Commit 6b1b9500 authored by Excelsior's avatar Excelsior

- Gimli:

--- Axe Throw:
----- damage radius increased to 15 (from 10);
----- recharge time decreased to 30s (from 45s).
--- Leap recharge time halved to 60s (from 120s);
--- Slayer speed bonus increased to +100% (from +33%).
- Dwarven CAH:
--- Axe Throw:
----- damage radius increased to 15 (from 10);
----- recharge time decreased to 30s (from 45s).
--- Leap recharge time halved to 60s (from 120s);
parent e0b42bc5
...@@ -48,6 +48,14 @@ Inn Changes ...@@ -48,6 +48,14 @@ Inn Changes
--- standard formation changed to accommodate the new banner carrier unit. --- standard formation changed to accommodate the new banner carrier unit.
--- recruit icon reverted to the original 2.01 icon. --- recruit icon reverted to the original 2.01 icon.
Custom Hero Changes
- Dwarven CAH:
--- Axe Throw:
----- damage radius increased to 15 (from 10);
----- recharge time decreased to 30s (from 45s).
--- Leap recharge time halved to 60s (from 120s);
Sound Changes & Additions Sound Changes & Additions
- General: - General:
...@@ -352,7 +360,13 @@ Dwarves ...@@ -352,7 +360,13 @@ Dwarves
--- can no longer be instantly destroyed by the Undermine spell; --- can no longer be instantly destroyed by the Undermine spell;
--- Hearth upgrade now has an additional tooltip indicating that it is able to detect stealth; --- Hearth upgrade now has an additional tooltip indicating that it is able to detect stealth;
--- Men of Dale on board now have a 50% scalar against builders. --- Men of Dale on board now have a 50% scalar against builders.
- Gimli is now a tier 4 hero (was tier 5). - Gimli:
--- Gimli is now a tier 4 hero (was tier 5);
--- Axe Throw:
----- damage radius increased to 15 (from 10);
----- recharge time decreased to 30s (from 45s).
--- Leap recharge time halved to 60s (from 120s);
--- Slayer speed bonus increased to +100% (from +33%).
Isengard Isengard
......
...@@ -268,7 +268,7 @@ ModifierList Slayer ...@@ -268,7 +268,7 @@ ModifierList Slayer
Category = WEAPON ;;,;; SPELL Category = WEAPON ;;,;; SPELL
Modifier = DAMAGE_MULT 200% // Multiplicitive. Damage multiplied by this, will compound in multiple bonuses Modifier = DAMAGE_MULT 200% // Multiplicitive. Damage multiplied by this, will compound in multiple bonuses
;;.;; Modifier = SPEED 200% ; Fixed so that correct bonus (attack rate) is applied - done manually through a slayer weapon since RATE_OF_FIRE modifier had no apparent affect on attack rate. ;;.;; Modifier = SPEED 200% ; Fixed so that correct bonus (attack rate) is applied - done manually through a slayer weapon since RATE_OF_FIRE modifier had no apparent affect on attack rate.
Modifier = SPEED 133% ;;,;; Modifier = SPEED 200% ;,; SPEED 133% ;;,;;
Duration = 0 //specified in the weaponmode power. Duration = 0 //specified in the weaponmode power.
// FX = FX_GimliSlayerFX // FX = FX_GimliSlayerFX
End End
......
...@@ -310,13 +310,13 @@ ...@@ -310,13 +310,13 @@
#define CREATE_A_HERO_AXE_THROW_DO_POWER_RANGE 275 ;;,;; 175 #define CREATE_A_HERO_AXE_THROW_DO_POWER_RANGE 275 ;;,;; 175
#define CREATE_A_HERO_AXE_THROW_RANGE 285 ;;,;; 185 #define CREATE_A_HERO_AXE_THROW_RANGE 285 ;;,;; 185
#define CREATE_A_HERO_AXE_THROW_RECHARGE_L1 45000 ;;,;; 110000 #define CREATE_A_HERO_AXE_THROW_RECHARGE_L1 30000 ;,; 45000 ;;,;; 110000
#define CREATE_A_HERO_AXE_THROW_DAMAGE_L1 150 ;;,;; 400 #define CREATE_A_HERO_AXE_THROW_DAMAGE_L1 150 ;;,;; 400
#define CREATE_A_HERO_AXE_THROW_RECHARGE_L2 45000 ;;,;; 100000 #define CREATE_A_HERO_AXE_THROW_RECHARGE_L2 30000 ;,; 45000 ;;,;; 100000
#define CREATE_A_HERO_AXE_THROW_DAMAGE_L2 300 ;;,;; 800 #define CREATE_A_HERO_AXE_THROW_DAMAGE_L2 300 ;;,;; 800
#define CREATE_A_HERO_AXE_THROW_RECHARGE_L3 45000 ;;,;; 90000 #define CREATE_A_HERO_AXE_THROW_RECHARGE_L3 30000 ;,; 45000 ;;,;; 90000
#define CREATE_A_HERO_AXE_THROW_DAMAGE_L3 450 ;;,;; 1200 #define CREATE_A_HERO_AXE_THROW_DAMAGE_L3 450 ;;,;; 1200
// Earth Shaker // Earth Shaker
......
