Commit 530c6315 authored by Jean Miraak's avatar Jean Miraak 💬

Men building complete voices from bfme1

parent 759002b6
......@@ -934,6 +934,18 @@ NewEvaEvent WorkshopComplete
Sound = MenBuilderVoiceCompleteWorkshop
End
End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
NewEvaEvent FarmComplete ;,;
Priority = EVA_BUILDING_COMPLETE_PRIORITY
TimeBetweenEventsMS = EVA_BUILDING_COMPLETE_TIME_BETWEEN_EVENTS
ExpirationTimeMS = EVA_BUILDING_COMPLETE_EXPIRATION_TIME
SideSound
Side = Men
Sound = MenBuilderVoiceCompleteFarm
End
End
;========================Angmar Building Complete=================================
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
......
......@@ -213,7 +213,7 @@ End
SoundOnReallyDamaged = BuildingHeavyDamageWood
VoiceSelectUnderConstruction = BuildingGoodVoiceSelectUnderConstruction
VoiceFullyCreated = EVA:GenericBuildingComplete-Builder
VoiceFullyCreated = EVA:FarmComplete ;,; EVA:GenericBuildingComplete-Builder
UnitSpecificSounds
UnderConstruction = BuildingConstructionLoop ; Built first time
......
......@@ -209,7 +209,7 @@ End
SoundOnReallyDamaged = BuildingHeavyDamageWood
VoiceSelectUnderConstruction = BuildingGoodVoiceSelectUnderConstruction
VoiceFullyCreated = EVA:GenericBuildingComplete-Builder
VoiceFullyCreated = EVA:FarmComplete ;,; EVA:GenericBuildingComplete-Builder
UnitSpecificSounds
UnderConstruction = BuildingConstructionLoop ; Built first time
......
......@@ -20462,6 +20462,8 @@ End
AudioEvent MenBuilderVoiceCompleteArcheryRange
Sounds = GUMeBui_voicara GUMeBui_voicarb
Sounds = GCBuild_gonarcb GCBuild_gonarca GCBuild_gonarcc GCBuild_gonarcd ;,;
Sounds = GCBuild_roharca GCBuild_roharcb GCBuild_roharcc GCBuild_roharcd ;,;
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
......@@ -20471,6 +20473,7 @@ End
AudioEvent MenBuilderVoiceCompleteBarracks
Sounds = GUMeBui_voicbaa GUMeBui_voicbab
Sounds = GCBuild_gonbara GCBuild_gonbarb GCBuild_gonbarc GCBuild_gonbard ;,;
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
......@@ -20489,6 +20492,7 @@ End
AudioEvent MenBuilderVoiceCompleteGeneric
Sounds = GUMeBui_voicgea GUMeBui_voicgeb GUMeBui_voicgec GUMeBui_voicged
Sounds = GCBuild_generia GCBuild_generic GCBuild_generid GCBuild_generie ;,;
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
......@@ -20498,6 +20502,8 @@ End
AudioEvent MenBuilderVoiceCompleteStables
Sounds = GUMeBui_voicsta GUMeBui_voicstb
Sounds = GCBuild_gonstad GCBuild_gonstaa GCBuild_gonstab GCBuild_gonstac ;,;
Sounds = GCBuild_rohstaa GCBuild_rohstab GCBuild_rohstac GCBuild_rohstad ;,;
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
......@@ -20507,6 +20513,16 @@ End
AudioEvent MenBuilderVoiceCompleteWorkshop
Sounds = GUMeBui_voicwoa GUMeBui_voicwob
Sounds = GCBuild_workshb GCBuild_worksha GCBuild_workshc GCBuild_workshd ;,;
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceCompleteFarm
Sounds = GCBuild_farma GCBuild_farmb ;,;
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
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