Commit 582f2dc5 authored by brabox's avatar brabox

v8.0.0 maps 16:9


Former-commit-id: 98355cad
parent d8ae3743
9e5f940697443df47f48109c4328d0b40b6f1b84
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AIData
LowLodTreeName = TreeLowLODMordor
END
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9c71b444c3848e73ab364424b1a940a56b2871ba
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AIData
LowLodTreeName = TreeLowLODGreyHavens
END
WaterTransparency
ReflectionPlaneZ = 119.0;
ReflectionOn = Yes
End
AIData
LowLodTreeName = TreeLowLODGreyHavens
END
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AIData
LowLodTreeName = TreeLowLODGreyHavens
END
WaterTransparency
ReflectionPlaneZ = 70.0;
ReflectionOn = Yes
End
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WaterTransparency
ReflectionPlaneZ = 8.0;
ReflectionOn = Yes
End
AIData
LowLodTreeName = TreeLowLODGreyHavens
END
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WaterTransparency
ReflectionPlaneZ = 129.0;
ReflectionOn = Yes
End
AIData
LowLodTreeName = TreeLowLODGreyHavens
END
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WaterTransparency
ReflectionPlaneZ = 130.0 ;height of the water reflections
ReflectionOn = Yes ;are there reflections on this map?
End
AIData
LowLodTreeName = TreeLowLODGreyHavens ;what tree will render on low-end computers?
END
AIData
LowLodTreeName = TreeLowLODArnor
END
Weather
SnowEnabled = Yes
IsSnowing = Yes
SnowTexture = EXRainDrop.tga
SnowBoxHeight = 500
SnowSpacing = 13
NumberTiles = 4
SnowAmplitude = 0
SnowFrequencyScaleX = 0
SnowFrequencyScaleY = 0
SnowPointSize = 5
SnowMinPointSize = 20
SnowMaxPointSize = 40
SnowPointSprites = yes
SnowQuadSize = 10
SnowSpeed = 160
SnowXYSpeed = X:40.0 Y:25.0
End
WaterTransparency
ReflectionPlaneZ = 289.0;
ReflectionOn = Yes
End
AIData
LowLodTreeName = TreeLowLODHarlindon
END
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Weather
SnowEnabled = Yes ; enable/disable snow on the map.
IsSnowing = Yes ; is it snowing today?
SnowTexture = EXSnowFlake2.tga
SnowBoxHeight = 500 ; height from which snow falls
SnowSpacing = 30 ; snow spacing -- less means more
NumberTiles = 4
SnowAmplitude = 3 ; amount of side-to-side movement.
SnowFrequencyScaleX = 0.02 ; speed of side-to-side wave movement.
SnowFrequencyScaleY = 0.02 ; speed of side-to-side wave movement.
SnowPointSize = 3 ; scale the size of snow particles.
SnowMinPointSize = 5 ; min point size
SnowMaxPointSize = 15 ; max point size
SnowPointSprites = No ; set to "no" for point-sprite emulation.
SnowQuadSize = 2.5 ; scale the size of snow particles when using point-sprite emulation.
SnowSpeed = 35.0 ; speed at which snow falls
SnowXYSpeed = X:30 Y:15
End
AIData
LowLodTreeName = TreeLowLODArnor
END
Object CINE_SnowTree01
AddModule
Draw = W3DScriptedModelDraw ModuleTag_10
DefaultModelConditionState
Model = CINE_SnowTree01
; ParticleSysBone = None SmokeHazeLarge
End
End
; ***DESIGN parameters ***
EditorSorting = SHRUBBERY
Browser = CINEMATICS SHRUBBERY
; *** AUDIO Parameters ***
; *** ENGINEERING Parameters ***
Behavior = DestroyDie ModuleTag_11
;<NO DATA>
End
Shadow = SHADOW_DECAL ;SHADOW_VOLUME
; ShadowSizeX = 30;
; ShadowSizeY = 21;
; ShadowTexture = ShadowI;
End
End
This diff is collapsed.
Object GondorRanger
RadarPriority = NOT_ON_RADAR
End
Object UmbarHouse02
DisplayName = OBJECT:CivilianBuilding
End
AIData
LowLodTreeName = TreeLowLODIronHills
END
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Weather
SnowEnabled = Yes
IsSnowing = Yes
SnowTexture = EXRainDrop.tga
SnowBoxHeight = 500
SnowSpacing = 13
NumberTiles = 4
SnowAmplitude = 0
SnowFrequencyScaleX = 0
SnowFrequencyScaleY = 0
SnowPointSize = 10
SnowMinPointSize = 20
SnowMaxPointSize = 40
SnowPointSprites = yes
SnowQuadSize = 10
SnowSpeed = 160
SnowXYSpeed = X:40.0 Y:25.0
End
AIData
LowLodTreeName = TreeLowLODTowerHills
END
WaterTransparency = 255
ReflectionPlaneZ = 224.0;
ReflectionOn = Yes
End
Object CINE_skybox_day
AddModule
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = skybox_day
End
End
; ***DESIGN parameters ***
EditorSorting = SYSTEM
Browser = CINEMATICS SKYBOXES
; *** AUDIO Parameters ***
; *** ENGINEERING Parameters ***
Behavior = DestroyDie ModuleTag_02
;<NO DATA>
End
End
End
;------------------------------------------------------------------------------
FXParticleSystem ElvenWoodButterflies
System
Priority = LOW_OR_ABOVE
Shader = ALPHA
ParticleName = EXButterFly.tga
Lifetime = 100 100
SystemLifetime = 100000 ; 300
SortLevel = 1
Size = 1.5 2.5
BurstDelay = 0 5
BurstCount = 1 1
End
Color = DefaultColor
Color1 = R:255 G:255 B:255 0
Color2 = R:242 G:174 B:72 3
ColorScale = -40 40
End
Alpha = DefaultAlpha
Alpha1 = 1 1 0
Alpha2 = 1 1 70
Alpha3 = 0 0 100
End
Update = DefaultUpdate
SizeRateDamping = 1 1
AngleZ = -5 5
AngularRateZ = -0.25 -0.3
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 1 1
DriftVelocity = X:0 Y:0 Z:1
End
EmissionVelocity = OrthoEmissionVelocity
X = -2 2
Y = -2 2
Z = 0 0.5
End
EmissionVolume = CylinderEmissionVolume
Radius = 700 ; 200
End
Draw = ButterflyDraw
End
Wind = DefaultWind
WindMotion = Circular
WindStrength = 0.5
WindAngleChangeMin = 0.005
WindAngleChangeMax = 0.005
WindPingPongStartAngleMax = 0
WindPingPongEndAngleMin = 7
WindPingPongEndAngleMax = 7
End
End
Object RohanFlag; will remove the model from this object and add only the butterflyes particlesistem described above.