...@@ -1258,7 +1258,7 @@ End ...@@ -1258,7 +1258,7 @@ End
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
SpecialPower SpecialAbilityCreateAHeroLeap_Level1 SpecialPower SpecialAbilityCreateAHeroLeap_Level1
Enum = SPECIAL_GIMLI_LEAP Enum = SPECIAL_GIMLI_LEAP
ReloadTime = 120000 ;;,;; 60000 ReloadTime = 60000 ;,; 120000 ;;,;; 60000
PublicTimer = No PublicTimer = No
RadiusCursorRadius = 35.0 RadiusCursorRadius = 35.0
Flags = PATHABLE_ONLY Flags = PATHABLE_ONLY
...@@ -1267,7 +1267,7 @@ End ...@@ -1267,7 +1267,7 @@ End
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
SpecialPower SpecialAbilityCreateAHeroLeap_Level2 SpecialPower SpecialAbilityCreateAHeroLeap_Level2
Enum = SPECIAL_GIMLI_LEAP Enum = SPECIAL_GIMLI_LEAP
ReloadTime = 120000 ;;,;; 60000 ReloadTime = 60000 ;,; 120000 ;;,;; 60000
PublicTimer = No PublicTimer = No
RadiusCursorRadius = 35.0 RadiusCursorRadius = 35.0
Flags = PATHABLE_ONLY Flags = PATHABLE_ONLY
......
...@@ -1836,7 +1836,7 @@ End ...@@ -1836,7 +1836,7 @@ End
;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------
SpecialPower SpecialAbilityGimliLeap SpecialPower SpecialAbilityGimliLeap
Enum = SPECIAL_GIMLI_LEAP Enum = SPECIAL_GIMLI_LEAP
ReloadTime = 120000 ;;,;; 60000 ReloadTime = 60000 ;,; 120000 ;;,;; 60000
RadiusCursorRadius = 35.0 RadiusCursorRadius = 35.0
Flags = PATHABLE_ONLY Flags = PATHABLE_ONLY
End End
...@@ -1844,7 +1844,7 @@ End ...@@ -1844,7 +1844,7 @@ End
;;,;; 2.02 Note: This special power is actually used now ;;,;; 2.02 Note: This special power is actually used now
SpecialPower SpecialAbilityGimliAxe SpecialPower SpecialAbilityGimliAxe
Enum = SPECIAL_AT_VISIBLE_OBJECT Enum = SPECIAL_AT_VISIBLE_OBJECT
ReloadTime = 45000 ;;,;; 30000 ; Weapon originally 10s ReloadTime = 30000 ;,; 45000 ;;,;; 30000 ; Weapon originally 10s
;,; InitiateSound = GimliVoiceModeAxeThrow ;;,;; Added ;,; Now handled in gimli.ini ;,; InitiateSound = GimliVoiceModeAxeThrow ;;,;; Added ;,; Now handled in gimli.ini
End End
......
...@@ -1083,7 +1083,7 @@ Weapon RohanGimliAxeThrownWarhead ...@@ -1083,7 +1083,7 @@ Weapon RohanGimliAxeThrownWarhead
DamageScalar = 10% NONE +STRUCTURE ;;,;; Removed +MordorCatapult +IsengardBallista +GondorTrebuchet +GondorTrebuchetWall for 2.1 DamageScalar = 10% NONE +STRUCTURE ;;,;; Removed +MordorCatapult +IsengardBallista +GondorTrebuchet +GondorTrebuchetWall for 2.1
DamageScalar = 200% NONE +CAVALRY -HERO ;;,;; Added for 2.1 DamageScalar = 200% NONE +CAVALRY -HERO ;;,;; Added for 2.1
DamageScalar = 50% NONE +INFANTRY +MONSTER -HERO ;;,;; Added for 2.1 DamageScalar = 50% NONE +INFANTRY +MONSTER -HERO ;;,;; Added for 2.1
Radius = 10 ;,; 15 ;;,;; 20 ;;.;; 0.0 ; HitStoredTarget means we hurt the person we launched at. And nobody else. So a miss hurts nobody. Radius = 15 ;,; 10 ;,; 15 ;;,;; 20 ;;.;; 0.0 ; HitStoredTarget means we hurt the person we launched at. And nobody else. So a miss hurts nobody.
