
- Catapult Expansion weapon range increased to 525 (from 500).
Goblins
......@@ -118,7 +122,7 @@ Goblins
- Cave Troll:
--- pierce armour increased to 45% (from 50%);
--- healing unlocked at level 2 (was 3).
- Giant Expansion range increased to 575 (from 500).
- Giant Expansion range increased to 580 (from 500).
- Gorkil's Totem Pole now also provides fear and terror immunity for nearby units.
- Angmar
......@@ -127,6 +131,7 @@ Goblins
- Dire Wolves now deal Bonus damage vs. Haradrim Spearmen.
- Morgormir's Dark Glory now also emits a bluish, secondary FX for better visibility.
- Rhudaur Spearman crush armour increased to 10% (from 50%).
- Stone Thrower Expansion weapon range increased to 525 (from 500).
Custom Hero Changes
......
......@@ -3492,7 +3492,7 @@ End
//------------------------------------------------------------------------------
//Fake weapon so that the expansion will pick targets that the slaved catapult can attack
Weapon GondorTrebuchetExpansionWeapon
AttackRange = GONDOR_TREBUCHET_RANGE
AttackRange = #ADD( GONDOR_TREBUCHET_RANGE 25 ) ;,; GONDOR_TREBUCHET_RANGE
MinimumAttackRange = GONDOR_TREBUCHET_MINRANGE
LeechRangeWeapon = Yes
DelayBetweenShots = GONDOR_TREBUCHET_DELAYBETWEENSHOTS
......@@ -3509,7 +3509,7 @@ End
//------------------------------------------------------------------------------
//Fake weapon so that the expansion will pick targets that the slaved catapult can attack
Weapon GondorTrebuchetSideExpansionWeapon
AttackRange = GONDOR_TREBUCHET_RANGE
AttackRange = #ADD( GONDOR_TREBUCHET_RANGE 25 ) ;,; GONDOR_TREBUCHET_RANGE
MinimumAttackRange = GONDOR_TREBUCHET_MINRANGE
LeechRangeWeapon = Yes
DelayBetweenShots = GONDOR_TREBUCHET_DELAYBETWEENSHOTS
......@@ -8580,7 +8580,7 @@ End
//------------------------------------------------------------------------------
//Fake weapon so that the expansion will pick targets that the slaved catapult can attack
Weapon DwarvenCatapultExpansionWeapon
AttackRange = DWARVEN_CATAPULT_ROCK_RANGE
AttackRange = #ADD( DWARVEN_CATAPULT_ROCK_RANGE 25 ) ;,; DWARVEN_CATAPULT_ROCK_RANGE
MinimumAttackRange = DWARVEN_CATAPULT_ROCK_MINRANGE
LeechRangeWeapon = Yes
DelayBetweenShots = DWARVEN_CATAPULT_ROCK_DELAYBETWEENSHOTS
......@@ -10204,7 +10204,7 @@ End
//------------------------------------------------------------------------------
//Fake weapon so that the expansion will pick targets that the slaved catapult can attack
Weapon MordorCatapultExpansionWeapon
AttackRange = MORDOR_CATAPULT_ROCK_RANGE
AttackRange = #ADD( MORDOR_CATAPULT_ROCK_RANGE .25 ) ;,; MORDOR_CATAPULT_ROCK_RANGE
MinimumAttackRange = MORDOR_CATAPULT_ROCK_MINRANGE
LeechRangeWeapon = Yes
DelayBetweenShots = MORDOR_CATAPULT_ROCK_DELAYBETWEENSHOTS
......@@ -16523,7 +16523,7 @@ End
//------------------------------------------------------------------------------
//Fake weapon so that the expansion will pick targets that the slaved catapult can attack
Weapon IsengardBallistaExpansionWeapon
AttackRange = ISENGARD_BALLISTA_RANGE
AttackRange = #ADD( ISENGARD_BALLISTA_RANGE 25 ) ;,; ISENGARD_BALLISTA_RANGE
MinimumAttackRange = ISENGARD_BALLISTA_MINRANGE
LeechRangeWeapon = Yes
DelayBetweenShots = ISENGARD_BALLISTA_DELAYBETWEENSHOTS
......@@ -18528,7 +18528,7 @@ End
//------------------------------------------------------------------------------
//Fake weapon so that the expansion will pick targets that the slaved giant can attack
Weapon GiantSentryExpansionWeapon
AttackRange = #ADD( WILD_GIANTSENTRYEXPANSION_RANGE 75 ) ;,; #SUBTRACT( WILD_GIANTSENTRYEXPANSION_RANGE 32 ) ; take off geometry radius so it matches the giant.
AttackRange = #ADD( WILD_GIANTSENTRYEXPANSION_RANGE 80 ) ;,; #SUBTRACT( WILD_GIANTSENTRYEXPANSION_RANGE 32 ) ; take off geometry radius so it matches the giant.
LeechRangeWeapon = Yes
DelayBetweenShots = WILD_GIANTSENTRYEXPANSION_DELAYBETWEENSHOTS
PreAttackDelay = WILD_GIANTSENTRYEXPANSION_PREATTACKDELAY
......@@ -25421,7 +25421,7 @@ End
//------------------------------------------------------------------------------
//Fake weapon so that the expansion will pick targets that the slaved catapult can attack
Weapon AngmarStoneThrowerExpansionWeapon
AttackRange = ANGMAR_STONETHROWER_ROCK_RANGE
AttackRange = #ADD( ANGMAR_STONETHROWER_ROCK_RANGE .25 ) ;,; ANGMAR_STONETHROWER_ROCK_RANGE
MinimumAttackRange = ANGMAR_STONETHROWER_ROCK_MINRANGE
LeechRangeWeapon = Yes
DelayBetweenShots = ANGMAR_STONETHROWER_ROCK_DELAYBETWEENSHOTS
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