ReplaceModule ModuleTag_Draw
Draw = W3DScriptedModelDraw ModuleTag_Draw_New
DefaultModelConditionState
Model = NONE
ParticleSysBone NONE ElvenWoodButterflies ; Described just above
End
End
End
KindOf = IMMOBILE UNATTACKABLE OPTIMIZED_PROP
End
WaterTransparency = 255
ReflectionPlaneZ = 250.0;
ReflectionOn = Yes
End
Object RivendellWaterfall01
; *** ART Parameters ***
ReplaceModule ModuleTag_01
Draw = W3DScriptedModelDraw ModuleTag_01_My_New_Cool_Waterfall
DefaultModelConditionState
Model = PMRivFalls01
End
End
End
SoundAmbient = Waterfall1AmbientLoop
DisplayName = OBJECT:Prop
EditorSorting = MISC_NATURAL
KindOf = IMMOBILE
End
Object RivendellWaterfall02
; *** ART Parameters ***
ReplaceModule ModuleTag_01
Draw = W3DScriptedModelDraw ModuleTag_01_My_New_Cool_Waterfall
DefaultModelConditionState
Model = PMRivFalls02
End
End
End
SoundAmbient = Waterfall1AmbientLoop
DisplayName = OBJECT:Prop
EditorSorting = MISC_NATURAL
KindOf = IMMOBILE
End
Object CINE_SunRays
; *** ART Parameters ***
AddModule
Draw = W3DScriptedModelDraw ModuleTag_New1
DefaultModelConditionState
Model = LM_Sunrays2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:SunRays
EditorSorting = SYSTEM
Browser = CINEMATICS SYSTEM
; *** ENGINEERING Parameters ***
KindOf = SELECTABLE IMMOBILE
Shadow = NONE
Body = ActiveBody ModuleTag_new03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 13.6
GeometryMinorRadius = 12.0
GeometryHeight = 72.0
GeometryIsSmall = No
End
End
Object GondorTownsman
LocomotorSet
Locomotor = GondorCivilianLocomotor
Condition = SET_NORMAL
Speed = 15
End
End
Object MordorTributeCart
LocomotorSet
Locomotor = PorterLocomotor
Condition = SET_NORMAL
Speed = 70
End
End
Object GondorTownsWoman
LocomotorSet
Locomotor = GondorCivilianLocomotor
Condition = SET_NORMAL
Speed = 17
End
End
Object CINE_DeadGondorArcher01
AddModule
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_fas01
DefaultModelConditionState
Model = GUDEADAR1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WeaponRack01
EditorSorting = MISC_MAN_MADE
Browser = CINEMATICS MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE
Shadow = NONE
Body = ActiveBody ModuleTag_fad03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
End
Object CINE_DeadGondorArcher02
AddModule
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_dfg01
DefaultModelConditionState
Model = GUDEADAR2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WeaponRack01
EditorSorting = MISC_MAN_MADE
Browser = CINEMATICS MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE
Shadow = NONE
Body = ActiveBody ModuleTag_gfd03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
End
Object CINE_DeadGondorWoman02
AddModule
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_wer01
DefaultModelConditionState
Model = GUDeadTWM2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WeaponRack01
EditorSorting = MISC_MAN_MADE
Browser = CINEMATICS MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE
Shadow = NONE
Body = ActiveBody ModuleTag_try03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
End
ChildObject MordorMumakilForGI01 MordorMumakil
RemoveModule FadeInTheHodwah
RemoveModule ModuleTag_12
End
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AIData
LowLodTreeName = TreeLowLODIronHills
END
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Object RivendellWaterfall02
; *** ART Parameters ***
ReplaceModule ModuleTag_01
Draw = W3DScriptedModelDraw ModuleTag_01_My_New_Cool_Waterfall
DefaultModelConditionState
Model = PMRivFalls02
End
End
End
SoundAmbient = Waterfall1AmbientLoop
DisplayName = OBJECT:Prop
EditorSorting = MISC_NATURAL
KindOf = IMMOBILE
End
WaterTransparency
ReflectionPlaneZ = 193.0;
ReflectionOn = Yes
End
AIData
LowLodTreeName = TreeLowLODHarlindon
END
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b71e7dde99acbab96055eddfd96d2a17557c8c0c
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WaterTransparency
ReflectionPlaneZ = 67.0;
ReflectionOn = Yes
End
AIData
LowLodTreeName = TreeLowLODGreyHavens
END
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