DelayTime = 0 DelayTime = 0
DamageType = HERO DamageType = HERO
DamageFXType = SWORD_SLASH DamageFXType = SWORD_SLASH
...@@ -23143,7 +23143,7 @@ Weapon CreateAHeroAxeThrowWarhead ...@@ -23143,7 +23143,7 @@ Weapon CreateAHeroAxeThrowWarhead
DamageScalar = 10% NONE +STRUCTURE ;;,;; Removed +MordorCatapult +IsengardBallista +GondorTrebuchet +GondorTrebuchetWall for 2.1 DamageScalar = 10% NONE +STRUCTURE ;;,;; Removed +MordorCatapult +IsengardBallista +GondorTrebuchet +GondorTrebuchetWall for 2.1
DamageScalar = 200% NONE +CAVALRY -HERO ;;,;; Added for 2.5 DamageScalar = 200% NONE +CAVALRY -HERO ;;,;; Added for 2.5
DamageScalar = 50% NONE +INFANTRY +MONSTER -HERO ;;,;; Added for 2.5 DamageScalar = 50% NONE +INFANTRY +MONSTER -HERO ;;,;; Added for 2.5
Radius = 10 ;,; 15 ;;,;; 0.0 // HitStoredTarget means we hurt the person we launched at. And nobody else. So a miss hurts nobody. Radius = 15 ;,; 10 ;,; 15 ;;,;; 0.0 // HitStoredTarget means we hurt the person we launched at. And nobody else. So a miss hurts nobody.
DelayTime = 0 DelayTime = 0
DamageType = HERO DamageType = HERO
DamageFXType = SWORD_SLASH DamageFXType = SWORD_SLASH
...@@ -23171,7 +23171,7 @@ Weapon CreateAHeroAxeThrowWarhead ...@@ -23171,7 +23171,7 @@ Weapon CreateAHeroAxeThrowWarhead
DamageScalar = 10% NONE +STRUCTURE ;;,;; Removed +MordorCatapult +IsengardBallista +GondorTrebuchet +GondorTrebuchetWall for 2.1 DamageScalar = 10% NONE +STRUCTURE ;;,;; Removed +MordorCatapult +IsengardBallista +GondorTrebuchet +GondorTrebuchetWall for 2.1
DamageScalar = 200% NONE +CAVALRY -HERO ;;,;; Added for 2.5 DamageScalar = 200% NONE +CAVALRY -HERO ;;,;; Added for 2.5
DamageScalar = 50% NONE +INFANTRY +MONSTER -HERO ;;,;; Added for 2.5 DamageScalar = 50% NONE +INFANTRY +MONSTER -HERO ;;,;; Added for 2.5
Radius = 10 ;,; 15 ;;,;; 0.0 // HitStoredTarget means we hurt the person we launched at. And nobody else. So a miss hurts nobody. Radius = 15 ;,; 10 ;,; 15 ;;,;; 0.0 // HitStoredTarget means we hurt the person we launched at. And nobody else. So a miss hurts nobody.
DelayTime = 0 DelayTime = 0
DamageType = HERO DamageType = HERO
DamageFXType = SWORD_SLASH DamageFXType = SWORD_SLASH
...@@ -23199,7 +23199,7 @@ Weapon CreateAHeroAxeThrowWarhead ...@@ -23199,7 +23199,7 @@ Weapon CreateAHeroAxeThrowWarhead
DamageScalar = 10% NONE +STRUCTURE ;;,;; Removed +MordorCatapult +IsengardBallista +GondorTrebuchet +GondorTrebuchetWall for 2.1 DamageScalar = 10% NONE +STRUCTURE ;;,;; Removed +MordorCatapult +IsengardBallista +GondorTrebuchet +GondorTrebuchetWall for 2.1
DamageScalar = 200% NONE +CAVALRY -HERO ;;,;; Added for 2.5 DamageScalar = 200% NONE +CAVALRY -HERO ;;,;; Added for 2.5
DamageScalar = 50% NONE +INFANTRY +MONSTER -HERO ;;,;; Added for 2.5 DamageScalar = 50% NONE +INFANTRY +MONSTER -HERO ;;,;; Added for 2.5
Radius = 10 ;,; 15 ;;,;; 0.0 // HitStoredTarget means we hurt the person we launched at. And nobody else. So a miss hurts nobody. Radius = 15 ;,; 10 ;,; 15 ;;,;; 0.0 // HitStoredTarget means we hurt the person we launched at. And nobody else. So a miss hurts nobody.
DelayTime = 0 DelayTime = 0
DamageType = HERO DamageType = HERO
DamageFXType = SWORD_SLASH DamageFXType = SWORD_SLASH
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